PDA

View Full Version : @CSR


SantagarBrax
06-16-2021, 02:58 PM
Angry Goblin sideshow.

Is there any way we can change this to a ring 8 roll type event at the start of the window and the winner sits there for pop, brings own kill crew, and updates the ToD in wiki?

People have other suggestions such as removing the variance yet I don't know what is more reasonable to you guys.

Would appreciate any feedback to get the ball rolling on this topic. Thanks

(No trolling please from the player base, it's a sincere question and really hoping for a response)

reznor_
06-16-2021, 03:12 PM
Why? What's so wrong about the way it is now? Sure, the window sucks, but that's part of the game. It's for a BIS item, a little pain is necessary.

myrddraal
06-16-2021, 03:17 PM
No.

SantagarBrax
06-16-2021, 03:22 PM
It's not a BIS item and hundreds of combined hours are wasted every window. The bottleneck will still be there without the additional wasted time.

Thank you for your input.

reznor_
06-16-2021, 03:25 PM
It's not a BIS item and hundreds of combined hours are wasted every window. The bottleneck will still be there without the additional wasted time.

Thank you for your input.

Um. It absolutely is a BIS hp item: https://wiki.project1999.com/Spirit_Wracked_Cord

What kind of person only completes the regal band quest? Is that what you mean, you just want the angry to get the ring, and not complete the quest chain?

SantagarBrax
06-16-2021, 03:39 PM
Correct. I already have the SWC, just want a ring.

reznor_
06-16-2021, 03:41 PM
Correct. I already have the SWC, just want a ring.

Thank you for your input.

Toxigen
06-16-2021, 03:43 PM
It's not a BIS item

ok so dont get it then

Jayzeus
06-16-2021, 04:20 PM
Roll at beginning of window, winner supplies their own kill force. gg ez.

Sonderbeast
06-16-2021, 05:29 PM
I think op has a point, 15 40 year olds have better things to do than sit pasted to a screen for a random amount of time.


seek help

Baler
06-16-2021, 05:30 PM
The staff just could not do their job without OP

myrddraal
06-16-2021, 05:37 PM
I think op has a point, 15 40 year olds have better things to do than sit pasted to a screen for a random amount of time.


seek help

If thats the argument we're going to use get rid of natural respawns and only have raid mobs spawn on quakes. If 15 40 year olds have better things to do for random hours of the day then 2-300 have MUCH better things to do for random amounts of time.

Fammaden
06-16-2021, 06:00 PM
get rid of natural respawns and only have raid mobs spawn on quakes.

I agree.

SantagarBrax
06-16-2021, 07:38 PM
How about instead of trying to change the world we just focus on this one point. Why does everyone have to put their negative two cents in or change the topic at hand and make it a bigger deal than what it is?

If you can't specify the beneficial aspects of keeping it the way it is over what I'm proposing, you're just howling at the moon here and not bringing anything to the conversation.

reznor_
06-16-2021, 07:41 PM
How about instead of trying to change the world we just focus on this one point. Why does everyone have to put their negative two cents in or change the topic at hand and make it a bigger deal than what it is?

If you can't specify the beneficial aspects of keeping it the way it is over what I'm proposing, you're just yelling at the moon here and not bringing anything to the conversation.

The benefit is the time invested. That's mostly why we keep coming here. You put in the time, you get the items in the long run. The ring is great, 85hp 50mana, and the SWC is BIS. Someone inspects you, they know you're serious about this game. It doesn't need to change. Even less so because *you personally* don't want to sit through the window again.

SantagarBrax
06-16-2021, 07:47 PM
You haven't specified one single reason of why the current meta is better than what I'm proposing. You're attempting to justify it simply for the sake of your argument, which has no bearing in reality on the topic.

The bottleneck will still be there, it's not going to go away. The only thing that goes away is hundreds of combined hours wasted staring at a screen.

There has been almost zero problems with the ring 8 player made agreement and has happily moved along fine without intervention from CSR. There won't be any change from the staff to be more involved in any way, shape, or form regarding this matter either.

What's not to like?

Arvan
06-16-2021, 08:16 PM
I hate to break it to you but 100% of everquest is time wasted in front of a screen hope this helps

SantagarBrax
06-16-2021, 08:42 PM
I hate to break it to you but 100% of everquest is time wasted in front of a screen hope this helps

Arbitrarily versus non.


There's difference and it's an important distinction.

reznor_
06-16-2021, 09:13 PM
You haven't specified one single reason of why the current meta is better than what I'm proposing. You're attempting to justify it simply for the sake of your argument, which has no bearing in reality on the topic.

