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View Full Version : asdf is far superior to wasd


magnetaress
11-12-2020, 02:48 PM
fite me

12345
qwert
asdfg
zxcvb

+function keys

fingers already on the typists spot, don't have to move hand, fast txt comms, leet 1 button access to 16 buttons without modifiers, 40, with shift, and 56 with alt

Gustoo
11-12-2020, 03:18 PM
I'm going to open myself up for some serious scrutiny and say that I play EQ with arrow keys and leave A for auto attack. I'm all over the place in game.

I play FPS games with the number pad and the keys around it because there are more good keys accessible by more parts of my hand. It sucks rebinding a lot of games so I often think of being a WASD normie just to be lazy and use default controls.

Bondrake
11-12-2020, 03:34 PM
Go back to WoW.

magnetaress
11-12-2020, 03:35 PM
I've come to this iteration after a few decades, been playing since 1999 for real.

FPSers tend to prefer wasd becuz ctrl is right there and the modifier keys are more easily accessible. and it eventually became the fps default.

I would play a certain way for many years, or months, then sit down and spend an entire weekend working on new binds.

I think the first thing I do when I open a game up is go into the menu and change stuff to were I like, sometimes I wish games had blank binds-so that no keys were bound anywhere except the ones i expressly pick. I don't need a keybind to look at my talent tree in wow (i actually have a bind for that tho)

Same thing with the book, dont' really need a bind, we have to mouse click the spells to mem them anyway.

Eq can totally be played without re-binding anything, and that is awesome as well. It does work with default keysetup.

Danth
11-12-2020, 03:35 PM
I use ESDF instead of WASD. Putting the forward movement key on the upper row is preferred since middle finger is longer than index or ring fingers. Using single row results in fingers getting sore more quickly.
I leave the arrow keys bound too for when I want to steer with the right hand. No reason not to leave it.

Danth

Gustoo
11-12-2020, 03:37 PM
ESDF at the very least is way better than WASD leaving more for your pinky to activate. WASD is pretty bad.

magnetaress
11-12-2020, 03:40 PM
I think my pinky is underdeveloped i almost never use it lol, i got weeeek pinky

my pointer finger, is the strongest one the pokey one between thumb and middle i can punch a key pretty hard with that.

A big pro- of esdf and wasd are that they are easier to run and gun with, with asdf i have to sometimes take my fingers off my a or d key or strafe keys (s f) and that can be a bit of a delay but it's not bad enough in an mmo so far to worry about it

i honestly haven't done much eq jousting with asdf to tell for certain

Gustoo
11-12-2020, 03:48 PM
I think holding forward and using left or right with ASDF will suck for strafe.

reznor_
11-12-2020, 03:50 PM
I am not very motor-skilled, I use WASD like a chump I guess

Gustoo
11-12-2020, 03:54 PM
I think using WASD is better than people like me who use mostly the arrows with left or right hand depending on situation. Sometimes using right hand to cross over and do spell keys, sometimes moving with mouse and using left hand to do other keybinds. Overall, genius.

Danth
11-12-2020, 03:55 PM
I think holding forward and using left or right with ASDF will suck for strafe.

That's one difference between EQ and a shooter setup, in shooters I generally have no turn left/turn right key, ONLY strafe, with the mouse being the only direction control. In EQ I leave the turn keys bound and use them with some frequency in addition to strafe. EQ uses the mouse for jobs besides aiming/steering and my hand might not be on the mouse anyway if I'm in a conversation whilst autorunning someplace.

Danth

Gustoo
11-12-2020, 04:37 PM
Yeah. I got hung up when I tried to convert to WASD or some other setup that is better than the arrow keys, something about reaching CTRL and SHIFT for holding auto run I just never really spent the time to make it work, and since I've literally played the bad stupid way since 1999 its hard to change, or to really want to.

Plus on PVP server I am in cali so my load times and latency seems to suck for the server in nirgon or rogeans garage which means I can't be that serious PVP battle wise anyways.

Castle2.0
11-13-2020, 02:01 AM
ESDF here. if I was born 10 years later, I coulda been a pro FPS player, no lie.

Tunabros
11-13-2020, 03:47 AM
I had a seizure trying to do this

Exard3k
11-13-2020, 04:13 AM
I'm using arrow keys

Mblake81
11-13-2020, 10:05 AM
EQ used its own keyboard setup right out of the box. Played arrow keys in classic. Cross my right hand over to jump. WASD in P99, like a shooter.

