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afelipe1189
07-28-2021, 08:02 PM
Back after a bit of a hiatus and am playing my Enchanter. Currently level 47 with solid gear (zheart, narandi choker, etc). I find myself looking for another power item to enhance my solo experience. VP robe and Velk clickies don’t seem exciting/useful. Velious robe for clicky Rune IV seems good, but how often do you use it when you get Rune V?

With ring 10 as my goal, what else is out there, aside from gear with good stats, that will provide a noticeable difference in solo power, or is simply fun to have?

unsunghero
07-28-2021, 11:37 PM
Back after a bit of a hiatus and am playing my Enchanter. Currently level 47 with solid gear (zheart, narandi choker, etc). I find myself looking for another power item to enhance my solo experience. VP robe and Velk clickies don’t seem exciting/useful. Velious robe for clicky Rune IV seems good, but how often do you use it when you get Rune V?

With ring 10 as my goal, what else is out there, aside from gear with good stats, that will provide a noticeable difference in solo power, or is simply fun to have?

What is this Narandi choker? Just was curious about what gear to dream about on my noob chanter. By zheart do you mean Zlandicar's heart? What are these VP robe and velk clickies u speak of?

Sorry I only have questions and not answers for u but I am much lower level and not versed in end game gear

DeathsSilkyMist
07-29-2021, 01:00 AM
What is this Narandi choker? Just was curious about what gear to dream about on my noob chanter. By zheart do you mean Zlandicar's heart? What are these VP robe and velk clickies u speak of?

Sorry I only have questions and not answers for u but I am much lower level and not versed in end game gear

Narandi's choker = https://wiki.project1999.com/Choker_of_the_Wretched
Zheart = https://wiki.project1999.com/Zlandicar's_Heart
Velk clickies = https://wiki.project1999.com/Crystal_Crown_of_Confusion , https://wiki.project1999.com/Crystal_Rod_of_Confusion
VP Robe = https://wiki.project1999.com/Robe_of_Smothering

Back after a bit of a hiatus and am playing my Enchanter. Currently level 47 with solid gear (zheart, narandi choker, etc). I find myself looking for another power item to enhance my solo experience. VP robe and Velk clickies don’t seem exciting/useful. Velious robe for clicky Rune IV seems good, but how often do you use it when you get Rune V?

With ring 10 as my goal, what else is out there, aside from gear with good stats, that will provide a noticeable difference in solo power, or is simply fun to have?

I will caveat this post by saying I am not an expert Enchanter by any means. Also, I assume you are not willing to go for the uber rare/uber hard to get items like Manastone, Essence of Nature, etc. I assume you have a https://wiki.project1999.com/Goblin_Gazughi_Ring for charm break, https://wiki.project1999.com/Journeyman%27s_Boots for speed and something like https://wiki.project1999.com/Shrunken_Goblin_Skull_Earring for global cooldown reset.

If you are not excited by the VP/Velk clickies, Ring 10 is probably the biggest game changer on your Ench, since ZHeart + Ring 10 is a Fungi Tunic's worth of regen.

While not as game changing, https://wiki.project1999.com/Spirit_Wracked_Cord is good on an Ench for more HP regen and +100 HP.

I believe the rune robe is good to save on mana. Even though Rune IV isn't as good as Rune V, if you cast Rune V ten times an hour that is spending 3500 mana per hour. Rune robe can save you that 3500 mana per hour if you do not absolutely need the best rune spell to survive.

https://wiki.project1999.com/Maple_Leaf_Mask might also be good for extra HP regen, not sure if it stacks with Ring 10.

Getting all of the Flowers of Functionality (except magic since you get Group Magic Resistance) isn't a bad idea either. Get the best solo resistance buffs to ward off casters better.

Solist
07-29-2021, 04:58 AM
Game changing enc items:
FT8 with tunare offhand, White boots and preferably Vulak robe.
10th ring
Bunch of stalking probes

Plus the usual clickers that don’t need mentioning. Once you have FT8 and 10th ring you are a god compared to without.

afelipe1189
07-29-2021, 11:53 AM
Appreciate the suggestions thus far.. bumping SWC, rune robe, and the resist flowers to the top of my priority list, along with ring 10. Stalking probes as well, good shout.

I'll give one for the thread - tinker bags, or any other WR. Invaluable for the leveling grind, and surely just as useful at 60 when you're deep in a camp. I'm also looking forward to using my https://wiki.project1999.com/Earring_of_Blazing_Energy at 49

We know HP/Mana regen is king.. any other items/clickies you can't live without?

