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NachtMystium
12-01-2020, 11:10 PM
Okay so I may get an Oculus Rift for Christmas which one of you nerds have been crunching that code for some Mob Camping Simulator VR ???

imperiouskitten
12-01-2020, 11:13 PM
skyrim is about the best you'll get for now :( and that fortnite clone is pretty fun too. even so, VR ruined first person screen games for me.

lmk when there's a mmo! i am so down, even got my foot and hip trackers for cyb0r posing.

NachtMystium
12-02-2020, 12:06 AM
skyrim is about the best you'll get for now :( and that fortnite clone is pretty fun too. even so, VR ruined first person screen games for me.

lmk when there's a mmo! i am so down, even got my foot and hip trackers for cyb0r posing.

I have never experienced VR whatsoever. how did it ruin first person screen games? i'm scared.

BiG SiP
12-02-2020, 12:11 AM
:p

Baler
12-02-2020, 12:13 AM
I recall someone making one with Unity?.
https://www.youtube.com/watch?v=iHE7fk6oA5g

NachtMystium
12-02-2020, 12:31 AM
I recall someone making one with Unity?.
https://www.youtube.com/watch?v=iHE7fk6oA5g

King

NachtMystium
12-02-2020, 12:32 AM
:p

King

NachtMystium
12-02-2020, 12:49 AM
:p
https://i.imgur.com/I2ZpBBw.jpg

douglas1999
12-02-2020, 12:51 AM
I recall someone making one with Unity?.
https://www.youtube.com/watch?v=iHE7fk6oA5g

This is pretty cool but it looks like he's about to fall over to the right the whole time, like his head is always tilted that way

BiG SiP
12-02-2020, 01:52 AM
https://i.imgur.com/I2ZpBBw.jpg

https://i.imgur.com/RNe9Vz2.jpg

imperiouskitten
12-02-2020, 02:07 AM
I have never experienced VR whatsoever. how did it ruin first person screen games? i'm scared.

i feel totally disconnected from my first person POVs thru pancake screen now. stereoscopic image and a real POV in the world put it totally to shame. I recently got my hands back from being crippled for 3 years and I can't even bring myself to play CS anymore (played it for 15 years).

I think the stereoscopy is the really irreplaceable part, even low poly stuff is WAY more gorgeous than the new calladuty. I recommend the game Compound (https://www.youtube.com/watch?v=GHhgN8lMMaQ) for the duke nukem VR experience. Being inside a low poly / lowres world is kind of a LSD dream come true. I do a couple runs of compound a day for my corona exercise.

Counterstrike in lasertag mode (pavlov vr) is light years cooler too. Most of the maps played are copies of CSGO maps, so you're actually inside Mirage etc, ported in bit by bit. I mean you get to go inside your computer, it's sooo cool esp. if you have a big empty space set up for it.

(Valve is a huge shit for not porting a CS to VR along with HL:Alyx.)

Anyway, VR is great exercise. It also does not aggravate old gamer/coder/writer RSI at all, so I would say it's super healthy. It's honestly the best way to play games. I'm all-in on it for first person games especially. The naysayers are generally weird luddites or parrots (also poor). The only downers are "lack of content" (I only play a few games anyway) and small, insular playerbase for the PC vr exclusives (pavlov :(). Games that run on the Quest and phone and shit tend to be super populous tho.

douglas1999
12-02-2020, 02:22 AM
I dunno I've never enjoyed any first person VR game\experience I've tried. There are too many weird compensations to make it all work. The lack of any kind of biofeedback is a big one. It looks convincing (usually) from a strictly visual standpoint, but then you try to press against a wall with your "hands" and you don't feel any resistance. It's tricking your brain in one sensory area; your eyes, but not in any others, and it feels gimmicky and cumbersome. Stereoscopy is neat but I mean, get a 3ds, or go to a 3d IMAX movie. Even 20 years ago they had stereoscopic rendering on certain video cards that required goggles. They all kinda seem cool at first but quickly lose their initial wow factor.

Tunabros
12-02-2020, 02:30 AM
https://i.imgur.com/I2ZpBBw.jpg

lol

imperiouskitten
12-02-2020, 02:33 AM
I dunno I've never enjoyed any first person VR game\experience I've tried. There are too many weird compensations to make it all work. The lack of any kind of biofeedback is a big one. It looks convincing (usually) from a strictly visual standpoint, but then you try to press against a wall with your "hands" and you don't feel any resistance. It's tricking your brain in one sensory area; your eyes, but not in any others, and it feels gimmicky and cumbersome. Stereoscopy is neat but I mean, get a 3ds, or go to a 3d IMAX movie. Even 20 years ago they had stereoscopic rendering on certain video cards that required goggles. They all kinda seem cool at first but quickly lose their initial wow factor.

