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pink grapefruit
09-07-2021, 01:20 AM
The idea for green server rolling into blue and resetting was a genius idea. This reset idea could be used for the new pvp server, too. New servers and fresh starts get people excited to nerd out in EQ again. Having the server merge into red at the end date and start over again would be fine, but every x many years we really do need a brand new pvp server.

Some people have been talking about level-locked progression. As a super casual player, that sounds fantastic. I'm all for this idea, but wonder how it would work for the expansions. Kunark you could start the level locks again every 1-2 levels, but then what for Velious??

I like the idea of resetting the server right after the Sleeper is awoken and goes on the fun rampage. Could create some interesting pvp or guild politics if the stakes are that high, and it gives the players some control over their own destiny.

If we do get teams I hope the devs ensure they make some sense within roleplay context. Maybe do 2 teams SZ style, with neutral chars being able to go either good or evil. And let human, erudite, and gnome necros and SKs worship sol ro, if such a thing is possible.. That would give both teams every class.

Tunabros
09-07-2021, 01:58 AM
dont care. didn't read.

hope this helps

Imago
09-07-2021, 04:01 AM
The idea for green server rolling into blue and resetting was a genius idea. This reset idea could be used for the new pvp server, too. New servers and fresh starts get people excited to nerd out in EQ again. Having the server merge into red at the end date and start over again would be fine, but every x many years we really do need a brand new pvp server.

Some people have been talking about level-locked progression. As a super casual player, that sounds fantastic. I'm all for this idea, but wonder how it would work for the expansions.

Classic only for 7 months - 1 month at 1-10, 11-20, 21-30 all the way up to 60, and 1 extra month at 60.

Kunark unlocks after 7 months with 2 months w/o VP and 2 months w/ VP.

Velious comes out for 7 months with no alterations for an 18 month timeline - and then is sent to Red 1.0. ST will likely be unlocked during these 7 months by sweaty beards, but after a short period of time it wont matter.

This would be a ton of fun as you couldn't expect loot for your class within a certain expansion window and get cranky about it, yet it is very much still worth fighting for zone control when mobs are due (8 respawns of VP total in era is definitely worth dying for). Could be lots of tears but lots of fun. Isn't that what we want?

Disease
09-07-2021, 08:20 AM
Classic only for 7 months - 1 month at 1-10, 11-20, 21-30 all the way up to 60, and 1 extra month at 60.

Kunark unlocks after 7 months with 2 months w/o VP and 2 months w/ VP.

Velious comes out for 7 months with no alterations for an 18 month timeline - and then is sent to Red 1.0. ST will likely be unlocked during these 7 months by sweaty beards, but after a short period of time it wont matter.

This would be a ton of fun as you couldn't expect loot for your class within a certain expansion window and get cranky about it, yet it is very much still worth fighting for zone control when mobs are due (8 respawns of VP total in era is definitely worth dying for). Could be lots of tears but lots of fun. Isn't that what we want?

Jesus that sounds great. Could you send me your spreadsheets and maybe some signatures and I will rush them over to Rogean.

starkind
09-07-2021, 09:15 AM
for velious i would just release it zone by zone, starting with iceclad, one month moving on to tofs next month, ew next month, gd next etc launch kael and thurgadin simultanously AFTER GD

so IC>TOFS>EW>CC>GD>Kealand THurg>Velks>WW>Skyshrine>etc

legacy items never in or always in (no time limits)

every month should unlock 10 levels. in kunakr every two weeks should unlock 2 levels

Gustoo
09-07-2021, 10:31 AM
All concepts approved, can't wait to see the implementation.

Baler
09-07-2021, 02:03 PM
There is a wow server that did 10 level progression and it was very well received, it actually gained population instead of losing it.

A twist on what Imago suggested, start with the level cap being 10 then raise it by 10 every month til 50. Then release Kunark 1 month following that. Then do 3 months of kunark & 4 months of velious progressively. This would put the server on a 1 year schedule from start to finish.

I'd like to see teams, I believe it would get more warm bodies in the field. Heck even add teams ooc.

Gustoo
09-07-2021, 02:24 PM
Teams OOC maybe okay because not a lot of incentive to shit on each other.

The slower the level caps raise, the better IMO.

Since we're emulating everquest it makes sense to emulate a more human progression speed that allows the level 1-49 game to actually exist rather than be ignored in favor of getting to high value loot.

pink grapefruit
09-07-2021, 02:30 PM
Teams ooc would be okay as long as we could still communicate with the other team(s). Shout, auction, say, etc. being crossteam, though maybe not serverwide.

I was so mad when I got wow with my nerd irl friends and you couldn't even talk to half the damn server.

Gustoo
09-07-2021, 03:03 PM
Yeah. Wow is dumb. But OOC globally is dumb on everquest.

Global Teams OOC might be OK. otherwise normal communication.

Baler
09-07-2021, 04:13 PM
In my mind Teams OOC would incentivize battles across norrath.
"So and so just ran into xyz dungeon with a small crew. Let's load up and dump on them."

OF course this could be reverted if it doesnt work out and turns into a drug fueled rant in ooc every day.

