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View Full Version : Game Mechanics: Q: How do DoTs Work Here?


Loretta
03-02-2010, 05:09 PM
Q: How do DoTs Work Here?

I remember hearing/reading that the DoT spells will overwrite one another. But I want to confirm if this is true or false.

In these situations, having more than a couple of necro's rreally wouldnt do much for a raid (except providing more mana for healers). I know Necros have mana funneling and other uses in high level raids -

Anyway, I have been considering rerolling as a different caster if this is the case. I havent really been too active here but I like my necromancer, it's just that it feels a bit futile if she wouldnt really be useful in raids with more than 1 necro present.

Just looking for some opinions / advice. Has anyone specifically not rolled a DoT class because of the classic DoT mechanics in groups/raids?

-Loretta

ammut
03-02-2010, 05:15 PM
dots without side effects stack.

Segoris
03-02-2010, 05:49 PM
DoTs here aren't working like they did in classic so more then 1 necro works just fine. Necros are awesome when played well, and I absolutely love having more then 1 around. If you enjoy it, keep playing it.

LazyFuj
03-02-2010, 06:25 PM
I didn't know necro dots stack? Can you confirm this?

Toad
03-02-2010, 08:19 PM
This was a big argument in OOC the other day,

From testing, two druid Dots of the same type stack, the same with necros.

Haynar
03-02-2010, 08:30 PM
Oh we got to hurry up and nerf DOTs ASAP.

There, I put it on my list.

Haynar

Loretta
03-02-2010, 09:17 PM
Thanks everyone for your replies :) this reassures me - I am only like lvl 19 anyway but I would of probably rerolled if this was a issue due to lack of DPS potential for the end game and flexibility down the road. Hmm Starcraft 2 beta or P99 Necromancer, decisions decisions :).

mokfarg
03-02-2010, 09:58 PM
Oh we got to hurry up and nerf DOTs ASAP.

There, I put it on my list.

Haynar

Oh no!

siinge
03-02-2010, 10:10 PM
Oh we got to hurry up and nerf DOTs ASAP.

There, I put it on my list.

Haynar

Look at mage pets first imho. Anywhere i go i see blue con mages raping stuff that already puts a drain on my mana as it is. They don't even have to cast a nuke to solo stuff that would normally take me 2 min's to kite.

Our dots are semi nerfed. The lenght is not what classic was. We have some dots that last 3 mins. I dont rember them being so week when i played on live. 80 with 600aa.

Our life leech was pretty bad before the last patch. Roegan actually fixed the transfer rate. It was eating more hp than mana than it should have. I lol when i see necros with manastones. Its a cool toy but its abosultly useless for us starting at 39. And at 50 its slightly better. Thats why necros mostly dot the target then pump and dump there mana on raids. Thats what i use to do. Alot of end gear necros get really bored due to being your sole job. Once you gear up and your bored your only option is to raid, farm mats and pump and dump. Like the cheap whore you are.

With how weapon delay dosen't effect pets haste lvls. Its put a damper on pets imho. The 49 necro pet in live with x2 fine steel daggers was rambo. The daggers were 3/19 and would drop the pet delay. This didn't get fixed until kunark. Then pets were toned down verrant said it was a bug that was never intended. But its removed here.

Our pet haste buff only lasts 5mins and in classic it was 15min. Kinda like how druid ds is a little off.

Mage pets didn't dw for a year in classic.

Druids are already the most efficient with quad kiting. They also dont have a -10% exp penalty that int castesr get. Hell play an assling and you get a 5% exp bonus. You ll be 2-3 lvls ahead of your friends of the same play time. Mine already are and i don't sleep as it is.

Just saying... ;)

This server resembles classic but its not 100% classic. Enough to notice when playing for large amount of hours. Not just looking at the class over 1 pull.

Then again a pro chanter just tears shit apart on this server. Its not easy but with the right gear and know how. There fucking gods.


Not every class is in line with classic, some are bad, some are ok some are opd.

Haynar
03-03-2010, 01:00 AM
Oh no!
It is on a list to look at dots now. I cannot remember exactly how dots stacked. But I thought it was a straight up, no two of the same spell. But you could actually have multiples of the same line. I remember having to coordinate with same class, to see who was going to cast what level of dot, in order to be most efficient. But you could not have same dot on a mob twice.

I have not looked at the code for dots, nor had I even remembered exactly how dot stacking used to be until it was brought up in this thread.

When this will be worked on? Not by me this week. Probably not next week either. At this point it is not game breaking, and it is not in the category of an "easy fix", so it will be on the back burner.

Haynar

LazyFuj
03-03-2010, 01:25 AM
It is on a list to look at dots now. I cannot remember exactly how dots stacked. But I thought it was a straight up, no two of the same spell. But you could actually have multiples of the same line. I remember having to coordinate with same class, to see who was going to cast what level of dot, in order to be most efficient. But you could not have same dot on a mob twice.

I have not looked at the code for dots, nor had I even remembered exactly how dot stacking used to be until it was brought up in this thread.

When this will be worked on? Not by me this week. Probably not next week either. At this point it is not game breaking, and it is not in the category of an "easy fix", so it will be on the back burner.