Samoht
07-29-2021, 12:31 PM
https://wiki.project1999.com/Shrunken_Goblin_Skull_Earring for global cooldown reset.

There are at least three items preferable to shrunken goblin skull earring because they can be used from inventory:

https://wiki.project1999.com/Rod_of_Insidious_Glamour (enchanter only)
https://wiki.project1999.com/Kromzek_Surveyor_Scope
https://wiki.project1999.com/Star_of_Eyes

Vivitron
07-29-2021, 12:38 PM
I highly recommend making a recharge mule for your leatherfoot raider skullcap, and of lesser importance wand of allure. You can save some relogs at the cost of risking the hat if you drop transfer it (drop hat and dots from ench, log to mule, sell charged hat then pickup and sell transfer, buy mule hat, log to ench, buy hat and dots).

Ripqozko
07-29-2021, 01:36 PM
https://wiki.project1999.com/Chestplate_of_Fiery_Might

Better for GCD until ring 10. Was cheap when I use to raid .

Edit: inventory clickable

DeathsSilkyMist
07-29-2021, 02:36 PM
There are at least three items preferable to shrunken goblin skull earring because they can be used from inventory:

https://wiki.project1999.com/Rod_of_Insidious_Glamour (enchanter only)
https://wiki.project1999.com/Kromzek_Surveyor_Scope
https://wiki.project1999.com/Star_of_Eyes

While I do use star of eyes on my enchanter, all three of those do have drawbacks. Star of Eyes and Rod need a target to cast, so it can screw you up if you aren't mindful of that. Surveyor scope zoom is annoying.

Shrunken gob earring is the easiest to use, and earring slots generally give you the least stats anyway.

Twochain
07-29-2021, 02:54 PM
VP Robe - Is pretty good, I actually was surprised how decent it is. I use it sometimes when killing off a pet and low on mana. Or sometimes to wake up mez'd mobs.

VP Staff - Just got it the other day, seems pretty underwhelming considering the cast time. Charm often broke under 10 minutes on green mobs.

Rune 4 on robe - It's trash mostly. The cast time is fuckin 30 seconds. It requires a peridot. The ONLY time I ever use this robe is in a pinch to manna robe myself. And even then, i'm not sure how time/mana efficient it is to stand for 30 seconds casting and then manna robe off the rune.

Ring 10 is the best enchanter item in the game.

I recently discovered how good beads/stalking probes are at certain camps for enchanters - definitely pick up some.

After obtaining 255 CHA, I would argue that HP and AC are king. Mana is hardly an issue, as C2 + GoB and Theft of Thought makes most content mana positive.

First of all, i've heard conflicting stories, but I would swap in the rod for recharms. Some people have said that the CHA is determined each tic, others say at the point of charm. Don't know the answer for sure.

Now, I say HP and AC because of this. When I die on my enchanter, it's usually because my stun got resisted or im being CHUNKED down by a pet with a tola robe equipped, a torch, and hasted. AC = less damage taken. Call me crazy, but when i picked up https://wiki.project1999.com/Kelsiferous%27_Armband_of_Artistry on my enchanter, it felt like a big difference in which I got hit for max damage from my pets.

-MR gear for charmed pets is also huge.

Let me know if you have any other questions, i r pretty gud at enc.

Vivitron
07-29-2021, 03:07 PM
While I do use star of eyes on my enchanter, all three of those do have drawbacks. Star of Eyes and Rod need a target to cast, so it can screw you up if you aren't mindful of that. Surveyor scope zoom is annoying.

Shrunken gob earring is the easiest to use, and earring slots generally give you the least stats anyway.

Personally I've found "requires target, 100 range" sucks (star of eyes? and bracer of the hidden) but "requires target, 200 range" is fine (rod).

Samoht
07-29-2021, 04:11 PM
Shrunken gob earring is the easiest to use, and earring slots generally give you the least stats anyway.

I can't think of any situations where I've not been able to use the rod because I didn't have a target. I seem to always have a target. It's much better than wasting an earring slot on an item with basically no stats.

If you don't have a target and need a GCD refresh, you should rethink why you don't have a target and either target your self or stop hitting escape between casts.

circlerogue
07-29-2021, 04:12 PM
I feel like the Maple Leaf Mask is pretty underrated, unless you do all your fighting indoors.
Wand of Allure for instant recharms, or Puppet Strings if you have very deep pockets.
Eyepatch of Plunder for the HP and junk buff.
Cloak of Confusion and Wurm Lord Shawl for all around great stats.

