Log in

View Full Version : Jeldorin vs fungi


tg822
01-01-2021, 04:44 PM
Which would be better? Assuming you also have dw helm.

DeathsSilkyMist
01-01-2021, 04:47 PM
Fungi is 150HP per minute.

Jeldorin is 162HP per proc.

If you average more than one proc per minute, Jeldorin will heal you faster. However, you must be in combat to proc it. So I would say Fungi is generally better, unless your playstyle/preferred combat locations give you a constant stream of mobs to whack at.

EDIT: For example, if you almost always group, and those groups generally pull a lot of mobs (Like Karnors Castle or the Hole), Jeldorin might be better if you can average one proc a minute, just in terms of pure ability to heal yourself. If you like to solo for a decent portion of your playtime, or your grouping situations tend to have slower pulls, then Fungi would be better. This is why I say Fungi is generally better, as it works well in all situations, where Jeldorin is only better in a specific scenario. Obviously having both is best, but the way you pose the question makes me assume you can only afford one right now:)

If you think you do fit into the "constant stream of mobs" model, I would advise equipping a 1h proc weapon and record how many times per hour you proc it. If you generally get more than 1 proc per minute, then Jeldorin might be a good option, otherwise go Fungi.

Penish
01-01-2021, 05:38 PM
Check and see if it corpse procs, if not sell the fungi and a small piece of your soul for a pre nerf elder beads.. proc all day long.

Snaggles
01-02-2021, 01:32 PM
It depends what else you have. A 19/24 1h is pretty low damage compared to a narandi or reaver. It’s prob close to the SK epic though and I see people soloing a lot with that. However the SK proc not only heals you quite a bit but adds 8.3dps to the white damage.

I have a Jeldorin and mostly just use it to tank with more than one group. Even with one proc a fight and the hps on it that’s a total of 237hps (if not stam capped). If you get multiple procs a fight on a slowed mob the hp replacement might be enough to eek out another second for CH to land or allow you to stay ahead of torp so spots can land. This is where a fungi can’t compare, 2.5 hps a second won’t likely be enough to keep you upright. It’s healer efficiency though. Likewise even at 2ppm a Jeldorin is twice the healer efficiency as a fungi, assuming your meleeing the entire time.

The more your own dps matters with anything hitting hard the more I favor a good 2h. Especially if I’m trying to solo something. Without a dex buff had the Jeldorin proc 9 times on a Freeport guard (so 10+ the fungi healing in the same time), I’ve had it proc no times on Faydedar. Thems the dice :rolleyes:

Note: I know a lot of this is anecdotal. Procs are random. Even the sk example of 8.3dps is just while rolling, until the proc it does no healing or damage. Much of that is post-death of the mob. My gut has always just favored killing something faster when possible unless you are a substantial amount of the dps going into the target. A drolvarg hits for almost as hard as the proc heals so you better hope for a lot of those to go off if going toe-to-toe. If you have a ench pet doing 200dps your own 25 vs 45 (or whatever) won’t matter as much as surviving.

DeathsSilkyMist
01-02-2021, 02:00 PM
It depends what else you have. A 19/24 1h is pretty low damage compared to a narandi or reaver. It’s prob close to the SK epic though and I see people soloing a lot with that. However the SK proc not only heals you quite a bit but adds 8.3dps to the white damage.

I have a Jeldorin and mostly just use it to tank with more than one group. Even with one proc a fight and the hps on it that’s a total of 237hps (if not stam capped). If you get multiple procs a fight on a slowed mob the hp replacement might be enough to eek out another second for CH to land or allow you to stay ahead of torp so spots can land. This is where a fungi can’t compare, 2.5 hps a second won’t likely be enough to keep you upright. It’s healer efficiency though. Likewise even at 2ppm a Jeldorin is twice the healer efficiency as a fungi, assuming your meleeing the entire time.

The more your own dps matters with anything hitting hard the more I favor a good 2h. Especially if I’m trying to solo something. Without a dex buff had the Jeldorin proc 9 times on a Freeport guard (so 10+ the fungi healing in the same time), I’ve had it proc no times on Faydedar. Thems the dice :rolleyes:

Note: I know a lot of this is anecdotal. Procs are random. Even the sk example of 8.3dps is just while rolling, until the proc it does no healing or damage. Much of that is post-death of the mob. My gut has always just favored killing something faster when possible unless you are a substantial amount of the dps going into the target. A drolvarg hits for almost as hard as the proc heals so you better hope for a lot of those to go off if going toe-to-toe. If you have a ench pet doing 200dps your own 25 vs 45 (or whatever) won’t matter as much as surviving.

