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View Full Version : Charming for exp question


Jibartik
08-21-2020, 07:24 PM
This is ridiculous I have no idea what the answer to this question is and I'm way to afraid to ask a t this point but i gotta know, when im charm killing 2 mobs for exp with 1 as my pet:

https://i.imgur.com/76eSFGD.png

ldgo86
08-21-2020, 08:06 PM
AFAIK as long as you break charm on your pet you can kill either previously charmed pet or engaged other mob in whatever order. Or maybe I’ve been doing it wrong *shrug*

Jibartik
08-22-2020, 12:43 AM
I put myself through so much trouble to kill my pet first every time I need to settle this once and for all or I am going to lose my mind doing all this for something Im pretty sure I dont have to lol

Klik
08-22-2020, 01:28 AM
It is my understanding that when pet breaks, all the dmg it did resets. You have to out dmg 50% of the mob's remaining health after you break it. You can break using hide/invis or you can also attempt to use lvl 4 mez (high memblur chance) or an actual memblur to reset the dmg done to the mob while retaining your pet.

Think I worded that correctly, for the most part.

Also, that means you can PL other peeps pretty efficiently with pets / mez / memblur.

I dig using animation pets and just memblurring mobs at like 10% then nuking for full xp.

But after breaking pet, it doesn't matter which one you kill first. All the damage the pet done poofs.

Videri
08-22-2020, 01:58 AM
I put myself through so much trouble to kill my pet first every time I need to settle this once and for all or I am going to lose my mind doing all this for something Im pretty sure I dont have to lol

You don't have to KILL the pet first. You just have to make it not be your pet any more.

You break charm. Now there is no pet to steal exp from you. Kill whichever one you want first, then the other one. Both are 100% unadulterated full solo exp kills as though you never had a pet at all.

Christina.
08-22-2020, 10:26 AM
Break your pet when it gets low enough for your main nuke to kill it with 1 nuke. After you've killed your pet, memblur the other mob , then nuke it till death as well. This how I always do it, or if my killing rate is really fast I don't even bother blurring. I'll just invis, stun and kill.

Videri
08-22-2020, 03:23 PM
Why memblur, though? The old pet no longer exists.

Jibartik
08-22-2020, 03:37 PM
Break your pet when it gets low enough for your main nuke to kill it with 1 nuke. After you've killed your pet, memblur the other mob , then nuke it till death as well. This how I always do it, or if my killing rate is really fast I don't even bother blurring. I'll just invis, stun and kill.

Ok now this is even more absurd than the stuff I do lol.

Honestly I dont think this is necessary, because I definitely notice a huge different in exp if I

I would be skeptical if you had to mem blur a mob after another mob is dead, honestly I wouldnt even know how the code would be able to keep track of that with everquest. So I dont think that part is necessary.

BUT Im still afraid to kill the target, and then my pet, after I break it. :(

We're going to need some more concrete answers before I feel comfortable lol

I honestly think that just breaking charm probubly erases the cache but I do not know and its killllling me.

unleashedd
08-22-2020, 03:49 PM
NPCs dont gain exp. So they can't take your exp away if they outdmg you. So once charm is off, you're golden - kill the lower hp mob first

Klik
08-22-2020, 04:14 PM
The pet damage resets after a break... so the concrete evidence could be a wandering pal in say, oasis that sees the mob(s) almost dead and decides to help you out, slapping it for like 10pts of damage for the kill. Thus, they get the xp, because all the pet damage is zeroed out.

Using a memblur, like lvl4 mez, is good for keeping your pet (without a break) and getting exp.

