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Rogean
02-28-2010, 04:45 AM
Not sure whats causing this issue, but I'v heard of people fixing this by running WinEQ2. You can get it from http://www.lavishsoft.com

Try it and let me know.

Smyd
02-28-2010, 05:37 AM
Thanks, but any advice for those of us too young to pay for this? :)

Rogean
02-28-2010, 05:39 AM
Theres a free version.

Modal
02-28-2010, 08:11 AM
Doesn't fix anything. I crash just as often with it as without it, and on top of that Lavish hasn't been able to keep their registration servers up for crap lately. If they're down, the software won't load or let you launch EQ.

AKhul
02-28-2010, 02:04 PM
yah i am still having zone crashing issues. It just freezes between zones. Wineq2 didnt do much :/

Jeebus
02-28-2010, 02:19 PM
Tried it - It does not work. I crash about 80% of the time I zone. ><

Kittrel Praedator
03-01-2010, 12:12 AM
WinEQ2 seemed to fix all of my problems. I am running it in XP SP2 compatibility mode, though. It didn't work at all in 7. Thanks for the recommendation!
I hope you guys get everything sorted out. I know your pain.

Rogean
03-01-2010, 12:18 AM
Well you guys are going to have to help me out with reproducing this issue, because I don't crash when I zone. If you can find out whats causing it, we might be able to fix it.

Jeebus
03-01-2010, 01:38 AM
I run Windows 7, 32bit. My brother also has the same problem runs vista. It never happened till last Saturday around 1-2am CST? when the server went all crazy. Since then its happened to me. I basically pray every time I zone.

Jeebus
03-01-2010, 01:45 AM
If there are any specifics you need Rogean, please let me know. Id love to get this fixed as well

Rogean
03-01-2010, 01:46 AM
Start posting about the last 20 lines of your dbg.txt files in your titanium directories after crashes.

Smyd
03-01-2010, 03:24 AM
WinEQ2 didn't work for me either... Will paste what info. you need tonight when EQ freezes while zoning again!!

Gatelen
03-01-2010, 12:37 PM
I'm not sure what happened in the last 12 hours or so, but starting Friday night all the way to Sunday evening I could barely log on, get a server listing or stay connected while zoning. This morning, I logged on without a hitch and managed to zone 5-6 times without crashing.
Looks to me like everything is working fine now, I'll know more this afternoon when I have more time to test it out.

Jeebus
03-01-2010, 01:28 PM
I don't know if you did anything Rogean, but I just ran from East Karana to South Qeynos and never had a problem zoning. I mean the zoning was fast and everything. I also logged into a populated server screen immediatly this morning. No retry or anything. It was awesome.

Only weird thing to note was: I gated from EK to NK, scribed a few spells that I forgot the previous night. I got up ran to the WK zone, when I zoned over I had one of the spell scrolls on my mouse cursor, so i put it into my inventory.. so it was a sort of duping? IDK it wasn't intentional. Every other time I zoned nothing like that happened though.

Rogean
03-01-2010, 01:59 PM
There was nothing I changed, but I suspect the firewall that handles the loginserver and p99 worldserver is having issue with udp packets and it resolved itself

Makeda
03-11-2010, 01:48 PM
I crashed already 3 times today. :(

Makeda
03-11-2010, 02:15 PM
One zoning on two in fact, especially today.

Scoresby
03-11-2010, 09:04 PM
Start posting about the last 20 lines of your dbg.txt files in your titanium directories after crashes.

Just crashed zoning into North FP. Had just logged in, was the first zone I made.

2010-02-15 19:18:44 Initialization complete.
2010-02-15 19:18:44 Entering main loop.
2010-02-15 19:18:44 Item done, MSG_WEATHER_EVENT received.
2010-02-15 19:18:44
2010-02-15 19:21:13 D3DXCreateTextureFromFileEx() failed to create texture spelu2.tga for particle system.
2010-02-15 19:21:21 D3DXCreateTextureFromFileEx() failed to create texture spelp1.tga for particle system.
2010-02-15 19:21:59 Item done, MSG_WEATHER_EVENT received.
2010-02-15 19:21:59
2010-02-15 19:22:54 Item done, MSG_WEATHER_EVENT received.
2010-02-15 19:22:54
2010-02-15 19:27:19 Item done, MSG_WEATHER_EVENT received.
2010-02-15 19:27:19
2010-02-15 19:33:14 Item done, MSG_WEATHER_EVENT received.
2010-02-15 19:33:14
2010-02-15 19:35:50 Item done, MSG_WEATHER_EVENT received.
2010-02-15 19:35:50
2010-02-15 19:39:04 Item done, MSG_WEATHER_EVENT received.
2010-02-15 19:39:04
2010-02-15 19:39:06 Item done, MSG_WEATHER_EVENT received.
2010-02-15 19:39:06

Edit > Bleh, looks like old data. Why would the log file not be updated?

Makeda
03-12-2010, 07:01 PM
I don't have dbg.txt files :/

Treats
03-12-2010, 09:41 PM
Has anyone tried turning off Texture Caching in options? I did this and it seemed to correct the problem, I haven't crashed since when zoning (about 4-5 hours).

Makeda
03-13-2010, 07:40 AM
Will try, thanks :)

Makeda
03-13-2010, 01:33 PM
I didn't change anything and no more crashes :)

BlazeKING
03-13-2010, 03:04 PM
Wow thought I was the only one..I crash about 35% of the time I zone. I run Windows XP SP3. It basically freezes and I have to ctrl alt del to close EQ.

It's crucial suckage =(

I'll try the texture caching fix when i get home to see if it works

Pikle
03-25-2010, 06:16 PM
Rogean, just reformatted my Acer laptop. I'm running vista 32bit on an AMD proc. I never had the problem before but did have a dual core issue, I can only assume it has something to do with that. I can't get wineq2 to work for it, but have tried a few other things.

taamas
04-20-2010, 07:29 PM
Rogean,

I'm having the freezing problem while zoning as well, causing me to alt f4 out and restart the game. I'm also having a problem on the server select, and character select screens. After typing in login credentials, I'll get a blank server selection screen sometimes, forcing me to log out and back in. Sometimes I have to do this multiple times. When I do finally get servers to come up, and pick P99, I'll get to char select screen. However, sometimes after choosing my character, I'll never load into the game, it just freezes at the char select screen. I tie this problem and the zoning problem together, as I think it's the same concept (zoning from one zone to another vs. zoning into the game = zoning). The server select part just baffles me.

Anyways, I've tried the WinEQ2. No dice. Turned off Texture Caching, like someone had suggested. No dice. I've looked in my Everquest directory, and apparently I have no dbg.txt file.

Any help you could provide when you're free would be great, thanks! :)

Omnimorph
04-21-2010, 05:51 AM
After typing in login credentials, I'll get a blank server selection screen sometimes, forcing me to log out and back in. Sometimes I have to do this multiple times.

This is a known issue, I'm not sure there's a fix for this, usually i'll get the blank server screen if i have left a torrent client open (not necessarily downloading) or if the network i'm on is using alot of bandwidth.

Turning these off usually fixes the problem.

taamas
04-21-2010, 11:10 AM
Thanks for the info Omnimorph!

I don't think the issue I have with the server select is torrent client-related because when I play all I have open is EQ and sometimes internet pages in the background if I'm looking something up. The network bandwidth comment applies to me moreso though, since the other user on the network streams alot of videos. I believe that might be whats causing it then, oh well. Thanks!

Hopefully I can get more insight on the zone crashing thing though, as that issue is more annoying. Of course I didn't crash at all last night after zoning about 7 times. Go figure. :rolleyes:

robrosoft
04-28-2010, 02:01 PM
I've looked in my Everquest directory, and apparently I have no dbg.txt file.

You should have a logs directory inside your Everquest directory. The dbg.txt file should be there.

yraapt
04-30-2010, 12:57 PM
I have only played about 6 hours since, but I have not crashed since I turned off texture caching.

win 7 64bit core 2 duo

Daliant17447
05-09-2010, 01:19 PM
how do you turn off caching? im not seeing it anywhere in options

Kinamur1999
05-18-2010, 10:50 PM
Turned off texture caching after reading this and It made my problem much worse, went form crashing every few zones to crashing at char select almost everytime i logged in

astarothel
05-18-2010, 11:05 PM
Crashing out like a madman as of tonight. Have tried all eqemu's multi core fixes so far, aside from external apps figuring that might be it, still having no luck.

Thrymm
05-24-2010, 07:03 PM
I'm having a problem zoning into EC from Nek. I'll trouble shoot tomorrow since Im running out the door now.

apollyon arali
05-25-2010, 02:47 PM
Crashing during the zoning process is classic EQ... Ha!
:D

pyrophreek
06-03-2010, 08:01 PM
SO I think I am getting this on a regular basis. Started the first time when I tried to zone into NFP at one point and what happened is the game just never left the loading screen. Ctrl-Alt-Deleted and tried logging in again and got passed the character select screen but couldn't actually zone into the game. Tried this a couple of times and got frustrated and just left it on the loading screen and made myself some food. Lo and behold when I came back after like 20 mins I had finished logging in. Zoned back with no problem, but 5 mins later when I tried to zone back into NFP again it did the same thing. I didn't feel like waiting 20 mins for each zone so I just logged off. Came back the next day and no problems whatsoever (had shut down my computer overnight). I seem to get the same problem on a regular basis now and what seems to be causing it is being logged into hulu and in the process of watching a video (even if it is paused). It also happens when someone else on the network is watching too so I am thinking it is a port issue in the gateway. Let me know if anyone else can confirm that this seems to be what is causing it.

K

pyrophreek
06-03-2010, 08:33 PM
Update:

made sure all the computers on the network were not in the process of watching a video and still got a crash on zone now...No idea what is causing this anymore...

K

Molitoth
06-04-2010, 09:50 AM
I had never ran into this issue until last night where it happened two zones in a row. None of my settings have been changed.

Calamitous Oeuvre
06-14-2010, 08:55 PM
I get this problem constantly as well. When it happens it takes me sometimes 15+ tries to get back into the game. It becomes very annoying quickly.

sorvani
06-15-2010, 03:12 PM
Here is my dbg.txt file from when i hung on zone today.

I had been zoning in and out of Ferrott and Oggok all morning with no problems. Decided to head to Innothule Swamp for a change of scenery and hung on zone.

Calamitous Oeuvre
06-16-2010, 02:42 AM
nix this. still having issue with not being able to log in. anyone try fresh install?

Deviet
06-18-2010, 05:58 PM
Well looks like I'm not the only one. Has there been any attempt to get this resolved?. Really sucks when you have to restart your computer everytime you zone , also I have a fairly decent computer so that shouldn't be the issue

JerginsSoft
06-23-2010, 02:28 PM
I've been CTD'ing every time I try to log into the server...

Got booted while zoning last night and tried this morning to get in with no dice... keeps CTD'ing after I select P99 and hit PLAY.

Hyppon
06-24-2010, 12:10 AM
I'm having a similar issue. When I zone into Dagnor's Cauldron, my game locks up and boots me to login screen. When I attempt to log back in, the client "does not respond", locks up for about 3-5 minutes, then I get the "The server is not responding" message, and I am booted to the login screen.
ONCE IN A BLUE MOON, I get in... and then I immediately begin to lose connection to the server (the latency bar drops from 100% to 0%), and I lose connection to the server and am immediately booted to the login screen.
Anyone else have this problem?

Reiker
06-24-2010, 12:29 AM
Internet connection. People have been complaining about the same issue for years on SoD with no fix. In my "home town" our internet service is extremely unreliable. I crash all the time zoning using this service on P99 or SoD. Creates all kinds of interesting bugs too, such as respawning underground in the zone you're bound in, or respawning at the safe spot in the zone you died in if you're also bound there. When I move for college, I basically never crash while zoning on P99 or SoD.

Hyppon
06-24-2010, 12:34 AM
I don't have internet connection problems. I haven't in years. This is the only zone this problem occurs in.

Reiker
06-24-2010, 01:10 AM
Yeah I was responding to the more general "crash on zone" issue this thread was originally about. Some of you are having other weird random problems I don't know about. The only advice I'd have to that is reinstall titanium, I guess. Preferably from a different image / discs.

Hyppon
06-24-2010, 01:38 AM
Nevermind. Just ran into this problem in Nektulos on a newbie character. Yippee!

JerginsSoft
06-24-2010, 09:48 AM
Well for some reason changing my video mode allowed me to finally getting into the server, now after playing for about a half hour, the game gets uncontrollable by moving super fast in hitches. It makes even turning a chore... eventually i'll get it figured out I guess!

I haven't been dropping while zoning though which is weird too...

Uaellaen
06-24-2010, 10:08 AM
Well for some reason changing my video mode allowed me to finally getting into the server, now after playing for about a half hour, the game gets uncontrollable by moving super fast in hitches. It makes even turning a chore... eventually i'll get it figured out I guess!

I haven't been dropping while zoning though which is weird too...

Sounds like a multicore issue to me.

http://www.project1999.org/forums/showthread.php?t=3609

Kirdan
07-02-2010, 12:40 AM
I've been crashing while zoning for a while, but it was at least tolerable until recently. For the last week or so it's been happening roughly 50% of the time I zone.

I tried using WinEQ this week and it doesn't seem to make any difference. I also don't have a dbg.txt file to post, not sure why that would be.

Koota
07-03-2010, 12:14 AM
Rogean,


Getting this and other similar errors, but this more or so pertains to simply the client locking up or the client will close on it's own.




2010-07-02 23:56:28 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system.

Kirdan
07-03-2010, 04:41 PM
It seems to be happening when I gate/port into BBM more than anywhere else. I've been zoning in and out of Kedge often today without issue, but after dying just now I crashed zoning to my bind (Qeynos) and again gating into BBM. I'm now trying over and over to get BBM to load, this happened yesterday too and eventually I got in...but BBM is definitely worse than other zones for me.

Koota
07-03-2010, 08:39 PM
And then this:



2010-07-03 20:31:40 D3DXCreateTextureFromFileEx() failed to create texture spelb2.tga for particle system.
2010-07-03 20:31:40 D3DXCreateTextureFromFileEx() failed to create texture spelb2.tga for particle system.
2010-07-03 20:33:41 Trilinear Mipmapping available.
2010-07-03 20:33:41 Vertex Shader Version: 3.0
2010-07-03 20:33:41 Pixel Shader Version: 3.0
2010-07-03 20:33:41 Initializing Mouse.
2010-07-03 20:33:41 D3DXCreateTextureFromFileEx() failed to create texture spelu1.tga for particle system.
2010-07-03 20:33:41 D3DXCreateTextureFromFileEx() failed to create texture spelu1.tga for particle system.
2010-07-03 20:33:44 Trilinear Mipmapping available.
2010-07-03 20:33:44 Vertex Shader Version: 3.0
2010-07-03 20:33:44 Pixel Shader Version: 3.0
2010-07-03 20:33:44 Initializing Mouse.
2010-07-03 20:33:45 D3DXCreateTextureFromFileEx() failed to create texture spelu1.tga for particle system.
2010-07-03 20:33:45 D3DXCreateTextureFromFileEx() failed to create texture spela2.tga for particle system.

Kirdan
07-09-2010, 03:28 AM
Today I changed my EQ resolution to match my Windows resolution and tried Vert UI instead of the default UI. One of these changes seems to have fixed the crashing while zoning for me, and my money's on the resolution.

Volga
07-18-2010, 03:26 AM
I crash quite consistiently while zoning as well. I'm using WinEQ2.


2010-07-18 00:17:26 Loading sro
2010-07-18 00:17:26 Loading objects
2010-07-18 00:17:26 Loading lights
2010-07-18 00:17:26 Initializing cameras.
2010-07-18 00:17:26 Initializing lights.
2010-07-18 00:17:26 Initializing visual effects.
2010-07-18 00:17:27 Initializing target indicator.
2010-07-18 00:17:27 Initializing player path.
2010-07-18 00:17:27 Performing post-load operations.
2010-07-18 00:17:27 Initializing precipitation system.
2010-07-18 00:17:27 World initialized: sro
2010-07-18 00:17:27 Requesting zone data.
2010-07-18 00:17:27 Resetting cameras.
2010-07-18 00:17:27 Resetting vision.
2010-07-18 00:17:27 Resetting overlays.
2010-07-18 00:17:27 Zone initialized.
2010-07-18 00:17:27 Creating INI files.
2010-07-18 00:17:27 Requesting AA data.
2010-07-18 00:17:27 Requesting Skill rank data.
2010-07-18 00:17:27 Entering main loop.
2010-07-18 00:17:27 Loading game sounds.
2010-07-18 00:17:27 Requesting initialization data.
2010-07-18 00:17:27 DoMainLoop: just before first while(!ReadyEnterWorld).
2010-07-18 00:17:27 Zone Connect -- Received MSG_READY_ENTER_WORLD
2010-07-18 00:17:27 DoMainLoop: complete after first while(!ReadyEnterWorld).
2010-07-18 00:17:27 DoMainLoop: just before second while(!ReadyEnterWorld).
2010-07-18 00:17:28 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
2010-07-18 00:17:28 Zone Connect -- Received MSG_READY_ENTER_WORLD
2010-07-18 00:17:28 DoMainLoop: completed second while(!ReadyEnterWorld).
2010-07-18 00:17:28 Setting up models.
2010-07-18 00:17:28 Setting up character.
2010-07-18 00:17:28 Activating music.
2010-07-18 00:17:28 Initialization complete.
2010-07-18 00:17:28 Entering main loop.
2010-07-18 00:17:37 Item done, MSG_WEATHER_EVENT received.
2010-07-18 00:17:37
2010-07-18 00:17:43 Item done, MSG_WEATHER_EVENT received.
2010-07-18 00:17:43
2010-07-18 00:19:59 Item done, MSG_WEATHER_EVENT received.
2010-07-18 00:19:59
2010-07-18 00:20:35 Networking: Connection Closed [0] with 0 pending bytes.
2010-07-18 00:20:35 Stopping world display.
2010-07-18 00:20:35 Attempt to send message 30546 on a void connection.
2010-07-18 00:20:35 Beginning EnterZone block.
2010-07-18 00:20:36
2010-07-18 00:20:36 Calling WorldAuthenticate. Countdown is 4
2010-07-18 00:20:36
2010-07-18 00:20:36 Networking: using port [54017].
2010-07-18 00:20:36 Networking: Connection Established [1]
2010-07-18 00:20:36 WorldAuthenticate: Initiating Login.
2010-07-18 00:20:36 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2010-07-18 00:20:36 WorldRPServer message: server name project1999
2010-07-18 00:20:36
2010-07-18 00:20:36 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2010-07-18 00:20:36 WorldAuthenticate. I got a message of type 0x7cba (31930).
2010-07-18 00:20:36 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2010-07-18 00:20:37 WorldAuthenticate. Access granted.
2010-07-18 00:20:37
2010-07-18 00:20:37 Check 1sa. 0xa05d8c5c
2010-07-18 00:20:37
2010-07-18 00:20:37 Check 1x. 0x9e15bc94
2010-07-18 00:20:37
2010-07-18 00:20:37 Waiting to connect to zone... Character Volga
2010-07-18 00:20:37
2010-07-18 00:20:39 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2010-07-18 00:20:39 Zone addr [67.23.190.77:31259] received...
2010-07-18 00:20:39 ZONING
2010-07-18 00:20:39 Networking: Connection Closed [0] with 0 pending bytes.
2010-07-18 00:20:39 Networking: using port [54020].
2010-07-18 00:20:39 Networking: Connection Established [1]
2010-07-18 00:20:40 Connected to 67.23.190.77:31259...
2010-07-18 00:20:40
2010-07-18 00:20:40 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2010-07-18 00:23:40 Networking: connection terminated [client:DisconnectReasonTimeout,server:DisconnectRe asonNone]
2010-07-18 00:23:40 disconnected at C:\EQ\EverQuest\EverQuest.cpp:17233 (char. select) DisconnectReasonTimeout
2010-07-18 00:23:40
2010-07-18 00:23:40 Character is Volga.
2010-07-18 00:23:40
2010-07-18 00:23:43 nError is TRUE at C:\EQ\EverQuest\EverQuest.cpp:20261
2010-07-18 00:23:43
2010-07-18 00:23:43 Exiting normally.
2010-07-18 00:23:43 Cleanup 1
2010-07-18 00:23:43
2010-07-18 00:23:44 Cleanup 4
2010-07-18 00:23:44
2010-07-18 00:23:44 Cleanup 5
2010-07-18 00:23:44
2010-07-18 00:23:44 Cleanup 6
2010-07-18 00:23:44
2010-07-18 00:23:44 Cleanup 7
2010-07-18 00:23:44
2010-07-18 00:23:44 Cleanup 8
2010-07-18 00:23:44
2010-07-18 00:23:44 Cleanup 9
2010-07-18 00:23:44
2010-07-18 00:23:44 Cleanup 10


I'll try disabling texture caching to see if that helps at all.