But that's just a small part of this. I'd love to hear everyone's thoughts on red 2.0 and what they'd like to see. The world is your oyster, just get fkin get banned.

pink grapefruit
09-07-2021, 06:50 PM
Serverwide team ooc would be a good thing imo. Cut down on the toxic spam that scares the bluebies. If it’s just your team you figure it’d just be friendly stuff :)

Stonewallx39
09-07-2021, 08:27 PM
If play some pvp if it was fresh. One thing I do t understand about p99 pvp is spell damage. Can anyone tell me why they nerfed spell damage in pvp? I’d at least like to see wizards get full pvp spell damage since they don’t have any other offensive ability (I guess snare and root too).

Kokkusho
09-07-2021, 11:28 PM
If you're not playing EverQuest PvP in 2021 specifically FOR the ooc trash talk, I'm unsure what you're doing

starkind
09-08-2021, 09:47 AM
Spell dmgd unnerfed and itemloot is what made this game good.

reebz
09-08-2021, 11:41 AM
All terrible ideas. You are all idiots

A Knight
09-09-2021, 03:51 AM
I don't care about /ooc or not. I think 10 level cap, activation should only last until 30 or 50 and then be completely removed. I don't think it should be a gold standard but would be fun every now and then.

Hard to pick between Rallos and teams. After thinking about it I will miss the solo play of non-teams. For the Rallos players who take pride in item loot, I did for the same way for pvp level range of Sullon.

I might have ruined Sullon Zek though. It was fun for a bit (Until EQ was undeniably bad.) but I probably unknowingly ruined the reputation of the good team. So that's a negative of team servers. Maybe an ability to vote to remove a guild from a faction, so that people running around pking, like I did, don't ruin one team forever.

I'm non-pk now. Maybe after 20 more red servers it might change. Being a pk gets old.

Gustoo
09-09-2021, 11:31 AM
Sadly anti PK vs PK is pretty dead and seems like all teams on a p99 server are going to be PK murdering slime teams..meta style.

Krazy/sickpuppy
09-09-2021, 01:21 PM
Why are we still talking about this … give it a break it won’t happen

Tunabros
09-09-2021, 01:50 PM
this is my idea for a new pvp ruleset

-you can only be attacked by people 5 levels above you and 5 levels below, in order to

prevent high levels farming newbies for fun

-items may be looted off a corpse of a player but it has to be in their inventory (this includes coins with exception of high end raid items)

-once killed you will have 5 minutes of invulnerability from players. Attacking another player will instantly remove invulnerability

-attacking another player will change your name color to red and killing a player will change it to something else (some new color idk)

-certain zones are hardcore meaning any level can be attacked there (lv 60 can attack lv 45)

-if you have a red name or a death tag ( meaning you killed someone), you are not permitted to enter cities without being attacked by guards

Just some ideas to mess around with. Definitely not classic but I got most of these ideas

from runescape and deadman mode lol

Baler
09-09-2021, 05:43 PM
kills leaderboard

starkind
09-10-2021, 08:58 AM
this is my idea for a new pvp ruleset

-you can only be attacked by people 5 levels above you and 5 levels below, in order to
prevent high levels farming newbies for fun


Has the opposite effect as high levels just use twinks that cannot be killed by high levels. Better to have no range that way high levels can defend newbies and there are no situations with an OOR healer or someones bot.

a better solution would be a cap in mitigation and spell resistance in pvp so that low level players could zerg and kill a lvl 60 in pvp


-items may be looted off a corpse of a player but it has to be in their inventory (this includes coins with exception of high end raid items)

ehhh I prefer old school rallos item loot, your idea is worth a shot, it's never been tested, currently the nerfs to casters and the buffs to melee in velious make situations were there are invulnerable players 1v1 no one ever said EQ was ballanced. Old school item loot however before velious with non-nerfed caster damage was the best. People only played warriors to pvp when they had the gear and everyone else leveled with bronze and fine steel and a low level warrior in a fungi tunic was unstoppable - we would gang up on them with 12 newbies this would create raid bosses with the chance of item loot (blind!) would have to remove stuff like /autoinventory from the game and implement very hardcore absolutely classic rallos zek rules (smaller level range i think and some other things and a much tighter melee hitbox)

-once killed you will have 5 minutes of invulnerability from players. Attacking another player will instantly remove invulnerability

i'm pretty indifferent to this i don't think it would do much to help anyone over lvl 20 but low level players could probably maybe drag their corpse in the newbie yard with a 5 minute time limit, i'm sure red players will find a way to grief people with this, I don't even like level 1 invulnerability in banking zones


-attacking another player will change your name color to red and killing a player will change it to something else (some new color idk)


Just to help identify the pks from the nonPKs? I don't get it really. it would be a badge of honor to have a permanantly pink name from never harming a soul. what does the name color do though?


-certain zones are hardcore meaning any level can be attacked there (lv 60 can attack lv 45)

see my previous comments about level range - lvl 60's just abuse this to abuse newbies in solb enterance or struggling to kill their first LDC. IMO no level range or classic rallos level range. None of these open level range shenanigains ever did anything for training people still trained eachother invul or not - training should just be legal and people should just play better - mobs are hard to kill... so get a guild with people who can kill trains of imps/kobolds and than 2 group the hard mob or the dragons should be defendable, why cant we side with the monsters?

