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View Full Version : Shamans: Assiduous Vision is one of your best spells.


Byrjun
09-29-2020, 03:03 PM
This is something that I tried to promote a lot when I played but that was awhile ago.

Probably the #1 underrated spell in the game is Assiduous Vision (https://wiki.project1999.com/Assiduous_Vision). When you cast it on yourself it has a very unique effect of allowing you to zoom out your camera a bit further, as well as slightly increasing your FOV. This lets you see a lot more around you. It also gives Ultravision and lasts 2+ hours (or until you zone).

Use Assiduous Vision.

majorwalrus
10-04-2020, 03:27 PM
I did not think about using this spell on myself. It's REALLY nice with the increased FOV! Thanks for promoting it again!

axisofebola
10-05-2020, 06:42 PM
I have serious doubts this spell is supposed to be able to be cast on the caster.

Just compare the stats to https://wiki.project1999.com/Ultravision
https://wiki.project1999.com/Assiduous_Vision


Additionally the vision spell should increase magnification should be lowering your FOV not increasing it.

Looks like some bugs here.

Maschenny
10-05-2020, 08:38 PM
Thanks Byrjun, vey nice tip.

Byrjun
10-08-2020, 09:50 PM
I have serious doubts this spell is supposed to be able to be cast on the caster.

I have no idea how it's supposed to work. I wasn't smart enough to use this spell back in the day. I'd support nerfing it if that's more accurate to classic but I'd be pretty sad about it.

I do know that on live EQ Assiduous Vision works exactly like it does currently on P99. So if it worked differently in classic then it was changed at some point.

axisofebola
10-09-2020, 05:02 PM
I have no idea how it's supposed to work. I wasn't smart enough to use this spell back in the day. I'd support nerfing it if that's more accurate to classic but I'd be pretty sad about it.

I do know that on live EQ Assiduous Vision works exactly like it does currently on P99. So if it worked differently in classic then it was changed at some point.

I have my doubts of that being case unless lucy is wrong:

https://lucy.allakhazam.com/spell.html?id=384&source=Live

https://lucy.allakhazam.com/spell.html?id=959&source=Live

Byrjun
10-10-2020, 12:31 AM
I have no idea what you're trying to suggest. That lucy spell description matches the P99 description (https://wiki.project1999.com/Assiduous_Vision) exactly.

I'm assuming Magnification=100% is normal version, <100% is zoomed in, and >100% is zoomed out.

Telescope is Magnification=55% so it zooms in your vision by 45%.

Assiduous Vision is Magnification=130% so it zooms the camera out by 30%.

Where is the confusion here? Everything seems accurate to me.

The spell effect text for Assiduous Vision is "Your spirit drifts from your body." It's like an out of body experience type effect. So the zoom out effect even matches thematically.

IMO the only valid question is whether the player was prevented from casting Assiduous Vision on themselves in classic. You can definitely cast it on yourself in current live EQ so you'd have to prove that the targeting was changed in a patch somewhere.

Solist
10-10-2020, 01:16 AM
Yeah uhh.

Viewport is huge for field of vision etc, but noone ever uses it.

People dont want help, they want to ride the conveyor belt in line for loot.

axisofebola
10-10-2020, 01:31 AM
I have no idea what you're trying to suggest. That lucy spell description matches the P99 description (https://wiki.project1999.com/Assiduous_Vision) exactly.

I'm assuming Magnification=100% is normal version, <100% is zoomed in, and >100% is zoomed out.

Telescope is Magnification=55% so it zooms in your vision by 45%.

Assiduous Vision is Magnification=130% so it zooms the camera out by 30%.

Where is the confusion here? Everything seems accurate to me.

The spell effect text for Assiduous Vision is "Your spirit drifts from your body." It's like an out of body experience type effect. So the zoom out effect even matches thematically.

IMO the only valid question is whether the player was prevented from casting Assiduous Vision on themselves in classic. You can definitely cast it on yourself in current live EQ so you'd have to prove that the targeting was changed in a patch somewhere.

Whatever "magnification" is it would make zero logic in either English or computer code that increasing it would magically have an opposite effect at lower levels than higher levels. The effect should be the same and proportional.

7thGate
10-12-2020, 12:15 PM
This makes plenty of sense from a programming prospective; you probably multiply the angle for the field of view by the modifier. If you usually see in a 120 degree arc in front of you projected onto the monitor, Telescope would do 120 * 0.55 = 66 degrees, which is a smaller area so things get larger and you see a narrower area. Assiduous vision would then do the opposite.

This is consistent with how they implemented slows and haste as well. Togor's Insects is spell effect 11 capped at 30, while Speed of the Shissar is spell effect 11 set to 166. Its a % of original attack speed modification stat. Lucy helpfully splits it into slow and haste and inverts the slow, but if you look at the spell effects file its the same effect type.

axisofebola
10-13-2020, 06:43 PM
Do the spell files actually say these things like like they have listed on lucy or is this information essentially being edited in by lucy itself? Because slow specifically says it decreases.

If your math teacher told you to write a general equation to increase something by 50%, you would flunk if you wrote x(.5) =y

dre206
10-30-2020, 11:34 PM
The magnification has nothing to do with it increasing your FOV. It is the bind sight aspect, as the camera is following you instead of some other mob. Its not a bug, it works exactly as intended.

axisofebola
10-31-2020, 07:47 PM
The magnification has nothing to do with it increasing your FOV. It is the bind sight aspect, as the camera is following you instead of some other mob. Its not a bug, it works exactly as intended.