Jeice
07-28-2010, 12:38 PM
I recently formated and have a clean PC running Win XP Pro SP 2. I crash once in awhile, but mostly when I am not zoning. The game will just freeze and I have to mess around with it to actually get it to shut down. I thought it was only me, and looking at the options available to fix not working for people I figure I would post also and see what comes of it. Thanks

Jeice
07-28-2010, 12:40 PM
how do you turn off caching? im not seeing it anywhere in options

go to your EverQuest directory and look for a program called "OptionsEditor", click on it and you should see the check box on the page after model options.

guineapig
07-28-2010, 01:13 PM
I agree that it is most likely resolution related.

Ctullu
08-08-2010, 11:46 AM
This ahppens to me about 75% of the time, I will crash when I zone. Although, sometimes I can go hours without a problem, then it crashes or locks up on me. here is the last few lines from DBG.TXT file, almost seems like either the routing is messed up somewhere on my end or the server is not sending a response to the request. I will see if I can't figure out what is going on here, although I suspect it is a problem on my end with the ISP I am using. I also get the log into a blank server selection screen alot also, and also cannot login to the server select screen at times, I get a timeout error, or the server could not be reached. Odd thing is a guy that lives a few houses up the road using the same ISP never has any problems with his connection. Anyway, here it is.



2010-08-08 16:24:13 Loaded tar.EQG.
2010-08-08 16:24:13 Loaded NPC with code tar from tar.s3d
2010-08-08 16:24:13
2010-08-08 16:24:13 Loading everfrost
2010-08-08 16:24:15 Loading objects
2010-08-08 16:24:15 Loading lights
2010-08-08 16:24:15 Initializing cameras.
2010-08-08 16:24:15 Initializing lights.
2010-08-08 16:24:15 Initializing visual effects.
2010-08-08 16:24:16 Initializing target indicator.
2010-08-08 16:24:16 Initializing player path.
2010-08-08 16:24:16 Performing post-load operations.
2010-08-08 16:24:16 Initializing precipitation system.
2010-08-08 16:24:16 World initialized: everfrost
2010-08-08 16:24:16 Requesting zone data.
2010-08-08 16:24:16 Resetting cameras.
2010-08-08 16:24:16 Resetting vision.
2010-08-08 16:24:16 Resetting overlays.
2010-08-08 16:24:16 Zone initialized.
2010-08-08 16:24:16 Creating INI files.
2010-08-08 16:24:16 Requesting AA data.
2010-08-08 16:24:16 Requesting Skill rank data.
2010-08-08 16:24:16 Entering main loop.
2010-08-08 16:24:17 Loading game sounds.
2010-08-08 16:24:17 Requesting initialization data.
2010-08-08 16:24:17 DoMainLoop: just before first while(!ReadyEnterWorld).
2010-08-08 16:24:17 Zone Connect -- Received MSG_READY_ENTER_WORLD
2010-08-08 16:24:17 DoMainLoop: complete after first while(!ReadyEnterWorld).
2010-08-08 16:24:17 DoMainLoop: just before second while(!ReadyEnterWorld).
2010-08-08 16:24:17 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.

Ctullu
08-08-2010, 12:22 PM
OK, here is a more comlete log of the problem I am having. It didn't just lock up, it exited the game back to the login screen. Usually it will completely lock upand just sit for hours if left alone, and what looks like an incomplete log file, as in my previous post. Here is a new one in its entirety, I was logged on for about an hour