Dennis Fong / Quake 1 (https://www.pcgamer.com/how-wasd-became-the-standard-pc-control-scheme/)

WASD or arrow keys is not my worry, its controllers. Seriously people sleep on that, changes the games. I think original EQ would be more like the console version of Everquest Online Adventures if the Xbox360 controller setup was standard in 1999.

magnetaress
11-13-2020, 10:11 AM
Yeah. Agreed. Also feel bad for people who can't type or use a console command line. Not pity. It's not for everyone. I just couldn't imagine it. Keyboard is life.

Writing is literally the cornerstone and bedrock of our world. And I can churn out pretty decent explanatory paragraphs whilst playing and moving in high pressure, competitive play, like pvp. Don't need hotkeys for comms rly.

After seeing how many don't bind and use default, I kinda want to see if I can DJ some. Seems like I would chill some if I wasn't keying 7 aps or 500 apm or whatever.

Gustoo
11-13-2020, 11:10 AM
EQ was designed to be all about typing, so a controller version would be EQ online adventures AKA a different game. Using right hand to use arrow keys, and left hand to jump all made perfect sense since most of the time you were at F and J rattling away in group guild and public chat.

Jimjam
11-13-2020, 11:45 AM
It feels like a mud with a cinematic viewport 3d map.

Most the playing happens through the UI, not the video.

Gustoo
11-13-2020, 11:49 AM
Yeah I played game with the hard UI and small window until it was removed completely. It was most important to be able to read text and well I just liked how everything had its place and my cool class icon was hanging out there doing its thing.

Video was just for navigating the things that would ultimately create the numbers and words in the text box. :P

Mblake81
11-13-2020, 12:56 PM
It feels like a mud with a cinematic viewport 3d map.

Most the playing happens through the UI, not the video.

Yeah I played game with the hard UI and small window until it was removed completely. It was most important to be able to read text and well I just liked how everything had its place and my cool class icon was hanging out there doing its thing.

Video was just for navigating the things that would ultimately create the numbers and words in the text box. :P


Computer UI's are controversial (https://rpgcodex.net/forums/threads/why-devs-are-so-afraid-of-proper-ui-today.124232/)

I will always have a soft spot for EQs original UI, given that it still actively tried to be an RPG..

Dungeon Master's UI was not only extremely innovative for its time but also significantly better than the UI of most RPGs released since then. If anything, UIs have suffered a regression in design in the last decade or so.

So many UI fags have nothing better to complain about in a game. Sure it sucks but who cares find something else to complain about. I swear to YHWH that all the mouth breathers have nothing better to complain about in their uninteresting and pedantic lives...

How many more examples do you need? That's all the Triple A RPGs. If we go outside of RPGs there's Battlefront 1, Battlefront 2, Battlefield V, For Honor, etc. So many major releases have the same jarring social media aesthetic. It's especially weird to see period-specific games with these shiny minimalist menus. Modern interfaces are generally functional (and nothing else), whereas older games had an almost borderline insane thematic dedication. If you ask me they had the right idea. There's a middle ground somewhere, but everything from the inventory to the loading screens should be selling the game's world.

magnetaress
11-13-2020, 01:11 PM
Not my picture but wow (as in yikes)


https://i.imgur.com/S7118hD.jpg


All my friends ask me why I use default UIs in things, well. This. This is why.

Jibartik
11-13-2020, 01:14 PM
https://i.imgur.com/m8DxUad.png

magnetaress
11-13-2020, 01:17 PM
https://i.imgur.com/7ERIoPj.png
https://i.imgur.com/YHdGPt1.png

I prefer the old old eq screen and I worship viewport because EQ is meant to be played in a smaller window.

https://i.imgur.com/FnXnGma.png

This is basically how I play eq on red99 these days, I just run around the newb yard and press G to autoattack after pressing W to target.

Most of the time I just click things with mouse because I don't play often enough anymore to remember a hundred fancy binds.

One thing that would be nice in eq is first person head swivel, so looking without turning. That's like the only big thing it misses.

Gustoo
11-13-2020, 02:05 PM
Yeah I never knew about viewport until the revamped classicish UI and everyone had to figure out how to make it work. I wish I knew about it sooner. Having all bags open all the time is legit.

magnetaress
11-13-2020, 02:17 PM
Well we can't feel the weight of our packs, so I settle for a visual queue :)

Jimjam
11-13-2020, 03:20 PM
Yeah I never knew about viewport until the revamped classicish UI and everyone had to figure out how to make it work. I wish I knew about it sooner. Having all bags open all the time is legit.

I love view port too mates, I like playing with a tall, narrow viewport, with all my chats and stuff arranged around the side. It's glorious.

Danth
11-13-2020, 05:25 PM
Having all bags open all the time is legit.