there's infinitely more biofeedback than the *zero* gotten thru a kb_mouse, contrary-san! It's still a computer game, and a simulation. The haptics in most applications are pretty awesome in fact, and don't tell me the RumblePak achieved the same thing in 1996 or that physically-layered, illusory stereoscopy in a flat 3ds game is anywhere near comparable to being inside a stereoscopic 3d world with a completely free point of view. The 3d effect, being the "realest" implementation ever, is also substantially better than in a huge blurry IMAX screen designed to be viewed from a wide range of angles -- which gives me headaches. It's not a gimmick at all, it's depth perception and I can hit a bird in flight with a bow in skyrim with no sighting or reticle :p (i got the mod that makes the arrows fly at a realistic speed [much faster])

I do look forward to enhanced feedback mechanisms too though. Maybe like a magnetic grid you step into that levitates/manipulates objects to obstruct you physically, or like match against your sword in a swordfight. The mechanics of it do make for greater immersion in shooting games (with a stock) than in other things, indeed. But yep it's here, and it blew my mind when I first experienced it in 2016ish. And blows my mind again everytime I jack back in. Maybe you're just looking to be unhappy and contrary in all matters, dougie.

douglas1999
12-02-2020, 02:36 AM
there's infinitely more biofeedback than thru a kb_mouse, contrary-san! It's still a computer game, and a simulation. The haptics in most applications are pretty awesome, and don't tell me the RumblePak achieved the same thing in 1996 or that physically-layered illusory stereoscopy in a 2d 3ds game is anywhere near comparable. I can tell by your complaints that you didn't get good.

I do look forward to enhanced feedback mechanisms too though. Maybe like a magnetic grid you step into that levitate /manipulates objects to obstruct you physically, or react against your sword.

Yeah it definitely looks very cool, but on balance I think it has a long way to go for a compelling case to be made that first-person games in general are better in VR. I'll gladly play them if they can get to that point though

imperiouskitten
12-02-2020, 02:46 AM
Yeah it definitely looks very cool, but on balance I think it has a long way to go for a compelling case to be made that first-person games in general are better in VR. I'll gladly play them if they can get to that point though

how is it even a remotely close contest? In one, I am immersed in a world almost as real as my own, craning my neck to see around me freely, using my legs to walk in real and virtual space, wielding a bow with real actions represented off-screen, getting exercise and not sitting at my stinky computer chair. In the other, I am clicking a mouse and keyboard designed for data manipulation and word processing to move a flat image around on a monitor feet from my face, zero of my actions abstracting to any ingame counterpart directly, pressing R to reload, real world consuming much of my field of vision. Are you fat, douglas-san? Or just frightened by the new and slow to learn?

NachtMystium
12-02-2020, 09:55 AM
how is it even a remotely close contest? In one, I am immersed in a world almost as real as my own, craning my neck to see around me freely, using my legs to walk in real and virtual space, wielding a bow with real actions represented off-screen, getting exercise and not sitting at my stinky computer chair. In the other, I am clicking a mouse and keyboard designed for data manipulation and word processing to move a flat image around on a monitor feet from my face, zero of my actions abstracting to any ingame counterpart directly, pressing R to reload, real world consuming much of my field of vision. Are you fat, douglas-san? Or just frightened by the new and slow to learn?

So when will I be able to camp orc 1 with VR?

Mblake81
12-02-2020, 11:30 AM
So when will I be able to camp orc 1 with VR?

You can look around while your character is auto-attacking

Nuggie
12-03-2020, 12:44 AM
jesus luls where do you find these amazing pics

looks like he makes them.

Tunabros
12-03-2020, 12:49 AM
I have a feeling it will be just like watching shitty tv

BiG SiP
12-03-2020, 12:58 AM
good memers copy; great memers steal

Zukan
12-03-2020, 02:34 PM
There is a small community of people out there working on getting EQ working in the Unity Engine. Which would mean EQ-VR, EQ-Mobile, EQ-Customization.

Here's some fun links:
"EQ" in Unity (think this works on mobile atm too)
https://joinkle.com/everquest/
By: SaltyPDX

EQ-VR
https://www.youtube.com/watch?v=BdhWV1O6aSE
By: Gnawl

Jibartik
12-03-2020, 03:24 PM
There is a small community of people out there working on getting EQ working in the Unity Engine. Which would mean EQ-VR, EQ-Mobile, EQ-Customization.

Here's some fun links:
"EQ" in Unity (think this works on mobile atm too)
https://joinkle.com/everquest/
By: SaltyPDX

EQ-VR
https://www.youtube.com/watch?v=BdhWV1O6aSE
By: Gnawl

Never seen that salty thing!! thats amazing we need web browser EQ!!!

lol it shoots bubbles XD