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xaix1999
08-07-2020, 11:00 PM
so i know enchanters have -mr tricks.
what can a necro do? only get greens (charmed) to kill blues?
im not aware of any debuffs besides muscles disease dots that reduce melee slightly.
what change can be done to reduce xp targets from ripping up a green or lower level charmed pet?

DMN
08-07-2020, 11:54 PM
I'm not sure what "- mr tricks" is nor what it has to do with your post so maybe I'm not sure what you are asking here.

If you are charming for exp you do generally want to charm the lower level of 2 different mobs, but usually not "green versus blue", but more "low blue versus high blue".

Lower level will mean charm holds more reliably. Lower level also usually means you will have to do some significant damage to the higher(non charm) mob. But that's easy for a necro to do especially if its damage over time, so you can use your highly mana efficient dots at the start of the fight and by time the fight is getting close to over the dot will have mostly run its course. And lets not forget that green mob will yield much less exp than a blue.

As far as keep your green charm alive versus a significantly stronger blue con your choices are:
Fear(usually paired with drkness)
Just doing more DPS with nukes/dots, a mob that dies faster does less damage
Drain tanking(usings your life taps while "splitting" some of te damage between you and your pet. Not the best idea to be doing this when charming but it is what it is.
Healing your pet (variety of ways to accomplish this).
Giving your charm pet various proc weapons that will either do more DPS or reduce incoming damage, like a slow proc.

If it's just the case you want to keep the green charm alive so you can continue to use it, you can always just FD and wipes it aggro s it starts to turbo heal and then recharm when its life is back up.

You are really not clear in your post at all what you are talking about so I think I covered pretty the majority of stuff you *might* be talking about.

xaix1999
08-08-2020, 12:04 AM
magical resist debuff = -mr aka https://wiki.project1999.com/Tashani
I'm talking about a low or no mana approach
casting a muscle disease dot that affects -str -ac

using a magic resist debuff to ensure long charm
using some type of debuff to reduce high blue dps (asystole)
more than likely rooting both targets with a long root
and positioning so that pulled high blue runs into low blue range

xaix1999
08-08-2020, 12:41 AM
also necro can haste undead pet

for enchanter I'm sure charming is great, i don't see the point with necromancer
i just root rot

DMN
08-08-2020, 03:13 AM
Just because enchanters get some things necros don't in the charming toolkit, that doesn't mean it's not worth it. Necromancer have some very big advantages that enchanters do not have (and vice versa) when it relates to charming.

1. you can almost always keep your health up quickly and efficiently after you get a bad round of RNG and take a bunch of damage. This is actually a huge deal, much bigger than it appears n paper. All the little bumps and scratches for enchanters when charming will pile up and then they have to try to fight with 50% or less of their HP. It means one more bad RNG break or minor screw up/error and you are dead.

2. Feign death, I could go into a million reasons why and how many uses it has but I really hope I don't have to.

3. Harm shield. There are tons of uses for this spell and one of the reasons i was actually the one of the main pullers for my uber guild way back in the day for most o four time in fear/hate. But you could just ignore all the rest of that and change the spell to, "automatically resets your FD to recast again" and it would still be ridiculously awesome because FD is that awesome.

DMN
08-08-2020, 04:03 AM
I clipped number 4 off above to reword it a bit and it was getting too long.

4. Snare. This is a trickier one to explain how good it is for charming. But because you can snare things with powerful movement debuffs it means you can actually fear things once they get down to a certain amount of life even in the middle of a dungeon with other mobs relatively close because they will move so slow at low life. several fears have short durations too, and you can always root to stop the fleeing mob Alternatively if you clear yourself a "runway" you can even start off the fight until the very end by fear kiting the entire time -- this can potentially even set you up to beat summoning mobs and/or nasty spell casters who when feared are zero threat but when rooted stlll pose a huge threat.

