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Vaarsuvius
06-11-2020, 11:50 AM
Hello all,

Been playing my 45 shaman (iksar)again lately, I was thinking about getting some upgrades but I thought I woud ask you guys some pieces of advice before buying stuff in EC.

I'm wearing the following:

Coldain Skin Boots,
Shrunken Goblin Skull Earring & Ivandyr's Hoop,
Velium Fire Wedding Ring & Golem Tear Ring,
Arctic Wyvern Cap & Sleeves

Thought about getting the following:
Platinum Tiarra,
Barbed Dragonscale Boots,
Earring of Essence & Black Sapphire Electrum Earring or
Earring or Purity & Earring of Cleansing (better hp/mana, 2 clickies that might be useful to dispell DoTs / slow). even though this option is more expensive, I can wait and I'll just need to farm more specs/ Hgs to get them. So it's just a matter of time/ grinding.

I know an insta clicky is a must have to Canni so I'd just swap the Goblin earring with a Surveyor Scope which I also have.



Please let me know what you guys think, and any suggestion's most welcome :)



thanks

kjs86z
06-11-2020, 12:32 PM
I'd just go with max value in each slot and save all your money for spells / epic / jbb.

JBB will be like self powerlevel at 45 and you can sell it when you stop using it.

Epic is an absolute game changer and you can buy the final mq for about 80k (plus a couple / few hours of a druid friends time helping to farm faction).

Between Bane, Pox, Malo, and Torpor you're looking at 110-120k in spells.

At 60 with epic and all your spells, you can then acquire gear (plat and raiding) at a much, much higher rate.

Example magelo though anyway: https://wiki.project1999.com/Magelo_Blue:Testsham_Forvaar

note: get your dragon faction up enough and go do scout rolls as soon as you dare, big ole item for free oozing with stats

loramin
06-11-2020, 12:51 PM
I'd just go with max value in each slot and save all your money for spells / epic.

Epic is an absolute game changer and you can buy the final mq for about 80k (plus a couple / few hours of a druid friends time helping to farm faction).

Between Bane, Pox, Malo, and Torpor you're looking at 110-120k in spells.

At 60 with epic and all your spells, you can then acquire gear (plat and raiding) at a much, much higher rate.

Yeah, I'd take this even farther and say that Shaman really should just forget about stat gear entirely when leveling.

Stat gear is all but meaningless when it comes to gaining levels: having +200 Stamina is not going to make you kill faster (and of course in practice we're more likely talking about +2 Stamina). It's even unlikely to make you survive more, because you don't generally die when you start at max health, get reduced to almost dead, and save yourself ... you generally die because something goes wrong at whatever health (or something unlucky happens when you're at low health).

But your spells will make a huge difference. A JBB will make a huge difference (edit: for non-Iksar ... sorry). An Ikky BP or a Fungi Tunic will make a huge difference ... and of course the Epic will make a HUGE difference.

So I say just keep wearing those tattered leather gloves (or whatever) to level 60: who cares? :) Save your plat ... and the time it takes to earn that plat (which is MUCH higher at 45 than at 60) for the things that will help you get to 60.

Also see: http://wiki.project1999.com/Equipping%20a%20Shaman. The Notable Items section at the start strives to list all the items with meaningful effects, like the JBB/fungi/etc. It doesn't yet have everything, but most of what it's missing is higher end raid stuff or more obscure/less useful stuff.

DeathsSilkyMist
06-12-2020, 04:49 PM
Agreed, Shamans need little in the ways of gear for most slots. Just fill the slots with cheap items. You may even find some upgrades as you level up.

You cannot use JBB sadly, this is the far cheaper method for gaining free damage. This means you must save up for Epic, as the previous posters stated.

Here are the items that will actually make a difference in your Shaman career, and ability to level:

1. https://wiki.project1999.com/Fungi_Covered_Great_Staff
2. https://wiki.project1999.com/Black_Fur_Boots

This combo alone is a game changer leveling from 35-60. Fungi staff saves you 1200 mana per hour because you do not have to cast Regrowth every 15 minutes for 300 mana. This means it is effectively a Flowing Thought 2 item for Shamans. On top of that, it is instant cast, which means it has a secondary purpose of acting as your Global Cooldown Refresh item. I used this staff in my main hand from roughly 50-60. I didn't get Torpor or Epic until 60. With Black Fur Boots, you can instantly click them to swap regeneration for run speed, if you need to run away.

