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baalzy
05-09-2011, 02:11 PM
I'm aware that this isn't classic. I'm aware that the devs will do whatever they want. Just wondering, what are everyones thoughts on having the shared bank slots added?

baalzy
05-09-2011, 02:13 PM
I vote yes because twinking chars is fun to me and I hate taking peoples time to do transfers or risking a ground drop transfer.

Asher
05-09-2011, 02:14 PM
Game should be made as classic as possible.

Asher

RiffDaemon
05-09-2011, 02:19 PM
Ducking into the hidden passage in Freeport to drop off a bag in the dark and praying that it was still there after logging in my alt was part of the thrill of twinking.

Ishio
05-09-2011, 02:21 PM
I say yes. It makes twinning easier and handling money easier. I say it should be there and if you don't want to use it don't but it's not ruining the game. it's not like we are adding zones or items or classes. Just a sense of security for transferring.

baalzy
05-09-2011, 02:27 PM
I'm aware that this isn't classic.

Amelinda
05-09-2011, 02:28 PM
Ducking into the hidden passage in Freeport to drop off a bag in the dark and praying that it was still there after logging in my alt was part of the thrill of twinking.

This was my favorite drop trade spot!!!!

I always used it till i made friends with people who were trustworthy. Most people don't mind helping you transfer as long as both of your toons are camped in the same spot.

Ele
05-09-2011, 02:31 PM
People have more than one character on an account now days?

Deathrydar
05-09-2011, 02:32 PM
Game should be made as classic as possible.

Asher

lanystvyl
05-09-2011, 02:36 PM
I voted yes, because its easier to do trade skills. If you have a necro for farming and a shammy for trade skills it will all make perfect sense.

Reodd
05-09-2011, 02:59 PM
I wouldn't be for this if they allowed dropping coin.

But they don't.

Therefore, shared bank should be in.

shdwdrake8
05-09-2011, 03:05 PM
I wouldn't be for this if they allowed dropping coin.

But they don't.

Therefore, shared bank should be in.

Good point. Also, to all the "its not classiclolherpderp" there are other things we enjoy that aren't classic. We don't talk about those though, do we?

I support this... its not hardly gamebreaking/changing at all.

Deathrydar
05-09-2011, 03:38 PM
Good point. Also, to all the "its not classiclolherpderp" there are other things we enjoy that aren't classic. We don't talk about those though, do we?

I support this... its not hardly gamebreaking/changing at all.

I've seen it before. Once you let one thing slide and state how non game breaking it is, then another thing gets propsed and another, and another.

Been there done that, bad idea.

Ishio
05-09-2011, 03:43 PM
I've seen it before. Once you let one thing slide and state how non game breaking it is, then another thing gets propsed and another, and another.

Been there done that, bad idea.

Can you elaborate? I think newbie maps is a bit much but it there and shared bank slots is a sense of security. Otherwise that's it. It's not game breaking or anything. It's not like we are asking for PoK. Bleh :)

Hobby
05-09-2011, 03:43 PM
I like share slots, cut down on idiots trying to scam...but at the same time, 'not classic', 'classic this not is', and 'classic this is not'.

Harm
05-09-2011, 03:50 PM
Classic is dropping coin, and it can't be done. How about shared coin but without shared bank slots? I voted "No", but the dropping coin thing is an excellent point.

Reodd
05-09-2011, 04:35 PM
If they can put in only shared coin, I think that would be the ideal solution.

Having to trust some guy to hand off my coin or buy gems and lose 20-50% of pp value to transfer cash is crap.

Elissa
05-09-2011, 04:53 PM
I meditate with no spellbook from early level 1. Not classic, but am I complaining? No way. Nor would I complain about shared bank slots :)

Alex
05-09-2011, 05:11 PM
Yeesh make some friends, unless you are a complete alt-a-holic you should always be able to get transfers done reasonably fast.

soup
05-09-2011, 05:11 PM
There's a few non-classic things I wouldn't mind seeing, this being one of them, just to cut down on the possibility of some shitstick deciding to jack someone's stuff.

Though I know tons of people use multiple accounts rather than having all their chars on one account, so it wouldn't do anything for them.

Regardless, don't expect to see this added no matter how many people vote yes in the poll.

Gustahn
05-09-2011, 10:22 PM
This was my favorite drop trade spot!!!!

I always used it till i made friends with people who were trustworthy. Most people don't mind helping you transfer as long as both of your toons are camped in the same spot.

I used that spot aswell as the top of the mpnks guild in qeynos

Kika Maslyaka
05-09-2011, 11:05 PM
Its really simple guys- they (the devs) disabled everything they COULD possibly disable.
The only reason you have new and improved interface, no book meditation, and tons of other helpful features, is only because devs cannot turn them OFF. But trust me when I say this- they WOULD, if only they could :D

So argument like "X is not classic, so its ok if Z won't be classic too" not going to fly. Even if its a reasonable and logical suggestion ;)

Welcome to 1999 ;)


"The feature X will NEVER be implemented!" SOE (C)


10 month later:


"Look what a marvelous feature X we have come up with, just for our players!" SOE (C)


happened all the time ;)

Polixenes
05-10-2011, 01:03 PM
I would use and enjoy shared bank slots.

I'd enjoy bigger bank space and stackable pelts too.