2010-08-09 21:18:24 Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-08-09 21:18:24 Timezone: UTC+0h00m
2010-08-09 21:18:24 Loading graphics DLL.
2010-08-09 21:18:24 Parsing INI file .\eqclient.ini
2010-08-09 21:18:24 INI file .\eqclient.ini loaded.
2010-08-09 21:18:26 Initializing timers.
2010-08-09 21:18:29 Checking critical files.
2010-08-09 21:18:29 Initializing WinSock.
2010-08-09 21:18:29 Enumerating 3D devices.
2010-08-09 21:18:29 Found adapter #0 - ATI Radeon HD 4200 (8.14.1.6095)
2010-08-09 21:18:29 Adapter #0 - ATI Radeon HD 4200 :
2010-08-09 21:18:29 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2010-08-09 21:18:29 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2010-08-09 21:18:29 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2010-08-09 21:18:29 Initializing keypress handler.
2010-08-09 21:18:29 Parsing INI file .\defaults.ini
2010-08-09 21:18:29 INI file .\defaults.ini loaded.
2010-08-09 21:18:29 Loading keyboard tables.
2010-08-09 21:18:29 Creating window.
2010-08-09 21:18:29 Checking display driver version.
2010-08-09 21:18:30 Activating window.
2010-08-09 21:18:30 Picking a default resolution, desktop is 1680 x 1050, 32 bits
2010-08-09 21:18:31 Ratio is 1.60
2010-08-09 21:18:31 Resolution was capped at 1280 x 720
2010-08-09 21:18:31 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-08-09 21:18:31 Resolution selected 1280 x 720, 32 bits
2010-08-09 21:18:31 CRender::InitDevice: Using 32bit mode.
2010-08-09 21:18:31 CRender::InitDevice: Using vsync 0.
2010-08-09 21:18:31 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-08-09 21:18:31 CRender::InitDevice: HardwareTnL Enabled.
2010-08-09 21:18:31 Using hardware vertex shaders.
2010-08-09 21:18:31 Initializing render system.
2010-08-09 21:18:32 Trilinear Mipmapping available.
2010-08-09 21:18:32 Vertex Shader Version: 3.0
2010-08-09 21:18:32 Pixel Shader Version: 3.0
2010-08-09 21:18:32 Initializing engine internals.
2010-08-09 21:18:32 CRender::InitDevice completed successfully.
2010-08-09 21:18:32 Parsing INI file ./eqlsUIConfig.ini
2010-08-09 21:18:32 INI file ./eqlsUIConfig.ini loaded.
2010-08-09 21:19:57 Server selected 67.23.190.75 (762462).
2010-08-09 21:19:57 Initializing DirectInput.
2010-08-09 21:19:57 Initializing Keyboard.
2010-08-09 21:19:57 Initializing Mouse.
2010-08-09 21:19:57 Creating font list.
2010-08-09 21:19:57 Creating game object.
2010-08-09 21:19:57 Deleting obsolete files.
2010-08-09 21:19:57 Loading string tables.
2010-08-09 21:19:58 Initializing client variables.
2010-08-09 21:19:58 Loading spell effects.
2010-08-09 21:19:58 Initializing display structures.
2010-08-09 21:19:58 Sound Manager loaded 2165 filenames from soundassets.txt.
2010-08-09 21:19:59 Voice Manager loaded 12 macros from VoiceData.txt.
2010-08-09 21:19:59 Networking: using port [54268].
2010-08-09 21:19:59 Networking: Connection Established [1]
2010-08-09 21:19:59 WorldAuthenticate: Initiating Login.
2010-08-09 21:20:11 WorldAuthenticate. I got a message of type 0x6957 (26967).
2010-08-09 21:20:11 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2010-08-09 21:20:11 WorldRPServer message: server name project1999
2010-08-09 21:20:11
2010-08-09 21:20:11 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2010-08-09 21:20:11 WorldAuthenticate. I got a message of type 0x7cba (31930).
2010-08-09 21:20:11 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2010-08-09 21:20:11 WorldAuthenticate. Access granted.
2010-08-09 21:20:11
2010-08-09 21:20:11 WorldAuthenticate. I got a message of type 0x4ec (1260).
2010-08-09 21:20:11 WorldAuthenticate. I got a message of type 0x4513 (17683).
2010-08-09 21:20:11 Check 1sa. 0xe5f9922b
2010-08-09 21:20:11
2010-08-09 21:20:12 Check 1x. 0x9e15bc94
2010-08-09 21:20:12
2010-08-09 21:20:12 Race Manager loaded 475 races from racedata.txt.
2010-08-09 21:20:12 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2010-08-09 21:20:12 Initializing display.
2010-08-09 21:20:12 Initializing Particle System.
2010-08-09 21:20:12 Setting display options.
2010-08-09 21:20:12 CRender::InitDevice: Using 32bit mode.
2010-08-09 21:20:12 CRender::InitDevice: Using vsync 0.
2010-08-09 21:20:12 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-08-09 21:20:12 CRender::InitDevice: HardwareTnL Enabled.
2010-08-09 21:20:12 Using hardware vertex shaders.
2010-08-09 21:20:13 Initializing render system.
2010-08-09 21:20:13 Trilinear Mipmapping available.
2010-08-09 21:20:13 Vertex Shader Version: 3.0
2010-08-09 21:20:13 Pixel Shader Version: 3.0
2010-08-09 21:20:13 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
2010-08-09 21:20:13 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
2010-08-09 21:20:13 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
2010-08-09 21:20:13 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
2010-08-09 21:20:13 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
2010-08-09 21:20:13 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
2010-08-09 21:20:13 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
2010-08-09 21:20:14 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
2010-08-09 21:20:14 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
2010-08-09 21:20:14 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
2010-08-09 21:20:14 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
2010-08-09 21:20:14 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
2010-08-09 21:20:14 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
2010-08-09 21:20:14 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
2010-08-09 21:20:14 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
2010-08-09 21:20:14 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
2010-08-09 21:20:14 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
2010-08-09 21:20:15 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
2010-08-09 21:20:15 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
2010-08-09 21:20:15 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
2010-08-09 21:20:15 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
2010-08-09 21:20:15 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
2010-08-09 21:20:15 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
2010-08-09 21:20:15 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
2010-08-09 21:20:15 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
2010-08-09 21:20:15 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
2010-08-09 21:20:15 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
2010-08-09 21:20:16 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
2010-08-09 21:20:16 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
2010-08-09 21:20:16 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
2010-08-09 21:20:16 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
2010-08-09 21:20:16 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
2010-08-09 21:20:16 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
2010-08-09 21:20:16 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
2010-08-09 21:20:16 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2010-08-09 21:20:16 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
2010-08-09 21:20:16 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
2010-08-09 21:20:17 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
2010-08-09 21:20:17 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
2010-08-09 21:20:17 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
2010-08-09 21:20:17 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
2010-08-09 21:20:17 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
2010-08-09 21:20:17 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
2010-08-09 21:20:17 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
2010-08-09 21:20:17 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
2010-08-09 21:20:17 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2010-08-09 21:20:18 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
2010-08-09 21:20:18 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
2010-08-09 21:20:18 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
2010-08-09 21:20:18 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
2010-08-09 21:20:18 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
2010-08-09 21:20:18 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
2010-08-09 21:20:18 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
2010-08-09 21:20:18 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
2010-08-09 21:20:18 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
2010-08-09 21:20:18 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
2010-08-09 21:20:19 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
2010-08-09 21:20:19 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
2010-08-09 21:20:19 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
2010-08-09 21:20:19 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
2010-08-09 21:20:19 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
2010-08-09 21:20:19 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
2010-08-09 21:20:19 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
2010-08-09 21:20:19 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
2010-08-09 21:20:19 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
2010-08-09 21:20:20 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
2010-08-09 21:20:20 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
2010-08-09 21:20:20 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
2010-08-09 21:20:20 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
2010-08-09 21:20:20 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
2010-08-09 21:20:20 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
2010-08-09 21:20:20 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
2010-08-09 21:20:20 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2010-08-09 21:20:20 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2010-08-09 21:20:20 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2010-08-09 21:20:20 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2010-08-09 21:20:20 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2010-08-09 21:20:21 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2010-08-09 21:20:21 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2010-08-09 21:20:21 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
2010-08-09 21:20:21 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
2010-08-09 21:20:21 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
2010-08-09 21:20:21 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
2010-08-09 21:20:21 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
2010-08-09 21:20:21 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
2010-08-09 21:20:21 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
2010-08-09 21:20:22 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
2010-08-09 21:20:22 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
2010-08-09 21:20:22 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
2010-08-09 21:20:22 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
2010-08-09 21:20:22 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
2010-08-09 21:20:22 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
2010-08-09 21:20:22 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
2010-08-09 21:20:22 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
2010-08-09 21:20:22 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
2010-08-09 21:20:22 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
2010-08-09 21:20:23 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
2010-08-09 21:20:23 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
2010-08-09 21:20:23 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
2010-08-09 21:20:23 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
2010-08-09 21:20:23 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
2010-08-09 21:20:23 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
2010-08-09 21:20:23 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
2010-08-09 21:20:23 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
2010-08-09 21:20:23 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
2010-08-09 21:20:23 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
2010-08-09 21:20:23 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
2010-08-09 21:20:24 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
2010-08-09 21:20:24 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
2010-08-09 21:20:24 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
2010-08-09 21:20:24 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
2010-08-09 21:20:24 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
2010-08-09 21:20:24 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
2010-08-09 21:20:24 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
2010-08-09 21:20:24 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
2010-08-09 21:20:24 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
2010-08-09 21:20:24 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
2010-08-09 21:20:24 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
2010-08-09 21:20:25 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
2010-08-09 21:20:25 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
2010-08-09 21:20:25 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
2010-08-09 21:20:25 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
2010-08-09 21:20:25 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
2010-08-09 21:20:25 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
2010-08-09 21:20:25 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
2010-08-09 21:20:25 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
2010-08-09 21:20:25 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
2010-08-09 21:20:25 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
2010-08-09 21:20:25 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
2010-08-09 21:20:26 Initializing engine internals.
2010-08-09 21:20:26 CRender::InitDevice completed successfully.
2010-08-09 21:20:26 Display options set, return code 1.
2010-08-09 21:20:26 AutoMipMapping set to 1.
2010-08-09 21:20:26 Camera created.
2010-08-09 21:20:26 Storing display options.
2010-08-09 21:20:26 Initializing fonts.
2010-08-09 21:20:26 Loading string tables.
2010-08-09 21:20:26 Initializing UI.
2010-08-09 21:20:26 Initializing UI manager.
2010-08-09 21:20:27 Initializing fonts.
2010-08-09 21:20:27 Parsing UI XML.
2010-08-09 21:20:28 Loading default UI resources.
2010-08-09 21:20:28 Initializing Music.
2010-08-09 21:20:28 Activating Load Screen.
2010-08-09 21:20:29 Display initialized.
2010-08-09 21:20:29 Initializing global data.
2010-08-09 21:20:29 Loading GlobalFroglok_chr
2010-08-09 21:20:30 Loading GlobalPCFroglok_chr
2010-08-09 21:20:30 Loading frogequip
2010-08-09 21:20:30 Loading GlobalSKE_chr2
2010-08-09 21:20:30 Loading GlobalDRK_chr
2010-08-09 21:20:30 Failed to open N:\NetShare\Network Share\Software\PC\Games\EverQuest\Project 1999\GlobalDRK_chr.s3d.
2010-08-09 21:20:30
2010-08-09 21:20:30 Loading Global_obj
2010-08-09 21:20:31 Loading GEquip
2010-08-09 21:20:31 Loading GEquip8
2010-08-09 21:20:31 Loading GEquip2
2010-08-09 21:20:31 Loading grass
2010-08-09 21:20:32 Loading GEquip4
2010-08-09 21:20:32 Loading GEquip3
2010-08-09 21:20:32 Loading loyequip
2010-08-09 21:20:32 Loading ldonequip
2010-08-09 21:20:32 Loading gatesequip
2010-08-09 21:20:32 Loading GEquip6
2010-08-09 21:20:33 Loading Global7_chr
2010-08-09 21:20:36 Loading rap_chr
2010-08-09 21:20:36 Loading skt_chr
2010-08-09 21:20:37 Loading Global4_chr
2010-08-09 21:20:37 Loading Global_chr
2010-08-09 21:20:38 Loading Global2_chr
2010-08-09 21:20:38 Loading Global3_chr
2010-08-09 21:20:38 Loading GEquip5
2010-08-09 21:20:38 Loading growthplane_chr
2010-08-09 21:20:39 Initializing sky system.
2010-08-09 21:20:39 Global data initialized.
2010-08-09 21:20:39 Starting process game.
2010-08-09 21:20:39 Starting network game.
2010-08-09 21:20:39
2010-08-09 21:20:40 Starting load.
2010-08-09 21:20:40
2010-08-09 21:20:40 Attempting to load clz.EQG.
2010-08-09 21:20:40 Loaded clz.EQG.
2010-08-09 21:20:40 Verifying world files.
2010-08-09 21:20:40 Loading zone specific files.
2010-08-09 21:20:41 Initializing cameras.
2010-08-09 21:20:41 Initializing lights.
2010-08-09 21:20:41 Initializing visual effects.
2010-08-09 21:20:41 Initializing target indicator.
2010-08-09 21:20:41 Initializing player path.
2010-08-09 21:20:41 Performing post-load operations.
2010-08-09 21:20:41 Initializing precipitation system.
2010-08-09 21:20:41 World initialized: clz
2010-08-09 21:20:41 load done.
2010-08-09 21:20:41
2010-08-09 21:20:42 Starting char select.
2010-08-09 21:20:42
2010-08-09 21:20:42 Clearing display buffers.
2010-08-09 21:20:42
2010-08-09 21:20:42 Display buffers cleared.
2010-08-09 21:20:42
2010-08-09 21:20:42 Initializing character select UI.
2010-08-09 21:20:42 Resetting game UI.
2010-08-09 21:20:45 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2010-08-09 21:20:46 Zone addr [67.23.190.77:44315] received...
2010-08-09 21:20:46 ZONING
2010-08-09 21:20:46 Networking: Connection Closed [0] with 0 pending bytes.
2010-08-09 21:20:46 Networking: using port [54271].
2010-08-09 21:20:46 Networking: Connection Established [1]
2010-08-09 21:20:46 Connected to 67.23.190.77:44315...
2010-08-09 21:20:47
2010-08-09 21:20:47 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2010-08-09 21:20:50 Zone Connect -- 3 -- Received MSG_SEND_PC
2010-08-09 21:20:50 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2010-08-09 21:20:50 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2010-08-09 21:20:51 Player = Ctullu, zone = East Commonlands
2010-08-09 21:20:58 MSG_EQ_NETPLAYERBUFF received started.
2010-08-09 21:20:58 MSG_EQ_NETPLAYERBUFF finished.
2010-08-09 21:21:05 MSG_EQ_NETPLAYERBUFF received started.
2010-08-09 21:21:05 MSG_EQ_NETPLAYERBUFF finished.
2010-08-09 21:21:06 MSG_EQ_NETPLAYERBUFF received started.
2010-08-09 21:21:06 MSG_EQ_NETPLAYERBUFF finished.
2010-08-09 21:21:14 MSG_EQ_NETPLAYERBUFF received started.
2010-08-09 21:21:14 MSG_EQ_NETPLAYERBUFF finished.
2010-08-09 21:21:21 MSG_EQ_NETPLAYERBUFF received started.
2010-08-09 21:21:21 MSG_EQ_NETPLAYERBUFF finished.
2010-08-09 21:21:26 MSG_EQ_NETPLAYERBUFF received started.
2010-08-09 21:21:26 MSG_EQ_NETPLAYERBUFF finished.
2010-08-09 21:21:26 MSG_TIME_STAMP received.
2010-08-09 21:21:26
2010-08-09 21:21:26 MSG_TIME_STAMP received. (Items inc).
2010-08-09 21:21:26
2010-08-09 21:21:29 Received an item via EQI_STARTING_ITEM at loc 1
2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 2
2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 3
2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 4
2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 5
2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 6
2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 7
2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 8
2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 9
2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 10
2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 12
2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 13
2010-08-09 21:21:30 Received an item via EQI_STARTING_ITEM at loc 15
2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 16
2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 17
2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 18
2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 19
2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 20
2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 22
2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 23
2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 24
2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 25
2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 26
2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 27
2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 28
2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 29
2010-08-09 21:21:31 Received an item via EQI_STARTING_ITEM at loc 2000
2010-08-09 21:21:32 Received an item via EQI_STARTING_ITEM at loc 2001
2010-08-09 21:21:32 Received an item via EQI_STARTING_ITEM at loc 2002
2010-08-09 21:21:32 Received an item via EQI_STARTING_ITEM at loc 2003
2010-08-09 21:21:32 Received an item via EQI_STARTING_ITEM at loc 2004
2010-08-09 21:21:32 Received an item via EQI_STARTING_ITEM at loc 2005
2010-08-09 21:21:32 Received an item via EQI_STARTING_ITEM at loc 2006
2010-08-09 21:21:32 Received an item via EQI_STARTING_ITEM at loc 2007
2010-08-09 21:21:32 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:21:32
2010-08-09 21:21:32 Initializing zone.
2010-08-09 21:21:32 Initializing world.
2010-08-09 21:21:33 Attempting to load ecommons.EQG.
2010-08-09 21:21:33 Verifying world files.
2010-08-09 21:21:33 Loading zone specific files.
2010-08-09 21:21:33 Loading ecommons_obj2
2010-08-09 21:21:33 Loading ecommons_obj
2010-08-09 21:21:34 Loading ecommons_chr2
2010-08-09 21:21:34 Loading ecommons_chr
2010-08-09 21:21:34 Loaded tar.EQG.
2010-08-09 21:21:34 Loaded NPC with code tar from tar.s3d
2010-08-09 21:21:34
2010-08-09 21:21:34 Loaded dre.EQG.
2010-08-09 21:21:35 Loaded NPC with code dre from dre.s3d
2010-08-09 21:21:35
2010-08-09 21:21:35 Loading ecommons
2010-08-09 21:21:35 Loading objects
2010-08-09 21:21:35 Loading lights
2010-08-09 21:21:36 Initializing cameras.
2010-08-09 21:21:36 Initializing lights.
2010-08-09 21:21:36 Initializing visual effects.
2010-08-09 21:21:36 Initializing target indicator.
2010-08-09 21:21:36 Initializing player path.
2010-08-09 21:21:36 Performing post-load operations.
2010-08-09 21:21:36 Initializing precipitation system.
2010-08-09 21:21:36 World initialized: ecommons
2010-08-09 21:21:36 Requesting zone data.
2010-08-09 21:21:36 Resetting cameras.
2010-08-09 21:21:37 Resetting vision.
2010-08-09 21:21:37 Resetting overlays.
2010-08-09 21:21:37 Zone initialized.
2010-08-09 21:21:37 Creating INI files.
2010-08-09 21:21:37 Requesting AA data.
2010-08-09 21:21:37 Requesting Skill rank data.
2010-08-09 21:21:37 Loading UI.
2010-08-09 21:21:37 Deactivating previous UI.
2010-08-09 21:21:37 Unloading previous textures.
2010-08-09 21:21:37 Resetting UI.
2010-08-09 21:21:37 Resetting character select UI.
2010-08-09 21:21:37 Resetting game UI.
2010-08-09 21:21:38 UI Reset.
2010-08-09 21:21:38 Initializing UI.
2010-08-09 21:21:38 Initializing UI manager.
2010-08-09 21:21:38 Initializing fonts.
2010-08-09 21:21:38 Parsing UI XML.
2010-08-09 21:21:38 Parsing INI file .\UI_Ctullu_project1999.ini
2010-08-09 21:21:38 INI file .\UI_Ctullu_project1999.ini loaded.
2010-08-09 21:21:39 Loading default UI resources.
2010-08-09 21:21:39 Initializing game UI.
2010-08-09 21:21:39 Parsing INI file .\Ctullu_project1999.ini
2010-08-09 21:21:39 INI file .\Ctullu_project1999.ini loaded.
2010-08-09 21:21:40 Loading Icons.
2010-08-09 21:21:41 Resetting viewport.
2010-08-09 21:21:41 Game UI Initialized.
2010-08-09 21:21:41 Entering main loop.
2010-08-09 21:21:41 Loading game sounds.
2010-08-09 21:21:41 Requesting initialization data.
2010-08-09 21:21:41 DoMainLoop: just before first while(!ReadyEnterWorld).
2010-08-09 21:21:42 Zone Connect -- Received MSG_READY_ENTER_WORLD
2010-08-09 21:21:42 DoMainLoop: complete after first while(!ReadyEnterWorld).
2010-08-09 21:21:42 DoMainLoop: just before second while(!ReadyEnterWorld).
2010-08-09 21:21:42 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
2010-08-09 21:21:43 Zone Connect -- Received MSG_READY_ENTER_WORLD
2010-08-09 21:21:43 DoMainLoop: completed second while(!ReadyEnterWorld).
2010-08-09 21:21:43 Setting up models.
2010-08-09 21:21:43 Setting up character.
2010-08-09 21:21:43 Activating music.
2010-08-09 21:21:43 Initialization complete.
2010-08-09 21:21:43 Entering main loop.
2010-08-09 21:21:44 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:21:45
2010-08-09 21:21:48 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:21:48
2010-08-09 21:21:48 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:21:48
2010-08-09 21:21:49 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:21:49
2010-08-09 21:21:49 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:21:49
2010-08-09 21:21:58 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:21:58
2010-08-09 21:22:33 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp501.tga for particle system.
2010-08-09 21:22:34 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:22:34
2010-08-09 21:22:34 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system.
2010-08-09 21:22:38 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system.
2010-08-09 21:22:38 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system.
2010-08-09 21:22:38 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system.
2010-08-09 21:22:38 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system.
2010-08-09 21:22:43 D3DXCreateTextureFromFileEx() failed to create texture speln1.tga for particle system.
2010-08-09 21:22:43 D3DXCreateTextureFromFileEx() failed to create texture speln1.tga for particle system.
2010-08-09 21:22:44 D3DXCreateTextureFromFileEx() failed to create texture speln1.tga for particle system.
2010-08-09 21:22:44 D3DXCreateTextureFromFileEx() failed to create texture speln1.tga for particle system.
2010-08-09 21:22:47 D3DXCreateTextureFromFileEx() failed to create texture spela2.tga for particle system.
2010-08-09 21:22:47 D3DXCreateTextureFromFileEx() failed to create texture spelj2.tga for particle system.
2010-08-09 21:22:47 D3DXCreateTextureFromFileEx() failed to create texture spelj1.tga for particle system.
2010-08-09 21:22:51 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:22:51
2010-08-09 21:23:09 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:23:09
2010-08-09 21:23:26 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:23:26
2010-08-09 21:23:30 D3DXCreateTextureFromFileEx() failed to create texture speld2.tga for particle system.
2010-08-09 21:23:30 D3DXCreateTextureFromFileEx() failed to create texture speld2.tga for particle system.
2010-08-09 21:23:30 D3DXCreateTextureFromFileEx() failed to create texture speld2.tga for particle system.
2010-08-09 21:23:33 D3DXCreateTextureFromFileEx() failed to create texture speld2.tga for particle system.
2010-08-09 21:23:33 D3DXCreateTextureFromFileEx() failed to create texture speld2.tga for particle system.
2010-08-09 21:23:33 D3DXCreateTextureFromFileEx() failed to create texture speld2.tga for particle system.
2010-08-09 21:23:33 D3DXCreateTextureFromFileEx() failed to create texture speld2.tga for particle system.
2010-08-09 21:23:44 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system.
2010-08-09 21:23:44 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system.
2010-08-09 21:23:54 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:23:54
2010-08-09 21:24:15 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:24:16
2010-08-09 21:24:53 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:24:53
2010-08-09 21:24:53 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:24:53
2010-08-09 21:24:54 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:24:54
2010-08-09 21:25:06 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:25:06
2010-08-09 21:26:20 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:26:20
2010-08-09 21:26:21 D3DXCreateTextureFromFileEx() failed to create texture spelc3.tga for particle system.
2010-08-09 21:26:21 D3DXCreateTextureFromFileEx() failed to create texture spelc3.tga for particle system.
2010-08-09 21:26:26 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:26:26
2010-08-09 21:26:55 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:26:55
2010-08-09 21:26:59 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:26:59
2010-08-09 21:27:02 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:27:02
2010-08-09 21:27:04 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:27:04
2010-08-09 21:27:07 D3DXCreateTextureFromFileEx() failed to create texture spelb2.tga for particle system.
2010-08-09 21:27:08 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:27:08
2010-08-09 21:27:38 D3DXCreateTextureFromFileEx() failed to create texture spelc2.tga for particle system.
2010-08-09 21:27:38 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp501.tga for particle system.
2010-08-09 21:27:41 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:27:41
2010-08-09 21:27:46 D3DXCreateTextureFromFileEx() failed to create texture flamesp501.dds for particle system.
2010-08-09 21:27:46 D3DXCreateTextureFromFileEx() failed to create texture glittersp501.dds for particle system.
2010-08-09 21:28:32 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:28:32
2010-08-09 21:28:32 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:28:32
2010-08-09 21:28:33 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:28:33
2010-08-09 21:28:41 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:28:41
2010-08-09 21:28:43 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:28:43
2010-08-09 21:28:47 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:28:47
2010-08-09 21:29:03 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:29:03
2010-08-09 21:29:32 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:29:33
2010-08-09 21:29:33 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:29:33
2010-08-09 21:29:35 D3DXCreateTextureFromFileEx() failed to create texture spelb2.tga for particle system.
2010-08-09 21:29:36 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:29:36
2010-08-09 21:29:37 D3DXCreateTextureFromFileEx() failed to create texture spelb3.tga for particle system.
2010-08-09 21:29:37 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:29:37
2010-08-09 21:29:51 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:29:51
2010-08-09 21:29:57 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:29:57
2010-08-09 21:30:29 D3DXCreateTextureFromFileEx() failed to create texture spelj1.tga for particle system.
2010-08-09 21:30:30 D3DXCreateTextureFromFileEx() failed to create texture spelj1.tga for particle system.
2010-08-09 21:30:34 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:30:34
2010-08-09 21:30:35 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:30:35
2010-08-09 21:30:42 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:30:42
2010-08-09 21:30:46 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:30:46
2010-08-09 21:31:20 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:31:21
2010-08-09 21:31:23 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:31:23
2010-08-09 21:31:26 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:31:26
2010-08-09 21:31:39 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:31:39
2010-08-09 21:31:46 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:31:47
2010-08-09 21:32:14 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:32:14
2010-08-09 21:32:31 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:32:31
2010-08-09 21:32:41 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:32:41
2010-08-09 21:32:47 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:32:47
2010-08-09 21:32:53 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:32:53
2010-08-09 21:33:10 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:33:10
2010-08-09 21:33:22 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:33:22
2010-08-09 21:33:33 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:33:33
2010-08-09 21:33:51 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:33:51
2010-08-09 21:33:59 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:33:59
2010-08-09 21:34:17 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:34:17