3a. https://wiki.project1999.com/Ceremonial_Iksar_Chestplate

or

3b. https://wiki.project1999.com/Fungus_Covered_Scale_Tunic

Either item, depending on your budget, will significantly increase your HP regeneration. This means less downtime, and more cannibalizing.

The nice thing about these items is their value has very slow depreciation, so you can always sell them when you are ready to buy your Epic, or Torpor. This also goes for Fungi Staff.

4. https://wiki.project1999.com/Torch_Of_Alna_Quest

This torch allows you to reclaim energy on your pet. This allows your pet to be used as a mana battery. If you need a bit of extra mana to overcome a mob, you can quickly kill your pet and get some mana back. It is also nice when you are leaving an area. You get some mana back before you zone, reducing how much mana you need to regain.

5. https://wiki.project1999.com/Coldain_Prayer_Shawl_Quests

Shawl is optional. I personally did it at 52, and the Flowing Thought I did help with leveling. It is a long quest, however, so the time spent getting it is probably more than the time you save from the extra mana regen.

6. https://wiki.project1999.com/Rune_Crafter%27s_Breastplate

This is also optional, but it saves 150 mana per hour or so. 1/4 of a Flowing Thought item basically.

Obviously Torpor and Epic are your end goals, but the items I mentioned above will be the biggest game changers you can get until then.

Vaarsuvius
06-20-2020, 05:37 AM
No pew pew pew bracer for me, I made the wrong choice race wise ^^, but iksar models and animations are so much better (IMHO) than the ever butt scratching superior shaman races. I guess I could have gone female barb though, they look cool too but since I don't care about min maxing, I picked the race I liked most

Thanks guys for your suggestions,

I'll stop trying to waste cash getting gear upgrades, stick what I have atm and may be transfer a couple items from alts to add some hps, then I'll start saving up for epic tear MQ, and 60 spells

I spent a couple hours in Najena a few days ago and managed to get a stein, did a quick trip to OT and got mermaid scale off the 4th mermaid, so I now can reclaim my pet - > 20ish% mana back is invaluable.

Regen BP check,
I'll ask for help to get me some epic boots to save the spell slot and mana, then I'll farm some true spirit faction in CoM to get to max ally,
And then off to Velious to start Thurg faction, rings and shawls, I've always loved EW

Thanks for the feedback guys, much appreciated

Snaggles
06-21-2020, 11:26 AM
Gear him like a wisdom SK. Ac, hps, nice weapon, etc.

Penish
06-21-2020, 05:35 PM
To sum up the pages of babble these guys spit AC > HP > REGEN. Same formula works at 60.

DeathsSilkyMist
06-22-2020, 10:53 AM
To sum up the pages of babble these guys spit AC > HP > REGEN. Same formula works at 60.

This is a little too vague. Here is a more accurate summary for Shamans:

Levels 1-34: HP Regen > Mana Regen > High Ratio Melee Weapon > Clickies/procs > HP > AC > Mana > Resists

Levels 35-44: HP Regen > Clickies/Procs > Mana Regen > High Ratio Melee Weapon > HP > AC > Mana > Resists

Levels 45-60 Pre-Torpor: Clickies/Procs > HP Regen > Mana Regen > HP > AC > Resists > Mana > High Ratio Melee Weapon

Level 60 with Torpor: Clickies/Procs > Mana Regen > HP > AC > Resists > HP Regen > Mana > High Ratio Melee Weapon

Level 60 with Torpor in a raid: HP > Resists > Mana Regen > Mana > Clickies/Procs > HP Regen > AC > High Ratio Melee Weapon

loramin
06-22-2020, 11:09 AM
This is a little too vague. Here is a more accurate summary for Shamans:

Levels 1-34: HP Regen > Mana Regen > High Ratio Melee Weapon > Clickies/procs > HP > AC > Mana > Resists

Levels 35-44: HP Regen > Clickies/Procs > Mana Regen > High Ratio Melee Weapon > HP > AC > Mana > Resists

Levels 45-60 Pre-Torpor: Clickies/Procs > HP Regen > Mana Regen > HP > AC > Resists > Mana > High Ratio Melee Weapon

Level 60 with Torpor: Clickies/Procs > Mana Regen > HP > AC > Resists > HP Regen > Mana > High Ratio Melee Weapon

Level 60 with Torpor in a raid: HP > Resists > Mana Regen > Mana > Clickies/Procs > HP Regen > AC > High Ratio Melee Weapon

I think this is basically correct.