The bottleneck will still be there, it's not going to go away. The only thing that goes away is hundreds of combined hours wasted staring at a screen.

There has been almost zero problems with the ring 8 player made agreement and has happily moved along fine without intervention from CSR. There won't be any change from the staff to be more involved in any way, shape, or form regarding this matter either.

What's not to like?

The thrill of having another player fall asleep, give up, go LD or not roll. You've got 20 people there, suddenly you're down to 12.

myrddraal
06-16-2021, 11:38 PM
How about instead of trying to change the world we just focus on this one point. Why does everyone have to put their negative two cents in or change the topic at hand and make it a bigger deal than what it is?

If you can't specify the beneficial aspects of keeping it the way it is over what I'm proposing, you're just howling at the moon here and not bringing anything to the conversation.

you could always go on red server and just murder everyone else contesting angry.

Hell you dont even NEED to do the regal band quest for your SWC. You can just buy an MQ and subsequently get the ring additionally. I'll sell you my ring in an MQ for 200k if you dont want to do angry anymore :P

Croco
06-16-2021, 11:58 PM
+1 for rolling at the start of the window, angry is the absolute worst. One of the first things sony did after luclin dropped was drastically reduce the respawn timers of a ton of quest mobs like angry because they were completely unreasonable.

wagorf
06-17-2021, 02:13 AM
Those who reject this idea are just sour that they had to sock for a chance to roll. They shouldn't be - since they have the world's time to do the socking that most people can't.

Actually they should feel lucky to have all these hours available - with no real goals in life and non-career worthy jobs.

Arvan
06-17-2021, 10:33 AM
Those who reject this idea are just sour that they had to sock for a chance to roll. They shouldn't be - since they have the world's time to do the socking that most people can't.

Actually they should feel lucky to have all these hours available - with no real goals in life and non-career worthy jobs.

i won the roll on a quake vs 1 other person

and i think keep it how it is if you don't want to play classic EQ go play live or TLP. This server is already unclassic enough

SantagarBrax
06-17-2021, 02:55 PM
i won the roll on a quake vs 1 other person

and i think keep it how it is if you don't want to play classic EQ go play live or TLP. This server is already unclassic enough

This scenario is not going to change anything that I'm proposing. "Upon a Quake / Server Respawn, a roll will be conducted at the next XX:XX minute mark server time"

Ring 8 roll, Scout roll, and RW roll 3/4th's of time are all not classic yet benefit the staff and players on p99 by reducing petitions and player sock time. More importantly, it essentially manages a poorly thought out game mechanic in an era that is time locked. Granted, no one petitions the current player made agreement for angry so the staff have no skin in this current proposal, yet the principle remains the same for the player base.

Your "unclassic" stance has no ground to stand on based upon the history and decisions already made on this server by the staff and players. This proposal will not fundamentally change the game in any way.

Jomar
06-17-2021, 06:22 PM
i'd agree if-
a) the penalty for not updating the wiki with the turn-in time is to strip the winner of whatever items they created after they won (ring, ring+cords)
b) AG is somehow coded to eat the turn-in for 15/30 minutes after spawning for anyone that didn't win that day's roll
c) only one turn-in per character

otherwise the proposed agreement is effectively creating a low-barrier cash cow where each roll's turnout will be 2-5x as large as the current turnouts and there is real disincentive for sharing the timer.

without strict terms, i'd also question whether or not your average first time ring quester actually saves any time at all, as now they're rolling against 100+ people 8ish-times per month (assuming they stop what they're doing irl/ig and show up for every roll) for their chance to win. so instead of them getting a ring within three months, it's now requiring them to roll for an entire year before the odds land in their favor.

alternatively- you can just leave the agreement as-is. it currently causes minimal grief for the staff and maintains the classic nature of the camp, while discouraging people from doing it more than once per character.

Pootle
06-18-2021, 07:38 AM
How are you going to stop or police having a whole bunch of people turn up to the roll and all rand for their one guildmate who is doing the quest?

Jomar's point is actually good.

c) only one turn-in per character

otherwise the proposed agreement is effectively creating a low-barrier cash cow where each roll's turnout will be 2-5x as large as the current turnouts and there is real disincentive for sharing the timer.

You will get a lot more people doing the quest multiple times for MQ sales, as it will simply be a few mins to hammer and run over for the roll. So you will now be rolling against many more people.

SantagarBrax
06-18-2021, 11:08 AM
These are valid points and I'm glad they have been brought up.