2010-08-09 21:34:22 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:34:22
2010-08-09 21:34:27 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:34:27
2010-08-09 21:34:32 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:34:32
2010-08-09 21:34:35 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:34:35
2010-08-09 21:34:42 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:34:42
2010-08-09 21:34:51 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:34:51
2010-08-09 21:34:57 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:34:57
2010-08-09 21:35:05 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:35:05
2010-08-09 21:35:12 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:35:12
2010-08-09 21:35:18 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:35:18
2010-08-09 21:35:24 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:35:24
2010-08-09 21:35:25 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:35:26
2010-08-09 21:35:46 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:35:46
2010-08-09 21:35:53 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:35:53
2010-08-09 21:35:59 Networking: Connection Closed [0] with 0 pending bytes.
2010-08-09 21:35:59 Stopping world display.
2010-08-09 21:35:59 Attempt to send message 30546 on a void connection.
2010-08-09 21:35:59 Beginning EnterZone block.
2010-08-09 21:35:59
2010-08-09 21:35:59 Calling WorldAuthenticate. Countdown is 4
2010-08-09 21:35:59
2010-08-09 21:35:59 Networking: using port [54272].
2010-08-09 21:36:00 Networking: Connection Established [1]
2010-08-09 21:36:00 WorldAuthenticate: Initiating Login.
2010-08-09 21:36:00 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2010-08-09 21:36:00 WorldRPServer message: server name project1999
2010-08-09 21:36:00
2010-08-09 21:36:00 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2010-08-09 21:36:00 WorldAuthenticate. I got a message of type 0x7cba (31930).
2010-08-09 21:36:00 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2010-08-09 21:36:01 WorldAuthenticate. Access granted.
2010-08-09 21:36:01
2010-08-09 21:36:01 Check 1sa. 0xe5f9922b
2010-08-09 21:36:01
2010-08-09 21:36:01 Check 1x. 0x9e15bc94
2010-08-09 21:36:01
2010-08-09 21:36:01 Waiting to connect to zone... Character Ctullu
2010-08-09 21:36:01
2010-08-09 21:36:01 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2010-08-09 21:36:02 Zone addr [67.23.190.76:37659] received...
2010-08-09 21:36:02 ZONING
2010-08-09 21:36:02 Networking: Connection Closed [0] with 0 pending bytes.
2010-08-09 21:36:02 Networking: using port [54275].
2010-08-09 21:36:02 Networking: Connection Established [1]
2010-08-09 21:36:02 Connected to 67.23.190.76:37659...
2010-08-09 21:36:02
2010-08-09 21:36:02 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2010-08-09 21:36:05 Zone Connect -- 3 -- Received MSG_SEND_PC
2010-08-09 21:36:06 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2010-08-09 21:36:06 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2010-08-09 21:36:06 Player = Ctullu, zone = Paineel
2010-08-09 21:36:13 MSG_EQ_NETPLAYERBUFF received started.
2010-08-09 21:36:13 MSG_EQ_NETPLAYERBUFF finished.
2010-08-09 21:36:15 MSG_EQ_NETPLAYERBUFF received started.
2010-08-09 21:36:15 MSG_EQ_NETPLAYERBUFF finished.
2010-08-09 21:36:16 MSG_EQ_NETPLAYERBUFF received started.
2010-08-09 21:36:16 MSG_EQ_NETPLAYERBUFF finished.
2010-08-09 21:36:16 MSG_TIME_STAMP received.
2010-08-09 21:36:16
2010-08-09 21:36:16 MSG_TIME_STAMP received. (Items inc).
2010-08-09 21:36:16
2010-08-09 21:36:19 Received an item via EQI_STARTING_ITEM at loc 1
2010-08-09 21:36:19 Received an item via EQI_STARTING_ITEM at loc 2
2010-08-09 21:36:19 Received an item via EQI_STARTING_ITEM at loc 3
2010-08-09 21:36:19 Received an item via EQI_STARTING_ITEM at loc 4
2010-08-09 21:36:19 Received an item via EQI_STARTING_ITEM at loc 5
2010-08-09 21:36:19 Received an item via EQI_STARTING_ITEM at loc 6
2010-08-09 21:36:19 Received an item via EQI_STARTING_ITEM at loc 7
2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 8
2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 9
2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 10
2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 12
2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 13
2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 15
2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 16
2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 17
2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 18
2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 19
2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 20
2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 22
2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 23
2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 24
2010-08-09 21:36:20 Received an item via EQI_STARTING_ITEM at loc 25
2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 26
2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 27
2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 28
2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 29
2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 2000
2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 2001
2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 2002
2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 2003
2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 2004
2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 2005
2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 2006
2010-08-09 21:36:21 Received an item via EQI_STARTING_ITEM at loc 2007
2010-08-09 21:36:21 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:36:21
2010-08-09 21:36:22 Initializing zone.
2010-08-09 21:36:22 Initializing world.
2010-08-09 21:36:22 Attempting to load paineel.EQG.
2010-08-09 21:36:22 Verifying world files.
2010-08-09 21:36:22 Loading zone specific files.
2010-08-09 21:36:22 Loading paineel_obj2
2010-08-09 21:36:22 Loading paineel_obj
2010-08-09 21:36:23 Loading paineel_chr2
2010-08-09 21:36:23 Loading paineel_chr
2010-08-09 21:36:24 Loaded rtn.EQG.
2010-08-09 21:36:24 Loaded NPC with code rtn from rtn.s3d
2010-08-09 21:36:24
2010-08-09 21:36:24 Loaded btn.EQG.
2010-08-09 21:36:24 Loaded NPC with code btn from btn.s3d
2010-08-09 21:36:24
2010-08-09 21:36:24 Loading paineel
2010-08-09 21:36:26 Loading objects
2010-08-09 21:36:26 Loading lights
2010-08-09 21:36:26 Initializing cameras.
2010-08-09 21:36:26 Initializing lights.
2010-08-09 21:36:26 Initializing visual effects.
2010-08-09 21:36:26 Initializing target indicator.
2010-08-09 21:36:27 Initializing player path.
2010-08-09 21:36:27 Performing post-load operations.
2010-08-09 21:36:27 Initializing precipitation system.
2010-08-09 21:36:27 World initialized: paineel
2010-08-09 21:36:27 Requesting zone data.
2010-08-09 21:36:27 Resetting cameras.
2010-08-09 21:36:27 Resetting vision.
2010-08-09 21:36:27 Resetting overlays.
2010-08-09 21:36:27 Zone initialized.
2010-08-09 21:36:27 Creating INI files.
2010-08-09 21:36:27 Requesting AA data.
2010-08-09 21:36:27 Requesting Skill rank data.
2010-08-09 21:36:27 Entering main loop.
2010-08-09 21:36:28 Loading game sounds.
2010-08-09 21:36:28 Requesting initialization data.
2010-08-09 21:36:28 DoMainLoop: just before first while(!ReadyEnterWorld).
2010-08-09 21:36:29 Zone Connect -- Received MSG_READY_ENTER_WORLD
2010-08-09 21:36:30 DoMainLoop: complete after first while(!ReadyEnterWorld).
2010-08-09 21:36:30 DoMainLoop: just before second while(!ReadyEnterWorld).
2010-08-09 21:36:30 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
2010-08-09 21:36:30 Zone Connect -- Received MSG_READY_ENTER_WORLD
2010-08-09 21:36:30 DoMainLoop: completed second while(!ReadyEnterWorld).
2010-08-09 21:36:30 Setting up models.
2010-08-09 21:36:30 Setting up character.
2010-08-09 21:36:30 Activating music.
2010-08-09 21:36:30 Initialization complete.
2010-08-09 21:36:30 Entering main loop.
2010-08-09 21:36:32 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:36:32
2010-08-09 21:36:35 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:36:35
2010-08-09 21:36:35 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:36:35
2010-08-09 21:36:35 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:36:35
2010-08-09 21:36:35 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:36:35
2010-08-09 21:36:35 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:36:35
2010-08-09 21:37:10 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp501.tga for particle system.
2010-08-09 21:37:28 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp501.tga for particle system.
2010-08-09 21:37:28 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system.
2010-08-09 21:37:28 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp501.tga for particle system.
2010-08-09 21:37:29 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp501.tga for particle system.
2010-08-09 21:37:38 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system.
2010-08-09 21:37:38 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp501.tga for particle system.
2010-08-09 21:37:55 D3DXCreateTextureFromFileEx() failed to create texture flare_whsp501.tga for particle system.
2010-08-09 21:37:56 D3DXCreateTextureFromFileEx() failed to create texture spelg9.tga for particle system.
2010-08-09 21:37:56 D3DXCreateTextureFromFileEx() failed to create texture flare_blsp501.tga for particle system.
2010-08-09 21:38:52 D3DXCreateTextureFromFileEx() failed to create texture spelb4.tga for particle system.
2010-08-09 21:38:54 D3DXCreateTextureFromFileEx() failed to create texture spelb4.tga for particle system.
2010-08-09 21:38:54 D3DXCreateTextureFromFileEx() failed to create texture spelb4.tga for particle system.
2010-08-09 21:38:54 D3DXCreateTextureFromFileEx() failed to create texture spelb4.tga for particle system.
2010-08-09 21:38:54 D3DXCreateTextureFromFileEx() failed to create texture spelb4.tga for particle system.
2010-08-09 21:39:34 D3DXCreateTextureFromFileEx() failed to create texture speln1.tga for particle system.
2010-08-09 21:40:43 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:40:43
2010-08-09 21:40:57 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:40:57
2010-08-09 21:44:30 Networking: Connection Closed [0] with 0 pending bytes.
2010-08-09 21:44:30 Stopping world display.
2010-08-09 21:44:30 Attempt to send message 30546 on a void connection.
2010-08-09 21:44:30 Beginning EnterZone block.
2010-08-09 21:44:30
2010-08-09 21:44:30 Calling WorldAuthenticate. Countdown is 4
2010-08-09 21:44:30
2010-08-09 21:44:31 Networking: using port [54276].
2010-08-09 21:44:31 Networking: Connection Established [1]
2010-08-09 21:44:31 WorldAuthenticate: Initiating Login.
2010-08-09 21:44:31 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2010-08-09 21:44:31 WorldRPServer message: server name project1999
2010-08-09 21:44:31
2010-08-09 21:44:31 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2010-08-09 21:44:31 WorldAuthenticate. I got a message of type 0x7cba (31930).
2010-08-09 21:44:31 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2010-08-09 21:44:31 WorldAuthenticate. Access granted.
2010-08-09 21:44:32
2010-08-09 21:44:32 Check 1sa. 0xe5f9922b
2010-08-09 21:44:32
2010-08-09 21:44:32 Check 1x. 0x9e15bc94
2010-08-09 21:44:32
2010-08-09 21:44:32 Waiting to connect to zone... Character Ctullu
2010-08-09 21:44:32
2010-08-09 21:44:32 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2010-08-09 21:44:32 Zone addr [67.23.190.76:29979] received...
2010-08-09 21:44:33 ZONING
2010-08-09 21:44:33 Networking: Connection Closed [0] with 0 pending bytes.
2010-08-09 21:44:33 Networking: using port [54279].
2010-08-09 21:44:33 Networking: Connection Established [1]
2010-08-09 21:44:33 Connected to 67.23.190.76:29979...
2010-08-09 21:44:33
2010-08-09 21:44:33 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2010-08-09 21:44:37 Zone Connect -- 3 -- Received MSG_SEND_PC
2010-08-09 21:44:37 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2010-08-09 21:44:37 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2010-08-09 21:44:37 Player = Ctullu, zone = North Freeport
2010-08-09 21:44:43 MSG_EQ_NETPLAYERBUFF received started.
2010-08-09 21:44:43 MSG_EQ_NETPLAYERBUFF finished.
2010-08-09 21:44:44 MSG_EQ_NETPLAYERBUFF received started.
2010-08-09 21:44:44 MSG_EQ_NETPLAYERBUFF finished.
2010-08-09 21:44:44 MSG_EQ_NETPLAYERBUFF received started.
2010-08-09 21:44:44 MSG_EQ_NETPLAYERBUFF finished.
2010-08-09 21:44:44 MSG_TIME_STAMP received.
2010-08-09 21:44:44
2010-08-09 21:44:44 MSG_TIME_STAMP received. (Items inc).
2010-08-09 21:44:44
2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 1
2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 2
2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 3
2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 4
2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 5
2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 6
2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 7
2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 8
2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 9
2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 10
2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 12
2010-08-09 21:44:49 Received an item via EQI_STARTING_ITEM at loc 13
2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 15
2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 16
2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 17
2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 18
2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 19
2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 20
2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 22
2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 23
2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 24
2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 25
2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 26
2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 27
2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 28
2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 29
2010-08-09 21:44:50 Received an item via EQI_STARTING_ITEM at loc 2000
2010-08-09 21:44:51 Received an item via EQI_STARTING_ITEM at loc 2001
2010-08-09 21:44:51 Received an item via EQI_STARTING_ITEM at loc 2002
2010-08-09 21:44:51 Received an item via EQI_STARTING_ITEM at loc 2003
2010-08-09 21:44:51 Received an item via EQI_STARTING_ITEM at loc 2004
2010-08-09 21:44:51 Received an item via EQI_STARTING_ITEM at loc 2005
2010-08-09 21:44:51 Received an item via EQI_STARTING_ITEM at loc 2006
2010-08-09 21:44:51 Received an item via EQI_STARTING_ITEM at loc 2007
2010-08-09 21:44:51 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:44:51
2010-08-09 21:44:51 Initializing zone.
2010-08-09 21:44:51 Initializing world.
2010-08-09 21:44:51 Attempting to load freportn.EQG.
2010-08-09 21:44:51 Verifying world files.
2010-08-09 21:44:51 Loading zone specific files.
2010-08-09 21:44:51 Loading freportn_obj2
2010-08-09 21:44:51 Loading freportn_obj
2010-08-09 21:44:52 Loading freportn_chr2
2010-08-09 21:44:52 Loading freportn_chr
2010-08-09 21:44:53 Loading freportn
2010-08-09 21:44:55 Loading objects
2010-08-09 21:44:55 Loading lights
2010-08-09 21:44:55 Initializing cameras.
2010-08-09 21:44:55 Initializing lights.
2010-08-09 21:44:55 Initializing visual effects.
2010-08-09 21:44:56 Initializing target indicator.
2010-08-09 21:44:56 Initializing player path.
2010-08-09 21:44:56 Performing post-load operations.
2010-08-09 21:44:56 Initializing precipitation system.
2010-08-09 21:44:56 World initialized: freportn
2010-08-09 21:44:56 Requesting zone data.
2010-08-09 21:44:56 Resetting cameras.
2010-08-09 21:44:56 Resetting vision.
2010-08-09 21:44:56 Resetting overlays.
2010-08-09 21:44:56 Zone initialized.
2010-08-09 21:44:56 Creating INI files.
2010-08-09 21:44:56 Requesting AA data.
2010-08-09 21:44:56 Requesting Skill rank data.
2010-08-09 21:44:56 Entering main loop.
2010-08-09 21:44:57 Loading game sounds.
2010-08-09 21:44:57 Requesting initialization data.
2010-08-09 21:44:57 DoMainLoop: just before first while(!ReadyEnterWorld).
2010-08-09 21:44:57 Zone Connect -- Received MSG_READY_ENTER_WORLD
2010-08-09 21:44:57 DoMainLoop: complete after first while(!ReadyEnterWorld).
2010-08-09 21:44:57 DoMainLoop: just before second while(!ReadyEnterWorld).
2010-08-09 21:44:57 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
2010-08-09 21:44:58 Zone Connect -- Received MSG_READY_ENTER_WORLD
2010-08-09 21:44:58 DoMainLoop: completed second while(!ReadyEnterWorld).
2010-08-09 21:44:58 Setting up models.
2010-08-09 21:44:58 Setting up character.
2010-08-09 21:44:58 Activating music.
2010-08-09 21:44:58 Initialization complete.
2010-08-09 21:44:58 Entering main loop.
2010-08-09 21:45:00 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:45:00
2010-08-09 21:45:03 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:45:03
2010-08-09 21:45:14 D3DXCreateTextureFromFileEx() failed to create texture spelb2.tga for particle system.
2010-08-09 21:45:46 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:45:46
2010-08-09 21:46:00 Networking: Connection Closed [0] with 204 pending bytes.
2010-08-09 21:46:00 Stopping world display.
2010-08-09 21:46:00 Attempt to send message 30546 on a void connection.
2010-08-09 21:46:00 Beginning EnterZone block.
2010-08-09 21:46:01
2010-08-09 21:46:01 Calling WorldAuthenticate. Countdown is 4
2010-08-09 21:46:01
2010-08-09 21:46:01 Networking: using port [54280].
2010-08-09 21:46:01 Networking: Connection Established [1]
2010-08-09 21:46:01 WorldAuthenticate: Initiating Login.
2010-08-09 21:46:01 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2010-08-09 21:46:01 WorldRPServer message: server name project1999
2010-08-09 21:46:01
2010-08-09 21:46:01 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2010-08-09 21:46:02 WorldAuthenticate. I got a message of type 0x7cba (31930).
2010-08-09 21:46:02 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2010-08-09 21:46:02 WorldAuthenticate. Access granted.
2010-08-09 21:46:02
2010-08-09 21:46:02 Check 1sa. 0xe5f9922b
2010-08-09 21:46:02
2010-08-09 21:46:02 Check 1x. 0x9e15bc94
2010-08-09 21:46:02
2010-08-09 21:46:02 Waiting to connect to zone... Character Ctullu
2010-08-09 21:46:02
2010-08-09 21:46:03 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2010-08-09 21:46:03 Zone addr [67.23.190.76:31003] received...
2010-08-09 21:46:03 ZONING
2010-08-09 21:46:03 Networking: Connection Closed [0] with 0 pending bytes.
2010-08-09 21:46:03 Networking: using port [54283].
2010-08-09 21:46:03 Networking: Connection Established [1]
2010-08-09 21:46:03 Connected to 67.23.190.76:31003...
2010-08-09 21:46:03
2010-08-09 21:46:03 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2010-08-09 21:46:08 Zone Connect -- 3 -- Received MSG_SEND_PC
2010-08-09 21:46:08 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2010-08-09 21:46:08 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2010-08-09 21:46:08 Player = Ctullu, zone = West Freeport
2010-08-09 21:46:15 MSG_EQ_NETPLAYERBUFF received started.
2010-08-09 21:46:15 MSG_EQ_NETPLAYERBUFF finished.
2010-08-09 21:46:17 MSG_EQ_NETPLAYERBUFF received started.
2010-08-09 21:46:17 MSG_EQ_NETPLAYERBUFF finished.
2010-08-09 21:46:19 MSG_EQ_NETPLAYERBUFF received started.
2010-08-09 21:46:19 MSG_EQ_NETPLAYERBUFF finished.
2010-08-09 21:46:19 MSG_TIME_STAMP received.
2010-08-09 21:46:19
2010-08-09 21:46:19 MSG_TIME_STAMP received. (Items inc).
2010-08-09 21:46:19
2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 1
2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 2
2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 3
2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 4
2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 5
2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 6
2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 7
2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 8
2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 9
2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 10
2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 12
2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 13
2010-08-09 21:46:24 Received an item via EQI_STARTING_ITEM at loc 15
2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 16
2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 17
2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 18
2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 19
2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 20
2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 22
2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 23
2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 24
2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 25
2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 26
2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 27
2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 28
2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 29
2010-08-09 21:46:25 Received an item via EQI_STARTING_ITEM at loc 2000
2010-08-09 21:46:26 Received an item via EQI_STARTING_ITEM at loc 2001
2010-08-09 21:46:26 Received an item via EQI_STARTING_ITEM at loc 2002
2010-08-09 21:46:26 Received an item via EQI_STARTING_ITEM at loc 2003
2010-08-09 21:46:26 Received an item via EQI_STARTING_ITEM at loc 2004
2010-08-09 21:46:26 Received an item via EQI_STARTING_ITEM at loc 2005
2010-08-09 21:46:26 Received an item via EQI_STARTING_ITEM at loc 2006
2010-08-09 21:46:26 Received an item via EQI_STARTING_ITEM at loc 2007
2010-08-09 21:46:26 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:46:26
2010-08-09 21:46:26 Initializing zone.
2010-08-09 21:46:26 Initializing world.
2010-08-09 21:46:26 Attempting to load freportw.EQG.
2010-08-09 21:46:26 Verifying world files.
2010-08-09 21:46:26 Loading zone specific files.
2010-08-09 21:46:27 Loading freportw_obj2
2010-08-09 21:46:27 Loading freportw_obj
2010-08-09 21:46:28 Loading freportw_chr2
2010-08-09 21:46:28 Loading freportw_chr
2010-08-09 21:46:28 Loaded rtn.EQG.
2010-08-09 21:46:29 Loaded NPC with code rtn from rtn.s3d
2010-08-09 21:46:29
2010-08-09 21:46:29 Loaded btn.EQG.
2010-08-09 21:46:29 Loaded NPC with code btn from btn.s3d
2010-08-09 21:46:29
2010-08-09 21:46:29 Loading freportw
2010-08-09 21:46:31 Loading objects
2010-08-09 21:46:31 Loading lights
2010-08-09 21:46:31 Initializing cameras.
2010-08-09 21:46:31 Initializing lights.
2010-08-09 21:46:31 Initializing visual effects.
2010-08-09 21:46:31 Initializing target indicator.
2010-08-09 21:46:31 Initializing player path.
2010-08-09 21:46:31 Performing post-load operations.
2010-08-09 21:46:32 Initializing precipitation system.
2010-08-09 21:46:32 World initialized: freportw
2010-08-09 21:46:32 Requesting zone data.
2010-08-09 21:46:32 Resetting cameras.
2010-08-09 21:46:32 Resetting vision.
2010-08-09 21:46:32 Resetting overlays.
2010-08-09 21:46:32 Zone initialized.
2010-08-09 21:46:32 Creating INI files.
2010-08-09 21:46:32 Requesting AA data.
2010-08-09 21:46:32 Requesting Skill rank data.
2010-08-09 21:46:32 Entering main loop.
2010-08-09 21:46:32 Loading game sounds.
2010-08-09 21:46:32 Requesting initialization data.
2010-08-09 21:46:33 DoMainLoop: just before first while(!ReadyEnterWorld).
2010-08-09 21:46:33 Zone Connect -- Received MSG_READY_ENTER_WORLD
2010-08-09 21:46:33 DoMainLoop: complete after first while(!ReadyEnterWorld).
2010-08-09 21:46:33 DoMainLoop: just before second while(!ReadyEnterWorld).
2010-08-09 21:46:33 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
2010-08-09 21:50:50 Zone Connect -- Received MSG_READY_ENTER_WORLD
2010-08-09 21:50:51 DoMainLoop: completed second while(!ReadyEnterWorld).
2010-08-09 21:50:51 Setting up models.
2010-08-09 21:50:51 Setting up character.
2010-08-09 21:50:51 Activating music.
2010-08-09 21:50:51 Initialization complete.
2010-08-09 21:50:51 Entering main loop.
2010-08-09 21:50:52 Trilinear Mipmapping available.
2010-08-09 21:50:52 Vertex Shader Version: 3.0
2010-08-09 21:50:52 Pixel Shader Version: 3.0
2010-08-09 21:50:52 Initializing Mouse.
2010-08-09 21:50:53 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:50:53
2010-08-09 21:50:56 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:50:56
2010-08-09 21:50:58 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:50:58
2010-08-09 21:50:58 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:50:58
2010-08-09 21:50:59 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:50:59
2010-08-09 21:51:00 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:51:00
2010-08-09 21:51:00 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:51:00
2010-08-09 21:51:19 Trilinear Mipmapping available.
2010-08-09 21:51:19 Vertex Shader Version: 3.0
2010-08-09 21:51:20 Pixel Shader Version: 3.0
2010-08-09 21:51:20 Initializing Mouse.
2010-08-09 21:52:09 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:52:10
2010-08-09 21:52:10 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:52:10
2010-08-09 21:52:23 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:52:23
2010-08-09 21:52:38 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:52:38
2010-08-09 21:52:44 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:52:44
2010-08-09 21:52:47 D3DXCreateTextureFromFileEx() failed to create texture spelc2.tga for particle system.
2010-08-09 21:52:48 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:52:48
2010-08-09 21:54:44 D3DXCreateTextureFromFileEx() failed to create texture spelc2.tga for particle system.
2010-08-09 21:55:00 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:55:00
2010-08-09 21:55:45 Item done, MSG_WEATHER_EVENT received.
2010-08-09 21:55:45
2010-08-09 21:55:53 Networking: Connection Closed [0] with 0 pending bytes.
2010-08-09 21:55:53 Stopping world display.
2010-08-09 21:55:53 Attempt to send message 30546 on a void connection.
2010-08-09 21:55:53 Beginning EnterZone block.
2010-08-09 21:55:53
2010-08-09 21:55:53 Calling WorldAuthenticate. Countdown is 4
2010-08-09 21:55:54
2010-08-09 21:55:54 Networking: using port [55254].
2010-08-09 21:55:54 Networking: Connection Established [1]
2010-08-09 21:55:54 WorldAuthenticate: Initiating Login.
2010-08-09 21:55:54 WorldAuthenticate: connection lost during authentication.
2010-08-09 21:55:54
2010-08-09 21:55:55 Rejected By World. retrying
2010-08-09 21:55:55
2010-08-09 21:55:55 Networking: Connection Established [2]
2010-08-09 21:55:56 WorldAuthenticate: Initiating Login.
2010-08-09 21:56:26 Networking: Connection Closed [1] with 0 pending bytes.
2010-08-09 21:56:27 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2010-08-09 21:56:27 *** WorldAuthenticate. Checkpoint 3.
2010-08-09 21:56:29 Calling WorldAuthenticate. Countdown is 3
2010-08-09 21:56:29
2010-08-09 21:56:29 Networking: Connection Established [2]
2010-08-09 21:56:30 WorldAuthenticate: Initiating Login.
2010-08-09 21:56:30 WorldAuthenticate: connection lost during authentication.
2010-08-09 21:56:30
2010-08-09 21:56:31 Rejected By World. retrying
2010-08-09 21:56:31
2010-08-09 21:56:31 Networking: Connection Established [3]
2010-08-09 21:56:31 WorldAuthenticate: Initiating Login.
2010-08-09 21:57:02 Networking: Connection Closed [2] with 0 pending bytes.
2010-08-09 21:57:02 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2010-08-09 21:57:02 *** WorldAuthenticate. Checkpoint 3.
2010-08-09 21:57:05 Calling WorldAuthenticate. Countdown is 2
2010-08-09 21:57:05
2010-08-09 21:57:05 Networking: Connection Established [3]
2010-08-09 21:57:05 WorldAuthenticate: Initiating Login.
2010-08-09 21:57:05 WorldAuthenticate: connection lost during authentication.
2010-08-09 21:57:05
2010-08-09 21:57:06 Rejected By World. retrying
2010-08-09 21:57:06
2010-08-09 21:57:06 Networking: Connection Established [4]
2010-08-09 21:57:07 WorldAuthenticate: Initiating Login.
2010-08-09 21:57:37 Networking: Connection Closed [3] with 0 pending bytes.
2010-08-09 21:57:38 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2010-08-09 21:57:38 *** WorldAuthenticate. Checkpoint 3.
2010-08-09 21:57:40 Calling WorldAuthenticate. Countdown is 1
2010-08-09 21:57:41
2010-08-09 21:57:41 Networking: Connection Established [4]
2010-08-09 21:57:41 WorldAuthenticate: Initiating Login.
2010-08-09 21:57:41 WorldAuthenticate: connection lost during authentication.
2010-08-09 21:57:41
2010-08-09 21:57:42 Rejected By World. retrying
2010-08-09 21:57:42
2010-08-09 21:57:42 Networking: Connection Established [5]
2010-08-09 21:57:42 WorldAuthenticate: Initiating Login.
2010-08-09 21:58:13 Networking: Connection Closed [4] with 0 pending bytes.
2010-08-09 21:58:14 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2010-08-09 21:58:14 *** WorldAuthenticate. Checkpoint 3.
2010-08-09 21:58:16 Calling WorldAuthenticate. Countdown is 0
2010-08-09 21:58:16
2010-08-09 21:58:16 Networking: Connection Established [5]
2010-08-09 21:58:17 WorldAuthenticate: Initiating Login.
2010-08-09 21:58:17 WorldAuthenticate: connection lost during authentication.
2010-08-09 21:58:17
2010-08-09 21:58:18 Rejected By World. retrying
2010-08-09 21:58:18
2010-08-09 21:58:18 Networking: Connection Established [6]
2010-08-09 21:58:18 WorldAuthenticate: Initiating Login.
2010-08-09 21:58:49 Networking: Connection Closed [5] with 0 pending bytes.
2010-08-09 21:58:49 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2010-08-09 21:58:50 *** WorldAuthenticate. Checkpoint 3.
2010-08-09 21:58:52 ERROR: Unable to get player name, g_world is NULL, not connected.
2010-08-09 21:58:52
2010-08-09 21:58:52 Check 1sa. 0xe5f9922b
2010-08-09 21:58:52
2010-08-09 21:58:52 Attempt to send message 20594 on a void connection.
2010-08-09 21:58:52 Check 1x. 0x9e15bc94
2010-08-09 21:58:53
2010-08-09 21:58:53 Attempt to send message 23320 on a void connection.
2010-08-09 21:58:53 Attempt to send message 31930 on a void connection.
2010-08-09 21:58:53 Waiting to connect to zone... Character Ctullu
2010-08-09 21:58:53
2010-08-09 21:58:53 disconnected at C:\EQ\EverQuest\EverQuest.cpp:20223 (char. select) g_world == NULL
2010-08-09 21:58:53
2010-08-09 21:58:53 Character is Ctullu.
2010-08-09 21:58:53
2010-08-09 21:58:56 Cleanup 1
2010-08-09 21:58:56
2010-08-09 21:58:56 Cleanup 4
2010-08-09 21:58:56
2010-08-09 21:58:56 Cleanup 5
2010-08-09 21:58:56
2010-08-09 21:58:56 Cleanup 6
2010-08-09 21:58:56
2010-08-09 21:58:56 Cleanup 7
2010-08-09 21:58:56
2010-08-09 21:58:56 Cleanup 8
2010-08-09 21:58:56
2010-08-09 21:58:57 Cleanup 9
2010-08-09 21:58:57
2010-08-09 21:58:57 Cleanup 10
2010-08-09 21:58:57
2010-08-09 21:58:57 Resetting UI.
2010-08-09 21:58:57 Resetting character select UI.
2010-08-09 21:58:57 Resetting game UI.
2010-08-09 21:58:57 UI Reset.
2010-08-09 21:58:57 Cleanup 11
2010-08-09 21:58:58
2010-08-09 21:58:58 Picking a default resolution, desktop is 1680 x 1050, 32 bits
2010-08-09 21:58:58 Ratio is 1.60
2010-08-09 21:58:58 Resolution was capped at 1280 x 720
2010-08-09 21:58:58 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-08-09 21:58:58 Resolution selected 1280 x 720, 32 bits
2010-08-09 21:58:58 CRender::InitDevice: Using 32bit mode.
2010-08-09 21:58:58 CRender::InitDevice: Using vsync 0.
2010-08-09 21:58:58 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-08-09 21:58:58 CRender::InitDevice: HardwareTnL Enabled.
2010-08-09 21:58:58 Using hardware vertex shaders.
2010-08-09 21:58:59 Initializing render system.
2010-08-09 21:58:59 Trilinear Mipmapping available.
2010-08-09 21:58:59 Vertex Shader Version: 3.0
2010-08-09 21:58:59 Pixel Shader Version: 3.0
2010-08-09 21:58:59 Initializing engine internals.
2010-08-09 21:58:59 CRender::InitDevice completed successfully.
2010-08-09 21:58:59 Parsing INI file ./eqlsUIConfig.ini
2010-08-09 21:58:59 INI file ./eqlsUIConfig.ini loaded.