Getting to more explicit uses for charming and snare, consider this: You are charming a difficult and geared up mob( haste item.- mr items, weaponized, hasted, etc) and you are getting ready to kill a really difficult enemy(maybe a named you are camping). you usually will have a bit of room enough to dothis, but before the fight starts pre-snare your soon-to-be charm pet. Now what this means is that for the duration of snare this highly dangerous wrecking ball of destruction that could theoretically kill you in a couple seconds should be much easier to deal with if/when you get a charm break, significantly reducing the chance of negative outcome in the fight. And since this might be a long fight, you might even get 2 or 3 breaks before its over but dooming itself lasts close to two minutes or something like that.

Enchanter has no sort of "pre-fight" safety net like that. It's like 100 mana for a very useful insurance policy in the fight.. What's more is you can often re-establish the charm without resorting to screaming terror or spending any more mana if you can get just enough distance between you. Then you don't have to wait so long to get your pet back into doing DPS instead of farting around with ST.

Siberious
08-08-2020, 07:57 AM
With necromancer charming for pure xp, you're mostly looking to have you charmed pet take as much damage as possible, break charm, and kill it with 1 cast of say, deflux to get xp. So you send your pet against 2-3+ other mobs if possible (1v1 is a must in some scenarios). And you cycle rooting those mobs on top of each other. Once your mobs low you use clicky invis (normally pre-nerf Circlet of Shadows), and break your pet low, and deflux. Rinse and repeat. You don't really care much about -MR at all cause if charm is breaking frequently you're probably attempting too high lvl of mobs for your lvl, and your pet should die fast to the other mobs.

It's a mix of charming and root rotting to help keep mobs around the same amounts of health if they vary in level. You're not charm xping solo the most effective way as a necro if you're trying to keep 1 mob charmed the entire time to beat down another, that's not nearly as effective, let NPCs be your DPS, not your charmed pet.

Siberious
08-08-2020, 08:15 AM
Also since I don't know what levels you're talking about, necro charm gets better at higher levels when you have more spells in your toolkit, and the range for blue con mobs gets larger. It's a little more difficult but still doable at lower levels the way I discussed.

Snortles Chortles
08-08-2020, 11:14 AM
i undead root the target mob often in the event of breaks for undead nuke/charm method

Natewest1987
08-08-2020, 02:41 PM
if you are talking about using -mr items on pets, that's not exclusive to enchanters, as others have pointed out.

Haven't seen anyone mention charming in a duo setting, which imo Necros really excel at. It’s a lot easier for a Druid to keep your pet snared than it is to worry about dooming darkness. Or have a mage or shaman lower your pets MR. this also negates the need to out damage the pet anyway.

Depending on what you’re fighting, necros also have the advantage of being much more mana efficient. Usually spells like fear / slow undead are less costly to cast than the non specific versions.

Christina.
08-08-2020, 04:17 PM
DMN can clickies make FD insta reset again?

DMN
08-08-2020, 06:26 PM
DMN can clickies make FD insta reset again?

You can reset it instantly if you want to use your precious top spell gem, but you will only be saving yourself 1.5 seconds versus conventional casting because you still have to wait the full recast time, and you'd have to perfectly time the casting, too. Too much effort for too little pay off.

fastboy21
08-09-2020, 03:54 AM
Charming...keep your mez in the top slot imo. If you do get a FD fail this is probably your only chance to regain control quickly without running/capping.

If you put FD in the top slot you will still have a long wait before you can successfully recast it (about 13 seconds, instead of 15) as the clicky just resets the gcd...but it doesn't remove the hard recast timer (15 seconds). It is not possible to finish casting two FDs in less than 15 seconds, no matter what slot you put it in.

If you are fighting something that will kill you if your FD fails (like a summoning named in HS) it is prob time to hit your cap...corpse recovery/rez usually is usually far far more than the recharge in time/plat/aggravation.

Snortles Chortles
08-09-2020, 09:39 AM
Wait NECs get undead MeZ?!

Christina.
08-09-2020, 09:59 AM
You can reset it instantly if you want to use your precious top spell gem, but you will only be saving yourself 1.5 seconds versus conventional casting because you still have to wait the full recast time, and you'd have to perfectly time the casting, too. Too much effort for too little pay off.


