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Majorskuns
05-31-2021, 06:31 PM
Hello all, ive been craving to start a human necro on Green, i'm well aware of there low starting INT and also aware that Iskar is way better because of Regen. but i'm dead set on Human because of Bertox Lore, catacombs and the guildhall, for starting stats what should i dump 25int and 5 stam or 25stam and 5int

Jibartik
05-31-2021, 06:32 PM
Hello I am the wisest necro, how can I help.

Tunabros
05-31-2021, 06:43 PM
either would work tbh

but if you plan on soloing all the way, then go 25 stam and 5 int

intelligence can be easily maxed out by velious and you'll need all the health you can get

also human necromancers is sexy looking A+

Majorskuns
05-31-2021, 08:06 PM
thanks for the reply i guess i will go 25 stam and 5 int since i do plan on soloing most of the time thank you again

Vexenu
05-31-2021, 09:22 PM
25 INT is much better than 25 STA for a Human Necro and it's not even close.

Think about it like this: at 60, 25 extra STA gives you +60 HP. That's less than you get from a single Velium Fire Wedding Ring. So you can buy a ring for 500pp that's worth +25 STA for your Necro. Can you buy a ring for 500pp that adds +25 INT? Nope. Not even close. You are much better off maxing INT to start and then filling your slots with pure +HP items rather than trying to pump STA for extra HP.

Samoht
05-31-2021, 09:36 PM
Best stat start is all +STR. Return on STA as a caster is negligible. INT is easy to cap. You'll need STR to carry gear.

Vexenu
05-31-2021, 10:23 PM
I don't understand how you guys can say that INT is easy to cap on a Necro, especially considering that Iksars and Humans only have a base INT of 85. Go to the Wiki and look at droppable +INT gear. Until you get deep into Velious raiding (at which point starting starts don't matter at all) it is NOT easy to get to 200 INT much less 255 INT on a Human or Iksar Necro, assuming you are also gearing for +HP in every slot with good HP items available (i.e. 65 hp rings, BS neck and ears, Shimmering Terror Hide Cloak, Spider Fur Belt, Sickly Glowing Orb, etc...).

I mean, I guess yeah you can cap INT on a Necro easily if you only gear for INT. But that's not how you properly gear a Necro. If you're trying to pump your +HP like you should be then you have to sacrifice a lot of +INT items in the process, which is why +25 INT at creation is so valuable. That's +25 INT you don't need from items and can comfortably use those slots for +HP instead.

Tunabros
05-31-2021, 11:15 PM
I don't understand how you guys can say that INT is easy to cap on a Necro, especially considering that Iksars and Humans only have a base INT of 85. Go to the Wiki and look at droppable +INT gear. Until you get deep into Velious raiding (at which point starting starts don't matter at all) it is NOT easy to get to 200 INT much less 255 INT on a Human or Iksar Necro, assuming you are also gearing for +HP in every slot with good HP items available (i.e. 65 hp rings, BS neck and ears, Shimmering Terror Hide Cloak, Spider Fur Belt, Sickly Glowing Orb, etc...).

I mean, I guess yeah you can cap INT on a Necro easily if you only gear for INT. But that's not how you properly gear a Necro. If you're trying to pump your +HP like you should be then you have to sacrifice a lot of +INT items in the process, which is why +25 INT at creation is so valuable. That's +25 INT you don't need from items and can comfortably use those slots for +HP instead.

necros are literally one of the best raw plat farmers in the game, they can get their

int up very easily

Baler
06-01-2021, 01:02 AM
https://wiki.project1999.com/Human
Necromancer: 75 STR / 75 STA / 75 AGI / 85 DEX / 75 WIS / 85 INT / 75 CHA / 30 Bonus Points

Those starting stats are actually not bad. Iksar gets similar starting stats and racial regen but if you're dead set on human...

15 int, 5 str, 10 sta
This would give 100 int, 80 str and 85 sta. Not too shabby.
That's how I would do it if I wasn't playing an iksar necro (minmax)

Too many people suggest you dump 25 in sta, str or int. Spread it around, trust me it's just as good.
5 str will help you carry just that much more coin (weight reducing bags)
10 sta will give another couple ticks of lich (life tap)
15 int, I mean you use mana no brainer, it's your main resource.