I play P1999 because the zones/encounters/character abilities/gear i.e. the content of the game, were more enjoyable in the early years of EQ. Interface and inventory enhancements which arrived subsequently but made the game better are ok in my opinion.

I don't have preferences about any aspect of the game based on the word 'classic' giving me a woody.

Extunarian
05-10-2011, 01:10 PM
I voted no, because I'm worried that with EZ-transfers people like Amapolo wouldn't be able to feed their family.



Daire 2011-02-26 18:50:55 Dropped Item [commons] 17969{,10146,2280}
Amapolo 2011-02-26 18:51:29 Picked Up Item [commons] 17969{,10146,2280}

Mcbard
05-10-2011, 05:37 PM
I like share slots, cut down on idiots trying to scam...but at the same time, 'not classic', 'classic this not is', and 'classic this is not'.

Shared slots never stopped people from giving their account information to all of their friends! ;)

Shadey
05-10-2011, 05:40 PM
I vote yes on this. Coin slots too plz. Or just coin slots since we can't drop coin.

Wotsirb401
05-10-2011, 06:03 PM
Join a guild if you are nervous about dropping items on the ground. I know super classic is dropping items at the back of an empty hallway hoping someone doesn't come along and have a good day.

Doors
05-10-2011, 06:21 PM
Classic was all about finding that perfect spot and dropping items hoping nobody came along and stole your shit.

While I would like shared bank slots honestly it's not really a big deal passing items between toons. Money however is a different story.

Huggie
05-10-2011, 06:35 PM
Item linking is not classic....shared bank slots isn't either but it would minimize how many petitions you get for people stealing other peoples items when asking for transfers....no more of that with shared bank slots unless u have a character on a separate account. I think its a great idea.

SirAlvarex
05-10-2011, 06:40 PM
I'm an alt-aholic, and while I am in a guild of trustworthy people, it's annoying to be asked every other month to do a transfer. I've had a lot of great success lately with transferring fairly high value items (in the 10k range or so), but if I could just transfer coin via some other method that'd be great.

We can't drop coin because some asshole would go around dropping 10k copper pieces and crashing the zone (an exploit that was used on live). In fact, because of that, it might have been patched out of the client.

This isn't classic, but it is the only "non-classic" thing I agree with.

Daywolf
05-10-2011, 06:41 PM
Well I'm in no way interested in nostalgia, I simply like the challenging pre-pop game play of classic eq as eq live should have remained. Shared bank wont change that, so sure.

Bruno
05-20-2011, 12:59 AM
Bump. Only non retarded non classic idea I strongly support.

corradojeff
05-20-2011, 11:15 AM
I meditate with no spellbook from early level 1. Not classic, but am I complaining? No way. Nor would I complain about shared bank slots :)

I call BS! No one can Meditate at level 1.

mala
05-20-2011, 11:36 AM
i support shared banking. it doesnt take away from the whole experience imo and makes one of the more monotonous tasks (specially if your new to the server) of finding someone to x-fer items an easier task.

but i do agree with "its a slippery slope" when you start changing things from classic, but like ive said before... sony didnt always do things right =D.

Kassel
05-20-2011, 11:40 AM
I've had a lot of great success lately with transferring fairly high value items (in the 10k range or so), but if I could just transfer coin via some other method that'd be great.


If you are Drop Xfering and want to move coin buy gems and drop them to your new toon. You lose a bit on the resale but its not that much. I also use gems at vendors to move c/s/g to plat, sell your gem then buy it back till its all plat ! Make sure your vendor is not full of sold goods or you cant buy back

Ripp
05-20-2011, 11:42 AM
I don't see why not. Although I agree with the classic model, some things just make sense to update.

Knightmare
05-20-2011, 12:44 PM
Meh, I voted yes. Partly because it's just way easier, and partly because I've had log in issues while switching characters. Server craps or crashes and by the time I got back a whole bag of pricey items was gone. Ugh what a killer, anyone who's lost a bag knows this pain.

Or for the cheap stuff. Yeah, I can hand off to guildmates. But sometimes it's just silly. I have X words for my Necro, and Y pages for my Ench and oh btw I'm factioning my druid and have BC to hand off from my other 2. And then this item to go back to the druid for E.C. selling.. Got an hour while I run everyone out here to ya? Oh yeah can you go meet my Iksar? He's KOS here. Thanks, I knew that was why you logged on today.

Agree, not classic. Know what? Don't care in this one case where it's left out just for 'that classic feel'. Not everything about that classic feel was fun, or good. When a person wants to put up with a frustrating aspect that person is deemed a masochist. Not many places in our day to day lives where we ask for more frustration. Much less in our 'fun' time.

Just mho though, not gonna happen either way, which is alright, devs do so much already anyway making this a great experience :)

Messianic
05-20-2011, 01:26 PM
I wouldn't be for this if they allowed dropping coin.

But they don't.

Therefore, shared bank should be in.

Deathrydar
05-20-2011, 01:29 PM
Maybe a suggestion would be for them to implement them after Velious is released for 6 months or so.

Doors
05-20-2011, 01:38 PM
I agree, put this in. Transferring money around is a pain in the ass.

Went to move 90pp, asking some level 50 who was guilded to hold it for me. Asshole kept it and put me on ignore.

So now I just don't transfer cash.

machin576
05-20-2011, 01:40 PM
I wish one of the developers would post on this and give us some odds of this being implemented.