DeathsSilkyMist
07-29-2021, 04:23 PM
I can't think of any situations where I've not been able to use the rod because I didn't have a target. I seem to always have a target. It's much better than wasting an earring slot on an item with basically no stats.

If you don't have a target and need a GCD refresh, you should rethink why you don't have a target and either target your self or stop hitting escape between casts.

I am just bringing up counterpoints as to why those items are not "preferred for GDC". On a Shaman, goblin earring is better than star of eyes because cannibalize is a target-less spell we use often, for example. You need less button clicks to chain cannibalize with goblin earring. Of course you can always target yourself or another target first, but it is possible to lose your target due to a mistaken click, button press, being out of range, etc.

Having your dedicated GDC item in your inventory also means you lose a bag slot. So you are trading like 35HP and 35MP on your earring that gives very little stats anyway for -10 inventory slots. More inventory slots can easily out-weight 35HP and 35MP.

Vivitron
07-29-2021, 04:37 PM
I am just bringing up counterpoints as to why those items are not "preferred for GDC". On a Shaman, goblin earring is better than star of eyes because cannibalize is a target-less spell we use often, for example. You need less button clicks to chain cannibalize with goblin earring. Of course you can always target yourself or another target first, but it is possible to lose your target due to a mistaken click, button press, being out of range, etc.

Having your dedicated GDC item in your inventory also means you lose a bag slot. So you are trading like 35HP and 35MP on your earring that gives very little stats anyway for -10 inventory slots. More inventory slots can easily out-weight 35HP and 35MP.

On the other hand using the inventory slot makes it less of a hassle to swap the clicky for jboots when outdoors.

DeathsSilkyMist
07-29-2021, 04:45 PM
On the other hand using the inventory slot makes it less of a hassle to swap the clicky for jboots when outdoors.

I do agree here, if you do NOT need all of your inventory slots to be filled with bags, then it is a great convenience. With my enchanter I use JBoots as my GDC item outdoors and star of eyes for indoors. She is only level 26 atm, so I do not have nearly as many swappable items in her inventory yet. In her case, I can afford to lose a bag.

Both my Shaman and my SK have 4-5 bags filled with clickies, resistance gear, keys, reagents, etc. So I am loathe to give up a bag slot on either of them, reducing the amount of space I have available for monster drops to 20 or less hehe. But I use https://wiki.project1999.com/Coldain_Hero%27s_Insignia_Ring on my Shaman, which is the best GDC item IMO, along with ring 10 if you get it. Only time I would reconsider using ring 9/10 is if I ever went neckbeard enough to get AoW Ring + Vulak Ring.

loramin
07-29-2021, 04:48 PM
If anyone wants to help the wiki, the suggestions in this thread would be perfect for https://wiki.project1999.com/Equipping_an_Enchanter, so that Enchanters could have a wiki list of key items similar to https://wiki.project1999.com/Equipping_a_Druid, https://wiki.project1999.com/Equipping_a_Necromancer, and https://wiki.project1999.com/Equipping_a_Shaman.

unsunghero
07-29-2021, 07:46 PM
What is this FT8? Flowing thought? What does that come on?

DeathsSilkyMist
07-29-2021, 08:54 PM
What is this FT8? Flowing thought? What does that come on?

You are correct, there is no single item that has Flowing Thought VIII on it.

He means you have a Flowing Thought I, Flowing Thought II, and Flowing Thought V item equipped simultaneously. Flowing Thought stacks with other Flowing Thought items if they are different numbers. So I + II + V = Flowing Thought VIII in total.

Cloth casters can get Flowing Thought VIII in total because they have https://wiki.project1999.com/Essence_of_Nature (Flowing Thought V), https://wiki.project1999.com/White_Dragonscale_Boots (Flowing Thought II), and a number of Flowing Thought I items.

Toxigen
07-30-2021, 12:07 PM
Z heart, ring 10, FT8 (vulak robe if you're going bigly), epic, big cha items to get at / near 255 (orb of spinning confusion, cloak of confusion, etc)

after that just go for HP / AC...vyemm gloves are amazing

clickies

thats about it (lol overkill)

255 cha is not required, especially if you're close but have bigly HP/AC item instead

Kelzar
08-04-2021, 06:40 PM
Leveling up my enchanter and this post is being useful.

What content are beads/probes good for?
What's your recommendation for gem slot 1 soloing?
I run single target mezz so far.
Is the epic MQable up to some part? The staff parts appear as dropable on wiki, is that accurate?