Uhhh, none of the other bind sight spells increase your FOV.

Asteria
11-01-2020, 03:41 AM
Thanx, Byrjun! Great find/advice, mate. :)

dre206
11-01-2020, 03:41 AM
Uhhh, none of the other bind sight spells increase your FOV.

Level 19 vision does for shamans. If you are talking about other classes bind sight spells I dont know about those, but wonder what happens when someone casts one of them on themselves. I imagine it isnt nearly as common since they don't have an ultravision component to them.

axisofebola
11-01-2020, 04:42 AM
Level 19 vision does for shamans. If you are talking about other classes bind sight spells I dont know about those, but wonder what happens when someone casts one of them on themselves. I imagine it isnt nearly as common since they don't have an ultravision component to them.

Nope. the other classes bind sight spells don't alter FoV. No magnification component is listed for them in the wiki either. So that makes sense.

In any event I don't see the logic in X(1.50) > X(2.30) .i don't think you need a mathematics degree to figure out the issue with that inequality.

7thGate
11-01-2020, 03:34 PM
Do the spell files actually say these things like like they have listed on lucy or is this information essentially being edited in by lucy itself? Because slow specifically says it decreases.

If your math teacher told you to write a general equation to increase something by 50%, you would flunk if you wrote x(.5) =y

Its edited in by Lucy, I think? The spells_us.txt file looks like this:

1588^Turgur's Insects^PLAYER_1^^^^You feel drowsy.^ yawns.^You feel less drowsy.^200^0^0^0^3000^2250^6000^7^60^0^250^0^85^1 6^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^25^0 ^0^0^0^0^0^0^0^0^0^2501^2054^-1^-1^-1^-1^1^1^1^1^-1^-1^-1^-1^100^102^100^100^100^100^100^100^100^100^100^100^ 0^0^0^1^10^11^254^254^254^254^254^254^254^254^254^ 254^5^0^5^-1^0^0^255^255^255^255^255^255^255^255^255^51^255^2 55^255^255^255^255^42^0^0^17^0^0^0^0^0^0^0^0^0^0^0 ^0^0^0^0^0^0^0^100^0^155^110^0^0^0^0^0^0^0^0^0^0^0 ^88^0^0^-1^160^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^-12^134^-66^38^7^65^0^0^0^0^7^214^0^0^0^0^0^0^0^0^0^0^1^0^0 ^0^0^0^0^-1^0^0^0^1^0^0^1^1^^0

1589^Tigir's Insects^PLAYER_1^^^^You feel drowsy.^ yawns.^You feel less drowsy.^200^20^0^0^5000^2250^5000^6^30^0^350^0^80^ 16^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^50^ 0^0^0^0^0^0^0^0^0^0^2501^2054^-1^-1^-1^-1^1^1^1^1^-1^-1^-1^-1^100^101^100^100^100^100^100^100^100^100^100^100^ 0^0^0^1^10^11^254^254^254^254^254^254^254^254^254^ 254^8^15^5^-1^0^0^255^255^255^255^255^255^255^255^255^58^255^2 55^255^255^255^255^42^0^0^17^0^0^0^0^0^0^0^0^0^0^0 ^0^0^0^0^0^0^0^100^0^52^110^0^15^0^0^0^0^0^0^0^0^0 ^88^0^0^-1^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^-12^135^-94^203^6^35^0^0^0^0^7^218^0^0^0^0^0^0^0^0^0^0^1^0^ 0^0^0^0^0^-1^0^0^0^1^0^0^1^1^^0

8619^Speed of the Shissar^PLAYER_1^^^^Your body pulses with the spirit of the Shissar.^'s body pulses with the spirit of the Shissar.^Your body slows.^100^0^0^0^0^0^0^3^300^0^0^166^40^40^-3^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^166^40^4 0^0^0^0^0^0^0^0^0^0^2518^2124^-1^-1^-1^-1^1^1^1^1^-1^-1^-1^-1^100^100^100^100^100^100^100^100^100^100^100^100^ 0^1^0^0^11^6^1^24^254^254^254^254^254^254^254^254^ 5^0^5^-1^0^0^255^255^255^255^255^255^255^255^255^255^255^ 255^255^255^255^255^43^0^0^7^0^0^0^0^0^0^0^0^0^0^0 ^0^0^0^0^0^0^0^100^0^132^88^0^0^0^0^0^0^0^0^0^0^0^ 0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^100^0^-99^3^300^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^1^1^0^0^0 ^0^0^-1^0^0^0^1^0^0^1^1^^0

The ^ act as a field delimiter. The effect capping field is the 25/50/166 values about 36 fields past the descriptive text in each one. There's a struct in the eqemu code that describes what each field means.

The effect fields are the 11^6^1^24 for Shissar and 10^11 for Tigir/Togor (10 is used as a spacer for slot effects to push the speed mod into slot 2; 11 is the code for attack speed mod, they put most slows in slot 2 and hastes in slot 1 because the same effect in the same slot won't stack and they didn't want slows or hastes blocking each other)