Depending on what you're fighting, Resists might well be greater than AC/HP (even for non-raiding Shaman), and of course specific details will create exceptions (eg. I'd argue that the proc of http://wiki.project1999.com/Smoldering_Brand makes it better than pretty much any ratio weapon in the early levels). But again, in terms of broadly summarizing things , this is good stuff.

DeathsSilkyMist
06-22-2020, 12:11 PM
I think this is basically correct.

Depending on what you're fighting, Resists might well be greater than AC/HP (even for non-raiding Shaman), and of course specific details will create exceptions (eg. I'd argue that the proc of http://wiki.project1999.com/Smoldering_Brand makes it better than pretty much any ratio weapon in the early levels). But again, in terms of broadly summarizing things , this is good stuff.

Thanks! I agree. My summary was the general case. Resists will certainly rank higher whenever you are planning on going after caster mobs or proc mobs. You can avoid these mobs in most cases while leveling, however, which is why I didn't include this exception.

I also agree about the nuances of switching weapons to match damage caps levels 1-30. I was too lazy to write a specific section for each of those, because I assumed the reader would know which weapon works best for your damage cap.

Ideally your weapon upgrade tree would look something like this (On Blue):

Levels 1-9: http://wiki.project1999.com/Smoldering_Brand
Levels 10-19: https://wiki.project1999.com/Guard_Captain%60s_Mallet
Levels 20-29: https://wiki.project1999.com/Granite_Face_Grinder
Levels 30-45: https://wiki.project1999.com/Exquisite_Velium_Brawl_Stick
Levels 46-60: https://wiki.project1999.com/Spear_of_Fate or https://wiki.project1999.com/Fungi_Covered_Great_Staff

DeathsSilkyMist
06-22-2020, 04:55 PM
Forgot about a few items for the weapon upgrade tree:

Levels 1-9: http://wiki.project1999.com/Smoldering_Brand or https://wiki.project1999.com/Guard_Captain%60s_Mallet
Levels 10-19: https://wiki.project1999.com/Rune_Etched_Icewurm_Fang
Levels 20-29: https://wiki.project1999.com/Granite_Face_Grinder
Levels 30-45: https://wiki.project1999.com/Herbalist's_Spade
Levels 46-60: https://wiki.project1999.com/Spear_of_Fate or https://wiki.project1999.com/Fungi_Covered_Great_Staff

I added Guard Captains Mallet at levels 1-9, in case you prefer white damage over procs. It is a 10/20 weapon in that level range. Same ratio as Jade Mace, but 1 more damage.

I always forget about Rune Etched Icewurm Fang. Its a little expensive and somewhat rare, but it is definitely the best weapon you can get for levels 10-19 ratio wise, and it is MUCH cheaper than https://wiki.project1999.com/Exquisite_Velium_Spear . It also happens to be 1 delay better.

I also forgot about Herbalists spade for some reason. Best beat stick by far once you hit level 30. The root proc can be annoying, but you won't be able to proc it until 49, when Melee is already largely useless on a Shaman.

I say Fungi Staff or Epic at 46-60, depending on your access to Epic. If you are unable to get your Epic at 46 like I was, then Fungi Staff is the second best choice. You can't really melee anymore 46+, and the benefits Fungi Staff give you vastly outweigh the stat loss from holding two 1 handed items. Ideally you should get Fungi Staff at 35 for the clickie, but at 46 you don't need to swap Fungi Staff for your better ratio weapon.

EDIT: To clarify, I know https://wiki.project1999.com/Rune_Etched_Icewurm_Fang is a 10/19 weapon from levels 1-9, but I like the +45 HP from https://wiki.project1999.com/Guard_Captain%60s_Mallet better than the 1 better delay for levels 1-9. That is a good chunk of mitigation when you are below level 10.