Also, I now believe my issue to be with my ISP. I currently have DSL, looking at my log on the router I see the following.
It seems as if I am lossing my DSL link from time to time. Guess i will call my ISP and see what they say. Would be nice if the router had timestamps on it for each event though, would make it easier to tell if this is the core of the issue.

kernel: eth3 Link UP 100 mbps full duplex
kernel: eth4 Link UP 1000 mbps full duplex
kernel: Line 0: xDSL G.994 training
kernel: Line 0: ADSL G.992 started
kernel: Line 0: ADSL G.992 channel analysis
kernel: Line 0: ADSL link up, interleaved, us=448, ds=7712
syslog: PPP LCP UP.
syslog: Received valid IP address from server. Connection UP.
kernel: eth1 Link UP 100 mbps full duplex
kernel: Line 0: ADSL link down
syslog: Clear IP addresses. Connection DOWN.
syslog: Clear IP addresses. PPP connection DOWN.
kernel: Line 0: xDSL G.994 training
kernel: Line 0: ADSL G.992 started
kernel: Line 0: ADSL G.992 channel analysis
kernel: Line 0: ADSL G.992 message exchange
kernel: Line 0: ADSL link up, interleaved, us=448, ds=7744
syslog: PPP LCP UP.
syslog: Received valid IP address from server. Connection UP.
kernel: Line 0: ADSL link down
syslog: Clear IP addresses. Connection DOWN.
syslog: Clear IP addresses. PPP connection DOWN.
kernel: Line 0: xDSL G.994 training
kernel: Line 0: ADSL G.992 started
kernel: Line 0: ADSL G.992 channel analysis
kernel: Line 0: ADSL link up, interleaved, us=448, ds=8128
syslog: PPP LCP UP.
syslog: Received valid IP address from server. Connection UP.
kernel: eth3 Link DOWN.
kernel: Line 0: ADSL link down
syslog: Clear IP addresses. Connection DOWN.
syslog: Clear IP addresses. PPP connection DOWN.
kernel: Line 0: xDSL G.994 training
kernel: Line 0: ADSL G.992 started
kernel: Line 0: ADSL G.992 channel analysis
kernel: Line 0: ADSL link up, interleaved, us=448, ds=8128
kernel: eth3 Link UP 100 mbps full duplex
syslog: PPP LCP UP.
syslog: Received valid IP address from server. Connection UP.
kernel: Line 0: ADSL link down
syslog: Clear IP addresses. Connection DOWN.
syslog: Clear IP addresses. PPP connection DOWN.
kernel: Line 0: xDSL G.994 training
kernel: Line 0: ADSL G.992 started
kernel: Line 0: ADSL G.992 channel analysis
kernel: Line 0: ADSL G.992 message exchange
kernel: Line 0: ADSL link up, interleaved, us=448, ds=8128
syslog: PPP LCP UP.
syslog: Received valid IP address from server. Connection UP.

ratme
08-11-2010, 06:14 PM
I solved this problem my first day, here's the guide on how to fix it.

http://www.eqemulator.org/forums/showthread.php?t=25327


Worked for me, no more crashing.

Torin_Stormchaser
08-16-2010, 05:31 PM
The only zone I crash on is East Freeport. and when I crash I can't log back in for a very long time or my client locks up and closes.
trying to go into or out of East Freeport this happens to me.
The boat sucks for me...

epicentre
08-17-2010, 04:12 AM
Hello.

Same happens to me in Neriak Foreign Quarter. I can zone between Commonlands and Nektulos Forest without any problems, but then when I come back home to Neriak, the following happens:
- I enter the Neriak Tunnel from Nek Forest, speak a bit with the guards, ask if everything is fine with family and children and so on, joking about the dwarves and other crawling creatures
- I say goodbye to the guards. I go to the zone line, message says something like "Entering zone". Things freeze for a few seconds.
- Loading screen (with ugly werewolf) comes, saying "loading zone files, have you hugged an Iksar today". Progress bar goes to 100%, then nothing happens. Frozen.
- I then kill eqgame.exe, restart the game. Everything seems to go well (login server, character choice) till I have to zone in Neriak, where my character is.
- I have to wait 30 mins (sometimes more) before I can enter the game again.
I play EQ with the Titanium client, using a 1280x1024 window on a 1680x1050 screen. I don't understand how it can be a problem with graphics, since other zones are fine and that in the end I can zone in Neriak. Also I don't understand how it can be a problem with the zone server since other ppl can enter it without any problems.

I hope someone will find a solution or a workaround. Playing with resolution and/or fullscreen hasn't helped. Maybe I'll try a different UI, as suggested.

Anyway I just want o say I'm very happy with the game, thank you for the good job.

See ya.

Epicentre

epicentre
08-19-2010, 08:16 AM
Something strange that could help find a solution: I have NO problem at all zoning in Neriak Foreign Quarter when I play from my brother's house.

Same laptop, same server (p1999), same zone, same everything except the connection to the internet.

Something with my internet connection causes problems to the client or the server, and in the end I have the feeling the connection between the zone server and my client is broken. And then I can't reconnect to the zone server. I have to wait till it realize I am gone and reinit the data that concern my character.

I can't say more, I'm a developer but have no idea how "they" implemented EQEmu.

Hope this can help.

azxten
08-20-2010, 10:52 AM
I believe this is related to internet connection in a lot of cases. I've played over a cell phone when my cable went down and it crashes on zoning most of the time. The cell connection isn't even that bad. I'll have full bars on 3G and can get download speeds over 1MB/sec with great pings, etc. I think it might be related to something certain ISPs, etc are doing.

epicentre
08-20-2010, 06:07 PM
Yes I think it has to do with the internet connection, but only for some zones. Maybe zones that make special things, send special messages through the connection...

Dragonthorne
08-26-2010, 09:32 AM
Bound near Shady in EC.

Crash when I gate to EC

Crash when I zone to Nro

Crash when I zone to Sro

kebtiz
09-02-2010, 09:36 PM
I crash when I zone if my music (alt-k) play list has to many files.

Ideallies
09-11-2010, 01:47 PM
I have played a few weeks without issue. Last night I tried to zone into Kithicor for the first time on my halfling, and client crashed. I can play my other players, but when I try to play the toon, half zoned into Kith, I crash to desk top every time. I am stuck :mad:

dbg.txt, is a month old

Ideallies
09-11-2010, 11:14 PM
I tried a few tips in the thread, playing with resolution and texture caching. Nothing has worked. I made a lvl 1 halfling and ran to kithicor to test it out, and it crashed again. so its only that zone, so far, i have only been to about two dozen or so.

All my other characters work fine, except for the one I want to play. He is still in zoning limbo :confused:

any help would be appreciated.

Regnon
09-13-2010, 09:26 AM
Same for me , but only EC, everything else seems to work fine.

rictus204
10-02-2010, 04:27 PM
i hang up and can't get past the toon select screen. once in a blue moon, i get in, and everything works perfect for any random amount of hours, then i die, or zone, or gate, and i lock up, reboot, and then when i get back to the toon select, lock up city.

I run windows xp, sp3, i have used process explorer to toggle my affinity, i have download and ran wineq2, and none of this seems to help.

Krayzie
10-04-2010, 05:43 PM
ever since i changed my UI, i have been crashing within 5 minutes of log in/game play...not to main screen or anything just a black screen whcih eventually turns to (not responding) from there i just close EQ manually and throw a few punches at the PC.

Shaken
10-11-2010, 10:33 PM
Well, I can't login to my character due to massive freezing. Everytime I login to my character parked in ec he dc's and I have to restattt my comp

jack174952
10-16-2010, 05:26 AM
Great for everyday use.I'm impressed by the qualitty of materials ( leather and lining). Could use another pocket or two on inside. Strap is very comfortable. I own three of these nowuggs on sale (http://www.shop-uggboots.net/)UGG Bailey Button boots (http://www.shop-uggboots.net/398-ugg-bailey-button/)UGG Classic Tall boots (http://www.shop-uggboots.net/401-ugg-classic-tall/)UGG 5116 Mayfaire (http://www.shop-uggboots.net/395-ugg-5116-mayfaire/)UGG Classic Mini boots (http://www.shop-uggboots.net/412-ugg-classic-mini/)

Engraverwilliam
10-18-2010, 02:12 PM
seems to be a vista issue as stated above. On my main box win 7 quad core hp the game runs fantastic GF plays on that one im on the couch with her laptop and its running vista i pray when I zone also. I get booted to loggin screen. i run it under xp sp2 compatibility with no anti virus to get best results im good for about a dozen zonings before i crash

Engraverwilliam
10-20-2010, 03:56 PM
ok I'm back. I reloaded "Doorstop" with Win 7 and no more crashing while zoning. seems to have been a vista issue indeed.

Now to see if I can get the "Do-nothing" (broken alienware laptop) working again....

Yindalia
11-02-2010, 05:32 PM
Hiya all, im having a lot of zone crashing. Sometimes i down go down on around 2 hours but other times i get lost conection all time i zone, i have this problems using Wineq2, without it, using affinity mode, without it. I use Win7 64bits, but i take that's problems using Win7 32bits too.

My hardware its the next: AMD Phenom II X4 945 processor (3.00 Ghz~); 4,00 gb ram ddr3(1333); ati radeon 5850 HD.

Thanks for the help and sorry for my english))

epicentre
11-05-2010, 04:55 AM
Finally my problem with the game frozing comes from my Wi-Fi router's firewall.

I just uncheck the "Firewall enabled" option when I zone, and put it back up when the zoning is over.

No more crash. Hope this helps.

Kilitan
11-08-2010, 06:06 AM
Hey all, I am new to this server. The same thing applies to me as what Taamas said before:
:o
Rogean,

I'm having the freezing problem while zoning as well, causing me to alt f4 out and restart the game. I'm also having a problem on the server select, and character select screens. After typing in login credentials, I'll get a blank server selection screen sometimes, forcing me to log out and back in. Sometimes I have to do this multiple times. When I do finally get servers to come up, and pick P99, I'll get to char select screen. However, sometimes after choosing my character, I'll never load into the game, it just freezes at the char select screen. I tie this problem and the zoning problem together, as I think it's the same concept (zoning from one zone to another vs. zoning into the game = zoning). The server select part just baffles me.:o

Sorry for copying your words, Taamas, just showing that the same things are happening. I also don't have that dbg.txt file, I have a dpg. something file, it isn't a text file. So I cannot copy the debug log anyway. Hope this gets resolved. I keep crashing when I zone from butcherblock back to Everfrost, but have not crashed while zoning in to butcherblock...only out. Thank you for your time and all the work you have put into this server. It is pretty darn cool.

Kilitan - Shaman

epicentre
11-09-2010, 10:25 AM
I also checked the "Bypass Triangle Route" on my Wi-Fi router, it seems it helps a bit with zoning. I sometimes have to deactivate the firewall while the connections are initiated.

It looks like my router is the problem, as it does not permit connections between my computer and login/zone server(s). But I'm still wondering why it prevents connections when entering some given zones (Neriak Commons, Freeport) but let me enter East Commonlands and Nek Forest with its blessing.

Maybe I should grab some more +CHA items and try to charm it...

ransom16
11-09-2010, 10:26 AM
Or just +STR items and rage bash it..

epicentre
11-09-2010, 06:08 PM
Also I disabled the NTP functionality on the WiFI router and the connections problems to the login server went away.

soulzek
11-11-2010, 03:12 PM
2010-11-11 14:23:19 Beginning EnterZone block.
2010-11-11 14:23:19
2010-11-11 14:23:19 Calling WorldAuthenticate. Countdown is 4
2010-11-11 14:23:19
2010-11-11 14:23:19 Networking: using port [2916].
2010-11-11 14:23:19 Networking: Connection Established [1]
2010-11-11 14:23:19 WorldAuthenticate: Initiating Login.
2010-11-11 14:23:19 WorldAuthenticate: connection lost during authentication.
2010-11-11 14:23:19
2010-11-11 14:23:20 Rejected By World. retrying

2010-11-11 16:49:17 TIMED OUT WAITING FOR MY EQPlayer (in GetZoneInfoFromNetwork())!! top = 275475144
2010-11-11 16:49:17
2010-11-11 16:49:17 Networking: Connection Closed [0] with 0 pending bytes.
2010-11-11 16:49:17 nError is TRUE at C:\EQ\EverQuest\EverQuest.cpp:20261

Looks like the problem is connection lost while zoning.

soulzek
11-12-2010, 03:12 PM
I bypassed my router (direct connection to modem) and have had absolutely 0 hangs all night. Now, who can figure out what exactly is being blocked?

Akashaseven
11-25-2010, 06:54 PM
I am currently crashing only when i zone into EC. Trying to figure out while ill follow up on this if I figure anything out.

Akashaseven
11-27-2010, 02:32 PM
Good call with turning texture caching off. Ive been getting issues zoning ONLY into EC. Originally was a auction problem but now I just freeze while zoning into EC. I tested this theory and sure enough loaded right up no problem. Thanks dooder

Vaken
11-28-2010, 04:53 PM
I also only crash when im zoning into EC...I will have to reboot and try over and over again until I can get in. Sometimes it takes 4-5 tries to just get onto my toon again.

grandpa329
12-01-2010, 03:48 AM
Hello.

Same happens to me in Neriak Foreign Quarter. I can zone between Commonlands and Nektulos Forest without any problems, but then when I come back home to Neriak, the following happens:
- I enter the Neriak Tunnel from Nek Forest, speak a bit with the guards, ask if everything is fine with family and children and so on, joking about the dwarves and other crawling creatures
- I say goodbye to the guards. I go to the zone line, message says something like "Entering zone". Things freeze for a few seconds.
- Loading screen (with ugly werewolf) comes, saying "loading zone files, have you hugged an Iksar today". Progress bar goes to 100%, then nothing happens. Frozen.
- I then kill eqgame.exe, restart the game. Everything seems to go well (login server, character choice) till I have to zone in Neriak, where my character is.
- I have to wait 30 mins (sometimes more) before I can enter the game again.
I play EQ with the Titanium client, using a 1280x1024 window on a 1680x1050 screen. I don't understand how it can be a problem with graphics, since other zones are fine and that in the end I can zone in Neriak. Also I don't understand how it can be a problem with the zone server since other ppl can enter it without any problems.