Just remove exp death from mob kills and let people have fun - or make pvE mobs (outside of named mobs) just less of a threat so they remain a nuisance and factor and people can use the environment to pvp but not grief so easily


-if you have a red name or a death tag ( meaning you killed someone), you are not permitted to enter cities without being attacked by guards

This is cool but it should be a cool down and based on who u killed - so if you kill a halfling they should kill you in RV for a week. Sullon had faction do this.

Superbuffed guards should be removed, although in each city there should be a mixture of guard levels and a sheriff guard that can summon deputies and is sorta like a mini raid boss (avoidable) if you know the path. Killable by a well geared lvl 60, while still being a serious threat and impediment to raiding towns. in fact make every npc killable in the towns and give them itemization so that people can fight and level in towns too and merchants drop coin or gems etc even, we don't need invulerable npcs and stuff if we can pvp to solve questing troubles or banking troubles there should be rewards to fighting in a totally hostile territory defended by both players and monsters



TLDR: the way to make EQ a more pvp centric game is to remove player invulrability and make the game less PvE centric, pvE mobs arent the reason we play though some pvE encounters should remain as an incentive to compete.

Than let the pvP and RP reign.



Just some ideas to mess around with. Definitely not classic but I got most of these ideas

from runescape and deadman mode lol

thank you for sharing your ideas )

p.s. finally--

remove /who and add in npc trackers with RNG that can tell you were a player may have been or may be not 100% accurate all the time, maybe their last log in and log out zone to give you some wearabouts

(this thread is no longer red2.0 it has strayd into custom pvp garage box territory)

Krazy/sickpuppy
09-10-2021, 10:25 AM
Holy shit I’m not reading any of that and I encourage everyone else to do the same

Jibartik
09-10-2021, 10:45 AM
exp bonuses

Mischife loot tables

Teams

Sever resets when someone wakes the sleeper

1 item transfer per server reset per account.

Jazzy
09-10-2021, 11:30 AM
Reset the fucking box rogean

starkind
09-10-2021, 02:34 PM
exp bonuses

Mischife loot tables

Teams

Sever resets when someone wakes the sleeper

1 item transfer per server reset per account.

Yes!

A Knight
09-10-2021, 05:06 PM
Now that we are in the fictional realm:

I think the best way to deal with something like, a PK identification program, would be the least effective way. Such as, if someone kills someone 3-5 times, their name changes color and they are announced in zone. Then if they don't kill anyone for a week or two, their name goes back. This could be abused and won't work often, but it will work sometimes.

I think it would also be cool if teams are the set default, but you can join a guild with anyone, and any race/faction in that guild negatively effects all factions of home cities. Or if you become a known PK, through a system of check and balances, some how it permanently negatively effects your faction.

Added later: Or we could all just be brave and play Rallos Zek.

Gustoo
09-10-2021, 05:55 PM
I used to care about the rules a lot, and I complained a lot about our non classic ruleset, and probably will do so in the future.

BUT

I just want any new PVP enabled server at this point. I'll be disappointed if some cool fixes don't get attempted but damn lets just put a time frame on this thing and RESET IT after a few years so we can all have fun again.

There was over 300 people having fun on red for a good long while. There are 30 now. I don't care how you slice it, its a bummer.


1. Rallos zek 4 level range, item loot. Full classic. Legacy items disabled / permanently in game custom. Forced level progression
2. Sullon Zek no pvp level range no item loot. Custom 2 teams. Legacy items disabled / permanently in game custom. Forced level progression

PK identifiers are from a different game and I feel are long shots for this and not that important. Its easy to learn about PK's because its a goddamn troll SK that hangs out feigned death by ghoul arch magus and is about to roll through and HT you. I wonder if he is a PK?

Any new server at this point is going to be freaking sweet. I just got work from home enabled so I can fully tank my real life career at least through the end of 2021 so lets get this shit ACTIVATED

A Knight
09-10-2021, 06:35 PM
PK identifiers are from a different game and I feel are long shots for this and not that important.

True.

On another subject though, I still wish EQ had a default back up zone like Shadowbane. If your faction banished you, you get sent to the back up default zone. If GM's really want to summon corpses from decayed corpses, automatically upon decay back up default zone. I mean if they do it in EC anyway /shrugs ya know?

With a name like Pirates last walk, or something. And its an island way out in the middle of nowhere and you have to take an insanely long boat ride to get to NRO.

Gustoo
09-10-2021, 08:35 PM
So many fun options. I hope that p99 team keeps delivering and if they and up done with the project, they open source the p99 code so people can follow in their footsteps and make fun servers.

starkind
09-11-2021, 09:04 AM
I used to care about the rules a lot, and I complained a lot about our non classic ruleset, and probably will do so in the future.

BUT

I just want any new PVP enabled server at this point. I'll be disappointed if some cool fixes don't get attempted but damn lets just put a time frame on this thing and RESET IT after a few years so we can all have fun again.

There was over 300 people having fun on red for a good long while. There are 30 now. I don't care how you slice it, its a bummer.