Keeping this in mind, you can also use a dot, or damage a mob with a DD... melee whatever, and when you break your pet, you just calculate how much 50% of the remaining hp would be.
Ex:
Dot does 20% dmg total mob health, so you land it during the fight on mob A
Your pet, mob B, breaks when they are both (mob A and B) under 20% health
Charm a new pet, mob C, and kill both remaining mobs...
You get full xp for mob A, and only 50% xp from mob B

Klik
08-22-2020, 04:53 PM
Clearing the pet cache is a great way to look at it. Also, it might help to put summoned pets into the equation. Breaking charm does the same thing as dismissing a magi pet, it clears the cache. Magi pet could do 90% dmg and be dismissed, and the dismissed pet won't gain 50% xp. It's poofed into void.

Jibartik
08-22-2020, 05:17 PM
The pet damage resets after a break... so the concrete evidence could be a wandering pal in say, oasis that sees the mob(s) almost dead and decides to help you out, slapping it for like 10pts of damage for the kill. Thus, they get the xp, because all the pet damage is zeroed out.

Ohh I like this science and evidence based smack.

The reason I made this post, is because I am the woman in this gif and I need the community to smack some sense into me.

https://i.imgur.com/hq4IEax.gif

Oh no, I just thought, in your quote, how do we know they aren't sharing exp with the NPC that just doesn't loot the corpse cus its an NPC and they dont have consciousness :p

See, I'm crazy.

Jibartik
08-22-2020, 05:20 PM
It is true,

fighting rooted mob
charm breaks
re-charm pet
attack mob
root breaks....

Mob gonna run to you, not the pet!

So this makes me inclined to think breaking the charm is enough to wipe the data from the mob that a pet even attacked it at all?

Jibartik
08-22-2020, 05:22 PM
--once charm is off, you're golden - kill the lower hp mob first

I cant wait to have the confidence to do this once again, instead of tieing an arm around my back every time I break a pet.

Klik
08-22-2020, 05:25 PM
Yup, now stack that knowledge of lvl 4 mez with a high memblur... and you can mez > tash > slow > dot > mez (hoping for a blur)

You can con some non kos mobs after the 2nd mez to see if it landed or not... its pretty high.
Also, yeah, some ench prefer not to use root because pbaoe stuns and mez-blur is so effective.

Jibartik
08-22-2020, 05:36 PM
Mez at low level seems to blur 100% lol I was exploiting it constantly with my green chanter. I never remembered it being a reliable blur, but its reliable as EFF up to 29 so far haha

Im one of those "non rooters" in group situations (at least at these pre 50s levels), I always mez when something gets on me because it blurs like 99% of the time, and it has definitely saved me more than rooting has.

I've survived a very agro mob with a clutch mez at 1% and then it turns to the tank that it wasn't paying attention to, to more than a few times in Unrest haha

Nothing feels better than seeing something that wont get off you, turn around right after a mez land when you're at .01% hp as you slowly creep backwards haha

It seems counter intuitive to mez somehting that 4 people are attacking but it works! sometimes that 1 last round is enough to kill you, often when you're like 2 rounds from 0 hps as a low level caster haha

unleashedd
08-23-2020, 02:28 AM
mez from behind is 100% memblur, but i dont have data to back it up besides my personal experience. mainly noticed this in mistmoore since most of the mobs there give a convenient agro text. even aoe mez, when cast on a group from back arch, would trigger the whole groups' agro text. maybe its related to level difference between caster and target, but im only lvl40

if you stay out of agro range and are in back arch casting aoe mez, enjoy being even more OP than everyone thought

Jibartik
08-23-2020, 07:22 PM
mez from behind is 100% memblur, but i dont have data to back it up besides my personal experience. mainly noticed this in mistmoore since most of the mobs there give a convenient agro text. even aoe mez, when cast on a group from back arch, would trigger the whole groups' agro text. maybe its related to level difference between caster and target, but im only lvl40

if you stay out of agro range and are in back arch casting aoe mez, enjoy being even more OP than everyone thought

I wonder if its just from a distance? (out of aggro radius) Im so used to watching NPC's flip around 180 when i mez them to easily identify a blur? But Ill pay attention to consistency from behind vs forward to see what I see.