Very good points here. Jeldorin is basically just an Ebon Mace with a good proc. Ebon Mace is a good item, but it is not great by any means, and SKs will replace it at higher levels. The loss in DPS is a big factor to consider, because longer fights mean more HP lost. So you may end up losing more HP anyway, even if you get an average of 1 proc per minute. This may be even more noticeable on a Paladin, since their DPS is lower than an SKs, so losing DPS may be a bigger issue. Jeldorin is probably best used in groups, when the Tank's DPS isn't a major factor in kill speed. That way you can stay topped up more often, saving the healer mana.

Danth
01-02-2021, 02:59 PM
Neither are worth the money if you're grinding away in generic experience groups.

Jeldorin is really good for jobs like duo'ing with an Enchanter (100 dex from Boon helps) or other situations where lasting is more important than damage dealt. It can also help keep a player alive somewhat through weak to moderate raid area-effect damage. Won't save you vs. the high-damage effects though. If you're solo'ing you may as well buy a Deepwater Breastplaste instead. It's cheaper and heals faster. Fungus tunic is at its best for brute force powering through low-mid levels. At high levels a Paladin doesn't necessarily need it.

It’s prob close to the SK epic though and I see people soloing a lot with that.

On my Shadow Knight I do quite a bit more damage with Innoruuk's Curse than with a 19/25 1H weapon. Epic proc and 2H damage bonus count for a lot, with a slight additional gain from higher riposte damage. 'Course that's hardly a concern for a Paladin! Of the weapons Paladins have available, some of the very best droppable 2H might be preferred for solo'ing but in groups I'd use the Jeldorin fulltime over anything obtained prior to Temple Veeshan-level loot. Historically I situationally used a Jeldorin even into Planes of Power era since it saw benefit from the Luclin-era healing Alt. Advance abilities.

Danth

Kirdan
01-02-2021, 05:47 PM
Fungi is great for soloing, the value of having it always on while you move is far better than hoping for Jeldorin proc luck IMO. Neither is very good for grouping compared to alternatives.

Snaggles
01-02-2021, 06:06 PM
On my Shadow Knight I do quite a bit more damage with Innoruuk's Curse than with a 19/25 1H weapon. Epic proc and 2H damage bonus count for a lot, with a slight additional gain from higher riposte damage. 'Course that's hardly a concern for a Paladin! Of the weapons Paladins have available, some of the very best droppable 2H might be preferred for solo'ing but in groups I'd use the Jeldorin fulltime over anything obtained prior to Temple Veeshan-level loot. Historically I situationally used a Jeldorin even into Planes of Power era since it saw benefit from the Luclin-era healing Alt. Advance abilities.

Danth

Good to know :). Yea the sk epic is amazing; prob even more so with the 2h changes. It would take a lot to justify not using in most situations since crosses over from tanking to low aggro dps so fluidly.

The Jeldorin is probably the best non-raider tank weapon for a paladin (and closest comparative to the sk epic). Something to likely look at once your fine tuning gear, especially as a non-raider having to rely on the tunnel. Leveling up a fungi and DW helm or DW BP and 2h will get you there much quicker.

In the end knights are there to snap and hold aggro. A bit of pulling on occasion and once in a while pull off a trick to save the group. If your paying attention nobody cares what weapon you are using.

mattydef
01-04-2021, 01:57 PM
I still prefer both the paladin and SK epic. The paladin epic seems to get slept on a lot but that thing procs like crazy for me. When i'm soloing it's not surprising when i get 6 procs in a fight.

Snaggles
01-04-2021, 02:03 PM
Proc rates are all the same (normalized procs per minute, swing rate impacts proc chance per swing tho). The FD is a really nice weapon, I use it all the time still for lazy aggro and bashes. The stats on it are great too.

mattydef
01-04-2021, 02:11 PM
Yea the procs are same I guess it's just far more satisfying to chain proc 155 DD than it is to refresh the Dot/hot from the SK epic. I love them both though.

tg822
01-12-2021, 05:35 PM
Thank you all for the responses. I have the fungi already as well as cocw and some other decent gear. Using a reaver but want to upgrade since it doesn’t hit magic. Just figured since the fungi seems kinda pointless at high lvls it would be a good idea to swap it for a better weapon. I plan on getting a dw bp if I can ever find one.