Naethyn
08-04-2021, 06:55 PM
https://wiki.project1999.com/Potion_of_Stinging_Wort

Vivitron
08-04-2021, 07:07 PM
I tend to do a lot of spell swapping, and use the top slot as a swap spot. Slow, lull line, nuke, haste, clarity, etc.

Twochain
08-05-2021, 12:28 AM
Leveling up my enchanter and this post is being useful.

What content are beads/probes good for?
What's your recommendation for gem slot 1 soloing?
I run single target mezz so far.
Is the epic MQable up to some part? The staff parts appear as dropable on wiki, is that accurate?

Level 4 mez is the best spell in the game. I have it on 2 on my bar 99.5% of the time.

Beads = Siren's Grotto. HMU when ur 60 and i'll give you all the tips and tricks.

A lot of enchanters swap out 1 for whatever is most pressing, but I find that a bit too much. My bar pretty much always stays the same 1-6, and i change 7+8 as needed throughout the fights.

First of all, as i'm sure you know, Agroing a mob with a spell only counts for 1 point of rage, meaning you should always be pulling the mob your killing with slow. Your pet instant agros the mob. Agro free slows. Maybe a bit tough on the mana at lower levels before theft of thought, but should be okay. Manna robe.

Second, my bar is 1 color stun(Whatever ur highest level color stun is) 2 lvl4 mez 3 tash 4 charm 5 color stun 6 theft of thought (ur not there yet, i'd probably just put root in, or aoe mez) 7 and 8 when im about to pull is always pacify+Slow

The method is, when your pet breaks mid fight, you stun, tash, stun, charm, mez other mob for a mem blur chance. This virtually guarantee's if your stun isn't resisted that your going to get both a retash and and a recharm without having to break in the fight. By the time you recharm, you stun 1 should be castable again too. You take very little damage. I also bind (and encourage just about everyone to also) my GCD item to "G" so it is very spammable.

So on pet break its 1g3g5g4g (2 or 1). Once you have boltrans, you can recharm with just 1 stun. Having 2 stuns on your bar is gigantic though. The amount of times i've lived with 5+ mobs on me by stun locking the mobs long enough to load up gate is insane.

Absolutely none of the Enchanter Epic is MQable. And while I'll argue to anyone that Z-hEart is BiS... being able to click your pets with haste mana free at will is invaluable. Also the + agility seems to really help my enchanter as he's at like 70 AGI otherwise. You're gonna want to park your monk at the spot, I think he could solo either of them. Aikons solo'd VD with his druid and a some strings once.. so i'm sure you could figure it out with your pimp ass toons. (I got all 3 bottlekneck pieces for my enc on 1 earthquake)

People out there DO sell VT/VD loot rights though, so maybe try that avenue too.

afelipe1189
08-05-2021, 11:09 AM
7 and 8 when im about to pull is always pacify+Slow

I've been using Calm as my go-to Lull for it's cheaper mana cost. Are you using Paci simply because mana is not an issue at 60 so it makes the 7 min duration more worthwhile, or is the aggro radius of 1 on Pacify notably better than the 5 from Calm?


The method is, when your pet breaks mid fight, you stun, tash, stun, charm, mez other mob for a mem blur chance.

I was charm killing the other day and had a charm break. My pet was low, so I CC'd the adds and began casting lvl 4 mez on my broken pet. At this time, I was standing adjacent to my pet. I must've casted mez over 6 times, waited for the server tick each time - his hp never regenerated. I even loaded mem blur for a couple of casts (was level 48 at the time, no BoF) - nothing. I then backed away, casted mez once, and boom, it blurred successfully.

Has anyone else encountered this? Was it just incredibly bad luck that the mob would not blur while I was adjacent, or is that an actual mechanic?

Toxigen
08-05-2021, 11:20 AM
I've been using Calm as my go-to Lull for it's cheaper mana cost. Are you using Paci simply because mana is not an issue at 60 so it makes the 7 min duration more worthwhile, or is the aggro radius of 1 on Pacify notably better than the 5 from Calm?



I was charm killing the other day and had a charm break. My pet was low, so I CC'd the adds and began casting lvl 4 mez on my broken pet. At this time, I was standing adjacent to my pet. I must've casted mez over 6 times, waited for the server tick each time - his hp never regenerated. I even loaded mem blur for a couple of casts (was level 48 at the time, no BoF) - nothing. I then backed away, casted mez once, and boom, it blurred successfully.

