View Full Version : 4k UI or dpi scaling advice
Trexller
08-31-2021, 01:14 PM
I use rustle4k on P99
Does anyone know of a 4k UI that will work on TakP?
Those folks over there don't seem to have alot in the way of that knowledge.
could also help on p99, rustle4k is pretty great, still have issues seeing the things I am typing as they are the normal size text.
text being typed is the biggest problem I've got when playing on a 4k tv from 15 feet away
galach
08-31-2021, 02:18 PM
Launch with wineq & use the windows 10 scale to make it fit to 4k without any issues. I
https://i.imgur.com/0atGKQM.png
Savok
08-31-2021, 07:35 PM
I use rustle4k on P99
Does anyone know of a 4k UI that will work on TakP?
Those folks over there don't seem to have alot in the way of that knowledge.
could also help on p99, rustle4k is pretty great, still have issues seeing the things I am typing as they are the normal size text.
text being typed is the biggest problem I've got when playing on a 4k tv from 15 feet away
Like I said before you need to redo all of the DDS/TGA files and the ini files to scale correctly on a 4K monitor - everything has to be rescaled to 4x the size. Basically you are re doing a whole UI again from scratch which is why most modders won't do it.
Can it be done? Sure. Buts its just easier to run EQ at 1080p or 2K resolution.
Shawk
09-01-2021, 12:38 AM
If its a TV not a PC monitor then you will need to upscale like galach said, but that won't change the actual in game interface.
I made a interface for 4k, not sure if it will work in Takp but I am working on converting it to live client might work then.
https://www.eqinterface.com/downloads/fileinfo.php?s=&id=6847
Also, use /chatfontsize 6
tacomagradd
09-16-2021, 04:53 PM
If its a TV not a PC monitor then you will need to upscale like galach said, but that won't change the actual in game interface.
I made a interface for 4k, not sure if it will work in Takp but I am working on converting it to live client might work then.
https://www.eqinterface.com/downloads/fileinfo.php?s=&id=6847
Also, use /chatfontsize 6
Hi Shawk,
First off - thanks so much for all your work on the upscale!
My friend made some modifications to the EQUI_GroupWindow.xml file - which were badly needed, since your upscale created some distortions in the party health window. If you want me to send them to you to update your UI file, I would be happy to do so. Please let me know.
Thanks again for your great work!
-Jute
Shawk
09-17-2021, 01:44 PM
Hi Shawk,
First off - thanks so much for all your work on the upscale!
My friend made some modifications to the EQUI_GroupWindow.xml file - which were badly needed, since your upscale created some distortions in the party health window. If you want me to send them to you to update your UI file, I would be happy to do so. Please let me know.
Thanks again for your great work!
-Jute
Awesome glad you like you. Sorry about group window I think I did it in my head but didn't actually test it out haha, I haven't joined a group in a year or so ;)
I fixed it on the LIVE EQ version I am working on so it looks like this now (on live EQ):
https://i.imgur.com/1ZV4BCk.png
So i'll transfer the fixes over to the P99 version and upload it soon, worked a ton on the spellgem, button icons etc so should look better in next update. Let me know of any other issues you find if you don't mind, I don't play much so I probably missed a thing or two. I will also upload a modified version too and I am working on making it so you can just drag the windows and the contents scale as the window gets bigger so that should make it usable at all resolutions.
tacomagradd
09-17-2021, 08:25 PM
Awesome glad you like you. Sorry about group window I think I did it in my head but didn't actually test it out haha, I haven't joined a group in a year or so ;)
I fixed it on the LIVE EQ version I am working on so it looks like this now (on live EQ):
https://i.imgur.com/1ZV4BCk.png
So i'll transfer the fixes over to the P99 version and upload it soon, worked a ton on the spellgem, button icons etc so should look better in next update. Let me know of any other issues you find if you don't mind, I don't play much so I probably missed a thing or two. I will also upload a modified version too and I am working on making it so you can just drag the windows and the contents scale as the window gets bigger so that should make it usable at all resolutions.
