View Full Version : Warrior Vs Hybrid in Group/Guild XP Race
Ret.SaxonAlex
01-03-2021, 12:00 AM
If you were a guild or group, that felt safe there would be a normal or a sub-normal level of threat, to allow confident xping:
Would you rather invest in a bunch of Paladins, Shadowknights or maybe even Rangers, for massive XP guild or group grinds, and just few warriors?
Or would you rather just invest in warriors.
Thulian
01-03-2021, 11:31 AM
filed under stupid post by idiot
magnetaress
01-03-2021, 11:43 AM
I love exping with wars the most.
I love exping with pals.
I sorta enjoy exping with SKs.
I love some SKs.
The one or two times I have grouped with a ranger they've always pulled their weight. An RP themed guild of Rangers, warriors, paladins, and druids, bards, clerics. Would be really cool.
Ret.SaxonAlex
01-03-2021, 07:04 PM
filed under stupid post by idiot
hmm... yea after posting it I realized in the beginning on green everyone was just casters anyway. But I'm sick of correcting myself, to be a super EQ expert when I really am not, though I wish I was, so I didn't edit the post and let it go.
But I think it might be legitimate to consider hybrid XP vs Warrior.
I view the world as if it starts with kunark because I want to make super everquest start that way. So it may be more legitimate to see hybrid XP penalty from 1-60 on kunark.
Should have thought more in the post but my brain damage brain goes in an out of things, and "Hey I want to start a cool post" reigned more than thinking it out before going to sleep."
Ret.SaxonAlex
01-03-2021, 07:06 PM
I love exping with wars the most.
I love exping with pals.
I sorta enjoy exping with SKs.
I love some SKs.
The one or two times I have grouped with a ranger they've always pulled their weight. An RP themed guild of Rangers, warriors, paladins, and druids, bards, clerics. Would be really cool.
Trying to hold some legitimacy in my post still. Do you think from 50-60 in kunark warrior may have advantage over XP grind than SK/Pal?
magnetaress
01-03-2021, 08:52 PM
Trying to hold some legitimacy in my post still. Do you think from 50-60 in kunark warrior may have advantage over XP grind than SK/Pal?
For sure. A little more DPS and HP from war and root is amazing for grinding good EXP mobs. Blues, dark greens.
SK and pals are good for hard fights and casters. Camping items they can be invaluable when going after a challenging to pull named.. there's a lot safer mobs that give better exp than named and doesn't matter if 2 or 3 come.
Ret.SaxonAlex
01-03-2021, 10:02 PM
I think one of the points of the question was also:
If on a new red pvp server, In RTS, a common strategy is to hope for no attack and mass up resources.
Pals and SKs would be used it combat only after the mass XP increase.
Gustoo
01-04-2021, 01:18 AM
It depends who you have with you. If you have good group composition then a warrior is the best. I don’t know to what degree the aggro problem is a problem when working with people that aren’t idiots. The warrior takes hits the best and has dps at the same time a true champ
The sk and paladin both can bring more hate in (from what I have heard) so that may allow certain group compositions to do more like it a wizzie wants to cast spells on mobs with more than half HP or something
Tunabros
01-04-2021, 01:20 AM
filed under stupid post by idiot
jeez even if it was a dumb post
no need to be an asshole about it
Ret.SaxonAlex
01-04-2021, 01:57 AM
I guess still a dumb post because this isen't shadowbane where massing may be more realistic
I hate to keep pressing the debate
But I am not just speaking of groups.
A guild of 50 people, try-harding.
if you had to invest in 10-15 tanks, in the guild, to level up fastest
but I guess it wouldn't matter because each group would be isolated.
don't worry about it. I don't want my ego to appear to keep arguing
magnetaress
01-04-2021, 04:16 AM
I guess still a dumb post because this isen't shadowbane where massing may be more realistic
I hate to keep pressing the debate
But I am not just speaking of groups.
A guild of 50 people, try-harding.
if you had to invest in 10-15 tanks, in the guild, to level up fastest
but I guess it wouldn't matter because each group would be isolated.
don't worry about it. I don't want my ego to appear to keep arguing
If you want a guild that can log in and destroy people keep a zone or area locked down.. Everyone should have 3 alts.
War, ogre or troll.
For weighted axe + bow sniping.
Wiz.
Because 30-50 wizards are going to be really delicious ;p
A cleric or necromancer.
To log in after the first two die.
This is the RTS, strategic, make war, suntzu build I would use for guild structure.
You could replace a few warriors with rogues, rangers, paladins, sks. But you'll get more vulnerable and less lethal.