Vaarsuvius
06-22-2020, 06:51 PM
About 2k mana pool, 1.7 khp, 940AC with self buffs.

I used a Jade mace up to level 20, then switched to PWC. But None of you have mentionned the Poison Wind Censer yet. I thought it was the leveling shaman weapon of choice to level up to 50

Currently using either Runed Morningstar/ Howling Harpoon + Sarnak Battle Shield or PWC.

Just a quick question, correct me if I'm wrong please. if I start saving for a Spear of Fate MQ, wouldn't it be a waste of pp to try and get a fungi staff too ? I guess it will always sell well, but I'm wondering if it would not be the better choice to keep what I already have (more so since I soon won't be able to keep meleeing mobs much longer) and aim for epic and and skip the alternative ? Though i agree savig the man for Chloro / Regrowth would be sweet.


Thanks again for your answers guys

DeathsSilkyMist
06-22-2020, 07:31 PM
About 2k mana pool, 1.7 khp, 940AC with self buffs.

I used a Jade mace up to level 20, then switched to PWC. But None of you have mentionned the Poison Wind Censer yet. I thought it was the leveling shaman weapon of choice to level up to 50

Currently using either Runed Morningstar/ Howling Harpoon + Sarnak Battle Shield or PWC.

Just a quick question, correct me if I'm wrong please. if I start saving for a Spear of Fate MQ, wouldn't it be a waste of pp to try and get a fungi staff too ? I guess it will always sell well, but I'm wondering if it would not be the better choice to keep what I already have (more so since I soon won't be able to keep meleeing mobs much longer) and aim for epic and and skip the alternative ? Though i agree savig the man for Chloro / Regrowth would be sweet.


Thanks again for your answers guys

Thanks for the post! I somehow misread the priest damage tables, I was looking at the melee tables.

Levels 1-9: Priest damage cap is 9. This means https://wiki.project1999.com/Jade_Mace or https://wiki.project1999.com/Smoldering_Brand would be the best for levels 1-9. I still like the +45 HP on the https://wiki.project1999.com/Guard_Captain%60s_Mallet , but you are correct, the ratio on the mallet isn't quite as good as I thought in this level range.

Levels 10-19: Priest damage cap is 12. This means https://wiki.project1999.com/Rune_Etched_Icewurm_Fang is still your best option here. Don't think there are any other weapons that have 12+ damage, and less than 19 delay.

Levels 20-29: Priest damage cap is 20. That is where https://wiki.project1999.com/Poison_Wind_Censer shines. It has been so long since I leveled up, my memory seemed to suggest I didn't upgrade to Granite Face Grinder simply due to my lack of funds, rather than the damage cap.

Levels 30-39: Priest damage cap is 26. This is where https://wiki.project1999.com/Granite_Face_Grinder becomes better. GFG has a SLIGHTLY better ratio as a 26/36, you get +5 STR, +10 WIS, and you lose the -30 PR.

Levels 40+: Priest damage cap is 40. This is where https://wiki.project1999.com/Herbalist's_Spade is awesome. This is kind of where Melee starts to fall off, but it is a big boost while you are still doing Melee.

To answer your question about https://wiki.project1999.com/Fungi_Covered_Great_Staff , this item is a game changer until you get your Epic. You can easily sell it for about the same price you bought it for, when you are ready to get your Epic.

Here are the benefits to Fungi Staff:
1. It is effectively a Flowing Thought 2 item for Shamans. You save 1200 mana per hour by not casting Regrowth every 15 minutes for 300 mana.
2. You get free regeneration all the time. It is even a junk buff. Gets dispelled? Instant cast it back on.
3. It doubles as a global cooldown refresh item. This means you can get rid of your https://wiki.project1999.com/Shrunken_Goblin_Skull_Earring and get a bit more HP/Mana from that slot.
4. When paired with https://wiki.project1999.com/Black_Fur_Boots , you can instantly remove the Snare/Regeneration from Fungi Staff and run away.
5. Any stat boost you get from wearing other items do not make up for the benefits listed above.

Before you get Torpor, saving mana is HUGE. The more mana you save, the less canni dancing you need to do. That means more kills per hour. More kills per hour means more money per hour, and thus a faster path to your Epic.