Has anyone else encountered this? Was it just incredibly bad luck that the mob would not blur while I was adjacent, or is that an actual mechanic?

prob just bad luck

this will be your go-to blur: https://wiki.project1999.com/Blanket_of_Forgetfulness

I use paci exclusively as well. I like the duration.

Vivitron
08-05-2021, 11:26 AM
I've been using Calm as my go-to Lull for it's cheaper mana cost. Are you using Paci simply because mana is not an issue at 60 so it makes the 7 min duration more worthwhile, or is the aggro radius of 1 on Pacify notably better than the 5 from Calm?
I use pretty much all of the lull line, whichever is the least mana I can get away with for the situation. I'm 60, but no ft.

Twochain
08-05-2021, 08:08 PM
I've been using Calm as my go-to Lull for it's cheaper mana cost. Are you using Paci simply because mana is not an issue at 60 so it makes the 7 min duration more worthwhile, or is the aggro radius of 1 on Pacify notably better than the 5 from Calm?



I was charm killing the other day and had a charm break. My pet was low, so I CC'd the adds and began casting lvl 4 mez on my broken pet. At this time, I was standing adjacent to my pet. I must've casted mez over 6 times, waited for the server tick each time - his hp never regenerated. I even loaded mem blur for a couple of casts (was level 48 at the time, no BoF) - nothing. I then backed away, casted mez once, and boom, it blurred successfully.

Has anyone else encountered this? Was it just incredibly bad luck that the mob would not blur while I was adjacent, or is that an actual mechanic?

Lmao this is something that i've never spoken out loud about because i'm ashamed to not know the answer, but i've encountered that scenario so many times before that i always distance myself from the mob before blurring.

I cast pacify out of habit. It FEELS like it crit resists less than the others, but i'd place that in a realm of my own superstition before saying that it's a fact. Also yes, 7 minutes is very very nice.

Vaarsuvius
08-06-2021, 07:39 AM
I was charm killing the other day and had a charm break. My pet was low, so I CC'd the adds and began casting lvl 4 mez on my broken pet. At this time, I was standing adjacent to my pet. I must've casted mez over 6 times, waited for the server tick each time - his hp never regenerated. I even loaded mem blur for a couple of casts (was level 48 at the time, no BoF) - nothing. I then backed away, casted mez once, and boom, it blurred successfully.

Has anyone else encountered this? Was it just incredibly bad luck that the mob would not blur while I was adjacent, or is that an actual mechanic?

I'm just a beginner enchanter so excuse my ignorance on that matter but I thought one had be far enough from a former pet (out of its aggro range) for it to have a chance to be mem-blurred and to start regenerating HPs AF with Mez ?

Crede
08-06-2021, 10:43 AM
Yea I always just thought it was an aggro range thing too. I’ve never seen an instance where I’ve blurred an uncalmed mob standing right next to them. But I guess I haven’t tried it extensively, just used to calming immediately in those situations.

Tann
08-18-2021, 04:04 PM
Probably anecdotal evidence but I never could seem to get a mob to mem blur with lv4 mez until I started using lull beforehand. I was probably standing to close and or the other mob(s) were within range and still had threat.

DMN
08-26-2021, 07:11 AM
I've been using Calm as my go-to Lull for it's cheaper mana cost. Are you using Paci simply because mana is not an issue at 60 so it makes the 7 min duration more worthwhile, or is the aggro radius of 1 on Pacify notably better than the 5 from Calm?



I was charm killing the other day and had a charm break. My pet was low, so I CC'd the adds and began casting lvl 4 mez on my broken pet. At this time, I was standing adjacent to my pet. I must've casted mez over 6 times, waited for the server tick each time - his hp never regenerated. I even loaded mem blur for a couple of casts (was level 48 at the time, no BoF) - nothing. I then backed away, casted mez once, and boom, it blurred successfully.

Has anyone else encountered this? Was it just incredibly bad luck that the mob would not blur while I was adjacent, or is that an actual mechanic?

mez's blur component gets little bit weaker as the level of enemies increase.. so if you are talkng about faily high level mobs, getting 6 failed blurs in a row won't be common but it won't be rare either. i think i was averaging around 3.5 mez attempts on level 45ish eneimies when i was collecting some data before.

There is also the possibility that you're charming a high enough level mob reletive to you that his aggro range was still large enough to see you. The aggro range is based on level difference minus the lulls reduction. If ballsy enough, you will eventually even come across scenarios where even pacify will still let them aggro you if you are standing next to them. Happened several times when i was trying to solo level 47-50 stuff at level 50.

unsunghero
08-27-2021, 02:29 PM
Probably anecdotal evidence but I never could seem to get a mob to mem blur with lv4 mez until I started using lull beforehand. I was probably standing to close and or the other mob(s) were within range and still had threat.