1. Rallos zek 4 level range, item loot. Full classic. Legacy items disabled / permanently in game custom. Forced level progression
2. Sullon Zek no pvp level range no item loot. Custom 2 teams. Legacy items disabled / permanently in game custom. Forced level progression

PK identifiers are from a different game and I feel are long shots for this and not that important. Its easy to learn about PK's because its a goddamn troll SK that hangs out feigned death by ghoul arch magus and is about to roll through and HT you. I wonder if he is a PK?

Any new server at this point is going to be freaking sweet. I just got work from home enabled so I can fully tank my real life career at least through the end of 2021 so lets get this shit ACTIVATED
More ands and less butts.

Also congrats at getting internet at home finally. That is the real best reason to do it.

Also in favor of red2.0 while still alive.

Pks and antipk sort themselves out and it isn't really a thing until 300+ population anyway. So I'm not on favor of making it harder for anyone to pvp for any reason.

Sullon teams would be tons of fun with a good exp bonus, and no exp loss from pve.

Tradesonred
09-11-2021, 09:43 AM
The PK thing is really trying to overthink things. Do it like Rallos: A piece of paper, note names. Once you go past like level 20 its not like the guy will have 10 different alts. If you cant be bothered to do this youre just not cut out for EQ pvp, even with tweaks.

I would never play a X1 xp server that gets reset. Faster leveling, trying out classes i never played, yes. But dont think itll happen here.

pink grapefruit
09-11-2021, 09:55 AM
/friend list is more like petty revenge list

starkind
09-11-2021, 10:36 AM
The PK thing is really trying to overthink things. Do it like Rallos: A piece of paper, note names. Once you go past like level 20 its not like the guy will have 10 different alts. If you cant be bothered to do this youre just not cut out for EQ pvp, even with tweaks.

I would never play a X1 xp server that gets reset. Faster leveling, trying out classes i never played, yes. But dont think itll happen here.

fast EX plus level locks

check in each few weeks or month and see what is up

can roll and pvp dedicated with ppl on saturdays and no pressure to log in every single day and poop a dragon only way to go for a new pvp server + resets

someone mentioned keeping one item from the previous season, sounds good to me

pink grapefruit
09-11-2021, 10:46 AM
If FFA:
Honestly current red rules is ideal I think. Item loot is too scary for the bluebies.

If teams:
8 lvl range. No level limits would result in griefing.

No item loot.

2-3 teams with RP elements. Good/evil/neutral are good. Would be cool if they could code in ip restrictions for the teams, so you had to delete all your characters if you wanted to switch teams ever. They should be hard coded so you can’t group or guild with enemies. Maybe allow healing and buffing of other teams idk.

No xp loss on pvp death

Current red lbs rules

Gustoo
09-11-2021, 08:53 PM
Current rules effectively disable low
Level pvp while empowering griefers.

That’s why Sullon rules would be better than current. Because current low
Level pvp is pretty much pointless. With sullon at least you also disable twink PKs.

The twink pk dynamic is my favorite thing in games on rallos zek but on this rule set is garbage.

Would play it anyways

starkind
09-11-2021, 11:40 PM
Current rules effectively disable low
Level pvp while empowering griefers.

That’s why Sullon rules would be better than current. Because current low
Level pvp is pretty much pointless. With sullon at least you also disable twink PKs.

The twink pk dynamic is my favorite thing in games on rallos zek but on this rule set is garbage.

Would play it anyways
Gustoo is a forever pvp veteran and stalwart paladin of bristlebane. Whatever Gustoo says is the absolutest truth.

Tradesonred
09-12-2021, 06:21 PM
Current rules effectively disable low
Level pvp while empowering griefers.

That’s why Sullon rules would be better than current. Because current low
Level pvp is pretty much pointless. With sullon at least you also disable twink PKs.

The twink pk dynamic is my favorite thing in games on rallos zek but on this rule set is garbage.

Would play it anyways

I think the sullon ruleset is too brutal. Back on live, i rather'd play naked than get one-shot on my lvl8 char in blackburrow by a 45 wiz. Its one of the things i remember clearly. Like the class and level that one-shot me. I logged off sullon and started a char on Rallos. Im pretty sure even people who think of themselves as hard here will get bummed out. You can always park your main in the same zone than your lowbie, but that will get old fast.

I think again the perfect ruleset would be item loot with custom no-drop sets so that you can get decked out in no-drop and only take out the drop shit when youre doing like... guild activity. The no-drop shit would be a weaker version of items that drop around that level.

pink grapefruit
09-12-2021, 07:51 PM
Item loot with Firiona Vie server rules- only epics are no drop?

A Knight
09-12-2021, 08:38 PM
I think most pvp servers are a gamble. Its always going to be a lotto of, does one group dominate everyone. I would just say, make or reset more pvp servers /shrugs.

Sullon like rules would be cool if there was consistent strong multiple teams. Then we might as well do TZ/VZ.

I thought I was hard on Sullon but I only probably ever pked like 30 noobs, because I would always hide out, and wait for my reputation to diminish. I also was a teenager so he /shrugs. I would say Rallos is more hard than Sullon though.

starkind
09-12-2021, 08:53 PM
If you get rid of immunity from stacking resists and ac/hp and normalize stats for pvp so that a lvl 12 has a chance to hit a lvl 60. Even just for 12 dmg.

You would remove the ability for one group to essentially dominate another. As it would come down to organization, strategy, tactics with a slight advantage coming from gear.