Strictly speaking, it isn't. Couldn't have multiple bags open like that in the original game 'till later on.

Danth

Donkey Hotay
11-13-2020, 05:39 PM
https://i.imgur.com/ahesNbK.png
nParse actually shows black--dunno why it's showing gray on the screenshot PNG.

Gustoo
11-13-2020, 05:51 PM
Strictly speaking, it isn't. Couldn't have multiple bags open like that in the original game 'till later on.

Danth

Oh its legit, it just isn't classic. Server no longer classic its classic style we do the best we can ;)

Mblake81
11-13-2020, 06:49 PM
I have my med book out.

https://i.imgur.com/CYUIIho.jpg

Gustoo
11-13-2020, 07:02 PM
haxx ban this guy

Nice screen dude

Mblake81
11-13-2020, 07:12 PM
be cool to have a ui that fills in the gaps when using viewport.

https://i.imgur.com/tVCsDJU.jpg

https://i.imgur.com/vf94D8c.jpg

Gustoo
11-13-2020, 07:16 PM
You can, but you have to customize it.

Tethler
11-14-2020, 03:01 AM
WASD for me. I've used it for 25 years, I can't unlearn that kind of extensive muscle memory at this point, nor do I want to try.

Jibartik
11-14-2020, 03:03 AM
Thats awesome blake!

You could def make custom marble UI with the tools avail if you wanted.

I erased most of that from my memory after green launched, but if I could figure it out anyone could lol

There is some custom UI that you could try to use that someone made for live, and see if you could get it working on blue with that layout.

The reason we didnt do anything like that for green was because it requred people to author it themselves and stuff, move and position windows around that are not locked to any aspect ratio etc.

But you could def do it on blue!

Tethler
11-14-2020, 03:05 AM
Someone give me a quick and dirty viewport tutorial? Have not used it, but want to try.

Jibartik
11-14-2020, 03:10 AM
Get node.js this is a thing to edit the text files.

the UI is all stored in your UI folder there is default and you can just dupe it, and then start customizing it

You can download other UIs and see how they work too, and try to load them and customize them

type /loadskin nameofdupeduifolder

and it will load up that folders custimzed things.

the stuff is all named "aproximately" and you can cntrl F thigns in explorer, and in the text files

open text files in node.js

start looking at stuff

break things

re load

and after a few weeks, it starts making sense.

The language is XML I believe? So there is info online about what that is, whatever it is IDK lol but see im an idiot and I figured it out..

What else, uh..

there is some like, Sony documentation online too, that I can maybe find if I look hard enough, that is about their "custom" xml code.. that helps exlpain hhow and whhy it all works the way it does.

But it's not that helpful, but it is kinda.

Youll see that windows use a lot of the same code and it's really not that complicated.

SOMETIMES youll come across thigns thhat you cant get to change anything, and that's because it either A doesnt work, or B something has been hardcoded by Telin or something on the serverside code.

That's a super crash course!

Donkey Hotay
11-14-2020, 03:14 AM
http://wiki.project1999.com/Viewport


/viewport 240 0 1440 1080


First number defines left margin. Second defines, at a guess, bottom margin. Third and fourth define the width and height of the viewport itself. So you're defining a box and where it should be inside a rectangle. For maximum view breadth, the defined box should be a 4:3 ratio (1440x1080).

Jibartik
11-14-2020, 03:15 AM
Oh lol viewport, I thought UI lol, disregard.

Donkey Hotay
11-14-2020, 03:22 AM
What am I doing wrong where I get this Reddit spacing on a single line break?


This looks like a single space in the Editor but will be doublespace when I post it.

Robot
11-14-2020, 03:32 AM
lol never met anybody else that uses asdf until now i guess

Got it from playing shooters like quake, counterstrike, etc. also home row typing etc. Don't have to move my fingers when I go to type messages.

Seen some criticism of it in here and will just put to rest. My fingers do not tire out faster just because forward key isn't on the top row, its never been an issue but my middle finger also isn't an inch longer than my index.. maybe 2 millimeters? idk but never been a problem.

Strafe running is still easy and no problem. I pretty much went to asdf like the first day of my gaming life. WASD was just so weird to me, didn't like the feeling of my pinky just floating around or sitting on the caps lock key. Switched my settings to asdf and never went back.

Tunabros
11-14-2020, 03:33 AM
if u dont use WASD

you are a monster, sir

BlackBellamy
11-14-2020, 08:48 AM
I use the superior RDFG.

Place your fingers on D R and the G.

Go ahead. What's the first thing you notice? Your pinky on the Z.

Ahhh yeah.