I hope someone will find a solution or a workaround. Playing with resolution and/or fullscreen hasn't helped. Maybe I'll try a different UI, as suggested.

Anyway I just want o say I'm very happy with the game, thank you for the good job.

See ya.

Epicentre

This is what happens to me, but only in freeport, which also happens to be my hometown and where i'm bound at. This only happens after I die. I will get attacked by something and die and the loading screen comes up and once it finished loading it just stays there or maybe goes black, then i end the program and try to load it back up but it still wont let me in. If i camped or exited somehow in any other zone except freeport then i can get back in fine, but when i die and go to freeport i have an issue. It gets really frustrating because i am a Qizard and, being squishy, I die alot. Help pleeease.

Aksiom2k
12-03-2010, 11:24 AM
I am having the same problem of freezing up while zoning into EC. It only happens while zoning into EC and nowhere else. I thought it might be an issue of high population in EC but it happens even during low population times.

Nocte
12-15-2010, 02:47 PM
2010-12-15 10:44:06 Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-12-15 10:44:06 Timezone: UTC-8h00m
2010-12-15 10:44:06 Loading graphics DLL.
2010-12-15 10:44:06 Parsing INI file .\eqclient.ini
2010-12-15 10:44:06 INI file .\eqclient.ini loaded.
2010-12-15 10:44:07 Initializing timers.
2010-12-15 10:44:10 Checking critical files.
2010-12-15 10:44:10 Initializing WinSock.
2010-12-15 10:44:10 Enumerating 3D devices.
2010-12-15 10:44:10 Found adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.2202)
2010-12-15 10:44:10 Adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family :
2010-12-15 10:44:10 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2010-12-15 10:44:10 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2010-12-15 10:44:10 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2010-12-15 10:44:10 Initializing keypress handler.
2010-12-15 10:44:10 Parsing INI file .\defaults.ini
2010-12-15 10:44:10 INI file .\defaults.ini loaded.
2010-12-15 10:44:11 Loading keyboard tables.
2010-12-15 10:44:11 Creating window.
2010-12-15 10:44:11 Checking display driver version.
2010-12-15 10:44:12 Activating window.
2010-12-15 10:44:12 Picking a default resolution, desktop is 1366 x 768, 32 bits
2010-12-15 10:44:12 Ratio is 1.78
2010-12-15 10:44:12 Resolution was capped at 1280 x 720
2010-12-15 10:44:12 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-12-15 10:44:12 Resolution selected 1280 x 720, 32 bits
2010-12-15 10:44:12 CRender::InitDevice: Using 32bit mode.
2010-12-15 10:44:12 CRender::InitDevice: Using vsync 0.
2010-12-15 10:44:13 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-12-15 10:44:13 CRender::InitDevice: HardwareTnL Enabled.
2010-12-15 10:44:13 Using hardware vertex shaders.
2010-12-15 10:44:13 Initializing render system.
2010-12-15 10:44:13 Trilinear Mipmapping available.
2010-12-15 10:44:13 Vertex Shader Version: 3.0
2010-12-15 10:44:13 Pixel Shader Version: 3.0
2010-12-15 10:44:13 Initializing engine internals.
2010-12-15 10:44:13 CRender::InitDevice completed successfully.
2010-12-15 10:44:14 Parsing INI file ./eqlsUIConfig.ini
2010-12-15 10:44:14 INI file ./eqlsUIConfig.ini loaded.


Additionally, my character lost about 50% of his mana when I logged back in. He had a full mana bar when I crashed.

Liathan
01-16-2011, 03:24 PM
is there any good fix yet ? Have tried everything on this thread. As a druid who does a lot of porting, im constantly pissing people off because I crash on zone :-(

DoucLangur
01-19-2011, 08:59 PM
I run P99 on Debian Linux under a slightly modified wine - crashing while zoning happens occasionally to me, too - maybe once every other day.

More posting to let you know it's not Win7 related - or Vista - as I have it in XP compatibility mode.

Cheers!

FFKefka77
01-24-2011, 11:01 AM
I was experiencing the crash on zone loading, wouldn't do anything other then let me move mouse and had to Alt + Ctrl + Del to end game.

Running it on Win7 Premium x64 w/ AMD Athlon II X4 635 Quad proc, 4gig ram, NVidia GTX 465 >_<, I changed the compatibility options for eqgame.exe to: run under Windows 2000 and disable desktop composition

So far havent had any other issues, might work for someone else

Lazortag
01-29-2011, 11:53 PM
I've been crashing while zoning a lot more lately, but I don't think I've changed anything besides downloading the graphics update (here: http://www.project1999.org/forums/showthread.php?t=2482). Is it still helpful to the devs for them to be provided logs and stuff?

D3Vena
02-06-2011, 02:19 PM
I am also crashing EVERYTIME i zone into EC. It seems to only be when I zone into EC though. If anyone can solve this problem that would be amazing. I downloaded EQ Win 2.0 and also tried running it in compatibility for XP SP2.

Lazortag
02-06-2011, 02:24 PM
I tried using EQplaynice and it seems to be working, but I'm also on a different internet connecting right now, so I'll have to try this at home. If it is my router maybe someone can suggest a fix for that?

dlampy95
02-06-2011, 08:48 PM
Yea I have trouble when zoning from Nek forest to EC just hangs there now I have lost my cleric ... Dont know what to do.

h0tr0d (shaere)
02-07-2011, 01:26 AM
Tried deleting and replacing the zone files?

Gorgetrapper
02-07-2011, 01:39 AM
I know it's kind of odd, and I've been playing here for well over a year now.. but whenever I try to zone into EC on any character, the zone time is 3-4x the normal amount (regardless of players in the zone), but I never crash, it just takes that long to zone. All other zones are fine.

h0tr0d (shaere)
02-07-2011, 02:42 AM
The zone time is extended, from any connecting zone?

durpabiscuit
02-12-2011, 02:09 AM
I never had this problem up until recently. In the past, I had a few other bugs which forced me to run through WinEq2, but I never froze while zoning until recently. It just started happening within the last week or so and I hadn't changed anything. Then I realized I started using Skype (peer2peer voice chat interface) about the same time it started crashing. As soon as I stopped using skype, it stopped freezing and ran smoothly. I don't know if that was actually the problem, but I haven't had a problem since. I would check and make sure you close all extraneous programs while running your client, it just may interfere with the game.

canibiss420
02-14-2011, 12:11 AM
My brother and I who play on the same I P address never had problems with zoning for the first few months playing only until a week ago and now we crash pretty much every time we zone. Seems to crash less during the early morning hours though. We can't figure out a fix, and I am wondering, and maybe someone could confirm, if re-downloading the titanium client would possibly fix this mess.

Ledzepp02
02-14-2011, 01:59 AM
Lower your frame rates to ~60 if you want to eliminate lag in sola/permafrost etc, lower them to ~40-45 to severely cut down, if not eliminate, random crashing

h0tr0d (shaere)
02-14-2011, 06:10 AM
49

mimixownzall
02-16-2011, 04:44 PM
I think the problem is the game's intollerance for less than desirable connections. I have been having some higher latency lately with some minor packet loss. I have been zone crashing over 50% of the time since I have had these problems.

I have also been having problems logging in. I get a lot of time-outs and when I do log in, I get a server selection screen but no servers. Logging in can be an (poor) adventure itself. To me, it seems that if someone has a connection that is not almost perfect, you will suffer these problems.

I am not a computer whiz, so sorry if my observations and conclusions are way off or sound stupid, but it seems that while zoning some packets get lost, or latency causes problems that cause you to freeze. I have just let it sit and have zoned in after about 8 minutes of watching 'Zoning into east commons...'.

My friend wants to play on p1999, but he has a satellite connection. While he can log into eqlive just fine, he can not log into p1999. He gets 'logging into server' but it never goes past that. It times out every time.

Hope this helps.

Ravendawn
02-18-2011, 11:39 PM
I hope someone finds a solution... its getting pretty stupid. I crash once every 3rd or 4th zone. Its not a system or speed issue. I am not getting disk activity, its getting really bad.

Nekkro Pheliac
03-16-2011, 07:21 PM
Still crashing alot for me while zoneing also time out while trying to log in

tkleinert
03-16-2011, 10:20 PM
starting yesterday, i can no longer log into game. i either time out constantly, or i get a server screen with no servers, or if i do get past the server screen i get no toons. if i am lucky enough to get toons, it wont log in because it times out!!! others have been complaining about the same problem, and it seems to be falling on deaf ears :mad:
the only thing i can say for certain is that before the v4patch, 0 problems
after the v4patch, nothing but problems!!

samplep
03-18-2011, 04:49 PM
I noticed in the logs/dbg.txt file the following issues that might shed some light:
- Failed to open C:\Program Files (x86)\Sony\EverQuest\GlobalDRK_chr.s3d.
- ERROR: World did not drop the connection.
- TIMED OUT WAITING FOR MY EQPlayer (in GetZoneInfoFromNetwork())!! top = 670277144
- nError is TRUE at C:\EQ\EverQuest\EverQuest.cpp:20261

I'll attach the entire log file for you and Yes Virginia I do have U-Verse as my ISP....this problem is killing me!

But after 30 years of software support for Boeing, I'd much rather debug something I love than whore myself out for money. Hope this helps you.

Pat

samplep
03-18-2011, 05:10 PM
Let me know if you want me to cut and paste it, or email it somewhere.

Pat

samplep
03-18-2011, 05:20 PM
- Failed to open C:\Program Files (x86)\Sony\EverQuest\GlobalDRK_chr.s3d.
There is no GlobalDRK_chr.s3d so you have either failed to include a file in the release package, or you have typo'ed on an open request.

- ERROR: World did not drop the connection.
This message appears to indicate that your network handshaking has broken down with the server not responding to a close connection request and therefore it assumes the client is still in sync. This is probably the section that screams the loudest for fixing.

samplep
03-19-2011, 05:49 PM
my ping rates are ~150ms, and I'm on AT&T here is that bottom of my dbg.txt file for you to look at. Let me know if you want the whole thing.

Pat

2011-03-19 16:35:15 Initializing zone.
2011-03-19 16:35:15 Initializing world.
2011-03-19 16:35:15 Attempting to load oasis.EQG.
2011-03-19 16:35:15 Verifying world files.
2011-03-19 16:35:16 Loading zone specific files.
2011-03-19 16:35:16 Loading oasis_obj2
2011-03-19 16:35:16 Loading oasis_obj
2011-03-19 16:35:16 Loading oasis_2_obj
2011-03-19 16:35:16 Loading oasis_chr2
2011-03-19 16:35:16 Loading oasis2_chr
2011-03-19 16:35:16 Loading oasis_chr
2011-03-19 16:35:16 Loaded cst.EQG.
2011-03-19 16:35:16 Loaded NPC with code cst from cst.s3d
2011-03-19 16:35:16
2011-03-19 16:35:16 Loading rom_chr
2011-03-19 16:35:17 Loaded NPC with code rom from rom_chr.s3d
2011-03-19 16:35:17
2011-03-19 16:35:17 Loaded tar.EQG.
2011-03-19 16:35:17 Loaded NPC with code tar from tar.s3d
2011-03-19 16:35:17
2011-03-19 16:35:17 Loaded dke.EQG.
2011-03-19 16:35:17 Loaded NPC with code dke from dke.s3d
2011-03-19 16:35:17
2011-03-19 16:35:17 Loaded spq.EQG.
2011-03-19 16:35:18 Loaded NPC with code spq from spq.s3d
2011-03-19 16:35:18
2011-03-19 16:35:18 Loading oasis
2011-03-19 16:35:18 Loading objects
2011-03-19 16:35:18 Loading lights
2011-03-19 16:35:18 Initializing cameras.
2011-03-19 16:35:18 Initializing lights.
2011-03-19 16:35:18 Initializing visual effects.
2011-03-19 16:35:18 Initializing target indicator.
2011-03-19 16:35:18 Initializing player path.
2011-03-19 16:35:18 Performing post-load operations.
2011-03-19 16:35:18 Initializing precipitation system.
2011-03-19 16:35:18 World initialized: oasis
2011-03-19 16:35:18 Requesting zone data.
2011-03-19 16:35:18 Resetting cameras.
2011-03-19 16:35:18 Resetting vision.
2011-03-19 16:35:18 Resetting overlays.
2011-03-19 16:35:18 Zone initialized.
2011-03-19 16:35:18 Creating INI files.
2011-03-19 16:35:18 Requesting AA data.
2011-03-19 16:35:18 Requesting Skill rank data.
2011-03-19 16:35:18 Entering main loop.
2011-03-19 16:35:18 Loading game sounds.
2011-03-19 16:35:18 Requesting initialization data.
2011-03-19 16:35:18 DoMainLoop: just before first while(!ReadyEnterWorld).
2011-03-19 16:35:18 Zone Connect -- Received MSG_READY_ENTER_WORLD
2011-03-19 16:35:18 DoMainLoop: complete after first while(!ReadyEnterWorld).
2011-03-19 16:35:18 DoMainLoop: just before second while(!ReadyEnterWorld).
2011-03-19 16:35:18 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
2011-03-19 16:35:19 Zone Connect -- Received MSG_READY_ENTER_WORLD
2011-03-19 16:35:19 DoMainLoop: completed second while(!ReadyEnterWorld).
2011-03-19 16:35:19 Setting up models.
2011-03-19 16:35:19 Setting up character.
2011-03-19 16:35:19 Activating music.
2011-03-19 16:35:19 Initialization complete.
2011-03-19 16:35:19 Entering main loop.
2011-03-19 16:35:19 Item done, MSG_WEATHER_EVENT received.
2011-03-19 16:35:19
2011-03-19 16:35:56 Item done, MSG_WEATHER_EVENT received.
2011-03-19 16:35:56
2011-03-19 16:35:56 Item done, MSG_WEATHER_EVENT received.
2011-03-19 16:35:56
2011-03-19 16:36:53 Item done, MSG_WEATHER_EVENT received.
2011-03-19 16:36:53
2011-03-19 16:38:58 Networking: Connection Closed [0] with 0 pending bytes.
2011-03-19 16:38:58 Stopping world display.
2011-03-19 16:38:58 Attempt to send message 30546 on a void connection.
2011-03-19 16:38:58 Beginning EnterZone block.
2011-03-19 16:38:58
2011-03-19 16:38:58 Calling WorldAuthenticate. Countdown is 4
2011-03-19 16:38:58
2011-03-19 16:38:58 Networking: using port [57047].
2011-03-19 16:38:58 Networking: Connection Established [1]
2011-03-19 16:38:59 WorldAuthenticate: Initiating Login.
2011-03-19 16:38:59 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2011-03-19 16:38:59 WorldRPServer message: server name project1999
2011-03-19 16:38:59
2011-03-19 16:38:59 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2011-03-19 16:38:59 WorldAuthenticate. I got a message of type 0x7cba (31930).
2011-03-19 16:38:59 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2011-03-19 16:38:59 WorldAuthenticate. Access granted.
2011-03-19 16:38:59
2011-03-19 16:38:59 Check 1sa. 0x2bfe4f39
2011-03-19 16:38:59
2011-03-19 16:39:00 Check 1x. 0x9e15bc94
2011-03-19 16:39:00
2011-03-19 16:39:00 Waiting to connect to zone... Character Aerola
2011-03-19 16:39:00
2011-03-19 16:39:00 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2011-03-19 16:39:00 Zone addr [67.23.190.90:41243] received...
2011-03-19 16:39:00 ZONING
2011-03-19 16:39:00 Networking: Connection Closed [0] with 0 pending bytes.
2011-03-19 16:39:00 Networking: using port [57050].
2011-03-19 16:39:00 Networking: Connection Established [1]
2011-03-19 16:39:01 Connected to 67.23.190.90:41243...
2011-03-19 16:39:01
2011-03-19 16:39:01 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2011-03-19 16:39:04 Zone Connect -- 3 -- Received MSG_SEND_PC
2011-03-19 16:39:04 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2011-03-19 16:39:04 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2011-03-19 16:39:04 Player = Aerola, zone = South Ro
2011-03-19 16:39:09 MSG_EQ_NETPLAYERBUFF received started.
2011-03-19 16:39:09 MSG_EQ_NETPLAYERBUFF finished.
2011-03-19 16:39:14 MSG_EQ_NETPLAYERBUFF received started.
2011-03-19 16:39:14 MSG_EQ_NETPLAYERBUFF finished.
2011-03-19 16:39:15 MSG_EQ_NETPLAYERBUFF received started.
2011-03-19 16:39:15 MSG_EQ_NETPLAYERBUFF finished.
2011-03-19 16:39:16 MSG_EQ_NETPLAYERBUFF received started.
2011-03-19 16:39:16 MSG_EQ_NETPLAYERBUFF finished.
2011-03-19 16:39:16 MSG_TIME_STAMP received.
2011-03-19 16:39:16
2011-03-19 16:39:16 MSG_TIME_STAMP received. (Items inc).
2011-03-19 16:39:16
2011-03-19 16:39:17 Received an item via EQI_STARTING_ITEM at loc 1
2011-03-19 16:39:17 Received an item via EQI_STARTING_ITEM at loc 2
2011-03-19 16:39:17 Received an item via EQI_STARTING_ITEM at loc 3
2011-03-19 16:39:17 Received an item via EQI_STARTING_ITEM at loc 4
2011-03-19 16:39:17 Received an item via EQI_STARTING_ITEM at loc 5
2011-03-19 16:39:17 Received an item via EQI_STARTING_ITEM at loc 6
2011-03-19 16:39:17 Received an item via EQI_STARTING_ITEM at loc 7
2011-03-19 16:39:17 Received an item via EQI_STARTING_ITEM at loc 8
2011-03-19 16:39:17 Received an item via EQI_STARTING_ITEM at loc 9
2011-03-19 16:39:17 Received an item via EQI_STARTING_ITEM at loc 10
2011-03-19 16:39:17 Received an item via EQI_STARTING_ITEM at loc 12
2011-03-19 16:39:17 Received an item via EQI_STARTING_ITEM at loc 13
2011-03-19 16:39:17 Received an item via EQI_STARTING_ITEM at loc 15
2011-03-19 16:39:17 Received an item via EQI_STARTING_ITEM at loc 16
2011-03-19 16:39:17 Received an item via EQI_STARTING_ITEM at loc 17
2011-03-19 16:39:18 Received an item via EQI_STARTING_ITEM at loc 18
2011-03-19 16:39:18 Received an item via EQI_STARTING_ITEM at loc 19
2011-03-19 16:39:18 Received an item via EQI_STARTING_ITEM at loc 20
2011-03-19 16:39:18 Received an item via EQI_STARTING_ITEM at loc 22
2011-03-19 16:39:18 Received an item via EQI_STARTING_ITEM at loc 23
2011-03-19 16:39:18 Received an item via EQI_STARTING_ITEM at loc 24
2011-03-19 16:39:18 Received an item via EQI_STARTING_ITEM at loc 25
2011-03-19 16:39:18 Received an item via EQI_STARTING_ITEM at loc 26
2011-03-19 16:39:18 Received an item via EQI_STARTING_ITEM at loc 27
2011-03-19 16:39:18 Received an item via EQI_STARTING_ITEM at loc 28
2011-03-19 16:39:18 Received an item via EQI_STARTING_ITEM at loc 29
2011-03-19 16:39:18 Received an item via EQI_STARTING_ITEM at loc 2000
2011-03-19 16:39:18 Received an item via EQI_STARTING_ITEM at loc 2001
2011-03-19 16:39:18 Received an item via EQI_STARTING_ITEM at loc 2002
2011-03-19 16:39:18 Received an item via EQI_STARTING_ITEM at loc 2004
2011-03-19 16:39:18 Received an item via EQI_STARTING_ITEM at loc 2005
2011-03-19 16:39:18 Item done, MSG_WEATHER_EVENT received.
2011-03-19 16:39:18
2011-03-19 16:39:18 Initializing zone.
2011-03-19 16:39:18 Initializing world.
2011-03-19 16:39:18 Attempting to load sro.EQG.
2011-03-19 16:39:18 Verifying world files.
2011-03-19 16:39:18 Loading zone specific files.
2011-03-19 16:39:18 Loading sro_obj2
2011-03-19 16:39:18 Loading sro_obj
2011-03-19 16:39:18 Loading sro_2_obj
2011-03-19 16:39:18 Loading sro_chr2
2011-03-19 16:39:18 Loading sro_chr
2011-03-19 16:39:19 Loaded tar.EQG.
2011-03-19 16:39:19 Loaded NPC with code tar from tar.s3d
2011-03-19 16:39:19
2011-03-19 16:39:19 Loaded dke.EQG.
2011-03-19 16:39:19 Loaded NPC with code dke from dke.s3d
2011-03-19 16:39:19
2011-03-19 16:39:19 Loading sro
2011-03-19 16:39:19 Loading objects
2011-03-19 16:39:19 Loading lights
2011-03-19 16:39:19 Initializing cameras.
2011-03-19 16:39:19 Initializing lights.
2011-03-19 16:39:19 Initializing visual effects.
2011-03-19 16:39:19 Initializing target indicator.
2011-03-19 16:39:19 Initializing player path.
2011-03-19 16:39:19 Performing post-load operations.
2011-03-19 16:39:19 Initializing precipitation system.
2011-03-19 16:39:19 World initialized: sro
2011-03-19 16:39:19 Requesting zone data.
2011-03-19 16:39:19 Resetting cameras.
2011-03-19 16:39:19 Resetting vision.
2011-03-19 16:39:19 Resetting overlays.
2011-03-19 16:39:19 Zone initialized.
2011-03-19 16:39:19 Creating INI files.
2011-03-19 16:39:19 Requesting AA data.
2011-03-19 16:39:19 Requesting Skill rank data.
2011-03-19 16:39:19 Entering main loop.
2011-03-19 16:39:19 Loading game sounds.
2011-03-19 16:39:19 Requesting initialization data.
2011-03-19 16:39:19 DoMainLoop: just before first while(!ReadyEnterWorld).