All this would do is allow more time to play and less time to waste in the game = everyone enjoys it more.

Mcbard
05-20-2011, 02:21 PM
My bank is usually pretty full due to the fact that I horder foraged ingredients and buy all of my songs far in advance and have a cr se tin there. If we had shared banked slots I would probably just put a couple more 10 slot bags in them and then instantly have access to 20 more bank slots, which makes things a lot easier for me, isn't fair, and wasn't classic.

I prefer being forced to work with what I was given in 1999 and am given currently in almost all cases.

Knuckle
05-20-2011, 02:58 PM
not classic fuck off. this is part of the eq classic experience, hiding your shit to transfer, trusting a 'friend', or random stranger. It builds on the community, the evils and goods of humanity.

Hell some newbie enchanter came up and asked me to transfer 114pp the other day, traded it to me without batting an eye.

In mumble I was like 'Holy shit some idiot just gave me 114pp to transfer LOL'

Then he sent me a tell that saved his cash 'keep 14pp for yourself =)'

Smart move friend.

soup
05-20-2011, 03:41 PM
I agree, put this in. Transferring money around is a pain in the ass.

Went to move 90pp, asking some level 50 who was guilded to hold it for me. Asshole kept it and put me on ignore.

So now I just don't transfer cash.

wtf some level 50 seriously jacked you for 90p?

Hoggen
05-20-2011, 03:42 PM
Yeah. And let's have books and POK. No fair not being able to move like wizards and druids. And let's allow boxing. And let's up exp by 500 percent. Slippery slope. I vote no.

Doors
05-20-2011, 04:04 PM
wtf some level 50 seriously jacked you for 90p?

Yeah it wasn't a big deal though, forgot about it after 5 minutes. Transferring items around old skool style isn't a problem, money though, thats a different story.

Eyeke
05-20-2011, 04:05 PM
I've got two bags in these slots and I can't see the slots anymore in my UI
anyone have any ideas how to see them?

etplante
05-20-2011, 04:10 PM
Either dropping coin should be implemented or shared banks should be implemented. No idea on the feasibility of either but that's my feeling.

Doors
05-20-2011, 04:11 PM
I've got two bags in these slots and I can't see the slots anymore in my UI
anyone have any ideas how to see them?

Putting anything in your shared bank slots and zoning makes your shit poof and you lose it.

That's posted in the FAQ in the library section btw.

Extunarian
05-20-2011, 04:23 PM
Putting anything in your shared bank slots and zoning makes your shit poof and you lose it.


Hasn't been like that for awhile...maybe the faq needs updating

Haynar: Shared Bank Slots will no longer delete items. They are still not shared slots though.
http://www.project1999.org/forums/showthread.php?p=166137&highlight=shared+bank#post166137

Knuckle
05-20-2011, 04:27 PM
Dropping coins should be implemented, I remember that from live in kunark era.

Kika Maslyaka
05-20-2011, 04:31 PM
except its not possible - its client side hard coded

guineapig
05-20-2011, 04:54 PM
Shared bank slots reek of communism.

Not on my server!

:p

Daywolf
05-20-2011, 06:34 PM
Shared bank slots reek of communism.

Not on my server!

:pWell yeah, that too. But it is kind of fun going invis and following around fresh lvl1 chars to see where they log out at... oddly enough in some discreet local for some reason ;)
Cha-Ching!

orsk
05-21-2011, 01:53 AM
I vote that if the people who want the game to be as classic as possible ever use vent with EQ they be banned. In other words. if it doesn't really effect classic gameplay then add it for convenience of use.

orsk
05-21-2011, 02:08 AM
Yeah. And let's have books and POK. No fair not being able to move like wizards and druids. And let's allow boxing. And let's up exp by 500 percent. Slippery slope. I vote no.

you have the thought processes of a very insecure fucking douche

Zuranthium
05-21-2011, 05:14 AM
I say yes. It makes twinking easier.

...which is the exact opposite of what should be allowed in the game.

Shared banking should not only be disabled, equipment should also have level restrictions on it.

Twinking completely ruins the economy, bastardizes the low-level game experience, and devalues tradeskills (and those are already too weak to begin with).

Daywolf
05-21-2011, 06:49 AM
...which is the exact opposite of what should be allowed in the game.

Shared banking should not only be disabled, equipment should also have level restrictions on it.

Twinking completely ruins the economy, bastardizes the low-level game experience, and devalues tradeskills (and those are already too weak to begin with).Well, EQ early on, like UO and other games, just didn't have all those little features worked out yet. But yes, in time they realized it was destroying the game, so we saw more lvl restricted items/systems etc, and they even did it from the start in EQ2. Too bad EQ2 sucked though, but that was a damn good feature. Too bad p99 could not last long in release condition though, would be great, but the system is just too flawed, and players just cant be trusted to ever do the right thing.

Kika Maslyaka
05-21-2011, 10:47 AM
Req level + Attuneable flag, is the 1st step to fight the mudflation

Bruno
05-21-2011, 11:28 AM
It's at least comforting to see the landslide victory. My guess is if this poll was anonymous it would have an even greater number for yes.

