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adamtingle
08-09-2020, 11:52 AM
Hi all,

Few pointers if you would oblige.

I'm looking at starting on the Green server - how is the general population and am I too late (if that's a thing on P1999) to play with any lower levels since the launch of the server?

Which is the most populated starting area or easiest to go through finding groups and what not? I have extreme nostalgic ties to Qeynos but want to play with others.

Baler
08-09-2020, 12:35 PM
Welcome! You're just in time on green. Plane of Sky raid is coming out in less than a week and there is still plenty of time to level a character to 50 before kunark expansion drops.

Areas around east commons seem to be more popular. But really in terms of grouping there are so many players of all level ranges. Unless you're anti-social you should not have a hard time finding a group. I would encourage you to start with a money making class like necro/mage/druid for example but you don't have to. It would just make starting easier and gearing your dream class more efficient.
There is a healthy population around the qeynos and karana's as well.

Be sure to explore the P99 wiki
https://wiki.project1999.com/Main_Page

Be safe and good luck! :) Questions are welcome.

Christina.
08-09-2020, 01:51 PM
You can play whatever and which ever starting newbies areas you'd like..there's so many people online 1,000+ a day, you won't have a hard time finding other low levels to group with.

clamdigger
08-19-2020, 09:59 PM
Play a solo class unless you have no life and even then, you'll be hard pressed to get good camps until after 3AM.

Past level 40, unless you can get online and wait in line at 6AM ET, you won't find any xp groups/camps open until they start falling apart at midnight.

There are not so many players at every level range. There are very limited numbers once you hit 30+ and the groups are mostly guildmates/cliques passing camps and dominating the best exp/pp spots.

Also, be prepared for Seal Team to blatantly ignore the PNP, steal your kills/camps, and for the GMs to do nothing about it.

Jibartik
08-19-2020, 10:16 PM
Qeynos is a great starting area, you can pick any class there and find someone to let you group with them while they run around killing gnolls, which is going to be your main target there collect teeth like crazy, also collect bone chips and do not sell them! Youll find out later when you have about 40 you can turn them in for exp. Also when you get to around level 8 find putrid skells, and any rabbid wolf you see, kill it, save the orb and the hides to quest turn in. And grizzley hides. when you get to your teens you can seek out bandits and turn their sashes in to the paly guild. Learn how to make bear-hide armor with the help of a miller, and get yourself a cloak belt and boots before you leave the area.

Youll be fine in the hills prancing around as any class doing all this and learning the ropes! It's an active area.

HalflingSpergand
08-19-2020, 10:57 PM
Youre not too late my friend. One thing about EQ is u cant mess it up like real life. So if u start in new york city ( qeynos ) u cant just grab some jumjum and hit the road , dont forget a sow from a friendly druid or shaman. Head on over to the Misty Thicket and say hi to Hagglesnort. Hes a junky that lives under the bridge in Rivervale he will provide u with the finest energizing snuff.

A Knight
08-20-2020, 04:08 AM
qeynos shouldnt be too hard if you are playing a solo char like a caster. (Casters + Druid and Shaman.) I think to me being late to EQ isent much of a big deal because its still fun. If you want to make a melee with no gear then you should probably go around popular leveling zones in order to get into good groups. (Oasis, Crushbone Unrest.) Or make a small melee char and try to get chain or bronze in unrest. Monks sometimes dont need much gear to be good though. However that is more true on blue where you can buy an item for 100pp that is 10 times better than anything on green for 100pp.

DMN
08-20-2020, 01:04 PM
Muh halfling ranger.



Wut?

BlackBellamy
08-21-2020, 09:56 AM
Unless you're anti-social you should not have a hard time finding a group.

Play a solo class unless you have no life and even then, you'll be hard pressed to get good camps until after 3AM.

Past level 40, unless you can get online and wait in line at 6AM ET, you won't find any xp groups/camps open until they start falling apart at midnight.

There are not so many players at every level range. There are very limited numbers once you hit 30+ and the groups are mostly guildmates/cliques passing camps and dominating the best exp/pp spots.

Also, be prepared for Seal Team to blatantly ignore the PNP, steal your kills/camps, and for the GMs to do nothing about it.