I’ve heard reports mez mem blur chance is influenced by your cha?

I have around 231ish cha buffed at level 43, and my mez mem blurs it feels like 50% of the time. Pre-emptively mez+built-in-blur’ing roamers and and then moving my rooted kill target via cancel magic has saved my ass from sooooo much stress when charm soloing in outdoor areas with lots of wandering social mobs

unsunghero
08-27-2021, 02:35 PM
Yea I always just thought it was an aggro range thing too. I’ve never seen an instance where I’ve blurred an uncalmed mob standing right next to them. But I guess I haven’t tried it extensively, just used to calming immediately in those situations.

You can absolutely blur a mob (with mez) while standing in its aggro radius

How do I know this? Because my method of finishing off caster/healers who had a significant chunk of health left used to be to use mez. Let’s say I had a caster pet at 50% health I needed to finish off. It is going to take multiple max-rank nukes

So what I USED to do was break charm with invis, color stun as they are mid cast, GCD reset, nuke, GCD reset, mez. The mez would always land before they could cast again. Then I would sit for 2 ticks of mana and nuke again, then repeat -> color stun, GCD reset, nuke again if needed

But I stopped doing it and started loading up a second stun interrupt instead. Why? Because I noticed sometimes my mez’s were blurring the mob even in aggro range. It’s health would start chunking up, and now instead of 2 nukes to finish it I’d need 3. Now I know you can try to time the completion of the nuke as an interrupt, but I hated the rare times I mis-timed that and watched them heal right in my face

So I stopped using mez as an interrupt specifically because of unintended blurs. Which was a shame, because if saved me a second color stun on my bar (or having to sit and mem one quickly), and worked well as a cheap interrupt. It still can, if you intend to break it immediately, I guess

unsunghero
08-27-2021, 06:55 PM
The method is, when your pet breaks mid fight, you stun, tash, stun, charm, mez other mob for a mem blur chance. This virtually guarantee's if your stun isn't resisted that your going to get both a retash and and a recharm without having to break in the fight. By the time you recharm, you stun 1 should be castable again too. You take very little damage. I also bind (and encourage just about everyone to also) my GCD item to "G" so it is very spammable.

Tash lasts a really long time. The only time I need to re-tash on a charm break is if I have the same charmed pet for hours in a group, in which case I do every 15ish mins whenever tash fades. I can’t imagine needing to re-tash when charm soloing unless you really love that pet and want to keep trying to heal it by blurring it over and over

I usually never bother trying to keep/heal the same pet like this, but I can imagine some occasions where a mob is just much higher level than what’s around or underconned or something where you’d want to use it for hours soloing

I personally don’t even bother reverse charming half the time these days in my 40’s. It’s by far the best exp, but if you don’t care about exp all that much and don’t mind losing 50% for a few kills, then I usually will just charm the highest level blue around. Then with slow that blue can usually kill 2-3 lower level blue/greens in a row quickly before it’s sub-20% hp. Then I break charm to kill it. So I only end up using 1 nuke, whereas had I been reverse-charming and breaking charm each time and finishing each pet, those nukes really add up. When I factor in time to re-med the lost mana I feel like the exp/hour difference shrinks. It’s a big exp loss, only getting full exp every 3rd or 4th kill. But this way I can usually continue to chain kill without having to stop, so it’s better money if you are killing stuff with vendor trash drops. Whereas breaking charm and finishing both mobs, or even doing 50% to the charmed pet then charming a new pet to kill the old pet with for full exp, just eats up too much mana for me when I only have 134 int

The ideal situation for reverse charming is having a clump of mobs rooted and running the pet into those for a super fast sub-20% that you can then finish with a nuke. But this setup is harder to get with the randomness of open world. And without ggr for the fast breaks I find it’s even a bit gnarly to try in dungeons too. I know there’s another method of making a steroid mob, finding the highest level thing around, charming + hasting it. Then breaking charm and running lower level charmed stuff into it and watching it destroy them, then breaking charm and killing each one. Once again tho, the mana to finish a mob with anarchy for me is just too significant to do it that way. I’d rather chain kill with a strong charmed pet losing 50% exp for a few kills but not having to stop…