Tunabros
06-01-2021, 01:12 AM
tbh anything is ok

but like baler said if you want to go a min max route, go iksar

but honestly health and mana on a necromancer compliments each other

either way, you'll be getting back mana

Jibartik
06-01-2021, 02:17 AM
however if you put it all into wisdom you'd already know the answer

Danth
06-02-2021, 07:38 AM
I don't understand how you guys can say that INT is easy to cap on a Necro

Mostly it's another case of the top end spilling over into the rest of the game. Easy to cap stats with temple veeshan gear, therefore must be easy for the level 20 dude wearing rags, right? Meanwhile outside the theorycraft echo chamber I've never had unbuffed-capped anything on any character I've ever had in this game.

As a rule for a human Necromancer I'm with you. I'd put points heavily into INT since building the class's core statistic is never going to be a bad idea. If it caps, it means the player can wear gear with other stats or resist gear and maintain good values. I don't like stamina overmuch on clothie classes because the returns are so poor. Strength has some appeal but not enough I'd put points in it on a human since that race has a decent score there (by clothie standards) by default, plus human necromancer is not usually quite so vendor-limited as some other races.

If you're starting in Qeynos, get used to watching out for a couple of roaming half-elf NPC's in the city that don't much like Bertoxxulous followers.

Danth

DMN
06-02-2021, 12:42 PM
Hello all, ive been craving to start a human necro on Green, i'm well aware of there low starting INT and also aware that Iskar is way better because of Regen. but i'm dead set on Human because of Bertox Lore, catacombs and the guildhall, for starting stats what should i dump 25int and 5 stam or 25stam and 5int

If you don't have an established character on green already (to get him a lot of weight reducing bags) it's +25 str +5 int. No question or debate imo. If not, it's really debatable. You could argue con for more HP which will make squeezing all the efficiency out of your life tap DoTs a little easier/less dangerous. You could argue int since its your base of mana and even if you cap it you can switch over to +hp gear. There is even an argument for going cha, as necro lulls, screaming terror resist and memory blur component are still based on charisma, and charisma has a very large impact on lull effectiveness. and of course going str is still viable, cause ain't no one got time fo dat encumbrance. also it should be noted that both STR and CHA ill have their effects fully starting at level 1, while int and con will take a lot of leveling to even show up significantly on your character.

Philistine
06-02-2021, 03:50 PM
Hello all, ive been craving to start a human necro on Green, i'm well aware of there low starting INT and also aware that Iskar is way better because of Regen. but i'm dead set on Human because of Bertox Lore, catacombs and the guildhall, for starting stats what should i dump 25int and 5 stam or 25stam and 5int

I vote you go +25 INT and +5 Sta or str. Int is not as easily maxed as it's often made out to be, and even if you do max it you will probably spend a looooooong time playing before it is maxed. At end game the extra HP you will receive from going all in on STA is equal to just a fraction of one hit from a regular xp mob.

Vexenu
06-02-2021, 07:35 PM
Here's a realistic set of obtainable, droppable Necro gear. Not value gear and not super high end. But basically as good a set of gear as you could reasonably expect a self-funded Necro to acquire on the way to 60 on Blue's current timeline.

