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View Full Version : Just another enchanter soloing Myconid Spore King (Full Solo)!


Liia
07-24-2020, 03:05 AM
Pretty happy about that kill. I committed alot of time and attempts on it!
Cheer!

https://www.youtube.com/watch?v=Y1EY2xRn1ag

hotkarlmarxbros
07-24-2020, 03:30 AM
ur nuts bro

Zwieback
07-24-2020, 03:31 AM
grats!

Izmael
07-24-2020, 04:44 AM
Great achievement! Bonus points for getting a fungi as reward and not posting 1 hour of footage.

Zoggren
07-24-2020, 06:11 AM
Great video.

Mickets
07-24-2020, 07:46 AM
Nerf enchanters. Lol, nice kill though. Pretty damn impressive. The only thing I want to nitpick is if you put your spell book closer to your spell gem bar you can cut the time spent switching spells out by like, half. Try it out, you'll be even more insane.

Solist
07-24-2020, 07:56 AM
Just click spell and hit cast macro, dont even move mouse back and forth.

Click root in spellbook, alt 1. mems it in slot 1.

Vaarsuvius
07-24-2020, 08:05 AM
:eek::eek:

Mickets
07-24-2020, 08:13 AM
Just click spell and hit cast macro, dont even move mouse back and forth.

Click root in spellbook, alt 1. mems it in slot 1.

Omfg, how do I play EQ for 20 years without knowing this... thats the real pro tip right here. Ignore me and my subpar methods of playing.

Solist
07-24-2020, 08:14 AM
Also great work Liia.

Fantastic for it to go well, such a smooth fight. Amazing when all the RNG doesn't happen.

Rang
07-24-2020, 09:26 AM
question on the pull - i dont really understand how you got it solo or just +1 - obviously you landed dictate on 1/3 of the fort shrooms to start then the two others come for you. whenever i try to pull around that area i end up with 45+ shrooms - could you expand a little on how you managed that pull?

xdrcfrx
07-24-2020, 10:23 AM
question on the pull - i dont really understand how you got it solo or just +1 - obviously you landed dictate on 1/3 of the fort shrooms to start then the two others come for you. whenever i try to pull around that area i end up with 45+ shrooms - could you expand a little on how you managed that pull?

Not OP here, but I believe I can explain. This pull requires an understanding of aggro mechanics, and the difference between direct, and assist, aggro. When you cast an aggressive spell on a mob, or you get into proximity aggro range, you have direct aggro. The mob is angry at you, and will come for you. If any mobs are within assist range, they will assist the mob and also come for you. However, the aggro you have on these mobs is assist aggro, which they will not further transfer. So, the trick to pulls like this is getting primary aggro on a mob in a way where it won't immediately come after you (or at all, in this case - rapture has a very high chance to blur). When you rapture the one guard, the king and the other guard have assist aggro, and will come for you. However, since they do not have direct aggro, they will not transfer it and nothing will add. If you do anything directly aggressive to them, they will then have direct aggro which can transfer.

Ex.: Image 3 mobs in a line - A --- B --- C, where B is in assist range of A and C, but A and C are not in range of each other. If you cast a spell on B, all 3 will come. but if you cast on A or C, only B will assist (initially). If you are set up in a way where A will not path within C's assist range when it comes after you, C will stand there and watch the other two run off. Now the tricky part - if you cast mez (like rapture) or root, on A it will have direct aggro, and B will have assist aggro. But, A will not be able to come after you right away, leaving B on his own to chase after you. Since B only has assist aggro, nothing else will assist it until you do something (like directly engage, or get within proximity range) to convert it's aggro from assist to direct.

This is the basis for a lot of tricksy pulling, and can be quite fun to play around with. A druid could do this pull also, with root, but would need to zone out or evac to break aggro on the initial mob (of course, that assumes that the frog pathers are pacified and etc.)

Rang
07-24-2020, 10:48 AM
Not OP here, but I believe I can explain. This pull requires an understanding of aggro mechanics, and the difference between direct, and assist, aggro. When you cast an aggressive spell on a mob, or you get into proximity aggro range, you have direct aggro. The mob is angry at you, and will come for you. If any mobs are within assist range, they will assist the mob and also come for you. However, the aggro you have on these mobs is assist aggro, which they will not further transfer. So, the trick to pulls like this is getting primary aggro on a mob in a way where it won't immediately come after you (or at all, in this case - rapture has a very high chance to blur). When you rapture the one guard, the king and the other guard have assist aggro, and will come for you. However, since they do not have direct aggro, they will not transfer it and nothing will add. If you do anything directly aggressive to them, they will then have direct aggro which can transfer.

Ex.: Image 3 mobs in a line - A --- B --- C, where B is in assist range of A and C, but A and C are not in range of each other. If you cast a spell on B, all 3 will come. but if you cast on A or C, only B will assist (initially). If you are set up in a way where A will not path within C's assist range when it comes after you, C will stand there and watch the other two run off. Now the tricky part - if you cast mez (like rapture) or root, on A it will have direct aggro, and B will have assist aggro. But, A will not be able to come after you right away, leaving B on his own to chase after you. Since B only has assist aggro, nothing else will assist it until you do something (like directly engage, or get within proximity range) to convert it's aggro from assist to direct.

