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Jukken
06-13-2020, 07:28 AM
I've made it to level 40 on my cleric.
I've been in SpitPaw mostly.
Any suggestions on where to go now?

White_knight
06-13-2020, 07:47 AM
City of Mist, SolB.

CoM usually has more groups though, which is important for a cleric to level in.

loramin
06-13-2020, 12:15 PM
Maybe I shouldn't reveal my current favorite Cleric solo spot (been there since 40, and at 46 it still hasn't greened out) ... but what the hell, there's plenty of ghosts for two people: I've been loving the Sebilis ruins in Trakanon's Teeth! It's an "AFK" spot, so you can kill a ghost or two then med as long as you want, and if you stick to the "front of the ruins" (ie. away from Seb entrance) you'll only get Footmen and Legionnaires (melee). Avoid Keepers, which nuke.

Start where the line of statues are (the NW corner of that "courtyard" is safe to AFK in; the other corner probably is too). If you don't see mobs there, go left or right ... but don't go as far as Seb entrance. Just stick to outside the ruins, or dive into them briefly, and you should find plenty of mobs. Because they're all melee (with lifetaps but who cares?), all you need is some Root + Undead Nuke action to kill them.

P.S. Loot isn't great, but they drop some gems and research components which add up. Selling/banking is only two zones away in FV. And of course if you want stay LFG City of Mist is also only two zones away.

bricke75
06-13-2020, 12:57 PM
Paw seems dead these days. Mostly lvl 29-35 in there it seems
.

Zuranthium
06-13-2020, 12:57 PM
I've been loving the Sebilis ruins in Trakanon's Teeth!

That's cool you're utilizing the Sebilis ruins. It's a shame that area isn't fully camped (because of no incentive for groups to hunt there), it's a really interesting place that could support several groups. I've said before that the VP key piece placeholder should have a tiny chance of spawning from any of the undead in that area being killed. Combined with a healthier ZEM, I think it would make that area a very attractive place to group.

loramin
06-13-2020, 01:16 PM
That's cool you're utilizing the Sebilis ruins. It's a shame that area isn't fully camped (because of no incentive for groups to hunt there), it's a really interesting place that could support several groups. I've said before that the VP key piece placeholder should have a tiny chance of spawning from any of the undead in that area being killed. Combined with a healthier ZEM, I think it would make that area a very attractive place to group.

I totally agree ... but even today, for the incredibly niche "Cleric solo hunting spots" category ... it's a pretty great spot already. AFKable, only melee mobs, pretty easy to find stuff to kill, and not terrible (albeit not great either) loot :)

Baler
06-13-2020, 01:29 PM
I wish people would expand the Cleric filter on http://wiki.project1999.com/Per-Level_Hunting_Guide

:(

loramin
06-13-2020, 01:31 PM
I wish people would expand the Cleric filter on http://wiki.project1999.com/Per-Level_Hunting_Guide

:(

Agreed! But hey, at least I already added the Seb ruins spot I mentioned in this thread :)

Blingy
06-13-2020, 03:45 PM
I wish people would expand the Cleric filter on http://wiki.project1999.com/Per-Level_Hunting_Guide

:(

I've considered taking something like this on not only for undead but also summoned (for mages and druids) and animals (for rangers and druids).

Just not sure where to start or how to go about doing it.

loramin
06-13-2020, 03:57 PM
I've considered taking something like this on not only for undead but also summoned (for mages and druids) and animals (for rangers and druids).

Ok so first let me just clarify what's already done. Awhile back I went through the trouble of making an Animals Category (http://wiki.project1999.com/Category:Animal). I can't swear it has every animal in the entire game, but it's got to have 95+% because I went through every "monster race" in the game, and I added the category to every monster with an "animal" race.

In contrast there is also a Summoned Category (http://wiki.project1999.com/Category:Summoned) ... but as you can see it's a bit less complete. It'd be awesome if someone added more mobs to it (to do so you just add [[Category:Summoned]] to the bottom of the mob's page).

Now, aside from that, there's the separate resource of the Per-Level Hunting Guide (https://wiki.project1999.com/Per-Level_Hunting_Guide). It doesn't have "animal" or "summoned" filters (I should probably add them), but it does have class filters. If you limit it to places that are good for Druids, you'll find a lot of spots with animals for charming, for instance.


So as for:

Just not sure where to start or how to go about doing it.

You can add animals or (especially) summoned mobs to their respective categories. You can add notes to existing hunting spots (eg. "this place has summoned/animals"), or add "DRU" or "RNG" to the "for" field for a hunting spot with animals. Or you can add completely new animal/summoned/whatever spots to that guide ... and any of those things would be awesome!

ScottBerta
06-13-2020, 07:55 PM
I always liked Crystal Caverns but may not find a log
Of groups. Do spiders, terrors and Geos at bottom. But again may not
Have groups.

Loadsamoney
06-13-2020, 08:25 PM
Geodes in CC will almost always be camped by someone, and sometimes there's even a small line. But whether or not people want to share the camp and group with you is another matter. Geodes can be a big cash spot after all if you have even average luck with named spawns.

kaizersoze
06-13-2020, 09:13 PM
Get a mage partner and go to droga. xp will fly.