Gatorscale Sleeves (https://wiki.project1999.com/Gatorscale_Sleeves): INT: +4 HP: +15
Shimmering Terror Hide Cloak (https://wiki.project1999.com/Shimmering_Terror_Hide_Cloak): STR: +4 DEX: +4 HP: +50
Tolapumj's Robe (https://wiki.project1999.com/Tolapumj%27s_Robe): STR: +5 WIS: +5 INT: +10 MANA: +50
Black Sapphire Electrum Earring (https://wiki.project1999.com/Black_Sapphire_Electrum_Earring) HP: +35 MANA: +25
Black Sapphire Electrum Earring (https://wiki.project1999.com/Black_Sapphire_Electrum_Earring) HP: +35 MANA: +25
Crystal Spider Eyes (https://wiki.project1999.com/Crystal_Spider_Eyes): WIS: +3 INT: +3 HP: +35 MANA: +35
Coldain Skin Boots (https://wiki.project1999.com/Coldain_Skin_Boots): WIS: +8 INT: +8 MANA: +35
Velium Fire Wedding Ring (https://wiki.project1999.com/Velium_Fire_Wedding_Ring): HP: +65
Velium Fire Wedding Ring (https://wiki.project1999.com/Velium_Fire_Wedding_Ring): HP: +65
Coldain Skin Gloves (https://wiki.project1999.com/Coldain_Skin_Gloves): STA: +9 WIS: +6 INT: +6 HP: +20 MANA: +20
Iksar Hide Cap (https://wiki.project1999.com/Iksar_Hide_Cap): WIS: +7 INT: +7 HP: +25
Astral Leggings of the Titans (https://wiki.project1999.com/Astral_Leggings_of_the_Titans): INT: +10 AGI: +8
Black Sapphire Velium Necklace (https://wiki.project1999.com/Black_Sapphire_Velium_Necklace): HP: +65 MANA: +65
Fancy Velvet Mantle (https://wiki.project1999.com/Fancy_Velvet_Mantle): DEX: +9 STA: +5 INT: +5 MANA: +25
Spider Fur Belt (https://wiki.project1999.com/Spider_Fur_Belt): DEX: +5 AGI: +5 HP: +40
Golden Bracer (https://wiki.project1999.com/Golden_Bracer): STR: +7 INT: +7
Steel Wristband of Strategy (https://wiki.project1999.com/Steel_Wristband_of_Strategy): STR: +7 DEX: +7 CHA: -5 INT: +7
Sorcerous Bowl (https://wiki.project1999.com/Sorcerous_Bowl): CHA: -5 WIS: +7 INT: +7 HP: +50 MANA: +10
Rokyls Channeling Crystal (https://wiki.project1999.com/Rokyls_Channelling_Crystal): HP: +50 MANA: +50
Sickly Glowing Orb (https://wiki.project1999.com/Sickly_Glowing_Orb): STA: +5 HP: +60

+INT total for the set: 74 INT
+HP total for the set: 610 HP
+mana total for the set: 380 mana

Human Necro base starting INT is 85, so let's say you dump 25 STA/5 INT. You start with 90 INT, meaning that in this full set of very nice gear you are running around with a whopping 164 INT. Also consider that this list takes advantage of several very nice late P1999 timeline items from Velious and Chardok that would not be available for most of a Green 2.0 timeline. So this is really a best case scenario.

Let's put to bed the idea that "omg INT is easy to cap you should pump STA!". It's pretty much universally terrible advice on every single caster, even Necros and Shaman (with WIS instead of INT) who benefit from a bigger health pool. In every case you are always better off pumping your primary stat at creation and raising your secondary stats with gear.

Samoht
06-02-2021, 08:43 PM
STR, not STA. Increasing STA on a necro will be negligible until 50+ and just barely not negligible all the way until 60.

Not being always encumbered on a caster? Priceless.

Vexenu
06-02-2021, 10:23 PM
Agree that STR is highly underrated on INT casters. Human STR is decent though. 25/5 INT/STR split results in 80 starting STR which is very comfortable. I could even see going a 20/10 split for a nice 85 STR. But no more than that. STR jewelry is cheap and can be thrown on in the rare situations you're encumbered and can't sell. INT is your bread and butter as a caster. And people forget how much mana those 50+ Necro spells use (i.e. a root, a cast of Vexing and a cast of Pyrocuror is 1k mana right there). Obviously you can regen it pretty quickly, but extra mana is always helpful, from 1-60. I remember very well leveling my Necro and getting an unlucky string of resists on snares/fears and finishing many kills with almost zero mana left in the tank. And at higher levels a little extra mana to play with can be an entire extra cast of Deflux to keep you alive when face tanking in a bad situation, or when you're throwing out tons of roots when attempting to charm break a room.

Jibartik
06-02-2021, 11:03 PM
even Necros and Shaman (with WIS--

this guy gets it

Thorgrimm
06-28-2021, 02:48 PM
All STR

Rest INT

Human Necros are the best necros because style is all that matters

Stroboo
07-01-2021, 02:24 PM
as a necro, as with a lot of classes, you don't have full mana often. Most of the time you will be between 30-80% mana so what really matters is you mana regen, not your max mana, which necros excel at, esp if you try to have potg as often as possible.

seriously a necro with 2400mana does not level faster then a necro with 2000mana, it's nice to have that extra mana in your pocket but when your farming, the exp is flowing, and your bags are full, you'll wish you had extra str...

my druid doesn't even have head or face slots and crap in the rest, is 56 and heals just fine, but i never grp or solo without potg - it's the mana regen that really matters