That isn't classic pvp. It is the basis for making the pvE environment more competitive, sporting and less rules and elflawyer based however.

pink grapefruit
09-12-2021, 09:37 PM
What I'm hoping for is not a super unclassic EQ experience. A green-type server with the same ruleset red has rn would even be enough to reinvigorate the pvp scene here. Rolling resets would save pvp.

We just need a fresh start. Please, lol.

starkind
09-12-2021, 09:41 PM
What I'm hoping for is not a super unclassic EQ experience. A green-type server with the same ruleset red has rn would even be enough to reinvigorate the pvp scene here. Rolling resets would save pvp.

We just need a fresh start. Please, lol.

Ya. Agreed.

Disease
09-12-2021, 10:15 PM
What I'm hoping for is not a super unclassic EQ experience. A green-type server with the same ruleset red has rn would even be enough to reinvigorate the pvp scene here. Rolling resets would save pvp.

We just need a fresh start. Please, lol.

Maybe if you guys started donating to this project instead of demanding stuff you would get alot farther. You can't always take, take, take.

pink grapefruit
09-12-2021, 10:19 PM
Maybe if you guys started donating to this project instead of demanding stuff you would get alot farther. You can't always take, take, take.

The integrity of the P99 administration is above reproach, and I find it highly offensive that you think anyone could simply bribe their way into their good graces in an attempt to see their agenda made into reality.

Ofc we should all donate where we can. That is a given.

starkind
09-12-2021, 10:40 PM
I donated enough to keep these forums hosted at least 6 months. Once. Maybe way longer. Hosting was probably cheaper back then.

Tradesonred
09-13-2021, 12:36 AM
Maybe if you guys started donating to this project instead of demanding stuff you would get alot farther. You can't always take, take, take.

Were donating feedback, who the fuck knows if its read, taken into account etc... though. One thing ill take is you off my forum feed, you type nothing worth reading.

A Knight
09-13-2021, 05:05 AM
Might I add if I may, that when I say, "Add or reset more pvp servers." I mean as a statistical truth in an ideal world where p99 has 50 servers.

Disease
09-13-2021, 09:30 AM
Were donating feedback, who the fuck knows if its read, taken into account etc... though. One thing ill take is you off my forum feed, you type nothing worth reading.

This is why you will never have a new red server. You attack anybody who doesn't agree with you. You can't even reach into your pocket for $20, but I bet you buy cosmetic items from other games once a week. I think most red players just need to get their act together. Rogean isn't the usa government and you guys aren't living on welfare forever.

Gustoo
09-13-2021, 12:46 PM
Alright Disease what is your ruleset besides no complaining?

I think I remember you not liking item loot? Are you a dev in disguise secretly here to defend red99 1.0's ruleset?

Disease
09-13-2021, 05:59 PM
I don't prefer pvp as it usually brings the most toxic and worst players to the game. If I had to play pvp. I would say some sort of system where a window pops up where your opponent atleast knows you're about to attack them, giving them time to set up. Maybe some coin for defeating your opponent, just not to much to upset the person.

In my eyes pvp is to easy. Attacking someone at half health isn't hard. Try an npc at full health while your guild is racing for the mob. Setting up all week for spawns, recharging clickys and so on. Competing against 800 other humans for that npc. That's hard.

Tradesonred
09-13-2021, 06:28 PM
I don't prefer pvp as it usually brings the most toxic and worst players to the game. If I had to play pvp. I would say some sort of system where a window pops up where your opponent atleast knows you're about to attack them, giving them time to set up. Maybe some coin for defeating your opponent, just not to much to upset the person.

In my eyes pvp is to easy. Attacking someone at half health isn't hard. Try an npc at full health while your guild is racing for the mob. Setting up all week for spawns, recharging clickys and so on. Competing against 800 other humans for that npc. That's hard.

Right, something like when the first hit goes in, both characters freeze and a game of solitaire pops on both screen. Best out of 3.

Gustoo
09-13-2021, 06:59 PM
I don't prefer pvp as it usually brings the most toxic and worst players to the game. If I had to play pvp. I would say some sort of system where a window pops up where your opponent atleast knows you're about to attack them, giving them time to set up. Maybe some coin for defeating your opponent, just not to much to upset the person.

In my eyes pvp is to easy. Attacking someone at half health isn't hard. Try an npc at full health while your guild is racing for the mob. Setting up all week for spawns, recharging clickys and so on. Competing against 800 other humans for that npc. That's hard.

Damn I gotta say I'm not sure sure if this is a troll post.

To me, setting up the logistics of blowing a 1999 AI NPC to smithereens is not a challenge unless I've got a human being trying to derail me at all points.

Everquest PVP isn't about fighting people all the time, if I wanted that game I'd be playing street fighter V which I do play. Skill vs Skill as much as possible, with good balance. That isn't EQ.

EQ is about the social dynamic that PVP adds. I want to quest through the game, but the fact that the other humans are also a threat or ally to me makes the game actually challenging. I can't just AFK and wait for a totally helpless NPC to spawn for me to pharm up plat. I can't log in while i'm on the toilet and kill a high value target that I've been locking down for the last 3 months. I log in on the toilet on red and I get murdered and have a long CR ahead of me. It just forces me to actually play the game instead of just manipulate dumb ass AI and no-contest lock down $$ camps.

