mokfarg
06-11-2020, 03:04 PM
This isn't completely original I have borrowed ideas from others. Before anyone get's upset that I am wishing to change project 1999, this isn't the case. This is just for fun, dreaming of game design. I enjoy project 1999's emulated classic experience, you can't get that anywhere.
So how do you prevent people from bottleneck all the good named mobs and raids without instancing? It's a source of conflict that some love and some hate. I have thought about this and read some ideas other's have had.
I imagine a way for any random player to have a chance to either get a nice item with chance or profit. Of course the more you play the higher the chance you still will have but in my mind this following idea will at least provide a chance for everyone.
I picture a quest system from mob drops that spawns named mobs rather than the place holder system. The random mob quest item could be global across all mobs with a rare chance to drop. That would make it impossible to target specific mobs to kill and hog named mobs. The higher the level of the mob the greater the chance of the drop occurring but still very rare, I picture getting the chance to where we may see one drop every few weeks server wide or maybe less depending on the named mob/item.
If the mob is trivial to your character's level then the item would not drop, this would encourage people to fight mobs in their level range. Remember higher level mobs have a greater chance to drop the quest items anyway but people would mow down whole zones of mobs if you didn't make this rule.
The quest item would spawn the named mob in a specific location in the world, where normally the name would have spawned in the placeholder system. The quest item would be trade-able. A lucky newbie leveling could find one and sell it to a guild for wanting to spawn a raid boss. After the quest item is used it can not be used again to spawn the quest mob be it raid or other named mobs.
No instance but still this would prevent people from blocking others from having a chance at named mobs/raids. The people who play more that normally would camp for a week to get something could still increase their odds by killing mobs in their range non-stop for a week to have a much greater chance to get a quest item to spawn a named than someone that plays a hour a day.
Edit: Also you could make the quest more fun but requiring multiple items to spawn a named or raid target as well.
So how do you prevent people from bottleneck all the good named mobs and raids without instancing? It's a source of conflict that some love and some hate. I have thought about this and read some ideas other's have had.
I imagine a way for any random player to have a chance to either get a nice item with chance or profit. Of course the more you play the higher the chance you still will have but in my mind this following idea will at least provide a chance for everyone.
I picture a quest system from mob drops that spawns named mobs rather than the place holder system. The random mob quest item could be global across all mobs with a rare chance to drop. That would make it impossible to target specific mobs to kill and hog named mobs. The higher the level of the mob the greater the chance of the drop occurring but still very rare, I picture getting the chance to where we may see one drop every few weeks server wide or maybe less depending on the named mob/item.
If the mob is trivial to your character's level then the item would not drop, this would encourage people to fight mobs in their level range. Remember higher level mobs have a greater chance to drop the quest items anyway but people would mow down whole zones of mobs if you didn't make this rule.
The quest item would spawn the named mob in a specific location in the world, where normally the name would have spawned in the placeholder system. The quest item would be trade-able. A lucky newbie leveling could find one and sell it to a guild for wanting to spawn a raid boss. After the quest item is used it can not be used again to spawn the quest mob be it raid or other named mobs.
No instance but still this would prevent people from blocking others from having a chance at named mobs/raids. The people who play more that normally would camp for a week to get something could still increase their odds by killing mobs in their range non-stop for a week to have a much greater chance to get a quest item to spawn a named than someone that plays a hour a day.
Edit: Also you could make the quest more fun but requiring multiple items to spawn a named or raid target as well.