Knuckle
05-21-2011, 12:00 PM
Honestly twinking is one of the cool things of classic EQ i miss. all these level restricted equipment things are just lame. I played as an auctioneer type on live in EC Tunnel, I didn't level a toon past 50 for about 3 years or so, but I had cobalt armor, high end kunark weapons, and dragon haste. Players like me couldn't enjoy the social 'real world feel' that you get from a game that doesn't impose unrealistic rules on a sandbox.

Taryth
05-21-2011, 01:15 PM
...which is the exact opposite of what should be allowed in the game.

Shared banking should not only be disabled, equipment should also have level restrictions on it.

Twinking completely ruins the economy, bastardizes the low-level game experience, and devalues tradeskills (and those are already too weak to begin with).

So, you want the classic feel of EQ, yet . . .

You want classes rebalanced/outright changed.
You want mobs rebalanced
You want/think item lvl restrictions should be in currently.
You even want casting times changed.

Yet you whined (with great zeal) when you noticed maps were in game for newbie zones/cities . . .because they're not Classic. How self-contradictory can a single person be?


If P99 was a bible, you'd have a lot of cherries.

Zuranthium
05-21-2011, 02:08 PM
So, you want the classic feel of EQ, yet . . .

You want classes rebalanced/outright changed.
You want mobs rebalanced
You want/think item lvl restrictions should be in currently.
You even want casting times changed.

Yet you whined (with great zeal) when you noticed maps were in game for newbie zones/cities . . .because they're not Classic. How self-contradictory can a single person be?

It's not self-contradictory, I just don't think you see the entire scope of what "classic EQ" actually means (at least in the way I speak of it).

Classes were rebalanced in classic EQ because of existing problems. If the game had continued along it's trajectory instead of devolving into the Luclin-and-further era nonsense, there would have continued to be changes until the most desired system was in place that allowed all of the classes to retain their uniqueness while still being valuable.

Everything else you listed was in classic EQ as well. Mobs were changed. Spells were changed. Items had procs that were level-required. All of the changes I would want to see to the game are merely a further extension of the improvements that were continually being made to classic EQ.

EQ was still a primitive game when it was released and Kunark/Velious created new issues and/or deepened already existing ones. You can liken the game to being the first gun ever invented. It was a one-of-a-kind accomplishment that vaulted an area of civilization (gaming in this case) forward, but it wasn't a perfect creation. Early guns in history could backfire on their users. They were very inaccurate when fired and the bullets could fly out in a direction nowhere near the target they were aimed at. They could only fire one shot at a time and they had long reload times.

People who used those guns back in the day marveled at how "magical" they were, but those guns had vast room for improvement, and indeed they continued to evolve throughout time. You can make something better without changing the essence of what something is. "Classic EQ" can be improved. The important thing is maintaining the kind of game experience the original designers (who had an excellent vision) were striving for and continually making that game experience as good as it can possibly be.

Taryth
05-21-2011, 04:40 PM
Because, just as obviously, your way is superior, correct? You must be either very young, or very stupid. Both, of course, aren't mutually exclusive.

The purpose of emulating the state of the game in Classic is to re-experience the game as it was in Classic. You can argue semantics all you want, but that doesn't change the fact that you're arguing for changes that aren't classic. Perhaps, though, if you type more; create more tautologies, you will magically be correct and everyone will go along with your silly ideas.

The goal of P1999 isn't balance, or improvement. You have to be willfully obtuse to not see that.

Daywolf
05-21-2011, 08:04 PM
The purpose of emulating the state of the game in Classic is to re-experience the game as it was in Classic. Prob is, most I think that are playing p99 were like 5yrs old in 1999 or not even born yet. A lot of people I speak to in-game are coming from games like WoW, their bored, just want something free to play. The greatest missing element is the classic population, that you cannot replace with another mindset of players. Sure there were still problems, but not nearly as exponential as it is here for a host of reasons.

eh totally understand the connection/similarity between no-maps and having attunable items. I'm no nostalgic player at all, I play for the gameplay which is lost in modern games. Both make the game more challenging. I understand the mind-set of opponents though, that they want their f2p game to be easy, because their real time investment is with like WoW (though they claim to be EQ vets). But I roll with the nostalgic concept, because that is what there is, I know it, even though it's not quite coded right here and certainly has an odd player base for the most part.

Rotted_Corpse
05-21-2011, 09:11 PM
Prob is, most I think that are playing p99 were like 5yrs old in 1999 or not even born yet. A lot of people I speak to in-game are coming from games like WoW, their bored, just want something free to play. The greatest missing element is the classic population, that you cannot replace with another mindset of players. Sure there were still problems, but not nearly as exponential as it is here for a host of reasons.



There is a large population of players that played the orig game during the classic era. Check out the thread where people list the chars they played on live.

Zuranthium
05-21-2011, 09:39 PM
The purpose of emulating the state of the game in Classic is to re-experience the game as it was in Classic.

1.) The game designers have already taken liberties to change things here and there such that they aren't completely Classic. Not just a "we don't have the time for that yet" (or even a "we aren't able to code that") kind of thing but rather a flat out "that's not how it's going to be" mandate.

2.) You will never re-experience the game as it was in Classic because the way the game is played completely alters it. The game as it was in 1999 or even 2000 simply can not be recreated. The only way to recreate something along the lines of the classic experience is to keep the spirit and atmosphere of the game alive while altering the logistics such that they realign the way people play the game these days with what the REAL classic experience is supposed to be.