As far as the raiding goes? I dunno. I don't really care about raiding to be honest. When it comes down to it for raiding, if you had two good guilds eventually they cooperate at some level so they don't just keep shafting eachothers raids for mutual demise. Maybe. Who cares? They figure it out.

Gustoo
09-13-2021, 07:00 PM
Right, something like when the first hit goes in, both characters freeze and a game of solitaire pops on both screen. Best out of 3.

lol

I think to make it more dynamic a game of minesweeper 10x10 pops up and each player gets to set the mines. True skill.

But to that point Disease - I agree that being a murderer is too easy. Walking up to someone at 5% hp and killing them is not a high skill endeavor and it isn't for me. It isn't for anyone who is not just trying to be an asshole. Thats why on live PKs were not that common. Somethingawefulforum goon squad redditor psychopaths came later and played the game to destroy it in a way that didn't happen much 1999-2001

Disease
09-13-2021, 08:59 PM
Right, something like when the first hit goes in, both characters freeze and a game of solitaire pops on both screen. Best out of 3.

No. You see someone, you click on them and a window pops up. If the person doesn't agree within a minute or two, he automatically loses. No one gets hurt and one person still wins. You don't have to make your opponent quit to feel good at the end of the night.

pink grapefruit
09-13-2021, 09:18 PM
wait guys, hear me out...

2 player splitscreen /gems

!!

Disease
09-13-2021, 09:28 PM
wait guys, hear me out...

2 player splitscreen /gems

!!

Your to easy cupcake. You figure out if you want to stand or sit yet?

Insaiyan
09-14-2021, 01:42 AM
Time locked level progression would be interesting.

Not only does it implement a natural "catch up" mechanic, but it would also push players to do/try XYZ at X level. We'd probably get some interesting content. We'd likely see some interesting feats. We'd all get griefed to shit.

starkind
09-14-2021, 09:48 AM
I'm sorry that dying honorably in pvp feels bad for some.

There was a year that I was just a pinata. I still engaged and did my best because it was fun to see how much dmg I could do or how long I could last. And I hoped that the other guy was getting some fun and some challenge. When pvp stopped being about me winning everytime my life changed. Some of the most notorious PKs stopped mid fight when they saw that I was at their mercy.

We'd talk strat. And game. Then they'd kill me one last time. I feel like it was a form of kindness. Not killing someone in pvp and walking away is probably horrifyingly insulting and upsetting to a diehard pk.

Tradesonred
09-14-2021, 04:02 PM
I'm sorry that dying honorably in pvp feels bad for some.

There was a year that I was just a pinata. I still engaged and did my best because it was fun to see how much dmg I could do or how long I could last. And I hoped that the other guy was getting some fun and some challenge. When pvp stopped being about me winning everytime my life changed. Some of the most notorious PKs stopped mid fight when they saw that I was at their mercy.

We'd talk strat. And game. Then they'd kill me one last time. I feel like it was a form of kindness. Not killing someone in pvp and walking away is probably horrifyingly insulting and upsetting to a diehard pk.

Its part of the sandbox fun. I find shit like wow arena terribly boring. When they first patched the BGs in june 2005 i quit the game because world pvp was everything and now they boxed in the population into 3 maps when before you had the whole world to pvp in.

Alot of my memorable moments from EQ pvp were when i got my shit pushed in first. 3 guys killing me a couple of times in Queynos hills. I followed them into town then was nuking them from the rooftops till they begged me to stop.

Another time this guy was killing me over and over outside unrest after he found my bind point. I still remember his name 20 years later. Grumpy Gus. I just left my comp chair and went to make a sandwich. 20 mins later he was still there and killing me at my bind spot. Finally he stops and he says "Port me to X and ill stop" I cant remember where he wanted a port to. I said ok and ported him in the middle of nowhere in Kunark at like 2am in the morning. He killed me one last time and i laughed my fucking ass off.

Gustoo
09-14-2021, 05:01 PM
1000% tradesonred, you get it.

A Knight
09-14-2021, 07:01 PM
I could get greifed off of red one day. I have not yet. But when I play a Mmorpg, I want what is shown on my monitor a simulated world. So there are two choices of either the simulated world is dangerous or not. I like a dangerous world because it feels more real. Pvp servers add to that risky feel, of you really are a Barbarian Warrior in cold and frigid Halas.

Tradesonred
09-15-2021, 11:31 AM
Thats why xp loss in pvp on red starting out was horrendous and why i think a sullon ruleset will fail. The fun in pvp mmos is getting back at someone who like, caught you with your pants down or ganked you with a group. With xp loss, you lose the hope of getting back at someone. Even if you failed, on rallos the attempt cost you nothing. On red, it cost you hours of pve time. So people just didnt try and there was basically no pvp besides those times where you got stomped by a group.

A sullon ruleset will look ok starting out, but a few months in, any new player attempting to start on server will get crushed with no hope of getting back. Its just demoralising and not fun. Its a dreampipe to think there will be enough populace on red 2.0 willing to drop what they are doing to save some newbs getting trashed in a starting zone over and over. The griefers can just log off, go somewhere else and come back 30 minutes later and then clean the zone again. Even the whitest of white knights will stop trying. Asking GMs to micro-manage this shit is a recipe for disaster.

