View Full Version : Formula to figure out when a mob goes from blue to green?
Polixa
08-06-2021, 10:15 AM
Say you are L50 and you see on the wiki a particular mob is L38. What's the formula to figure out in advance if that mob is going to be blue, green, or exp green?
Is there a fixed formula that works from L10 all the way to 60?
Kavious
08-06-2021, 10:17 AM
Have you looked at this page? https://wiki.project1999.com/Consider
Polixa
08-06-2021, 10:24 AM
I hadn't! Thanks Kavious. Not a formula per se but it points us the right way.
Kavious
08-06-2021, 11:24 AM
Found this post that may help a little more
https://www.project1999.com/forums/showpost.php?p=1381592&postcount=5
For level 1 to 7 the formula is:
+3 or higher: Red
+1 to +2: Yellow
+0: White
-1 to -6: Dark blue
Then level 8-10, the light blues show up at -5 and -4
Level 10+:
<.66: Green, with only high green giving XP
>.66 and <.73ish: Light blue
>.73 and <.9999999: Dark blue
Same level: White
Level + 1 and +2: Yellow
> Level + 2: Red
Polixa
08-06-2021, 11:40 AM
Perfect! Thank you!
Nomadic Plainswalker
08-06-2021, 09:56 PM
A more important question is - what is the exp ratio for each of those ranges. If a blue is 100% exp, what is a dark green 50% ?? A high green 10%??
I've always wondered how many dark greens you need to kill to equal a blue, and is it worthwhile ?
Zuranthium
08-30-2021, 04:42 AM
Light blue is 50% exp and high green is 25%.
I've always, probably incorrectly, used the group exp formula for mobs. Max level you can group with and still get exp is 1.5 your level, or if your the higher level it's .67 of your level.
Doesn't really answer the question on when something turns green but something your level x .67 should still give some exp
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