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Cardnyl
03-31-2021, 04:56 PM
I'm trying to update my sweaty neckbeard worksheet. Over the years I picked up 2 different sets of equations to use to calculate 2H damage bonus. I have 2 different sets that yield slightly different numbers:



IF weaponspeed < 28
(level - 28)/3 + 1

If weaponspeed > 28 and < 39
(level-25)/2

if weaponspeed > 39 and < 42
(level-25)/2 + 1

if weaponspeed > 43 and < 45
(level-25)/2 + 3

if weaponspeed > 45
(level-25)/2 + (weaponspeed - 31)/3




(FAST) IF WeaponDelay <= 27
1.) DamangeBonus = One Handed DamageBonus + 1
* Damage Bonuses are always rounded down (ie, 7.65 = 7).

(MEDIUM) IF WeaponDelay >= 28 AND <= 39
1.) DamageBonus = One Handed DamageBonus + (Level - 27) / 4

(SLOW) IF WeaponDelay >= 40 AND <= 42
1.) DamageBonus = One Handed DamageBonus + ((Level - 27) / 4) + 1

(VERY SLOW) IF WeaponDelay > 42
1.) DamageBonus = One Handed DamageBonus + ((Level - 27) / 4) + (WeaponDelay - 34) / 3



Can't find my source for the first set of formulas.

Reference for the second set of formulas is here:
https://www.project1999.com/forums/showthread.php?t=79696

My question is whether or not the current formulas are the first set, the second set, or none of the above.

Thanks

Keebz
03-31-2021, 07:32 PM
It depends on the server. Blue has the Chardok 2.0 formula while Green has an older one (not sure if there's more than one formula in between). From experience, I can say the one on green is significantly less generous than the one on Blue.

The easiest way to test this is to get a lvl 30 warrior, give them 2h of varying speeds and attack stuff until you crit. The white damage minus the crit damage is the damage bonus applied.