Taryth
05-21-2011, 10:12 PM
Your new tangent addresses a single sentence. Yes, there have been nonclassic changes. The Enchanter nerfs come to mind, having an Ench as my main.

The changes were implemented in an effort to address your second point. The changes you desire are simply changes to the game, not in any way meant to simulate the classic experience, as the supposed reason for the Ench nerfs is.


I never said it was possible to completely emulate the experience, btw. "Emulate" in itself suggests imperfection. That's putting words in my mouth in order to argue against an easy target . . .hey, wait, that's called a Strawman. How unoriginal of you.

Hoggen
05-22-2011, 01:26 AM
you have the thought processes of a very insecure fucking douche

You may want to direct that brainless invective to the people that run the server, as what I said is precisely why they made the sever the way it is. Go play on live moron.

Zuranthium
05-22-2011, 01:35 AM
I never said it was possible to completely emulate the experience, btw.

Sure, but my argument is that trying to emulate the game exactly as it existed in the past is not the most fruitful endeavor. People want to get the classic experience back, that's what's most important. Eventually this server will go past the "classic timeline" anyway and then what? If changes to the game aren't made now to improve the experience and build/maintain the player base of the server, then certainly in the future it will need to happen.

The changes were implemented in an effort to address your second point. The changes you desire are simply changes to the game, not in any way meant to simulate the classic experience, as the supposed reason for the Ench nerfs is.

No...the changes I want are to simulate the classic experience. Everquest was created as a fully visual MUD. A graphic, ongoing D&D World. Any change I want would be in keeping with the flavor of the already created World and the original intent of the game - which was to constantly adventure around and interact with different people and fight and do new things together.

Game balance is important because you want player interaction to be natural and to fit into the RPG side. You don't want "oh, that class sucks, we need to look for something else." You also don't want a single class or a select few being overwhelmingly dominate or, even worse, completely necessary for even delving into much of the game content. If that's how the game is balanced then it not only detracts from player interaction but also destroys the experience for many people who A.) don't always have the time to find the exactly perfect setup when they log-in, or B.) have put hours upon hours of playtime into a character only to find out down the road that the character is ultimately not very valuable.

Doors
05-22-2011, 01:38 AM
This kids either the greatest troll ever or a moron, I can't figure it out.

You come in here and from day one bash the devs because they aren't doing things right according to your view aka how classic should be, then you complain and say things should have item levels?

Yeah thats almost classic, good idea dumbass.

Zuranthium
05-22-2011, 05:25 AM
I'm not bashing the devs and I think what they are doing is quite amazing. I just have my own ideas to express that I believe would be beneficial for creating something truly special and lasting.

The only accurate part of your post was the "I can't figure it out" line. Because you truly can not, always reverting to attempted put-downs without any kind of analytical thought process or attempt to understand another viewpoint at all.

The original game designers never meant for characters to be twinked. Or to be power leveled via buffs from higher level characters or via free kills from people who Feign Death. Just because "classic EQ" had those properties, it doesn't mean that's how the game was supposed to be played. All of these problems I just listed were in fact fixed at a later date. There was a whole line of red tape the developers had to go through to make changes after the game become a corporate property, in addition to the time it took programmers to implement changes.

Marley
05-22-2011, 05:52 AM
WTB Moar Manastones on the ground!

Daywolf
05-22-2011, 08:28 AM
There is a large population of players that played the orig game during the classic era. Check out the thread where people list the chars they played on live.
Don't think you read my post, I already answered this in the post you were replying to.
(though they claim to be EQ vets).
Sure, there are some vets here. Some that don't like the hyper-progressive progressive live servers, while others just got tired of buying a new account every time they got banned. But vets are in the minority imo.

Doors
05-22-2011, 11:00 AM
Just because "classic EQ" had those properties, it doesn't mean that's how the game was supposed to be played. All of these problems I just listed were in fact fixed at a later date.

Yeah those problems were fixed at a later date, in later expansions, and the game fucking sucked then because of it. Thats why people come here to play a classic eq emu. You argue against twinking and powerleveling, with your head shoved so far up your own ass you can't even think straight.

Two things:

People rolling alts is good for the games population, not everyone wants to start from scratch every time they want an alt. Which leads me to my next point:
Twinking keeps the economy flowing. People constantly reroll and remake, which is why theres over 100+ people in EC tunnels daily.

item levels are a horrible idea, along with just about everything else you suggest. Get a fucking clue before you speak.

Malrubius
05-22-2011, 11:25 AM
Way to post a troll poll. The Yes votes are at 99%, and the Yes votes lose. Feel better now?