This is the basis for a lot of tricksy pulling, and can be quite fun to play around with. A druid could do this pull also, with root, but would need to zone out or evac to break aggro on the initial mob (of course, that assumes that the frog pathers are pacified and etc.)

thanks for the analysis. what spells are considered - non hostile to be able to perform this mechanic? just mez lines and root lines? i always assumed local mobs on same faction would radius wide assist any mobs that were aggro'd regardless if they were the direct pull or assisting off the direct pull. Guess im a noob tho. Also congrats on the kill btw very impressive stuff

kjs86z
07-24-2020, 10:52 AM
Awesome stuff!

xdrcfrx
07-24-2020, 11:25 AM
thanks for the analysis. what spells are considered - non hostile to be able to perform this mechanic? just mez lines and root lines? i always assumed local mobs on same faction would radius wide assist any mobs that were aggro'd regardless if they were the direct pull or assisting off the direct pull. Guess im a noob tho. Also congrats on the kill btw very impressive stuff

You need a hostile spell to perform this. Lull would be an example of a non-hostile spell (as long as you don't get a crit resist). What you want in this instance is an aggressive spell, like mez or root, to land on one of the guards so that the king and other guard assist it and come after you, but without aggro that will transfer further. One detail I did overlook was that mobs need to have line-of-sight to gain assist aggro. Here, the little walls at the top of the hut break line of sight with the mobs pathing around in the room. So what happens is you get primary aggro on the guard, but it's mezzed (and since raptured, will likely be blurred and forget about you in any event); the king + 1 assist it and come for you, but since only assisting will not transfer aggro further; other mobs in the room are not in line of sight of the mob you directly aggro'd, and so do not assist.

Editing to add: if you notice in the video, once he has the pet engaged on the king, he runs out of the room (and out of line of sight) to mez and blur the add. This allows for the add to just walk home after the mez wears off - if he let the add get into the room, this wouldn't work because once the mez wore the add would re-aggro (unless pacified, i suppose, but then you need to land an additional spell which can be difficult on them shroomiebois).

Drakborn
07-24-2020, 11:28 AM
Impressive!

Liia
07-24-2020, 11:31 AM
Not OP here, but I believe I can explain. This pull requires an understanding of aggro mechanics, and the difference between direct, and assist, aggro. When you cast an aggressive spell on a mob, or you get into proximity aggro range, you have direct aggro. The mob is angry at you, and will come for you. If any mobs are within assist range, they will assist the mob and also come for you. However, the aggro you have on these mobs is assist aggro, which they will not further transfer. So, the trick to pulls like this is getting primary aggro on a mob in a way where it won't immediately come after you (or at all, in this case - rapture has a very high chance to blur). When you rapture the one guard, the king and the other guard have assist aggro, and will come for you. However, since they do not have direct aggro, they will not transfer it and nothing will add. If you do anything directly aggressive to them, they will then have direct aggro which can transfer.

Ex.: Image 3 mobs in a line - A --- B --- C, where B is in assist range of A and C, but A and C are not in range of each other. If you cast a spell on B, all 3 will come. but if you cast on A or C, only B will assist (initially). If you are set up in a way where A will not path within C's assist range when it comes after you, C will stand there and watch the other two run off. Now the tricky part - if you cast mez (like rapture) or root, on A it will have direct aggro, and B will have assist aggro. But, A will not be able to come after you right away, leaving B on his own to chase after you. Since B only has assist aggro, nothing else will assist it until you do something (like directly engage, or get within proximity range) to convert it's aggro from assist to direct.

This is the basis for a lot of tricksy pulling, and can be quite fun to play around with. A druid could do this pull also, with root, but would need to zone out or evac to break aggro on the initial mob (of course, that assumes that the frog pathers are pacified and etc.)

Pretty accurate. I only call it Social Pull or Social Aggro. Biggest difference with Root is that it can be resisted or have a very short duration. Then the mob with Primary aggro will chase you very early then cause a large train.

That mechanic has to be in-game otherwise if you would for example zone into PoFear. You could in theory pull every mob in the zone just by zoning.

Here is 2 more examples of the similar mechanic if you wanna understand better.
https://www.youtube.com/watch?v=1DSp-TGWw-w
https://www.youtube.com/watch?v=Fj4krZOcoQw&

Watch and Learn all my tricks =P

xdrcfrx
07-24-2020, 11:41 AM
That is a good point, Lilia. If root wears off too early, you're gonna have a bad time.

Tortok
07-28-2020, 06:08 AM
Another thing to add: Do not buff yourself, use an insta spell refresher or anything after the initial spell - otherwise it will push secondary to primary aggro and you will train yourself.

Awesome Liia, great work!

zanderklocke
07-28-2020, 10:22 PM
Has Loraen loaned you his character? Does he still play?

Liia
07-29-2020, 11:55 AM
Has Loraen loaned you his character? Does he still play?

He is retired. If you see him online, its probably me.
Even tho showing him the video might have get him interested in coming back.
But... Im sure if he does come back, he will be gone within a month as usual for him in the pass 3-4 years.

White_knight
08-23-2020, 11:35 AM
Gud vidya.

Jibartik
08-23-2020, 01:04 PM
Nice now try getting an FBR :p