Thanks. 13 secs vs 15 isn't worth it. Learned something. Appreciate it

nyvn
08-09-2020, 12:40 PM
Wait NECs get undead MeZ?!

Necs get a mez that works on everything.

Screaming Terror

Fills your target with unholy terror, preventing them from moving, and possibly causing them to forget about their enemies. This spell works on opponents up to level 55. Charisma affects the success of this spell, especially on creatures of higher level. All mez spells are affected by charisma.

https://wiki.project1999.com/Screaming_Terror

Snortles Chortles
08-09-2020, 05:33 PM
tyvm i was wondering why mobs weren’t fear running With that spell

fastboy21
08-09-2020, 11:13 PM
Necs get a mez that works on everything.

Screaming Terror

Fills your target with unholy terror, preventing them from moving, and possibly causing them to forget about their enemies. This spell works on opponents up to level 55. Charisma affects the success of this spell, especially on creatures of higher level. All mez spells are affected by charisma.

https://wiki.project1999.com/Screaming_Terror

You've been Snortel'd. Which is like being trolled, but more fun.

tranceminus
10-20-2020, 11:45 AM
I never felt like charming in Kaesora was worth the danger, and didn’t really appreciate how great the strategy is until Howling Stones in the mid 50s.

Once you get it, though, nothing comes close in terms of exp.

Noselacri
10-20-2020, 03:42 PM
Necro charm works best when mobs can be a dozen levels lower than you and still dark blue. Without tash it's a lot less reliable for necros before the 50s. Enchanters have it easier because mobs are effectively several levels lower for them than for necros due to MR.

tranceminus
10-20-2020, 06:34 PM
Necro charm works best when mobs can be a dozen levels lower than you and still dark blue. Without tash it's a lot less reliable for necros before the 50s. Enchanters have it easier because mobs are effectively several levels lower for them than for necros due to MR.

You just made it click for me why charming Kaesora in the 30s seemed so much harder for me than HS in the 50s.

kjs86z
10-21-2020, 03:56 PM
You just made it click for me why charming Kaesora in the 30s seemed so much harder for me than HS in the 50s.

yup

dwikt96
10-22-2020, 02:49 AM
I've done a lot of charming on a necro, if you have EVERY SINGLE -mr item and don't overload the pet with tola robe and conflag dagger the necro charm is very reliable. Even on a higher dark blue (one that can summon you) it still was very reliable.

The main rules are like this

1) Always root the mob your pet is fighting.
2) Always have screaming terror ready with your pet targeted.
3) Always be ready to refresh GCD and FD if terror resists or the mob dotted your pet.
4) Always keep yourself high HP (90%+) and use excess mana to roll a leech-type dot on yourself incase of breaks (vexing mord etc)
5) Don't forget you have a basically resourceless heal over time for your pet and you can basically completely front load a mob with damage over time spells because charm pet agro (with augment death etc) is going to hold agro over you, even with splurt, vex, pyro, etc etc going all at once.

Overall though, you gotta be prepared and patient. Know the area you are charming, time the pathers, know the repop locations exactly and so on. The only thing that ever killed me was not being properly prepared and aware of my surroundings (even charming in the hard wings of HS and soloing/duoing crypt)

But overall, just be ready to be patient.

Neric
11-11-2020, 09:58 AM
Charming the Lord in Guk and killing the King was fun back in the day.

Penish
11-11-2020, 04:15 PM
Lots of good advice, so I'll add a bit. Delete necro, roll enchanter. Problem solved. :P

bilirubin
11-11-2020, 10:31 PM
3) Always be ready to refresh GCD and FD if terror resists or the mob dotted your pet.



What's the best GCD refresh clickie for necros? Is there anything analogous to Rod of Insidious Glamour?

greatdane
11-12-2020, 04:48 AM
There's Words of Darkness. (https://wiki.project1999.com/Words_of_Darkness) As far as I'm aware, it doesn't overwrite the higher-level lich spells. I can't remember if you can click it from inventory but I believe so.