Fist_The_Lord
05-22-2011, 12:26 PM
Ok I didn't play live during classic, but alot of my friends did. I missed out on all the awesomeness they all talked about. When i finally did get to play on live it was post POP. It was kinda fun, but everyone on live was level 80, i was alone from 1-45, which is where i stopped, because wtf is the point in playing an mmo alone? If i wanted that i would play the elder scrolls. I tried WOW for 2 weeks for free, and it sucked chode. I'm a grinder, i don't really get into doin faggy quests, i want to kill shit. So i never played wow again. I don't know how many others on the server are like me in this fact but here are the things i find important when lookin for an mmo, in order. First of all, F2P. Bitch all you want but i'm not paying to play a 10 year old game, especially when the devs could give a fuck less about my opinions, and constantly have sand in their vaginas because they is TOO BUSY to deal with people, yet a certain gm *cough* amelinda *cough* sends me a tell, saying to use /auction in ec instead of /ooc for WTB, look up the definition of the word auction. And another gm has time to change one of my toons name from Biggaybuttsex to Insertvalidnamehere, however i probly could have been banned for that, so it was kinda compromise. The second most important thing to me is population, for the obvious reasons of grouping and a good economy, I do love to barter with stingy bitches, and low ball people who take advantage of others. The least important thing to me on this server is the classic feel. It is really badass that i can expierience the stuff i missed out on 10 years ago, however since i didnt play classic I dont know all of the exploits that people are using to gain an advantage, and it doesn't bother me that much. I didnt play classic but, i know what "Emulate" means and this server is obviously a farcry from classic. Did that stop me from investing 2 years into this server? Fuck no! I Needz Evercrack Fix! But everyday I check the forums and see people bitchin that " It wasn't like this, Blah, Blah, Blah, I'm a whiny bitch". Basicly the point I'm trying to make here, is that, P99 and it's community need to grow the fuck up, and learn how to compromise, if the devs are too fuckin stubborn, the player base will drop. If the players are too fuckin whiny the devs will get tired of waisting their private lives to please a bunch of crying nerds. When it comes down to it, we all have to acknowledge that P99 WILL NOT last forever, so let's all be like little fonzy's, AYE?

Zuranthium
05-22-2011, 06:42 PM
Yeah those problems were fixed at a later date, in later expansions, and the game fucking sucked then because of it.

Nope, those changes were beneficial ones. The game sucked for a multitude of other reasons. And I'm not entirely sure, I'll have to look it up later, but I believe buffing lower level characters might have actually been nerfed in the classic era (at least for certain spells).

People rolling alts is good for the games population, not everyone wants to start from scratch every time they want an alt.

You don't have to start from scratch, you can fully equip your new characters with LEVEL APPROPRIATE gear. When characters become twinked beyond that point, though, it detracts from the game experience of newer players (or people who do want to work through the lower level content because they enjoy it) because then you just have a few low-bies running around killing everything in Crushbone. This not only makes it frustrating for other people to level but also removes the social component of the game and the component working/fighting together.

Twinking keeps the economy flowing. People constantly reroll and remake, which is why theres over 100+ people in EC tunnels daily.

Terrible argument and the exact opposite of reality.

If people weren't allowed to twink so heavily they would still be in EC buying equipment for their characters, it would just be lower level equipment. They would in fact be in EC more frequently because they would have to continually upgrade their equipment as their character levels, which means that people would be able to sell all kinds of equipment that simply gets passed over right now. And since people would have to use level-appropriate gear, it means that gear created by tradeskills would actually be worth selling.

Item levels are a horrible idea.

Items already have level requirements to use many of their properties. There is also a damage cap on weapons before level 20. The idea I'm talking about is already in place within the game, it just needs to be expanded.

soup
05-22-2011, 06:54 PM
Nope, those changes were beneficial ones. The game sucked for a multitude of other reasons. And I'm not entirely sure, I'll have to look it up later, but I believe buffing lower level characters might have actually been nerfed in the classic era (at least for certain spells).



You don't have to start from scratch, you can fully equip your new characters with LEVEL APPROPRIATE gear. When characters become twinked beyond that point, though, it detracts from the game experience of newer players (or people who do want to work through the lower level content because they enjoy it) because then you just have a few low-bies running around killing everything in Crushbone. This not only makes it frustrating for other people to level but also removes the social component of the game and the component working/fighting together.



Terrible argument and the exact opposite of reality.

If people weren't allowed to twink so heavily they would still be in EC buying equipment for their characters, it would just because lower level equipment. They would in fact be in EC more frequently because they would have to continually upgrade their equipment as their character levels, which means that people would be able to sell all kinds of equipment that simply gets passed over right now. And since people would have to use level-appropriate gear, it means that gear created by tradeskills would actually be worth selling.



Items already have level requirements to use many of their properties. There is also a damage cap on weapons before level 20. The idea I'm talking about is already in place within the game, it just needs to be expanded.

Go make your own server.

Rotted_Corpse
05-22-2011, 07:39 PM
Don't think you read my post, I already answered this in the post you were replying to.

Sure, there are some vets here. Some that don't like the hyper-progressive progressive live servers, while others just got tired of buying a new account every time they got banned. But vets are in the minority imo.

I think your wrong. I have spoken to many eq vets. The majority of those i've talked with since I came here played the orig game. In various era's.

http://www.project1999.org/forums/showthread.php?t=7523

55 pages long now. hmm seams like a majority not minority.

redghosthunter
05-24-2011, 11:43 AM
Shared Banks is not Classic or Kunark.

redghosthunter
05-24-2011, 11:47 AM
I like share slots, cut down on idiots trying to scam...but at the same time, 'not classic', 'classic this not is', and 'classic this is not'.

And now when i post i can say i am following in the footsteps of a master :)

Daywolf
05-24-2011, 06:32 PM
I think your wrong. I have spoken to many eq vets. The majority of those i've talked with since I came here played the orig game. In various era's.

http://www.project1999.org/forums/showthread.php?t=7523

55 pages long now. hmm seams like a majority not minority.A lot of them don't play, let alone post in forums. Any real vets, the ones that left, they left when the recent progression servers opened on live (started Feb). We even had a lot of people come from live this month due to SOE's screwup, but they too left, while vets here that did not have banned SOE accounts play there for now or soon will (can use the 6 week credit).