Limiting one turn in per character isn't feasible for those that complete the SWC quest line and lose their balz ring and want to replace it. Limiting to two turn in's per character, perhaps?

@pootle - The winner of the roll must turn in the report to skargus (in addition to bringing your own kill team upon spawn/turn in, MQ'ers will have to share the plat and this will act as a further deterrent).

As far as updating the wiki, several people have mentioned that this may be the easiest point of failure in my proposal and I agree. Instead, I'd recommend updating in p99 blue discord the turn in / ToD. This allows the community to self-police in near real time in addition to providing a log of the winners to prevent mq cash farmers from proliferating. This will also provide accountability of the winners of the roll towards the 2 win limit per character.

Any punishment for non-compliance would fall upon CSR, just as any violation of player made agreements do now.

Samoht
06-18-2021, 11:14 AM
Limiting one turn in per character isn't feasible for those that complete the SWC quest line and lose their balz ring and want to replace it. Limiting to two turn in's per character, perhaps?

Protip: You don't lose the ring when you turn in.

https://wiki.project1999.com/Spirit_Wracked_Cord_Quest

Last line: You'll receive the Ring back as well as the Spirit Wracked Cord.

The people who have lost their rings are people who have sold their ring in an MQ. If you're implying that MQers should not be able to sell this ring then more than one angry goblin per person should not be necessary. Otherwise, sellers should be able to kill and MQ angry goblin as many times as they please.

Synphul
06-18-2021, 03:13 PM
Protip: You don't lose the ring when you turn in.

https://wiki.project1999.com/Spirit_Wracked_Cord_Quest

Last line: You'll receive the Ring back as well as the Spirit Wracked Cord.

The people who have lost their rings are people who have sold their ring in an MQ. If you're implying that MQers should not be able to sell this ring then more than one angry goblin per person should not be necessary. Otherwise, sellers should be able to kill and MQ angry goblin as many times as they please.

Daaaamn. Mic Drop. What happened to your ring, OP?

SantagarBrax
06-18-2021, 03:20 PM
I bought a swc mq. Never had a ring.

Fine by me, 1 person per toon limit.

Samoht
06-18-2021, 04:21 PM
I bought a swc mq. Never had a ring.

Fine by me, 1 person per toon limit.

But you get the ring when you receive the SWC. Did you sell it to someone else for MQ? Or did your character already have SWC when you bought the account?

SantagarBrax
06-18-2021, 04:40 PM
I never won a ring at Angry Roll. This has nothing to do with anything.

Synphul
06-18-2021, 04:48 PM
I never won a ring at Angry Roll. This has nothing to do with anything.

You said someone MQ'd the Regal Band for you to get the SWC. If true, you would have received the Regal Band in your inventory with the SWC even if someone else MQ'd it for you. So why are you doing AG if you have already have the Regal Band? The person that MQ'd it for you would have lost their Regal Band to you. The Urn and Sinew are the only items that are lost.

SantagarBrax
06-18-2021, 05:06 PM
To Surmise this revised Player Made Agreement:

Upon the start of the Angry Goblin window, players will /random 1000 and the highest dice number will win the turn in. Players will have 30 seconds to roll. The winner of the roll will sock the window until the Angry Goblin spawns and shall have 1 hour to perform the turn in and kill Skargus. The winning player must bring their own kill force. If 1 hour has elapsed from Angry Goblin spawn time and Skargus has not been spawned nor engaged by the previous roll winner, anyone else may perform the turn in to Angry Goblin or kill Skargus.

Players may only win the roll once per character.
Players must maintain a no-trade distance from an Angry Goblin spawn to avoid disputes.
Players must honor their roll and turn in themselves.

The player who wins the roll must also loot Skargus Head. Winning the roll to sell Angry Goblin turn in or Skargus Head is against this agreement. Turning in, or looting Skargus head if not the roll winner, will be petitioned and handled by CSR/GM's.

Attacking, Casting, or otherwise aggroing Angry Goblin, if not the roll winner and within the 1 hour window, will be petitioned and handled by CSR/GM's.
In the case of tie winning rolls, the involved players will /random 1000 again until a winner has been decided.Winners must post in P99 Discord Blue-General the Time of Death of Skargus and which player character won the roll.

Any Quake or Server Soft Reset /random 1000 roll times will be exactly 5 minutes after the aforementioned Quake or Soft Reset.

In the event of a Server Shutdown and upon the Server coming back up, a 1 minute warning to roll /random 1000 shall be provided to other players by anyone at the roll off prior to any /random 1000 numbers being accepted.