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Emmyfish
02-14-2021, 04:43 AM
Hi everyone, I'm sure questions just like this get asked all the time so I'm sorry for "yet another", but I am pretty new and would like to start really getting into the game with a class that gives me a large amount of leeway to make and learn from mistakes while grouping (and ideally a class that is not last on the list for invites, but I understand that "easy" and "in-demand" don't usually go hand in hand). I am most interested in grouping with other players and getting to experience dungeons, so I am willing to sacrifice on solo efficiency if needed. Thank you all for taking the time to read my post and thanks in advance for any responses! :D

A Knight
02-15-2021, 04:01 AM
For 90-95% percent group dependency rogue is the easiest to play. But requires at least a dragoon dirk. (Around 40 you need better. Definitely by 50.)

Wizard is also forgiving and easy.

Mage is a step above wizard as far as hardness but is very powerful.

For solo druid is better than wizard and more powerful but has more responsibility such as healing in groups.

Videri
02-15-2021, 04:17 AM
I wouldn't worry about easiness or simplicity. Rather, I'd advise picking a class that's powerful and versatile and has options.

On a wizard, if you run out of mana, you're done. You zone, Gate, or die. On a mage, if your pet dies, you're down to zone/gate/die or hopefully you have a root net or a WC cap or some Serpent's Blood Potions (actually a wizard should have those too lol). That's why I don't feel great about recommending either of those classes to a new player. Those classes just have no recourse. Is that "easy"? Too unforgiving imo. I really enjoyed my wizard on Blue, but I definitely knew what I was getting into.

In contrast:
Enchanter, bard, necromancer, shaman, and druid have crowd control abilities that let you recover from mistakes. Oops, I got two enemies when I tried to engage one! Root or mez or charm one and you're back on track. Now, that's actual "easy." Plus, they can solo or group.

Cleric, rogue, and war/pal/SK contribute a lot to a group (while technically soloable, they're not on the level of the solo all-star classes). I suppose magicians do, too, in terms of DPS; and wizards in the form of burst damage and stuns and roots.

Where was I? Oh right. For a player who is "most interested in grouping with other players and getting to experience dungeons," my top pick would be a cleric or enchanter.

Cleric - any group of any level will want a cleric. And they're not just heal-bots, either. They have root, stuns, memblur in the form of atone, invis versus undead, lull/pacify, fear, nukes, and more. Cleric play involves some periods of intense action, saving lives and stuff, so it should provide some adrenaline; but it also involves a lot of sitting, so you can ask (and answer) questions and get to know people. my 2 copper

Enchanter - learn how lull works, learn to CC using mez and/or root, get some charisma gear and get used to managing a pet (charm something that won't obliterate you at first)...lots of info on the Wiki and from these forums' denizens.

Izmael
02-15-2021, 05:01 AM
Druid, mage, monk, paladin, probably in that order.

If you want to group, go druid. You're quite desirable in groups until later levels at which point you'll know enough to be able to do things on your own or twink another class.

void221
02-15-2021, 07:47 AM
hi ...

check out the wiki for guides ... http://wiki.project1999.com/Main_Page

http://wiki.project1999.com/Players:Newbie


i am new too btw ... first i make a gnome magician on blue .... played until level 13 .. then a iksar monk (until 13) ...

then i find out that blue is the beta server and green is the real classic EQ server like in the old days , so i start new a human monk on green ...

read the newbie guides and make your own decision ... but in the end you must make your own experience with the game and what fits best for you.

kjs86zskidoo
02-15-2021, 08:49 AM
Rogue and cleric - both very simplistic classes

Either pick is always desirable in groups and very strong in the raids if you make it to the end game.

Bart
02-15-2021, 01:45 PM
Try different classes everything is viable soon you'll find the one you love.
Most people say druid but do not fret I solo a warrior everything is viable.

Gustoo
02-15-2021, 07:03 PM
Read the wiki pages and come to us with your preferences we will tell you what to do :P

Cleric and Rogue are both great classes.

knucklehairs
02-15-2021, 08:31 PM
Videri has some good information i would listen to it
If you pick shaman you really just need one tank/monk and you're set

Emmyfish
02-15-2021, 09:11 PM
Thank you everyone for your replies! After reading, I'm most interested in the priests. I'll keep looking around and land on one eventually, thank you all again ^^

Emmyfish
02-15-2021, 10:53 PM
Thank you all for your replies! After reading a bit, I feel kpst interested in the priest classes. I'm not a fan of any of the shaman races or their armor appearances, but cleric and druid both seem great. I am curious about dark elves though. I know they're not welcome in good aligned cities, but do clerics have any way around this like some classes would?

Stonewallx39
02-15-2021, 11:23 PM
I’ll pick one of each of the big three Priest, Caster, Melee. Tbh there are fewer wrong choices and plenty where you can go right. Starting as a melee is much slower and more difficult. But some of us are just wired that way.

Shaman - Lots of fun and tons of different ways to play solo, and they are welcome in all groups.

Necromancy - like driving a Ferrari for solo play, once you get a few levels under your belt. You get one of the best spells in the game feign death. You will always have it memmed and it gives you the courage to explore and take chances, then you get to survive anyway.

Monk - The best soloer of the melees with strong offense and good defense. You get feign death (which again just opens up a whole other part of the game). There are some challenges, like managing weight. Super fun class but you’ll be expected to pull all of the time (most of the time).

Xer0
02-16-2021, 06:12 AM
Druid for beginner imo.

Vizax_Xaziv
02-16-2021, 08:49 PM
For 90-95% percent group dependency rogue is the easiest to play. But requires at least a dragoon dirk. (Around 40 you need better. Definitely by 50.)

Wizard is also forgiving and easy.

Mage is a step above wizard as far as hardness but is very powerful.

For solo druid is better than wizard and more powerful but has more responsibility such as healing in groups.

One thing to note is that a Wizard without at least a basic set of INT hear will have trouble quadding. You won't have the mana to deal with resists (u prolly wont die but ull be forced to gate sometimes)

Necros don't have this problem they'll always have Mana but it's definitely not one of the "easier" classes to play at a higher level