Rotted_Corpse
05-24-2011, 07:24 PM
A lot of them don't play, let alone post in forums. Any real vets, the ones that left, they left when the recent progression servers opened on live (started Feb). We even had a lot of people come from live this month due to SOE's screwup, but they too left, while vets here that did not have banned SOE accounts play there for now or soon will (can use the 6 week credit).

Well as you can see from that thread there are many vets playing that posted prior and after the events you stated. And posted the chars they actually play. Trolling on the board doesn't mean you play the game actively. There is a majority of vets , the people i've had convo's with each day 90% are vets. So you are in the minority. Which is ok. Glad your here. :

Daywolf
05-24-2011, 07:54 PM
Well as you can see from that thread there are many vets playing that posted prior and after the events you stated. And posted the chars they actually play. Trolling on the board doesn't mean you play the game actively. There is a majority of vets , the people i've had convo's with each day 90% are vets. So you are in the minority. Which is ok. Glad your here. :Never said there weren't any or few, though 90% is reaching I'm sure, far less than that with who I've talked to over the years. If you are saying I'm in the minority, maybe you are right, I played on live for years then came here (eqemu) some years ago(early peq), pretty much never stopped playing since I started around release on live (account in good standing). Sadly, notice the pop count since before SOE's lolzer and now? same again. Though you may not noticed since you joined here this month, but guessing coming from another eqemu server since you say you talked to so many players in-game.

And not saying the server is in trouble, the pop has steadily grown over time, many deflating peq as I'm sure you've noticed.


Well anyway, as far as for the OP, I'm still a little split (for shared crafting resources). I still wish for a progression server with only 1 character slot and account limit, than the temptations would begone, and that game server would be better imo, and with slower xp and no common language etc.

Rotted_Corpse
05-24-2011, 08:22 PM
Never said there weren't any or few, though 90% is reaching I'm sure, far less than that with who I've talked to over the years. If you are saying I'm in the minority, maybe you are right, I played on live for years then came here (eqemu) some years ago(early peq), pretty much never stopped playing since I started around release on live (account in good standing). Sadly, notice the pop count since before SOE's lolzer and now? same again. Though you may not noticed since you joined here this month, but guessing coming from another eqemu server since you say you talked to so many players in-game.

And not saying the server is in trouble, the pop has steadily grown over time, many deflating peq as I'm sure you've noticed.


Well anyway, as far as for the OP, I'm still a little split (for shared crafting resources). I still wish for a progression server with only 1 character slot and account limit, than the temptations would begone, and that game server would be better imo, and with slower xp and no common language etc.

Myself I couldn't get past basic char creation on the other servers. Too custom for me. Also saying there are very few vets playing P99 is reaching I am sure. And as far as those i've spoken to recently the majority are vets. Guess we're talking to different people. heh.

As far as the shared bank slots it doesn't matter to me. Having them doesn't degrade the classic experience that much for me. Shared coin would be better since you can't drop coin.

username17
05-24-2011, 08:34 PM
I think it would be a nice feature add.

But there are a lot of non-classic features I'd like to have. Where do we draw the line?

Daywolf
05-24-2011, 08:36 PM
Myself I couldn't get past basic char creation on the other servers. Too custom for me. Also saying there are very few vets playing P99 is reaching I am sure. And as far as those i've spoken to recently the majority are vets. Guess we're talking to different people. heh.

As far as the shared bank slots it doesn't matter to me. Having them doesn't degrade the classic experience that much for me. Shared coin would be better since you can't drop coin.
Still again, you just aint reading, have your mind set or trolling, as I said some, not "very few". Anyway, how many people could you have talked to in a week of being here?
Character creation? I don't care if you are a vet from live or not, really.

Shared coin slot was surely one of the bad things they did on live early on. Yes there was the ability to drop coins on the ground, remember that well, but it happened less due to the chance of loosing it. At that point, coin slot, it was just wholesale twinkage, SOE made it fully a part of the game, and the game bombed for new players or old vets that liked challenge restarting a new character w/o requirement to twink. Verant made Firiona Vie, that was the answer, it was good, but then SOE destroyed it too :(

Rotted_Corpse
05-24-2011, 08:51 PM
Still again, you just aint reading, have your mind set or trolling, as I said some, not "very few". Anyway, how many people could you have talked to in a week of being here?
Character creation? I don't care if you are a vet from live or not, really.

Shared coin slot was surely one of the bad things they did on live early on. Yes there was the ability to drop coins on the ground, remember that well, but it happened less due to the chance of loosing it. At that point, coin slot, it was just wholesale twinkage, SOE made it fully a part of the game, and the game bombed for new players or old vets that liked challenge restarting a new character w/o requirement to twink. Verant made Firiona Vie, that was the answer, it was good, but then SOE destroyed it too :(

And I could care less also if you are a vet from live or not. As far as trolling looks to me like you are a bit. Or you just have to be right. But thats OK too. Everyone has their own perspective and opinion. I guess you aren't reading my posts completely. heh. And my opinion is vets are in the majority.

There will be little impact in game as far as twinking. Only difference is not having to find a friend to pass items/plat through to your new char. People twink no matter what, if this is implemented or not. Alway have.