Awesome! Thanks.
Did you add % for xp bar when you mouse over it? I think that may be the only other big thing I'd love to see! I'll look out for the update.
Many thanks
-Jute
Shawk
09-22-2021, 04:05 PM
Awesome! Thanks.
Did you add % for xp bar when you mouse over it? I think that may be the only other big thing I'd love to see! I'll look out for the update.
Many thanks
-Jute
Just saw this, sounds good. Should be up tonight. I just added the EXP % beside the Gauge:)
Shawk
10-18-2021, 02:33 PM
Just saw this, sounds good. Should be up tonight. I just added the EXP % beside the Gauge:)
Got carried away with the Live version but finished an update on the P99 version here: https://www.eqinterface.com/downloads/fileinfo.php?s=&id=6847
https://i.imgur.com/QsLpYfd.png
tacomagradd
10-19-2021, 03:36 PM
Cool - looks like you added the spell book! Any other big changes?
Shawk
10-19-2021, 04:35 PM
Cool - looks like you added the spell book! Any other big changes?
tldr; lots of minor crap
Changed a lot of the sizes. Buttons are more the raw style now. Spellbook was already in but I broke it a bit apparently with the "done" button when lining up the original. Changed all the Spellgems to be the right pixel ratio so they look crisp but still need work, in the sense they are the original 1998 spell gems now but up scaled in their .png formats from like 256x256 to 4x's that. In the "live" version this looks better because I up scaled like 8x's then was able to downscale in engine because sidl allows that in the newer engine on live. Its just hard to get the raw pixel density while up scaling cause it has to be in twos.. So I will probably have to make a version specific for 4k, and one for 1440p because the dif between 4k and 1440p is pretty huge so the spellgems need to be probably 4x's the size, maybe 8x's in size, the Live client makes this easier..
Hotbar spellgem looks proper now. Working on making the transparent buttons actually press in the hotbar itself without it looking jank. Also buttons in the actions window are classic now with proper pixel ratio with the upscale to look good. I gotta work more on the Options window but did a bit to some of it. I still gotta fix a few things. Mostly I did work on the Live verison, then transitioned all my fixes there to the P99 version. Lots of things are not to pixel ratio still though.
Also for the P99 version I started on the character creation window. The actions macro button window when you create a actions button.. Working on the quantity window to make that look classic. Loot window buttons I just made look a little better with proper pixel ratio. Live version has a lot of issues though, like the Merchant window and loot window aren't much yet.. And with live version it comes with a ton of new windows for AA etc..
Trexller
10-19-2021, 05:46 PM
nice work man, very cool
IzHaN80
10-20-2021, 05:21 AM
Looks weird on 1440p, too big and pixelated
Shawk
10-20-2021, 11:20 PM
Looks weird on 1440p, too big and pixelated
Good. I actually wanted to make it larger for 4k, which is why I will probably have to make another one for 4k specifically. It's meant to mimic the classic game's UI from 1999, with the same aspect ratio as it was originally, So 640x480, which was fullscreen not wide screen obviously.
So upscaling the 800x600's aspect ratio to 1920x1440 and comparing it to 2560x1440 looks like this:
https://i.imgur.com/SG2kUYM.png
In reality, It should be bigger. My only concern was to keep pixel ratio density, to maintain the pixels and not blur them. So to do this you have to resample to the nearest neighbor and only in 2 x increments, so with 4k it will be something like 4x the size.
The way the UI is by default is miniature, so it makes sense it seems weird but aspect ratio wise it is made to be nearly exactly the same as it was in the day. It is actually more close to 1920x1080:
https://i.imgur.com/COA4c4D.png
So its weird but even 1080p isn't too big in comparison aspect ratio wise.
This said, the Live one will look a lot better because I can make the image files 4, 8, 16, 32 times the size, then downscale them in engine which is a pixel art trick to make it look amazing but if I do that then the UI folder will be like 1GB lol.
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