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View Full Version : Hackers on P99


Zeakus
05-11-2011, 12:13 PM
Its been a while since last time I logged in, and always loved the idea of classic EQ. However, when you guys first launched there was quite a few hackers running MQ2 with speed hacks and the such. Did you guys ban and figure out a way to stop them? I know SoE never has cared to ban these users, but if you guys are actively hunting them down, and watching for this, I would love to play in a true classic EQ environment.

Thanks for the response,
Zeak

Asher
05-11-2011, 12:17 PM
Its been a while since last time I logged in, and always loved the idea of classic EQ. However, when you guys first launched there was quite a few hackers running MQ2 with speed hacks and the such. Did you guys ban and figure out a way to stop them? I know SoE never has cared to ban these users, but if you guys are actively hunting them down, and watching for this, I would love to play in a true classic EQ environment.

Thanks for the response,
Zeak

You will find these servers pretty heavily policed. You fart and they will hear it. They are quick to drop the ban hammer on turds cheating or causing problems.

Asher

Zeakus
05-11-2011, 12:22 PM
You will find these servers pretty heavily policed. You fart and they will hear it. They are quick to drop the ban hammer on turds cheating or causing problems.

Asher

Good to hear, the one reason I don't play on EQ's progression servers is because of all the hacking and boxing.

Amelinda
05-11-2011, 12:26 PM
Good to hear, the one reason I don't play on EQ's progression servers is because of all the hacking and boxing.

Neither boxing nor hacking are tolerated here.

wildstarr
05-11-2011, 03:57 PM
Good to hear, the one reason I don't play on EQ's progression servers is because of all the hacking and boxing.

I wont question you on the boxing on the progression severs but what are you talking about with hacking? I played on the Fippy server day one till shutdown and there was no hacking going on. Exploits, sure but I recall no hacking.

Zeakus
05-12-2011, 01:01 PM
Macroquest 2 users are rampant on EQ Live servers, thats no secret. As far as "active" hacking (warping, zoning, speed hacks, etc...) there is less but i'd say a good 20%+ of the population using this. Now using "passive" out of the box MQ2 there is quite a bit more of that going on, probably around 40% of the population.

From my understanding project1999 looks for both types of hackers and has even caught quite a few, which is a lot more than I can say for the incompetient SoE team.

Akim
05-12-2011, 08:03 PM
Hacking; how to ruin the fun of any game.

Nagash
05-13-2011, 04:58 PM
You will find these servers pretty heavily policed. You fart and they will hear it.

Amelinda doesn't like farts...

Nagash/Petitpas

Rogean
05-13-2011, 05:15 PM
incompetient SoE team.

Has less to do with their competency and more to do with priorities. Finding ways to ban their paying subscribers is not on the top of that list.

In fact, back in June of 2006 (or was it 2007?), one of the coders on EQLive put a system into the client to track calls to certain functions that were also hooked into by macroquest. By incrementing a variable once right before every call to that function, and also incrementing a second variable inside of that function, and comparing those variables, one could tell if those variables ever differed that an external hook was in place. This then triggered the client to send a special packet to the server which flagged your account (but didn't take any action) for third party programs.

Due to the overwhelming number of accounts that were flagged by this, SOE decided not to take any action against the flagged accounts.

naez
05-13-2011, 05:41 PM
That double variable thing is an interesting way to try to catch ackers, but if you know about it it wouldn't be too hard to find the offsets and keep them the same and/or block the packet from being sent or something.

Flagged accounts got even shittier customer service. I know a friend of a friend of a friend (jk I just read somewhere) that someone who got their account stolen or something like that received no help from the GMs for having the acking soul mark.


edit: is that ackin packet sent to eqemu worldserver on SoF+ etc clients?

Loly Taa
05-13-2011, 06:28 PM
Has less to do with their competency and more to do with priorities. Finding ways to ban their paying subscribers is not on the top of that list.

In fact, back in June of 2006 (or was it 2007?), one of the coders on EQLive put a system into the client to track calls to certain functions that were also hooked into by macroquest. By incrementing a variable once right before every call to that function, and also incrementing a second variable inside of that function, and comparing those variables, one could tell if those variables ever differed that an external hook was in place. This then triggered the client to send a special packet to the server which flagged your account (but didn't take any action) for third party programs.

Due to the overwhelming number of accounts that were flagged by this, SOE decided not to take any action against the flagged accounts.

Damn man, this is some epic insight. I never played back when that went down but it makes sense. This client just has the two CRCs sent at worldserver login, which is how you validate that people have proper spell files?

redghosthunter
05-14-2011, 12:29 PM
I used to get the warping message all the time on VzTz.

"Large warp detected"

I was annoying cause a message was sent server wide and you were left with no health or mana... Free kill. I wasn't even hackin.

Uaellaen
05-14-2011, 12:41 PM
I am annoying


fixed.

bulbousaur
05-14-2011, 01:26 PM
I saw a red message come up 'Large warp detected' on 1999 one night recently. I don't hack.

Basso
05-14-2011, 04:04 PM
I saw a red message come up 'Large warp detected' on 1999 one night recently. I don't hack.

It's caused by packet loss. If you're on a wireless connection, you can end up seeing it all the time.

Haul
05-14-2011, 04:06 PM
Hacking; how to ruin the fun of any game.

I support this. Anyone who hacks or knows how to hack is a loser irl.

naez
05-14-2011, 04:23 PM
There were two warp detectors built by the VZTZ devs. The newer one works by calculating maximum velocity between two locations and points in time, meaning packet loss and lag should rarely if ever set it off. False positives happen but are pretty rare, Crucify's acker logs were actually pretty minimal compared to what you would expect (may have to do with the insta IP bans for the blatant spreading word quickly).

Scrooge
05-14-2011, 05:26 PM
Too bad they don't implement anti-cheating solutions on EQ pvp servers like they do here.