And that is all she wrote!!!!!

Teeny
03-20-2011, 07:35 AM
Temporary fix, but if you download Hotspot shield, it fixes all of these problems you guys are posting about. I have ATT, and I'm fairly convinced that seems to be the problem, there is a signal dropped somewhere between their servers and the EQEMU server. The zoning may be something similar.

I've had all of those problems, login server down, blank login screen, login screen visible but just timing out, character screen saying i need to update spell files even though I have like 85 times, getting character select screen, but having game crash before I get into game, once I finally managed to get in the game, whenever I zone the game locks up and dc's me. I run this program, and it seems to work, I know its not a permanent fix, but it seems to allow me to play. Better than taking 20 minutes to connect and then not being able to zone.

Azzbad
03-20-2011, 07:58 AM
I also am using hotspotshield until this is fixed, ping still sucks though.

Azzbad
03-20-2011, 08:13 AM
Though....i did just log on and the problem seems resolved. Anyone else?

Rogean
03-24-2011, 12:07 AM
So I got into a chain crash today trying to log into my dev server. Every single time I entered from char select, I crashed after the loading bar finished. I ended up deleting my UI_Rogean_<servername>.ini file and then I was able to get back in.

Gebeker
03-24-2011, 07:55 PM
where do you find that file to delete? one of my characters crashed zoning into SolA and I crash everytime I try to load that character, although I can load others on the same account without crashing. posted on the stuck character forum but have yet to hear anything.

Rogean
03-24-2011, 08:38 PM
In your everquest folder...

Gebeker
03-25-2011, 12:28 AM
Didn't work. Also the file mentioned is not in the program files directory, but rather the application data. Thanks anyway. Will delete the character instead...

Hobby
03-25-2011, 12:44 AM
O.o Your UI files is in the Everquest folder... C://Programs/Sony/Everquest



http://i55.tinypic.com/21aiziv.png

Leokaiser
03-25-2011, 02:14 PM
This appears to have fixed my problems too.

Gebeker
03-25-2011, 06:54 PM
Ok well I finally located the files.. made sure everything was unhidden and still couldn't find it. Searched the whole computer and got nothing. Then saw in the EQ folder there was something at the top "Compatability Files", clicked that and there everything was. But too late to figure out if it worked, maybe next time.

epicentre
04-11-2011, 05:02 AM
Hello.

Same happens to me in Neriak Foreign Quarter. I can zone between Commonlands and Nektulos Forest without any problems, but then when I come back home to Neriak, the following happens:
- I enter the Neriak Tunnel from Nek Forest, speak a bit with the guards, ask if everything is fine with family and children and so on, joking about the dwarves and other crawling creatures
- I say goodbye to the guards. I go to the zone line, message says something like "Entering zone". Things freeze for a few seconds.
- Loading screen (with ugly werewolf) comes, saying "loading zone files, have you hugged an Iksar today". Progress bar goes to 100%, then nothing happens. Frozen.
- I then kill eqgame.exe, restart the game. Everything seems to go well (login server, character choice) till I have to zone in Neriak, where my character is.
- I have to wait 30 mins (sometimes more) before I can enter the game again.
I play EQ with the Titanium client, using a 1280x1024 window on a 1680x1050 screen. I don't understand how it can be a problem with graphics, since other zones are fine and that in the end I can zone in Neriak. Also I don't understand how it can be a problem with the zone server since other ppl can enter it without any problems.


Looks like I finally solved my issue (zoning in West Freeport or Neriak crashes my game).

I changed my good ol' Zyxel G-2000 Wireless router for a more recent one (NBG 417), and no problems after 10-15 runs from EC Tunnel to bank.

I hope this helps.

Yindalia
05-11-2011, 07:53 AM
Hi guys, im having that crash zone at gfay, and now i move my necro to Kunark but cant log in. All times i try to log that char the server kick me off and i cant make nothing, i delete the ui files, try using the wineq2 and Duxa installer in a new install and nothing, anyone can help me?

KingKrunk102
05-12-2011, 06:54 PM
I was crashing every time i zoned after I installed Zone Alarm firewall, tried everything, wineq, change to single core but turns out all I had to do was shutdown my firewall when I play
Hope It Helps

Weedro Goodlookinbuds

Fuzzoom
05-19-2011, 03:12 PM
I have recently been using wineq2, optimized my net with another app, and made sure my firewall allowed EQ and WinEQ2. I haven't noticed much difference... in the long haul... though it might be a little bit better.

My conclusion is that it is mostly my terrible internet, and I can't do much about that while living here.

Peiagh
05-20-2011, 05:07 PM
I had this problem develop recently and it ended up crashing every time I zoned as well as warping around and not being able to see my legs move when i walked. I installed Wineq2 and all my problems cleared up straight away.

Stemmerthethird
05-21-2011, 10:26 PM
Alright, hate to be annoying here but I'm getting a few different answers. Is there a single definitive solution to this problem? Or at least one that seems to be working for many people? Let me know. (=

Kazzok
05-23-2011, 02:49 AM
I tried several things, including WinEQ2 and deleting my character UI files (still use WinEQ2 actually and I like it, but that's neither here nor there).

What I did that solved it was change my router. I have a Trendnet TEW-639GR, which, when my PC was connected do it, seems to have caused the crashing to occur. Maybe it has a buggy UPNP implementation or something. I really don't know.

So I took an older DLink DIR-615 (c1 revision) that I had put DD-WRT on, and hooked that up so the LAN port on the TEW goes to the WAN port on the DLink. Then I hooked my PC to the LAN port of the DLink. Finally, and importantly, I put went into the TEW web interface and put the DLink in the DMZ. After that, I can zone back and forth from Nek to Neriak without crashing, whereas I would crash every time before.

You can probably also fix this by putting your PC in the DMZ directly, but I don't recommend this because using NAT does make you safer. That's why I used a second router in my setup.

Edit: Had a crash again yesterday. This seems to cut it back (dramatically even) but not solve it.

Kope
08-17-2011, 03:06 PM
So it seems like no one's actaully solved this yet?

Or dod Rogean's idea of deleting the char UI files work for everyone who stopped posting here?

Or

Is this mainly the router/firewall issue described?

I've been having this issue since I started end of may/beginning of June regularly but I haven't been able to pinpoint the problem/solution.

Kope
08-29-2011, 12:21 AM
Dunno, I keep crashing, here's my log file

2011-08-28 21:15:10 Starting EverQuest (Build Oct 31 2005 10:33:37)
2011-08-28 21:15:10 Timezone: UTC-8h00m
2011-08-28 21:15:10 Loading graphics DLL.
2011-08-28 21:15:10 Parsing INI file .\eqclient.ini
2011-08-28 21:15:10 INI file .\eqclient.ini loaded.
2011-08-28 21:15:11 Initializing timers.
2011-08-28 21:15:14 Checking critical files.
2011-08-28 21:15:14 Initializing WinSock.
2011-08-28 21:15:14 Enumerating 3D devices.
2011-08-28 21:15:14 Found adapter #0 - NVIDIA GeForce GTX 460 (8.17.12.7533)
2011-08-28 21:15:14 Adapter #0 - NVIDIA GeForce GTX 460 :
2011-08-28 21:15:14 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2011-08-28 21:15:14 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2011-08-28 21:15:14 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2011-08-28 21:15:14 Initializing keypress handler.
2011-08-28 21:15:14 Parsing INI file .\defaults.ini
2011-08-28 21:15:14 INI file .\defaults.ini loaded.
2011-08-28 21:15:14 Loading keyboard tables.
2011-08-28 21:15:14 Creating window.
2011-08-28 21:15:14 Checking display driver version.
2011-08-28 21:15:15 Activating window.
2011-08-28 21:15:15 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2011-08-28 21:15:15 Ratio is 1.78
2011-08-28 21:15:16 Resolution was capped at 1280 x 720
2011-08-28 21:15:16 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2011-08-28 21:15:16 Resolution selected 1280 x 720, 32 bits
2011-08-28 21:15:16 CRender::InitDevice: Using 32bit mode.
2011-08-28 21:15:16 CRender::InitDevice: Using vsync 0.
2011-08-28 21:15:16 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2011-08-28 21:15:16 CRender::InitDevice: HardwareTnL Enabled.
2011-08-28 21:15:16 Using hardware vertex shaders.
2011-08-28 21:15:16 Initializing render system.
2011-08-28 21:15:16 Trilinear Mipmapping available.
2011-08-28 21:15:16 Vertex Shader Version: 3.0
2011-08-28 21:15:16 Pixel Shader Version: 3.0
2011-08-28 21:15:16 Initializing engine internals.
2011-08-28 21:15:16 CRender::InitDevice completed successfully.
2011-08-28 21:15:16 Parsing INI file ./eqlsUIConfig.ini
2011-08-28 21:15:16 INI file ./eqlsUIConfig.ini loaded.
2011-08-28 21:15:33 Server selected 67.23.190.75 (3563387).
2011-08-28 21:15:33 Initializing DirectInput.
2011-08-28 21:15:33 Initializing Keyboard.
2011-08-28 21:15:33 Failed to Acquire keyboard!
2011-08-28 21:15:33
2011-08-28 21:15:33 Initializing Mouse.
2011-08-28 21:15:33 Creating font list.
2011-08-28 21:15:33 Creating game object.
2011-08-28 21:15:33 Deleting obsolete files.
2011-08-28 21:15:33 Loading string tables.
2011-08-28 21:15:33 Initializing client variables.
2011-08-28 21:15:33 Loading spell effects.
2011-08-28 21:15:34 Initializing display structures.
2011-08-28 21:15:34 Sound Manager loaded 2165 filenames from soundassets.txt.
2011-08-28 21:15:34 Voice Manager loaded 12 macros from VoiceData.txt.
2011-08-28 21:15:34 Networking: using port [49571].
2011-08-28 21:15:34 Networking: Connection Established [1]
2011-08-28 21:15:35 WorldAuthenticate: Initiating Login.
2011-08-28 21:15:47 WorldAuthenticate. I got a message of type 0x6957 (26967).
2011-08-28 21:15:47 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2011-08-28 21:15:47 WorldRPServer message: server name project1999
2011-08-28 21:15:47
2011-08-28 21:15:47 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2011-08-28 21:15:48 WorldAuthenticate. I got a message of type 0x7cba (31930).
2011-08-28 21:15:48 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2011-08-28 21:15:48 WorldAuthenticate. Access granted.
2011-08-28 21:15:48
2011-08-28 21:15:48 WorldAuthenticate. I got a message of type 0x4ec (1260).
2011-08-28 21:15:48 WorldAuthenticate. I got a message of type 0x4513 (17683).
2011-08-28 21:15:48 Check 1sa. 0x6fc4ba44
2011-08-28 21:15:48
2011-08-28 21:15:48 Check 1x. 0x9e15bc94
2011-08-28 21:15:48
2011-08-28 21:15:48 Race Manager loaded 475 races from racedata.txt.
2011-08-28 21:15:48 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2011-08-28 21:15:48 Initializing display.
2011-08-28 21:15:48 Initializing Particle System.
2011-08-28 21:15:48 Setting display options.
2011-08-28 21:15:49 CRender::InitDevice: Using 32bit mode.
2011-08-28 21:15:49 CRender::InitDevice: Using vsync 0.
2011-08-28 21:15:49 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2011-08-28 21:15:49 CRender::InitDevice: HardwareTnL Enabled.
2011-08-28 21:15:49 Using hardware vertex shaders.
2011-08-28 21:15:49 Initializing render system.
2011-08-28 21:15:49 Trilinear Mipmapping available.
2011-08-28 21:15:49 Vertex Shader Version: 3.0
2011-08-28 21:15:49 Pixel Shader Version: 3.0
2011-08-28 21:15:49 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
2011-08-28 21:15:49 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
2011-08-28 21:15:49 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
2011-08-28 21:15:49 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-08-28 21:15:49 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
2011-08-28 21:15:49 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
2011-08-28 21:15:49 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
2011-08-28 21:15:49 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
2011-08-28 21:15:50 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
2011-08-28 21:15:50 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
2011-08-28 21:15:50 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
2011-08-28 21:15:50 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
2011-08-28 21:15:50 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
2011-08-28 21:15:50 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
2011-08-28 21:15:50 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
2011-08-28 21:15:50 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
2011-08-28 21:15:50 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
2011-08-28 21:15:50 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
2011-08-28 21:15:50 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
2011-08-28 21:15:50 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
2011-08-28 21:15:50 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
2011-08-28 21:15:50 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
2011-08-28 21:15:50 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
2011-08-28 21:15:50 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
2011-08-28 21:15:51 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
2011-08-28 21:15:51 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
2011-08-28 21:15:51 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
2011-08-28 21:15:51 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
2011-08-28 21:15:51 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
2011-08-28 21:15:51 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
2011-08-28 21:15:51 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
2011-08-28 21:15:51 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
2011-08-28 21:15:51 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
2011-08-28 21:15:51 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
2011-08-28 21:15:51 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2011-08-28 21:15:51 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
2011-08-28 21:15:52 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
2011-08-28 21:15:52 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
2011-08-28 21:15:52 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
2011-08-28 21:15:52 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
2011-08-28 21:15:52 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
2011-08-28 21:15:52 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
2011-08-28 21:15:52 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
2011-08-28 21:15:52 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
2011-08-28 21:15:52 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
2011-08-28 21:15:52 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2011-08-28 21:15:52 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
2011-08-28 21:15:52 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
2011-08-28 21:15:52 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
2011-08-28 21:15:52 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
2011-08-28 21:15:53 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
2011-08-28 21:15:53 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
2011-08-28 21:15:53 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
2011-08-28 21:15:53 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
2011-08-28 21:15:53 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
2011-08-28 21:15:53 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
2011-08-28 21:15:53 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
2011-08-28 21:15:53 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
2011-08-28 21:15:53 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
2011-08-28 21:15:53 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
2011-08-28 21:15:53 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
2011-08-28 21:15:53 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
2011-08-28 21:15:53 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
2011-08-28 21:15:53 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
2011-08-28 21:15:53 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
2011-08-28 21:15:53 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
2011-08-28 21:15:54 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
2011-08-28 21:15:54 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
2011-08-28 21:15:54 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
2011-08-28 21:15:54 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
2011-08-28 21:15:54 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
2011-08-28 21:15:54 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
2011-08-28 21:15:54 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-08-28 21:15:54 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-08-28 21:15:54 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-08-28 21:15:54 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-08-28 21:15:54 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-08-28 21:15:54 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-08-28 21:15:54 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2011-08-28 21:15:54 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
2011-08-28 21:15:54 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
2011-08-28 21:15:54 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
2011-08-28 21:15:54 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
2011-08-28 21:15:54 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
2011-08-28 21:15:55 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
2011-08-28 21:15:55 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
2011-08-28 21:15:55 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
2011-08-28 21:15:55 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
2011-08-28 21:15:55 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
2011-08-28 21:15:55 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
2011-08-28 21:15:55 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
2011-08-28 21:15:55 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
2011-08-28 21:15:55 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
2011-08-28 21:15:55 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
2011-08-28 21:15:55 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
2011-08-28 21:15:55 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
2011-08-28 21:15:55 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
2011-08-28 21:15:55 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
2011-08-28 21:15:55 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
2011-08-28 21:15:55 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
2011-08-28 21:15:55 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
2011-08-28 21:15:55 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
2011-08-28 21:15:56 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
2011-08-28 21:15:56 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
2011-08-28 21:15:56 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
2011-08-28 21:15:56 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
2011-08-28 21:15:56 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
2011-08-28 21:15:56 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
2011-08-28 21:15:56 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
2011-08-28 21:15:56 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
2011-08-28 21:15:56 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
2011-08-28 21:15:56 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
2011-08-28 21:15:56 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
2011-08-28 21:15:56 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
2011-08-28 21:15:56 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
2011-08-28 21:15:56 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
2011-08-28 21:15:56 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
2011-08-28 21:15:56 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
2011-08-28 21:15:56 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
2011-08-28 21:15:56 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
2011-08-28 21:15:57 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
2011-08-28 21:15:57 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
2011-08-28 21:15:57 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
2011-08-28 21:15:57 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
2011-08-28 21:15:57 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
2011-08-28 21:15:57 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
2011-08-28 21:15:57 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
2011-08-28 21:15:57 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
2011-08-28 21:15:57 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
2011-08-28 21:15:57 Initializing engine internals.
2011-08-28 21:15:57 CRender::InitDevice completed successfully.
2011-08-28 21:15:57 Display options set, return code 1.
2011-08-28 21:15:57 AutoMipMapping set to 1.
2011-08-28 21:15:57 Camera created.
2011-08-28 21:15:57 Storing display options.
2011-08-28 21:15:57 Initializing fonts.
2011-08-28 21:15:57 Loading string tables.
2011-08-28 21:15:58 Initializing UI.
2011-08-28 21:15:58 Initializing UI manager.
2011-08-28 21:15:58 Initializing fonts.
2011-08-28 21:15:58 Parsing UI XML.
2011-08-28 21:15:59 Loading default UI resources.
2011-08-28 21:15:59 Initializing Music.
2011-08-28 21:15:59 Activating Load Screen.
2011-08-28 21:16:00 Display initialized.
2011-08-28 21:16:00 Initializing global data.
2011-08-28 21:16:00 Loading GlobalFroglok_chr
2011-08-28 21:16:00 Loading GlobalPCFroglok_chr
2011-08-28 21:16:00 Failed to open E:\EverQuest\GlobalPCFroglok_chr.s3d.
2011-08-28 21:16:00
2011-08-28 21:16:00 Loading frogequip
2011-08-28 21:16:00 Loading GlobalSKE_chr2
2011-08-28 21:16:00 Loading GlobalDRK_chr
2011-08-28 21:16:00 Failed to open E:\EverQuest\GlobalDRK_chr.s3d.
2011-08-28 21:16:01
2011-08-28 21:16:01 Loading Global_obj
2011-08-28 21:16:01 Loading GEquip
2011-08-28 21:16:01 Loading GEquip8
2011-08-28 21:16:01 Loading GEquip2
2011-08-28 21:16:01 Loading grass
2011-08-28 21:16:01 Loading GEquip4
2011-08-28 21:16:01 Loading GEquip3
2011-08-28 21:16:02 Loading loyequip
2011-08-28 21:16:02 Loading ldonequip
2011-08-28 21:16:02 Loading gatesequip
2011-08-28 21:16:02 Check 1sa. 0x6fc4ba44
2011-08-28 21:16:02
2011-08-28 21:16:02 Check 1x. 0x9e15bc94
2011-08-28 21:16:02
2011-08-28 21:16:02 Loading GEquip6
2011-08-28 21:16:02 Loading Global7_chr
2011-08-28 21:16:05 Loading rap_chr
2011-08-28 21:16:05 Loading skt_chr
2011-08-28 21:16:05 Loading Global4_chr
2011-08-28 21:16:05 Loading Global_chr
2011-08-28 21:16:06 Loading Global2_chr
2011-08-28 21:16:06 Loading Global3_chr
2011-08-28 21:16:07 Loading GEquip5
2011-08-28 21:16:07 Loading growthplane_chr
2011-08-28 21:16:07 Loading karnor_chr
2011-08-28 21:16:07 Initializing sky system.
2011-08-28 21:16:08 Global data initialized.
2011-08-28 21:16:08 Starting process game.
2011-08-28 21:16:08 Starting network game.
2011-08-28 21:16:08
2011-08-28 21:16:08 Starting load.
2011-08-28 21:16:08
2011-08-28 21:16:08 Attempting to load clz.EQG.
2011-08-28 21:16:08 Loaded clz.EQG.
2011-08-28 21:16:08 Verifying world files.
2011-08-28 21:16:09 Loading zone specific files.
2011-08-28 21:16:09 Initializing cameras.
2011-08-28 21:16:09 Initializing lights.
2011-08-28 21:16:09 Initializing visual effects.
2011-08-28 21:16:09 Initializing target indicator.
2011-08-28 21:16:09 Initializing player path.
2011-08-28 21:16:09 Performing post-load operations.
2011-08-28 21:16:09 Initializing precipitation system.
2011-08-28 21:16:09 World initialized: clz
2011-08-28 21:16:09 load done.
2011-08-28 21:16:09
2011-08-28 21:16:09 Starting char select.
2011-08-28 21:16:09
2011-08-28 21:16:09 Clearing display buffers.
2011-08-28 21:16:09
2011-08-28 21:16:09 Display buffers cleared.
2011-08-28 21:16:09
2011-08-28 21:16:09 Initializing character select UI.
2011-08-28 21:16:10 Resetting game UI.
2011-08-28 21:16:12 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2011-08-28 21:16:13 Zone addr [67.23.190.79:46107] received...
2011-08-28 21:16:13 ZONING
2011-08-28 21:16:13 Networking: Connection Closed [0] with 0 pending bytes.
2011-08-28 21:16:13 Networking: using port [54958].
2011-08-28 21:16:13 Networking: Connection Established [1]
2011-08-28 21:16:13 Connected to 67.23.190.79:46107...
2011-08-28 21:16:13
2011-08-28 21:16:13 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2011-08-28 21:16:16 Zone Connect -- 3 -- Received MSG_SEND_PC
2011-08-28 21:16:16 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2011-08-28 21:16:16 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2011-08-28 21:16:16 Player = Kopi, zone = Neriak Foreign Quarter
2011-08-28 21:16:20 MSG_EQ_NETPLAYERBUFF received started.
2011-08-28 21:16:20 MSG_EQ_NETPLAYERBUFF finished.
2011-08-28 21:16:20 MSG_EQ_NETPLAYERBUFF received started.
2011-08-28 21:16:20 MSG_EQ_NETPLAYERBUFF finished.
2011-08-28 21:16:20 MSG_TIME_STAMP received.
2011-08-28 21:16:20
2011-08-28 21:16:20 MSG_TIME_STAMP received. (Items inc).
2011-08-28 21:16:20
2011-08-28 21:16:23 Received an item via EQI_STARTING_ITEM at loc 1
2011-08-28 21:16:23 Received an item via EQI_STARTING_ITEM at loc 2
2011-08-28 21:16:23 Received an item via EQI_STARTING_ITEM at loc 3
2011-08-28 21:16:23 Received an item via EQI_STARTING_ITEM at loc 4
2011-08-28 21:16:23 Received an item via EQI_STARTING_ITEM at loc 5
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 6
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 7
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 8
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 9
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 10
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 11
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 12
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 13
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 14
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 15
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 16
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 17
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 18
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 19
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 20
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 22
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 23
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 24
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 25
2011-08-28 21:16:24 Received an item via EQI_STARTING_ITEM at loc 26
2011-08-28 21:16:25 Received an item via EQI_STARTING_ITEM at loc 27
2011-08-28 21:16:25 Received an item via EQI_STARTING_ITEM at loc 28
2011-08-28 21:16:25 Received an item via EQI_STARTING_ITEM at loc 29
2011-08-28 21:16:25 Received an item via EQI_STARTING_ITEM at loc 2000
2011-08-28 21:16:25 Received an item via EQI_STARTING_ITEM at loc 2001
2011-08-28 21:16:25 Received an item via EQI_STARTING_ITEM at loc 2004
2011-08-28 21:16:25 Received an item via EQI_STARTING_ITEM at loc 2006
2011-08-28 21:16:25 Received an item via EQI_STARTING_ITEM at loc 2007
2011-08-28 21:16:25 Item done, MSG_WEATHER_EVENT received.
2011-08-28 21:16:25
2011-08-28 21:16:25 Initializing zone.
2011-08-28 21:16:25 Initializing world.
2011-08-28 21:16:25 Attempting to load neriaka.EQG.
2011-08-28 21:16:25 Verifying world files.
2011-08-28 21:16:25 Loading zone specific files.
2011-08-28 21:16:25 Loading neriaka_obj2
2011-08-28 21:16:25 Loading neriaka_obj
2011-08-28 21:16:26 Loading neriaka_chr2
2011-08-28 21:16:26 Loading neriaka_chr
2011-08-28 21:16:26 Loaded rtn.EQG.
2011-08-28 21:16:26 Loaded NPC with code rtn from rtn.s3d
2011-08-28 21:16:26
2011-08-28 21:16:26 Loading neriaka
2011-08-28 21:16:27 Loading objects
2011-08-28 21:16:27 Loading lights
2011-08-28 21:16:27 Initializing cameras.
2011-08-28 21:16:27 Initializing lights.
2011-08-28 21:16:27 Initializing visual effects.
2011-08-28 21:16:27 Initializing target indicator.
2011-08-28 21:16:27 Initializing player path.
2011-08-28 21:16:27 Performing post-load operations.
2011-08-28 21:16:27 Initializing precipitation system.
2011-08-28 21:16:27 World initialized: neriaka
2011-08-28 21:16:27 Requesting zone data.
2011-08-28 21:16:27 Resetting cameras.
2011-08-28 21:16:27 Resetting vision.
2011-08-28 21:16:27 Resetting overlays.
2011-08-28 21:16:27 Zone initialized.
2011-08-28 21:16:27 Creating INI files.
2011-08-28 21:16:28 Requesting AA data.
2011-08-28 21:16:28 Requesting Skill rank data.
2011-08-28 21:16:28 Loading UI.
2011-08-28 21:16:28 Deactivating previous UI.
2011-08-28 21:16:28 Unloading previous textures.
2011-08-28 21:16:28 Resetting UI.
2011-08-28 21:16:28 Resetting character select UI.
2011-08-28 21:16:28 Resetting game UI.
2011-08-28 21:16:28 UI Reset.
2011-08-28 21:16:28 Initializing UI.
2011-08-28 21:16:28 Initializing UI manager.
2011-08-28 21:16:28 Initializing fonts.
2011-08-28 21:16:28 Parsing UI XML.
2011-08-28 21:16:28 Parsing INI file .\UI_Kopi_project1999.ini
2011-08-28 21:16:28 INI file .\UI_Kopi_project1999.ini loaded.
2011-08-28 21:16:29 Loading default UI resources.
2011-08-28 21:16:29 Initializing game UI.
2011-08-28 21:16:30 Parsing INI file .\Kopi_project1999.ini
2011-08-28 21:16:30 INI file .\Kopi_project1999.ini loaded.
2011-08-28 21:16:30 Loading Icons.
2011-08-28 21:16:30 Resetting viewport.
2011-08-28 21:16:30 Game UI Initialized.
2011-08-28 21:16:31 Entering main loop.
2011-08-28 21:16:31 Loading game sounds.
2011-08-28 21:16:31 Requesting initialization data.
2011-08-28 21:16:31 DoMainLoop: just before first while(!ReadyEnterWorld).