Paladins are better at defense in PvP than any class but can't put out the dps of 50 ogre warriors focusing priority targets with bows.
Mages are pretty good too.
If you can have a total 30 units. I suppose you could aim for.
18 troll or ogre warriors.
4 rogues
3 Sk
3 pal
2 ranger
For the first line.
Like wiz x20 and magx10 for 2cnd set of alts.
3rd wave could be any mix of cleric and necro.
This way you can wage war and easily cr. If I ran a guild, I would reward people for having one of each alt on their 3 log ins.
I feel like facing 30 of these classes even if they were practically naked would be outright challenging to any group of upto 6 well geared, or 12 ragtag classes.
If they fixed archerry str bug. The wars could be any race. Less lethal but still pretty dangerous if working together and focusing targets. Rotating the front lines. Bandaging the wounded.
Iksar and troll war frontliners would edge out in value per EXP cost to level or produce.
My aim was to illustrate the ratio and priority of classes I would invest in for PvP conflict resolution as red99 currently stands. :D
Strategy could adapt and people could rotate in Clr, wiz, or necromancer as needed.
Clr, necromancer for cr behind fronts for rezzing and summmoning fallen warriors and getting them back in the field.
magnetaress
01-04-2021, 04:49 AM
CoTH warriors w/ mages and heal with clr. Regroup and attack could be a really fun tactic too.
Warriors kitted cheeply with even tradeskilled and low level +mr are cheep to produce and churn out.
Really decent war weapons commonly drop in CoM making them ez to rapidly grind to 56.
Jimjam
01-04-2021, 07:43 AM
Trying to hold some legitimacy in my post still. Do you think from 50-60 in kunark warrior may have advantage over XP grind than SK/Pal?
Spamming defensive or evasive hugely reduces the load on healers 51+, and with kunark there are decent aggro weapons easily available (Scimitar of Ykesha, Trochillic’s Skean being frebbies for helping rogue epics, etc). It’s a big help for taking damage, keeping aggro and maximising group dps.
A good sk/pal/ranger has tools to make up for mistakes of other players. Warriors rely on their group mates playing well (but due to lack of buttons have plenty of time to boss their team mates about).
magnetaress
01-04-2021, 08:16 AM
Warriors are the cheapest to level when backed by a class that has root, regen.
Jimjam
01-04-2021, 10:02 AM
Warriors are the cheapest to level when backed by a class that has root, regen.
Out of range (for pvp) healer that can port very handy to red warriors, indeed!
Knuckle
01-04-2021, 04:19 PM
If you were a guild or group, that felt safe there would be a normal or a sub-normal level of threat, to allow confident xping:
Would you rather invest in a bunch of Paladins, Shadowknights or maybe even Rangers, for massive XP guild or group grinds, and just few warriors?
Or would you rather just invest in warriors.
if you are asking what is the fastest way to level when threat is not an issue your probably fine with monks rogues enchanter cleric
Ret.SaxonAlex
01-05-2021, 09:02 PM
If you can have a total 30 units. I suppose you could aim for.
I agree. I think at this point going for mass warriors is better. Because I don't like hybrid XP very much but I wouldn't be against it being not being removed forever.
Unless you are a popular guild that you know will be targeted, than maybe all pals and sks.
Ret.SaxonAlex
01-05-2021, 09:18 PM
if you are asking what is the fastest way to level when threat is not an issue your probably fine with monks rogues enchanter cleric
yea I think you are right. Monks are way more OP on a new server. Would be cool to see if EQ started with kunark because then (I imagine) tank investments would be larger, even to casuals who just want to play, just to play.
Convict
01-05-2021, 11:47 PM
tbh think warriors/hybrids are pretty on par with eachother for groups, warriors the slight advantage for dps and beefiness and no hybrid penalty. Hybrids really shine with raid tanking planar trash for instant snap aggro so you can keep the kills going and not have to wait for warriors to build aggro before everybody starts going ham on the dps. Raid bosses will be warriors with defensive stance for the rest of the server's timeline with hybrids being very good for speed bumping and niche buffs like SoN from rangers and whatever that +200 hp pally buff is that stacks with everything in velious, while SK is useful for pulling.
TLDR : all of them are good for some role or another
warriors monks rogs just way better for everything i would invest in those
hybrids are pretty weak until they get a lot of gear, and are only really useful in some isolated pvp events which rarely happen.
And when u get more gear war monk rog are just as scary in pvp (in the right hands ofcourse) and also excel in pve
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