Daywolf
05-24-2011, 09:06 PM
And I could care less also if you are a vet from live or not. As far as trolling looks to me like you are a bit. Or you just have to be right. I'm done conversing with you, you are just trolling, and pathetically at that. Get your quotes right, I never said "very few". You are just trolling for a fight, misquoting other people posts to argue over. Now shoo, noob.


Very good troll there. People that have differing experiences to yours or opinions and that won't back down from you are not trolling. If you don't like people standing up to you then stop quoting them and posting garbage back at them. Getting in a tizzy over that shows your newbness.

As I said before people have differing opinions and experiences. Is what makes EQ great. :)Had nothing at all to do with any of that. Misquoting me to start a flame war just wont work as I pointed out already. The difference of opinion stops when my posts are misquoted and twisted simply to start a flame war. People like you get banned, and get others banned along with you.

Rotted_Corpse
05-24-2011, 09:13 PM
I'm done conversing with you, you are just trolling, and pathetically at that. Get your quotes right, I never said "very few". You are just trolling for a fight, misquoting other people posts to argue over. Now shoo, noob.

Very good troll there. People that have differing experiences to yours or opinions and that won't back down from you are not trolling. If you don't like people standing up to you then stop quoting them and posting garbage back at them. Getting in a tizzy over that shows your newbness.

As I said before people have differing opinions and experiences. Is what makes EQ great. :)

thoke
06-09-2011, 04:52 AM
I do see the whole classic idea, but since you aren't allowed alts i think shared bank should be avaliable.

Carnal Malefactor
06-09-2011, 09:26 AM
I voted no because you're all casuals who voted yes and I love hearing the rage people get when they get scammed or their stuff disappears. even myself.

Swish
06-09-2011, 12:53 PM
People don't think it through... people voted for Mayong and then Trakanon on live. Servers went up, and the interest wasn't there... took taking down two servers for people to get the idea of a progression server above "fast Lvl 51/50 AAs" and "new blue server".

This is P99, it's classic... we didn't have shared bank slots in classic.

Lolpoll...

Dravingar
06-09-2011, 01:13 PM
I voted no because any smart person just makes an alt on a new account in case they ever want to sell it. On a serious note though, What are the opinions on the guild window? That's something that's not classic but really has no perk outside of just being able to see who's online without being cut off.

mikes0008
06-09-2011, 04:40 PM
I vote Yes due to not being able to drop xfer plat.

Striiker
06-09-2011, 04:58 PM
I am guessing that this was really just to have something to discuss. It's a simple case of "if it was not in classic, it will not be here.. If it was in classic, it will be here"
Shared bank slots were a great thing for a number of reasons however I am certain that they will not be implemented. Remember, even broken items etc. which are later removed or nerfd are in game. It really is like the old days. This is different from a progression style server (SOE's vision of it) in that all of the old warts are included in the game.

Daywolf
06-09-2011, 05:11 PM
If anything were to change on p99 regarding items or slots etc, I'd go with no-drop on everything :) not just coin.

Stormhowl
06-09-2011, 05:13 PM
I dislike Shared Bank Slots and the ability to mail stuff to yourself without any penalty to be absolutely game destroying and perhaps even a bit silly; why would a bank inherently know that some adventurer named Icritlotz, a human warrior fresh off the fields of Qeynos should have access to Istar Cataclysmd's bank, when he's a Level 60 Ogre Shadow Knight? I know, game-play over realism, but it's still an absurd concept to begin with.

Or how about mailing a powerful magical artifact once held by the hands of a god, for the mere price of 30 copper? I know, that's not something that was in EQ, but for other MMOs that have it, there's simply no cost except a bit of time to mail yourself twink gear, and because the costs are not relative to your level and the strength of the item being mailed, there's no reason NOT to do it.

But I honestly do not feel that shared banks and other systems like it (e.g., mail boxes) adds enough to weigh in the costs that should be associated with the desire to twink:

1) It eliminates the community, and puts more power in the hands of a single person and puts too much reliance on NPCs and static world elements. This is an MMORPG, not a single player game like Torchlight that has a shared stash.

2) You should be forced to take a risk with twinking by putting the item on the ground or placing your equipment in the hands of another player. You rely on the community to not dick you over, and sure it may suck if someone steals your stuff, but that would be your fault for being too trustworthy and picking the wrong person for the job; that's why community is so important in EQ1. If your guildy stole from you, there'd certainly be hell to pay and I bet that person would have a hard time getting into a serious guild. This point can be best summed up with the phrase "Risk vs. Reward".

3) Probably an extension of #2, but I feel it deserves its own place. The lack of shared banks meant that trust and reputation had meaning, in a time where the GMs would NOT intervene, would simply rebuff you with a lecture on trust and wash their hands of you. People could make or break themselves depending on how good of a name they got for helping others, and you could make game-long friends for being a nice person. This aspect of trust and respect for one another is something that is lacking from modern day MMOs, and was only present in Classic EQ and UO (before Tom Chilton fucked it up).

So, no to Shared Banks and other things of the sort. It's not classic (despite the fact that yes, we enjoy features that are non-classic; that does not immediately okay the inclusion of other non-classic features, as such things should be decided on an element by element basis, not a blanket or over-generalizing view point), and it is just another feature that eliminates the entire point of what an MMO should be: about community.

/em gets off his soap box.