DeathsSilkyMist
01-12-2021, 06:13 PM
Thank you all for the responses. I have the fungi already as well as cocw and some other decent gear. Using a reaver but want to upgrade since it doesn’t hit magic. Just figured since the fungi seems kinda pointless at high lvls it would be a good idea to swap it for a better weapon. I plan on getting a dw bp if I can ever find one.

If you are willing to sell your fungi and just buy one weapon as an upgrade, get https://wiki.project1999.com/Massive_Dragonclaw_Shard . Basically the best weapon an SK/Paladin can buy from a ratio perspective, and it is magical. Obviously excluding Reaver, which has a better ratio, but it isnt magical.

Since you are a Paladin, https://wiki.project1999.com/Narandi%27s_Lance is probably better than the Shard. I forget that Paladins do not lose 15 piercing points like Shadowknights, so the ratio will be better, and it is two handed with a proc. On a Shadowknight the shard is probably better, due to their lower max piercing value.

This does depend on your level though, Narandis Lance requires level 55, so Shard may still be the best option if you are nowhere close to 55, and you can resell it anyway when you do hit 55.

Crede
01-12-2021, 06:36 PM
If you are willing to sell your fungi and just buy one weapon as an upgrade, get https://wiki.project1999.com/Massive_Dragonclaw_Shard . Basically the best weapon an SK/Paladin can buy from a ratio perspective, and it is magical. Obviously excluding Reaver, which has a better ratio, but it isnt magical.

Since you are a Paladin, https://wiki.project1999.com/Narandi%27s_Lance is probably better than the Shard. I forget that Paladins do not lose 15 piercing points like Shadowknights, so the ratio will be better, and it is two handed with a proc. On a Shadowknight the shard is probably better, due to their lower max piercing value.

This does depend on your level though, Narandis Lance requires level 55, so Shard may still be the best option if you are nowhere close to 55, and you can resell it anyway when you do hit 55.

Sks do get higher offense than paladins though, which someone mentioned is better than the piercing disadvantage. I have not researched the actual effects though.

Shard is also very very difficult to sell when you do eventually upgrade it. I’d recommend pallies go jeldorin/reaver then sell reaver for Lance at 55.

Crede
01-12-2021, 06:40 PM
Thank you all for the responses. I have the fungi already as well as cocw and some other decent gear. Using a reaver but want to upgrade since it doesn’t hit magic. Just figured since the fungi seems kinda pointless at high lvls it would be a good idea to swap it for a better weapon. I plan on getting a dw bp if I can ever find one.

Fungi is so good, try to keep it and then swap in dw bp/vindi bp as needed as you acquire them.

Danth
01-12-2021, 06:49 PM
Sks do get higher offense than paladins though

I know what the P99 wiki says, but in-game my 60 Shadow Knight has 225 offense. What does a 60 Paladin have on P1999?

Danth

Snaggles
01-12-2021, 07:02 PM
I know what the P99 wiki says, but in-game my 60 Shadow Knight has 225 offense. What does a 60 Paladin have on P1999?

Danth

Just checked my paladin. 225 offense. Also 205 parry (wiki says 200).

As for the weapon path, I'd prob just keep going with the reaver. Easy to put that thing to good use at least until 55 when the Narandi is arguably the best weapon for the money. Even then though, hitting 60 solo with a reaver is easy and it's a great raid weapon with the SV's. If someone has a SK and is looking to buy a shard i'd prob just get an Ebon Mace or that sword from lower dogs...selling that shard is a real PITA.

I did end up selling my jeldorin btw. I still believe its the best tanking 1h weapon for a pally if dps isn't a concern possibly until you get a Telk sword. Not many good 1h's with hps on it and the Jeldorin has 75 if you arent stamina capped. For me I just wanted to recover the plat and sit on it :). Maybe tweak the ranger...because he's pretty sad.

radbeard
01-25-2021, 09:34 PM
So is the 230 SK offense cap wrong? Should update the wiki if so