Unless you're anti-social you should not have a hard time finding a group.

pickled_heretic
08-21-2020, 02:25 PM
Your ability to find a group is directly correlated to how useful your class is in that group. Pre-29 enc here on green I had to beg for spots or get on a list (or just solo) even with lfg tag on. Post 35 I get an invite every hour or so, to either CT or paw usually, even with lfg tag off. The even better news is that by now my friends list is populated by similar level shamans and clerics who have tasted the forbidden fruit of enchanter duo exp so groups aren't even that good of exp for me anymore.

If you're a wiz, druid or another class that has a poor grouping reputation / low contribution or you have a poor reputation you can expect your grouping opportunities to gradually diminish as you gain levels.

cd288
08-21-2020, 06:32 PM
Your ability to find a group is directly correlated to how useful your class is in that group. Pre-29 enc here on green I had to beg for spots or get on a list (or just solo) even with lfg tag on. Post 35 I get an invite every hour or so, to either CT or paw usually, even with lfg tag off. The even better news is that by now my friends list is populated by similar level shamans and clerics who have tasted the forbidden fruit of enchanter duo exp so groups aren't even that good of exp for me anymore.

If you're a wiz, druid or another class that has a poor grouping reputation / low contribution or you have a poor reputation you can expect your grouping opportunities to gradually diminish as you gain levels.

What morons wouldn’t take an Enchanter pre-29? You still need the men and charmed pet DPS is easily the best DPS in the game.

pickled_heretic
08-21-2020, 07:10 PM
Should have articulated a little more clearly. The perception of your class's contribution is the important part. It is indeed true that by the time you are charming level 20 mobs (realistically, lvl 24+ unless you are nicely twinked) you'll do more damage in a group setting than any other classic class. But at the same time, I have seen two or three enchanters regularly, none of which are able or willing to charm anything above a green con. So if everyone thinks enchanters are ass until lvl 29 where they become crack dispensers, then that is gonna be your perceived contribution as well.

cd288
08-21-2020, 09:17 PM
Should have articulated a little more clearly. The perception of your class's contribution is the important part. It is indeed true that by the time you are charming level 20 mobs (realistically, lvl 24+ unless you are nicely twinked) you'll do more damage in a group setting than any other classic class. But at the same time, I have seen two or three enchanters regularly, none of which are able or willing to charm anything above a green con. So if everyone thinks enchanters are ass until lvl 29 where they become crack dispensers, then that is gonna be your perceived contribution as well.

Are you possibly referring to experiences you’ve had on other servers? I’ve never seen a single Ench on P99 refuse to charm a mob if asked (and most do it without asking). Also it doesn’t take until the 20s for mob DPS to be great. I was charming mobs in Unrest in my teens for some great DPS for the group. Minimal breaks as well as long as you remember to tash

pickled_heretic
08-21-2020, 10:00 PM
Why would I be referring to another server?

Vdaria
08-22-2020, 04:54 AM
some new players on green don't know the contribution that a charmed mob brings to the group. it's true they have an outmoded view of enchanters as crack dispensers; these players probably played on live and not blue. it's not necessarily common but i have encounter it twice - I surprised the heck out of the group by holding a charm the entire time we were grouped. they didn't know about mechanics like rod of insidious glamour to always get a mez/charm off after a stun or things like that, so to them it is reasonable to be suspicious of an enchanter's ability to hold a charm.

pickled_heretic
08-22-2020, 12:10 PM
Outside of the scope of this discussion, but I want to add that right at lvl 12, when enc gets charm, it's not as good as the animation. I speak with some confidence as your animation at that level can solo even cons, but a charmed mob -3 lvls definitely cannot. It happens again with the 16 animation as it can also kill lvl 15 mobs. Sometime around 18-19 the things you can charm catch, but do they outdps all other classes? I am skeptical, e.g. mage pets are substantially stronger than animations, and the mage itself does some damage with nukes, also better than you could. From 20+ though mobs can be given a torch to triple attack, and mobs are hitting for max 40. That's confidently better than any other class. So at some time between 12 and 24 an enchanter should switch to charming fulltime in a group from using animations. When they do it is probably a matter of taste.