Log in

View Full Version : Mage pet damage info?


renegadeofunk
05-12-2011, 12:56 AM
As I'm leveling my mage, I find myself constantly wondering if giving it a summoned weapon from a few levels ago is actually boosting my pet's dps or if it already does more damage base (and hence wasted mana/time conjuring). Is there any data on damage/delay of mage pets?

xshayla701
05-12-2011, 01:01 AM
sux

Shizzam
05-12-2011, 01:34 AM
having a summoned weapon on a lower level pet will not increase its DPS but only the ability to hit undead (magic item). There are some weapons you can give your pet that give a proc chance, Gnoll Hide Lariat for example will grant a stun proc. At 24+ you are required to give your pet 2 weapons in order for it to dual wield correctly thus giving it the ability to quad attack and beat shit up

gnomishfirework
05-12-2011, 03:58 AM
The p1999 wiki has a pet info page that shows info for the highest level pet you can summon each spell level.

It gives max hit damage, regen, DD damage (if applicable) and DS damage (for fire pets).

Ennoia
05-12-2011, 04:03 AM
The p1999 wiki has a pet info page that shows info for the highest level pet you can summon each spell level.

It gives max hit damage, regen, DD damage (if applicable) and DS damage (for fire pets).

A lot of that information is incorrect, especially when focus items are involved.

gnomishfirework
05-12-2011, 05:49 AM
A lot of that information is incorrect, especially when focus items are involved.

It's accurate up to 12 for mages. For necromancers it's accurate up to the level 30 sk pet (I've only got a 6 necro).

I can't say anything about after that.

odizzido
05-12-2011, 06:25 AM
The info on the wiki is incorrect so often that I don't find it to be useful. I think part of the problem is that spells change constantly on P99. Boil blood for example was -100, then 0, and then back to -100 recently. Also dual wield just changed to always needing weapons, regardless of level.

I would update it myself as I see wrong info, but it would become wrong again in no time. The only way to know something it to test it yourself. OpenSpell and EQCompanion are your friends.

Ravhin
05-12-2011, 12:24 PM
The wiki pet guide http://wiki.project1999.org/index.php/Pet_Guide includes the DW change.

If mage focus pet info is incorrect (I don't play a mage) then perhaps someone should provide the correct info?

What is the point of saying "that info is not correct" and not providing any help?

The wiki is and will always be, by its nature, a "90% correct/complete" resource. Well that's better than 0% yes? And certainly better than any other classic resource. If people want to help they can push it towards a 95% correct/complete resource.

The boil blood line resist checks are "correct" as far as they can possibly be from parsing spell data. Details of server side resist system changes were not released with Uthgaard's massive spell update at Kunark launch.

Rejuvenation
05-12-2011, 01:16 PM
Quite a few people have put in a lot of time to make the wiki as accurate and helpful as possible. If you don't have the time yourself to change any errors you may see, why don't you let myself or someone else willing to edit the wiki know so they can check it out.

As time goes on it will get more and more accurate, as bug fixes and spell changes will normalize. Keeping spell info up to date is the most difficult thing to do, but its a constant work in progress.

The goal for the wiki is to be an allakhazam replacement basically for this server.

quellren
05-12-2011, 01:59 PM
As of now on P99, giving a pet a weapon serves only 2 purposes:

1) force dual wield (as no pets innately DW anymore)
2) a desired proc

weapons do not effect a pets swing delay, or damage.

guineapig
05-12-2011, 03:05 PM
As of now on P99, giving a pet a weapon serves only 2 purposes:

1) force dual wield (as no pets innately DW anymore)
2) a desired proc

weapons do not effect a pets swing delay, or damage.

Fairly certain my level 55 animation dual wields.
It definitely should, considering it's holding 2 swords when summoned.

quellren
05-12-2011, 03:15 PM
Fairly certain my level 55 animation dual wields.
It definitely should, considering it's holding 2 swords when summoned.

Hey, I'm going by the April 17 patch notes:

Kanras: Pets will no longer automatically dual wield at a certain level.

and my personal observations that the 49 and 53 necro pets do not innately Dual wield.

I can't say what your enchanter pet does or doesn't do.

renegadeofunk
05-12-2011, 03:16 PM
Thanks for all the help! I read somewhere about pets being able to use weapon damage if it was higher than their innate, but I guess that's not classic or something. I found that wiki page with the pet damage and its correct for my unfocused level 16 fire pet, at least.

baalzy
05-12-2011, 04:27 PM
pets using weapon damage IS classic, it's just not implemented here. It's on the list of things to do when everything higher in priority is done.

Theres a post about it by one of the devs.

"Originally Posted by Haynar
I don't care how much anyone whines. Pet delays will not be lowered, if the weapon has a lower delay. But enough about that.

Pets using the damage from a 2h ... absolutely. This was like that well into PoP at least. I think it was in PoP that I leveled my first mage, and was awesome having a level 3 pet, hitting for 50+, using some junk weapon from velious. I am pretty sure the delay was unaffected, not positive. But the pet would hit for up to double the weapon damage.

Is it classic? Well, I think live is still like that. So is that classic? Not so much, it was just how it was, and is on live still.

Am I going to change it? I am not in a hurry to make pets tougher.

H"

bigups43
05-13-2011, 06:08 AM
So do mage pets dual wield at 24 or no? Because I just hit 24, and Im stoked to find this out.

baalzy
05-13-2011, 01:39 PM
I think a higher spectrum lvl 24 mage pet will dual wield, but it will need 2 weapons to be given to it for that to happen.