Even semi-casuals like me who were there at the start, used to harsh things like losing all my ships in eve online because my corp leader switched sides will get bored. I dont have the will to race to 50 anymore on a X1 xp server. People will do things like have 8 hour shifts on an account and will have 50s shit on 30 or 20 somethings in no time. At some point i will just look at the screen on my 32 wizard, sigh, log off forever and invest my time somewhere less aggravating. Like a bunch of people, I will probably go one-shot some newbs at the starting zone to let off some steam and have some cheap fun before i quit, so i feel i havent completely wasted my time building the character, making things worse.

Gustoo
09-15-2021, 12:05 PM
On red 1.0 level 1-56 is like non existent

So I think once red 2.0 gets old, the sullon rules will barely matter.

But I dunno. If there are 10 people in unrest and they get killed by a high level, the chances are that one of them has a high level to come defend himself with, if not an actual friend.

Plus the sullon set would be teams so there would be incentive for your team high levels to defend its noobs. I would. I would be dropping symbols on every noob in unrest I mean it would probably be my main hobby. I think it would add a lot more fun than current ruleset. I still consider it worse than rallos rules but a decent second best, and it does get points for being simple (no worries about OOR healing, everyone is in range)

Tradesonred
09-15-2021, 01:36 PM
But I dunno. If there are 10 people in unrest and they get killed by a high level, the chances are that one of them has a high level to come defend himself with, if not an actual friend.
I think i touched all of those already. Yes you can do it, but its a pain in the ass. Again a real griefer will just log off, then one shot your healer. You pull out your high level, hes gone. Rinse repeat.


Plus the sullon set would be teams so there would be incentive for your team high levels to defend its noobs. I would.
Yeah you would, and maybe i would (id be wondering if i can do anything at all against the level difference, if anyone will be there once i get there. So i would in the sense that if a newb flashes the bat signal while im in the zone, ill help.) But is that really the feeling you got playing red 1.0 that theres really a noticeable chunk of people who would do that?


I would be dropping symbols on every noob in unrest I mean it would probably be my main hobby. I think it would add a lot more fun than current ruleset. I still consider it worse than rallos rules but a decent second best, and it does get points for being simple (no worries about OOR healing, everyone is in range)
I havent theorycrafted it, or theorytried it, but i doubt this would give them more than a few hits before they get popped?

I mean ill try it if we get 2.0 and if thats what gets picked, for a month of shits and giggles, but Rallos with a few tweaks seems by far the best option.

Tradesonred
09-15-2021, 02:05 PM
And to be perfectly honest, im on a potato computer for the last 8-10 months or something. Didnt care about that during summer i was all out camping and doing outside stuff. By the time 2.0 comes around though, ill have a new beast and retro EQ will probably not be on my list of top things to play. Im glad to add my input though because "im a troll who doesnt have any gratitude for the devs blablabla". Maybe ill play it someday.

starkind
09-15-2021, 04:54 PM
People did seek out pvp on 1.0

So if there's a newb getting wrecked by a guy from the other side I could see ppl running to their defense just to get the yellowtext.

That's the beauty of hardcoded teams.

Sullon locked ppl into a team tho per account and it was paid subs.

I remember high lvls defending zones and powerleveling their buddies. It wasn't hard to get into that as a pickup usually.

I think unrest would be better defended by elves.

Guk evils.

Hk neuts.

In order to get drops from enemy territory ya really needed a strike team or to be sneaky off hours. I don't recall if you could trade for items with enemy teams. So those cherished Dwarven ringmails where precious.

Gustoo
09-15-2021, 04:55 PM
Red 1.0 did not have teams, the sullon ruleset would.

So it would be quite different and 1 team would definitely be controlling and battling for unrest. Probably it would be the east side team.

Do the math cleric buffs for a noob would be like + 1500hp and + 40 all resists it would make a difference but obviously totally rollable but not 1 shottable from a level 30 AOE spell anymore.

I strongly prefer rallos rules 1 because classic 2 because low level game is peak, but I just like to talk about the sullon rules 2 team server because its a solid backup model and I haven't heard of a better one that could be implemented without excessive customization.

Nilbog lets doooittttt

Gustoo
09-15-2021, 04:56 PM
I don't recall if you could trade for items with enemy teams. So those cherished Dwarven ringmails where precious.

You could trade it didn't have any lame hardcoded stuff like wow

starkind
09-15-2021, 05:07 PM
Both Rallos and Sullon was pretty fun.

I'd be happy either way.

Tradesonred
09-15-2021, 05:40 PM
People did seek out pvp on 1.0

So if there's a newb getting wrecked by a guy from the other side I could see ppl running to their defense just to get the yellowtext.

That's the beauty of hardcoded teams.

Sullon locked ppl into a team tho per account and it was paid subs.

I remember high lvls defending zones and powerleveling their buddies. It wasn't hard to get into that as a pickup usually.


I was on red from day 1. So im talking about 1.0 on day one, which barely had any pvp for the first year or so. Even me, who helped rogean beta test the server, who had butterflies thinking about how cool this shit was gonna be because rallos was such a blast, didnt pvp. There was just no way i was gonna get like a few literal days behind in PVE, just so i could pvp for a couple of hours. I chose instead to be a blubie, which is where the ruleset funneled everyone, and tried to be happy just exploring the game and zones i didnt see on live, like raid zones.