Haynar


proceed with other bugs, and slowly forget about this one! :p

Loretta
03-03-2010, 03:21 AM
Damn :p hope I didnt screw over all you druids & necros by just asking a question! Personally I think its a big oversight for DoT's to not stack, so if they are currently stacking I dont see a issue tbh - Not being able to cast the same lvl 50 DoTs gimps using more than one or two of the same DoT classes where other DPS can be stacked with no penalty -

It was something vague I recalled from back in my druid days. Disliking when "My swarm has worn off" etc. and I go /wtf :p

drplump
03-03-2010, 04:05 AM
50 druids can solo naggy if they all cast their dot at the same time this is way to over powered!

siinge
03-03-2010, 05:03 AM
50 druids can solo naggy if they all cast their dot at the same time this is way to over powered!

made me lol about druids soloing naggy

its not game breaking atm but at least its recognized that it will be looked at in the future, its an easy fix

it was changed before kunark i remeber it being an issue in PoS

Atennu
03-03-2010, 06:41 AM
It is on a list to look at dots now. I cannot remember exactly how dots stacked. But I thought it was a straight up, no two of the same spell.

If you're going to look at the player dots you should also look at NPC dots. 2 spiderlings can double stack weak poison on you. And we all know how weak poison is death touch on this server.

Haynar
03-03-2010, 09:15 AM
If you're going to look at the player dots you should also look at NPC dots. 2 spiderlings can double stack weak poison on you. And we all know how weak poison is death touch on this server.
The dot stacking would work both ways. So it would be all or nothing. But it will get looked at eventually.

Haynar

vageta31
03-03-2010, 10:16 AM
In "true" classic dot stacking worked like this.

Druids: No two dots of the same line could stack, ie; drones couldn't stack with stinging swarm. The higher level spell always overwrote the lower one. I know this without a doubt as I played a druid from late beta till Kunark time and kiting took a long time. You could however stack a drones type with the flame type. Right now Druids are highly overpowered with their DoTs due to this oversight.

Shamans: Dots of the same line could stack, though not the same ones obviously. You could load up 3 poison DoTs and 3 disease DoTs if you were so inclined and was what made the Shaman the king of DoTs. It works this way on the server thankfully. EB + VoTS + Plague + Affliction is nasty.

Necros: I'm not 100% sure of this but I believe it was similar to druids. One spell from each line of DoTs, but thankfully necro's had different lines so could always stack them up.


When multiple people of any type try to use the same DoT on a mob what's supposed to happen is the higher level player spell overwrites the lower players. Right now... well let's just say a group of Shaman could destroy the Dino in OOT with 6x EB + Plague.

Aaron
03-03-2010, 10:43 AM
Look at mage pets first imho. Anywhere i go i see blue con mages raping stuff that already puts a drain on my mana as it is. They don't even have to cast a nuke to solo stuff that would normally take me 2 min's to kite.

QQ

Why do people always think it's about balancing classes? It's not. It's about fixing things to how they were in classic. Also, if a mage doesn't nuke to solo a mob, he gets 25% exp from it.

Lonedrahon25
03-03-2010, 12:14 PM
Yes for the love of god quit whining about Mages. Its obvious that your a necro and are QQing because ur not the necro thats on live right now. I honestly dont feel that mages are at all OPed on here. Thankfully their not like how live is, or we wouldnt need anyone, ever....period....

Aeolwind
03-03-2010, 12:45 PM
Not a place for a class balance discussion guys. Thanks for the feedback, but I don't want to derail this post. Going to move it to bugs.

Dabamf
03-03-2010, 02:25 PM
DOTs not stacking are the reason no one played a necro end game. Yea, it was classic, but it also ruined any and all fun of playing a necro in a raid. So in the interest of keeping it classic, if you wanna change that, I can't really argue, but you are going to all but ruin the class doing so. Just something to keep in mind.

And if you change DOT stacking without giving us our fine steel dagger rapetrain pet, you are completely ruining the class. Sorta like...bond of death being shit was made up for the fact that asystole was OP. DOT stacking sorta makes up for our pet being no where NEAR as good as it was in classic. You can't take away one and not return the other. And the FS dagger delay is something necros have been pretty quiet about, accepting that some things are just different, and that has been compensated by unclassic aspects that benefit us as well. It would be completely ridiculous to remove dot stacking without also implementing weapon delay changing pet delay.

doacleric
03-03-2010, 07:27 PM
Dots of the same spell from the same class certainly did not stack in classic. I remember going on a PoH raid with my necro back in 1999. I couldn't cast any of my dots because they wouldn't stick with all the other necro's there. The only effective DD spell I had was ignite bones, and most people didn't like us casting that due to the mob changing size. Thus, I was forced to lifetap the entire night.

Segoris
03-03-2010, 10:54 PM
Loretta, doombringer to dot classes everywhere!

LazyFuj
03-04-2010, 12:30 AM
time to reroll, dot classes will be useless for raid content ! :/

ENUS
03-04-2010, 12:45 AM
Ok first off if your rerolling due to dots not stacking thats dumb. There are only so many slots for a debuff anyway so with all the other debuffs and classes each putting a dot on seems dumb to think that a 2nd necro putting on the same dot is going to make a difference. Likely it there wouldnt even be enough debuff slots anyways.

Rourk
03-04-2010, 01:29 AM
The only real 'dot class' on raids is necros. Shamans and druids have more important uses for their mana. It hinders necros, but like enus said there are only limited debuff slots and dots aren't a priority.

Loretta
03-04-2010, 01:41 PM
I like the playstyle of Necros in the leveling game but if its going to completely shift towards a non-DPS class in a large group environment I may just be best to delete Loretta and create a Wizard in her stead :).

I was surprised this discussion turned into such a hot debate, I rarely post and seldom play these days and it just popped into my head as one of those things.

Aaron
03-04-2010, 07:26 PM
If you're just looking at the raid picture, then yeah, wizard is a better choice.

If you enjoy playing a necro though, then play the necro. Mages get unnecessary in high-end raids too, but I won't be quitting my mage.