At 29 they'll definitely be dual wielding. To test just give it weapons of diff dmg types (piercing/slashing), if you see it using both of those dmg types then you'll know its dual wielding.

renegadeofunk
05-15-2011, 02:55 PM
Learned something interesting last night, my level 20 fire pet could DW after I gave it 2 summoned daggers. It was the high end pet, didn't test it on other levels but I'll probably do that tonight for science.

Curmudgen
05-15-2011, 04:27 PM
Renegadeofunk, try equipping it with one summoned staff and one summoned dagger and see what the hits say. My bet is it will only show main hand results.

Schortt
05-15-2011, 04:31 PM
This site has more info on mage pets than the wiki and is probably where most of the watered down stuff on the wiki pet guide came from:

http://www.xalmat.com/eqsummoners.com-old/eq1/pets-library.html

I found it to be accurate while leveling up my mage last fall. It doesn't include info about the DW change, but otherwise is pretty good.

baalzy
05-15-2011, 06:27 PM
As Curmudgen said, test with a staff/sword. You can give a lvl 4 pet 2 weapons and it will hold both of them, but only swing one. Fairly certain the level 20 pet isn't actually hitting with both hands.

Slave
05-15-2011, 07:23 PM
lol it's double attack.

renegadeofunk
05-15-2011, 07:35 PM
Gotcha, I didn't see that pets get Double Attack at 20. He did it so frequently (like 10 in a row) it looked like DWing.

Zuranthium
05-15-2011, 07:40 PM
Pets using weapon damage IS classic, it's just not implemented here. It's on the list of things to do when everything higher in priority is done.

Pets shouldn't be allowed to use weapon damage. It makes the pet classes extremely overpowered at the lower levels.

That being said, I got a huge kick out of playing pet classes in 2000 and 2001, after having gotten a Magician to Level 50 in 1999, because when I started those new characters I knew to go to Sister Isle in the Ocean of Tears and get the Rusty Halberds.

A Level 4 pet hitting for 28 damage per swing and allowing you to solo red-cons was a phenomenal power rush. I gave my pets the Rusty Halberds all the way up through the Level 20 pets because even then it still increased their damage. Then at Level 24 I'd start giving my pets multiple weapons instead, because that's when they start dual wielding.

Nagash
05-15-2011, 09:27 PM
There is suddenly an strange odour... I smell a troll...

Zuranthium
05-16-2011, 04:25 AM
Then go take a bath and stop ruining every thread you enter with your disgusting smell.

Nagash
05-16-2011, 06:50 AM
Then go take a bath and stop ruining every thread you enter with your disgusting smell.

Truth hurts... I haven't ruined any post, only tried to explain you (and I wasn't the only one) where you were wrong. Rest assured I won't try to do it anymore as you are way too obtuse to understand. Doesn't mean I won't react to what you say, it's usually way too funny :) Still not happy? You should visit this place (http://www.project1999.org/forums/forumdisplay.php?f=30)

Back to the point: at the beginning of EQ, pets would use the damage of the weapon if it was bigger than theirs (IIRC, the forumla used at the time was if DMGx2+2 > max pet damage, use weapon damage) and if the weapon delay was lower than the pet delay, use weapon delay. At the time, if you gave 2 daggers to a pet, it would wreak havoc.

As mentionned earlier, the dev are aware of this but it is far from the top of their priority list so don't expect to see any change happening anytime soon.

Also, pet no longer dual wield which is a bit sad but not too bad (just carry a lot of rusty weapons around). My only worry will be for the magician epic pet (once it's out and some tenacious practitionner of the arts manages to get his hand on it): once the magician gives them 2 weapons, will they lose their 163 (?) DD proc? We're not there yet so I don't see that as being a priority either :)

Something I haven't tried yet: if you give 2 rusty weapons to your pet, does he lose the capacity to hit magical creatures?

baalzy
05-16-2011, 12:54 PM
Also, pet no longer dual wield which is a bit sad but not too bad (just carry a lot of rusty weapons around). My only worry will be for the magician epic pet (once it's out and some tenacious practitionner of the arts manages to get his hand on it): once the magician gives them 2 weapons, will they lose their 163 (?) DD proc? We're not there yet so I don't see that as being a priority either :)

Something I haven't tried yet: if you give 2 rusty weapons to your pet, does he lose the capacity to hit magical creatures?

Auto-dual wield will be in place again by the time Epics come out, or very-very shortly afterwards (should be about October in our time line).

Pet procs remain when you give a pet weapons, even if you give them weapons that proc (they actually gain the additional procs, Velium weapons will be awesome for pets).

Once pet attacks become magic, they can hit creatures which require magic no matter what weapons you hand them.

Gratal
06-01-2011, 09:36 AM
At what level do their attacks innately become magic?

renegadeofunk
06-01-2011, 01:51 PM
At what level do their attacks innately become magic?

12. http://wiki.project1999.org/index.php/Pet_Guide#Magician_Pets

kylemeko
06-19-2011, 10:54 PM
I know for a fact that the way it used to work was that if a pet was given a weapon then they would hit for twice the weapons damage or the pets full damage, which ever was highest. And pets were not effected by the weapons delay.

xshayla701
06-20-2011, 11:35 AM
sux

toqi
06-26-2011, 07:47 AM
Learned something interesting last night, my level 20 fire pet could DW after I gave it 2 summoned daggers. It was the high end pet, didn't test it on other levels but I'll probably do that tonight for science.

Got the same out come tonight while farming pet focus items. Gave pet a axe and a spear(pet was max level summon for 20) and it indeed was slashing and piercing