I just dont see people going out of their way to save newbs on red. I can see pvp hubs where people go to duke it out, like classic end game zones, though. But people porting to zones because newbs are getting wrecked, i would bet good money that this will be a rare occurence. What im trying to say is going with a sullon ruleset will be like 1.0 groundhog day. Just laying it out on the forums (like i instantly did on day 1 with 1.0) why it doesnt work and watching it unfold afterwards.

Heres what i would see working: Putting high level mobs in newb-intermediate zones to magnet the high levels there. So you would often have high levels around when newbs are getting wrecked. But fat chance something this custom getting implemented on red 2.0.

Shrubwise
09-15-2021, 06:34 PM
Please do not hold your breath as you will surely die; there is no new PvP server coming and there has never been.

Gustoo
09-15-2021, 06:38 PM
I got pvp'd only like 3 times in my journey through red and 2 of those times were when I was AFK killing, one on specs and 1 on AC in SRO

Maybe got killed a few times in unrest at the height of unrest twink PK's

So yeah not a lot of pvp on red 1.0 due to shit box worst ever designed ruleset. Small things make a big difference. There was zero reason for anyone to PVP on red 1.0 besides griefers who had an OK time but would have had a better time if people actually wanted to fight em like the good old days.

So ya, anything but this current ruleset will be a breath of fresh air.

starkind
09-15-2021, 07:17 PM
I was on red from day 1. So im talking about 1.0 on day one, which barely had any pvp for the first year or so. Even me, who helped rogean beta test the server, who had butterflies thinking about how cool this shit was gonna be because rallos was such a blast, didnt pvp. There was just no way i was gonna get like a few literal days behind in PVE, just so i could pvp for a couple of hours. I chose instead to be a blubie, which is where the ruleset funneled everyone, and tried to be happy just exploring the game and zones i didnt see on live, like raid zones.

I just dont see people going out of their way to save newbs on red. I can see pvp hubs where people go to duke it out, like classic end game zones, though. But people porting to zones because newbs are getting wrecked, i would bet good money that this will be a rare occurence. What im trying to say is going with a sullon ruleset will be like 1.0 groundhog day. Just laying it out on the forums (like i instantly did on day 1 with 1.0) why it doesnt work and watching it unfold afterwards.

Heres what i would see working: Putting high level mobs in newb-intermediate zones to magnet the high levels there. So you would often have high levels around when newbs are getting wrecked. But fat chance something this custom getting implemented on red 2.0.

Yeah. Not likely people will port for pvp. Maybe they'd hang out there tho. And check from time to time and watch out for their leveling friends.

EatitNerd
09-15-2021, 10:15 PM
I got pvp'd only like 3 times in my journey through red and 2 of those times were when I was AFK killing, one on specs and 1 on AC in SRO

Maybe got killed a few times in unrest at the height of unrest twink PK's

So yeah not a lot of pvp on red 1.0 due to shit box worst ever designed ruleset. Small things make a big difference. There was zero reason for anyone to PVP on red 1.0 besides griefers who had an OK time but would have had a better time if people actually wanted to fight em like the good old days.

So ya, anything but this current ruleset will be a breath of fresh air.


Population is over 100 right now and constant pvp; you haven’t played red in 8 years so not sure why you even post here.

Tunabros
09-15-2021, 10:20 PM
wow 97 people red as I'm writing this

dragons finally unrooted?

Imago
09-16-2021, 01:43 AM
wow 97 people red as I'm writing this

dragons finally unrooted?

No

Baler
09-16-2021, 05:06 AM
I was day dreaming during work today of a teams pvp p99 server and my Troll Shaman PKing some noobs in guk.

starkind
09-16-2021, 09:15 AM
I was day dreaming during work today of a teams pvp p99 server and my Troll Shaman PKing some noobs in guk.

That's a sweet dream.

Gustoo
09-16-2021, 11:45 AM
Population is over 100 right now and constant pvp; you haven’t played red in 8 years so not sure why you even post here.

Sorry bro I was talking about the level 1-59 experience.

At level 60 on current server there is definitely action in the hot zones that can be fun for anyone who is interested.

If I could be playing EQ right now (time wise) I'd be playing red 1.0 like EatitNerd here.

But I don't really have the time windows needed to do good work at level 60 so I don't play. Low level game is something I can step into and out of more casually. If new server was a rallos ruleset I would PVP at low level exclusively, might get 1 guy to high level just to acquire some items.

If it was sullon style I would get 1 guy to high level and then park him in noob zone for my team and help em out.

On red 1.0 not really anything for me to do. You guys don't even need rezzes everyone has access to 3 or 5 old cleric accounts at this point.

Tunabros
09-16-2021, 12:04 PM
I was day dreaming during work today of a teams pvp p99 server and my Troll Shaman PKing some noobs in guk.

doubt baler has any character above level 30 on any everquest server

starkind
09-16-2021, 12:26 PM
ya if there were less druids i would dedicate a druid to tab over 2 and buff newbz during lfr queue times in wow