Of course I could always try to get the pet sub-10% or even sub-5% where I can finish it with something like sanity warp or chaos flux and save mana that way. But I’ve lost too many pets who got stunned as I was trying to pull them back at super low health totals to keep trying that lol

Twochain
09-03-2021, 06:02 PM
Tash lasts a really long time. The only time I need to re-tash on a charm break is if I have the same charmed pet for hours in a group, in which case I do every 15ish mins whenever tash fades. I can’t imagine needing to re-tash when charm soloing unless you really love that pet and want to keep trying to heal it by blurring it over and over

I usually never bother trying to keep/heal the same pet like this, but I can imagine some occasions where a mob is just much higher level than what’s around or underconned or something where you’d want to use it for hours soloing

I personally don’t even bother reverse charming half the time these days in my 40’s. It’s by far the best exp, but if you don’t care about exp all that much and don’t mind losing 50% for a few kills, then I usually will just charm the highest level blue around. Then with slow that blue can usually kill 2-3 lower level blue/greens in a row quickly before it’s sub-20% hp. Then I break charm to kill it. So I only end up using 1 nuke, whereas had I been reverse-charming and breaking charm each time and finishing each pet, those nukes really add up. When I factor in time to re-med the lost mana I feel like the exp/hour difference shrinks. It’s a big exp loss, only getting full exp every 3rd or 4th kill. But this way I can usually continue to chain kill without having to stop, so it’s better money if you are killing stuff with vendor trash drops. Whereas breaking charm and finishing both mobs, or even doing 50% to the charmed pet then charming a new pet to kill the old pet with for full exp, just eats up too much mana for me when I only have 134 int

The ideal situation for reverse charming is having a clump of mobs rooted and running the pet into those for a super fast sub-20% that you can then finish with a nuke. But this setup is harder to get with the randomness of open world. And without ggr for the fast breaks I find it’s even a bit gnarly to try in dungeons too. I know there’s another method of making a steroid mob, finding the highest level thing around, charming + hasting it. Then breaking charm and running lower level charmed stuff into it and watching it destroy them, then breaking charm and killing each one. Once again tho, the mana to finish a mob with anarchy for me is just too significant to do it that way. I’d rather chain kill with a strong charmed pet losing 50% exp for a few kills but not having to stop…

Of course I could always try to get the pet sub-10% or even sub-5% where I can finish it with something like sanity warp or chaos flux and save mana that way. But I’ve lost too many pets who got stunned as I was trying to pull them back at super low health totals to keep trying that lol

I personally pretty much ALWAYS keep one pet on my enchanter sessions, dumping like 10k worth of the good shit on it. -mr, tola, sick weapons etc. Feels more efficient to absolutely rip through mobs and then blur for heal when solo. Big reason why I always have tash up.

The main reason why i don't change out slot gem 1 on the fly is because with my set up i feel like i'm never really missing anything. The only time I am frantically loading up a spell is if theres a train on me and im chain stunning to load up fascination or gate. Otherwise my pulls are almost always controlled with paci and slow

unsunghero
09-03-2021, 11:09 PM
I personally pretty much ALWAYS keep one pet on my enchanter sessions, dumping like 10k worth of the good shit on it. -mr, tola, sick weapons etc. Feels more efficient to absolutely rip through mobs and then blur for heal when solo. Big reason why I always have tash up.


damn! What level did you start to adopt that method do you recall? I would never have the confidence to give that much stuff to a charmed pet, lost too many. Maybe with a cleric duo, MAYBE :)

bilirubin
09-07-2021, 02:47 PM
The method is, when your pet breaks mid fight, you stun, tash, stun, charm, mez other mob for a mem blur chance.too.

Tash never really stays on my bar as there's no reason to worry about it mid-fight. You're essentially relying on two stuns, increasing your aggro in the meantime, rather than just the one to get your pet re-charmed or everything mezzed. Though I'm aware there is no "right" answer when speaking of charming in an abstract way as it really depends upon the specifics of the camp.

Tunabros
09-07-2021, 06:13 PM
zlandi heart is a must have for solo

unsunghero
09-07-2021, 10:33 PM
zlandi heart is a must have for solo

I will forever be regulated to the ghetto version: sitting my fat ass down in troll illusion and going afk for 20 mins :(

Tunabros
09-07-2021, 10:37 PM
I will forever be regulated to the ghetto version: sitting my fat ass down in troll illusion and going afk for 20 mins :(

they go for about 170k to 200k on blue

It's not TOO crazy expensive

just spend a few hours everyday solo killing seb and you should be able to get enough

plat in a few months =)

I believe in you :)

bilirubin
09-08-2021, 01:32 PM
I will forever be regulated to the ghetto version: sitting my fat ass down in troll illusion and going afk for 20 mins :(

I wouldn't sweat it. It's only equipped when you fail to keep your Bedlam and Rune up midfight. Best enchanters I know and that play regularly don't have one and seem to do fine.