Move it around a bit. See how it rests in the plastic hollow? It's just the right size. No more wallowing on the shift key, that monstrosity. No more getting stuck in the valley in between, all agree a most disquieting feeling.

What's your Z bound to? Don't matter the pinky is on it!

Mblake81
11-14-2020, 09:40 AM
http://wiki.project1999.com/Viewport


/viewport 240 0 1440 1080


First number defines left margin. Second defines, at a guess, bottom margin. Third and fourth define the width and height of the viewport itself. So you're defining a box and where it should be inside a rectangle. For maximum view breadth, the defined box should be a 4:3 ratio (1440x1080).

^

I am using a 4:3 1600x1200 monitor. My settings for this are /viewport 200 0 1200 800. This gives a 1200x800 box on screen, plenty for EQ (https://www.project1999.com/forums/album.php?albumid=295&pictureid=1370).

magnetaress
11-14-2020, 10:35 AM
I want to always stick to classic resolutions but I dont' want to upscale the app so I can see it so I just multiply by x.5 or something

the in game bbs message board in qeynos ftw

https://i.imgur.com/cY3Dllk.png

Bone Knight Vision (patent pending)

https://vimeo.com/479285450

my fingers are too big for drg :(

Izmael
11-14-2020, 10:52 AM
I use WASD or arrows in EQ (liberally switch between both setups during gameplay depending on whether or not I'm currently using the mouse etc).

On regular FPS I tend to use WASD just because changing any keys is a pain on modern games - there are like 30 different hotkeys and changing anything usually means you have to change a lot of other stuff as all handy keys are already assigned to something.

The only FPS I play on a regular basis where I don't use WASD is Quake Live (modern version of Quake 3), that is the only FPS I know that is so extreme as far as reaction time and eye-brain-muscle connection requirements are, that I can gain an advantage of using something different from WASD.

Therefore, on QL I use a special setup which is:
O - strafe right
I - strafe left
L - backpedal
RMB - forward
AltGr - jump

Try this setup. It's less taxing on your left hand tendons than WASD and therefore allows to get that little bit of extra performance out of your fingers. The very relaxed and natural hand position is probably also less prone to tendinitis / carpal long term than WASD.

Also, the problem with WASD is that W and S are activated by the same (middle) finger, that has to move between the keys before it can press it. That's a few extra 100ths of a second completely wasted, that will add up over time.

BlackBellamy
11-14-2020, 12:23 PM
the S key is for cowards!

W only!

magnetaress
11-14-2020, 01:21 PM
yeah with asdf i dont need to move my fingers for movement just press and go, it feels pretty organic now, ran it in eq for like 2 hrs so far getting comfortable with it, i just made shift f and shift s strafe me, no one strafes backwards, (except in pvp probably) but whatever lol

Tethler
11-14-2020, 07:51 PM
http://wiki.project1999.com/Viewport


/viewport 240 0 1440 1080


First number defines left margin. Second defines, at a guess, bottom margin. Third and fourth define the width and height of the viewport itself. So you're defining a box and where it should be inside a rectangle. For maximum view breadth, the defined box should be a 4:3 ratio (1440x1080).

Wonderful, thank you! And also thanks, Jibartik, for the thorough response even though it wasn't quite what I asked. I appreciate the thought.

magnetaress
11-14-2020, 09:30 PM
What am I doing wrong where I get this Reddit spacing on a single line break?


This looks like a single space in the Editor but will be doublespace when I post it.
Strange.
lol never met anybody else that uses asdf until now i guess

Got it from playing shooters like quake, counterstrike, etc. also home row typing etc. Don't have to move my fingers when I go to type messages.

Seen some criticism of it in here and will just put to rest. My fingers do not tire out faster just because forward key isn't on the top row, its never been an issue but my middle finger also isn't an inch longer than my index.. maybe 2 millimeters? idk but never been a problem.

Strafe running is still easy and no problem. I pretty much went to asdf like the first day of my gaming life. WASD was just so weird to me, didn't like the feeling of my pinky just floating around or sitting on the caps lock key. Switched my settings to asdf and never went back.

Yeah my fingers pretty strong and healthy after decades of typing and stuff. Mine are of a similar length as well!

magnetaress
11-15-2020, 09:34 PM
Switched to sdfg for pinky jousting on a for auto attack: )

Still basically asdf but I move my finger to g for backpeddling.

mangloid
11-16-2020, 03:54 PM
I honestly played asdf for movement from like late 90s to just last year. Wasd caused my hand to cramp. Finally forced myself back to wasd as I got tired of key swapping every game I played. Got use to it in a week or so.