You absolutely don't need one in Chardok or PoM, for instance, due to the nature of camps. I passed my Zheart to my wizard the other day because I simply wasn't using it at all.However, if you are crawling through HS it definitely helps when you eat the odd harm touch.

Tunabros
09-08-2021, 01:51 PM
I wouldn't sweat it. It's only equipped when you fail to keep your Bedlam and Rune up midfight. Best enchanters I know and that play regularly don't have one and seem to do fine.

You absolutely don't need one in Chardok or PoM, for instance, due to the nature of camps. I passed my Zheart to my wizard the other day because I simply wasn't using it at all.However, if you are crawling through HS it definitely helps when you eat the odd harm touch.

I agree with this. Though Zlandi Heart is amazing for casters especially necros, I still

recommend getting it. Not everyone is experienced with the enchanter. It takes a lot of

practice and some luck in order to solo efficiently. There could be unlucky breaks and

resists. You could get the shit beat out of you even with bedlam and rune on. It's great

for downtime + troll illusion. It's something I didn't regret farming plat for my

enchanter. And it is definitely an underrated item for enchanters IMO.

Tunabros
09-09-2021, 01:34 PM
Oh and forgot to mention yesterday but a "cheaper" option for a regen item for

enchanters could be a spirit wracked cord

If you know what your doing and have a guild to help, this shouldn't cost nothing but time

but spirit wracked cord MQs are like 100k ish on blue? If you have like a DAP bot,

you can make maybe 40k in a month by hardcore porting if you have access to that

I like my enchanter to have around 2000 health since we are superrrrr squishy

Jibartik
09-09-2021, 02:03 PM
+INT items are going to be pretty useful :o

Tunabros
09-09-2021, 02:09 PM
Here are some items in my opinion are must have:

-Staff of the Serpent (Epic)
-Neriad Shawl
-Spirit Wracked Cord
-Zlandi Heart

Amazing Items for Enchanters outside of hardcore raiding:

-Cloak of Confusion (PoM)
-Mischievous Dazzler Robe (PoM)
-Earring of Blazing Energy (Chardok)

Great HP items

-Orb of the Infinite Void
-Regal Band (Chardok 2.0)
-Ring of Lightning
-Djarn Ring
-Sickly Glowing Orb

My advice is to get at least 205 charisma since you can buff yourself with overwhelming splendor. Then focus for some items that include HP + RAW MANA

Some of these items will take a while to get or are pretty expensive

but everyone knows that Enchanters are all just a bunch of rich assholes in game

afelipe1189
09-09-2021, 04:02 PM
Urns are going for 175-200k these days, not including any of the other potential costs, depending on how much help you can get. But your point stands, SWC is a must-have!

+1 on the Earring of Blazing Energy. I started this thread when I was 48 and was looking forward to seeing how effective the earring would be - clickable at 49. I'm 54 now, and having done almost exclusively charm soloing, I can say this item is probably the best bang for buck a leveling enchanter can have. The earring costs 2-3k, uses up about 35 mana for the click, and is just as useful, to this point at least, as a 100 mana slow when it comes to evening the tide of battle.. plus, you skip the hassle of changing spell gems, which we already do all too much. It's particularly effective when sending in 1 mob against a group of 3-4, as one might do in the bear pits. The amount of damage you're dishing out for 35 mana is pretty nuts.

As for my progression, I'm currently stockpiling DKP in hopes of scoring a Dain ring in the coming months. In the meantime, I've gotten my CHA to 255 buffed, and my MR up around 180 - it always feels good getting a timely resist against the occasional caster in HS, or against a mermaid during my time in Kedge.
As is, I am a few points over max CHA, and once I get OS, I'll have even more leeway with swapping CHA for +HP gear, so that's my plan going forward.

Keep the info coming!

enjchanter
09-09-2021, 10:24 PM
just get bis gear or whatever

Tunabros
09-10-2021, 01:38 AM
Grrr I am jelly of your gear, Eberron

Wish my enchanter had that type of gear =O

I would have raided on Blue but I found it to be so time consuming zzz...

totmanc
09-13-2021, 06:10 PM
Cure Shield - Plus Picking out the right resist gear.