Kope
08-29-2011, 12:22 AM
anyone that's grouped with me can attest i usually crash between every 2-4 zones :(.

I also did a fresh reinstall today.

Kope
09-03-2011, 02:06 PM
I dunno what this whole virus debacle has been about but since it, I haven't zonecrashed once.

sacrilegium
09-04-2011, 01:18 AM
anyone that's grouped with me can protest i usually crash between every 2-4 zones :(.

I also did a fresh reinstall today.

I think you mean attest.

Anyway, the reason I'm here is that EQ's hung up twice so far in the past 30 minutes while I was zoning, and I haven't had this problem since I started here. First it was zoning into Befallen, then again later on zoning out into WC it did it again. I had to close the program and restart to get in.

Hexum
09-07-2011, 04:44 PM
Without going through all the posts, is there any conclusion to fixing zone crashes? I play with 5 RL friends and half of us experience zone crashes and the other half do not. It may just be a coincidence, but those of us who own the titanium pack and install from disk experience crashes. The others have gotten the files via download from file sharing.

Kope
09-07-2011, 05:13 PM
Without going through all the posts, is there any conclusion to fixing zone crashes? I play with 5 RL friends and half of us experience zone crashes and the other half do not. It may just be a coincidence, but those of us who own the titanium pack and install from disk experience crashes. The others have gotten the files via download from file sharing.

WinEQ has helped some, while it has not made any difference to others.

Another fix some people said helped was removing the firewall on your router.

Another fix yet was...something about clicking tye bypass triangular...something on you router settings...

Ennoia
09-07-2011, 06:40 PM
I haven't been able to find anything on my end that contributes to the excessive amount of zone crashes. Must just be something with the emulator.

Pomaikai
09-27-2011, 12:04 PM
Yeah. Very new disc install here, and I crash while zoning pretty often. Running Win7 64-Bit on a Core i7 laptop. The LD's that occur last for 20-30 minutes before returning me to the load screen. Of course I can just kill the game and reboot. It's not good for grouping when the zoning crashes really mess with the group's ability to stay together.

Malloy
10-02-2011, 05:56 AM
MY experiences.

I have VERY VERY bad ATT DSL 1.1 meg download.... very bad.. Whenever my girlfriend is on her computer downloading videos or watching youtube.. I will zone crash 70+% of the time. IF she is not using her computer I will never zone crash. I bet others are experiencing the same thing. Perhaps it's an issue of people with low bandwidth trying to zone when they are using up a good portion of their bandwidth. Perhaps the EMU is too sensitive to timing out on users who are zoning when they have low bandwidth at the time.

Anyway those are my experiences. I have tried everything listed here. What it comes down to is when my girlfriend is using bandwidth on her computer I zone crash.. when shes not i NEVER do.


CHEERS

Malloy
10-08-2011, 02:38 AM
The other day i noticed my refresh rate of my screen was 59 in windows which was listed in the NIVIDIA control panel. Then I noticed within EQ my refresh rate was 60. I don't really understand what the difference really is... however when I made my EQ refresh rate 59 to match what the NIVIDIA control panel said. my crashes went away and my video performance got signigicantly better. Also I switch from windowed to full screen now instantly.. isntead of it taking a few seconds and crashing from time to time. No more zone crashes either

masterwarlock
10-12-2011, 09:20 PM
I am now all of a sudden crashing over 50 percent of the time when I zone. Just freezes and I have to control/alt/delete out of eq.

I had developed the "no server select screen" at login just recently and it seems to have fixed itself for the most part. Still happens but I can usually get in pretty fast now. But since that has gone away, actually just today out of nowhere I am freezing like mad more than half the time I zone. After some research here I've tried some of the suggestions to no avail. What is going on and how does this just develop all of a sudden? This problem I see has many more subscribers than the no server select screen.

ChairmanMauzer
10-12-2011, 09:42 PM
I am now all of a sudden crashing over 50 percent of the time when I zone. Just freezes and I have to control/alt/delete out of eq.

I had developed the "no server select screen" at login just recently and it seems to have fixed itself for the most part. Still happens but I can usually get in pretty fast now. But since that has gone away, actually just today out of nowhere I am freezing like mad more than half the time I zone. After some research here I've tried some of the suggestions to no avail. What is going on and how does this just develop all of a sudden? This problem I see has many more subscribers than the no server select screen.

I am getting this exact same problem too.

blodiron
10-13-2011, 10:21 AM
I just joined the server last week and have been having zoning crashes since the begining. I have played with the video settings, changed from window mode to full screen mode, checked refresh rates. Last night I tried playing without my protection software running and it seemed to zone OK, crashed once. I will need to play with it some more with the AV off to see if that is part of the problem.

I also have issues logging in. I usually have to spend 10-20 minutes trying to log in over and over. I sometimes get that my IP has been temporarily blocked or it just seems to time out and send me back to the user/pass screen.

I have loved the experience so far as I am an old time EQ player, it has been 7 years since I played last. I just hope to get over these bugs so I have more time to play :)

raptorak
10-13-2011, 11:13 AM
Pretty much ready to quit over these bugs now - it is ridiculous - takes about 30mins to an hour to get back on after a crash as well.

Kabilos
10-13-2011, 11:23 AM
I have also been having problems logging in. I get a lot of time-outs and when I do log in, I get a server selection screen but no servers. Logging in can be an (poor) adventure itself. To me, it seems that if someone has a connection that is not almost perfect, you will suffer these problems.

I am not a computer whiz, so sorry if my observations and conclusions are way off or sound stupid, but it seems that while zoning some packets get lost, or latency causes problems that cause you to freeze. I have just let it sit and have zoned in after about 8 minutes of watching 'Zoning into east commons...'.
Hope this helps.

I haven't had a lot of problems but I did get to the blank server screen 2 times yesterday when I realized I was torrenting on my main computer instead of my torrent server.

Once I paused the download I was able to get in. For some reason this strikes me as odd becuase I have about a million times better bandwidth on T1 than I did on dialup playing live 11 years ago.. No reason why I should not be able to squeeze enough packets out for a game that does not need that much information.

Also I crash every time I die and zone back to my body..same zone.

Cyclone
11-09-2011, 04:04 PM
I am having similar issues now, after the last server side patch I have been crashing to login about 1 in 5 zone/load's. Sometime I am lucky and just crash to login 1 in 10 times I zone.

I have never had this issue till the last server side patch, and I could not possibly give ya any information that could have caused it. This crash happens on all characters, and seems to be random at times.

Edit: It seems to me a possible ping to client issue, the loader does not show on screen just before the crash just the "Loading in [Add Zone Name here]". Takes about 1 min to boot me to login if it does not start the bottom load %.

Kabilos
11-09-2011, 06:44 PM
I have since loaded up EQ PLaynice and let it run, it does not seem to crash nearly as frequent anymore either.

might be worth looking into.

Dotchya
11-23-2011, 03:17 PM
Crashing every 3 zones or so, getting quite fed up with it, dont have any of these issues on any of the other servers on emu, so its definitely server side issue.

xblade724
11-23-2011, 05:14 PM
http://a5.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s320x320/391144_10150369985456315_501561314_8650123_1478996 89_n.jpg

Tried coming back on 3 times , doesnt work, just for this zone.. HELP!

billyinorganic
12-03-2011, 01:09 PM
2011-12-03 08:59:16 Initialization complete.
2011-12-03 08:59:16 Entering main loop.
2011-12-03 08:59:17 Item done, MSG_WEATHER_EVENT received.
2011-12-03 08:59:17
2011-12-03 09:01:41 Networking: Connection Closed [0] with 0 pending bytes.
2011-12-03 09:01:41 Stopping world display.
2011-12-03 09:01:41 Attempt to send message 30546 on a void connection.
2011-12-03 09:01:41 Beginning EnterZone block.
2011-12-03 09:01:41
2011-12-03 09:01:41 Calling WorldAuthenticate. Countdown is 4
2011-12-03 09:01:41
2011-12-03 09:01:41 Networking: using port [1254].
2011-12-03 09:01:42 Networking: Connection Established [1]
2011-12-03 09:01:42 WorldAuthenticate: Initiating Login.
2011-12-03 09:02:12 Networking: Connection Closed [0] with 0 pending bytes.
2011-12-03 09:02:12 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2011-12-03 09:02:12 *** WorldAuthenticate. Checkpoint 3.
2011-12-03 09:02:15 Calling WorldAuthenticate. Countdown is 3
2011-12-03 09:02:15
2011-12-03 09:02:15 Networking: using port [1255].
2011-12-03 09:02:15 Networking: Connection Established [1]
2011-12-03 09:02:15 WorldAuthenticate: Initiating Login.
2011-12-03 09:02:15 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2011-12-03 09:02:15 WorldRPServer message: server name P1999PVP
2011-12-03 09:02:15
2011-12-03 09:02:15 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2011-12-03 09:02:15 WorldAuthenticate. I got a message of type 0x7cba (31930).
2011-12-03 09:02:16 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2011-12-03 09:02:16 WorldAuthenticate. Access granted.
2011-12-03 09:02:16
2011-12-03 09:02:16 Check 1sa. 0x08eb6268
2011-12-03 09:02:16
2011-12-03 09:02:16 Check 1x. 0x9e15bc94
2011-12-03 09:02:16
2011-12-03 09:02:16 Waiting to connect to zone... Character Billy
2011-12-03 09:02:16
2011-12-03 09:02:17 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2011-12-03 09:02:17 Zone addr [67.23.190.78:32027] received...
2011-12-03 09:02:47 ERROR: World did not drop the connection.
2011-12-03 09:02:47 Failed to connect to zoneserver (67.23.190.78, port 7037), result = 5, for MSG_ZONE_ADDRESS.
2011-12-03 09:02:47

arcanon
12-07-2011, 07:37 PM
hey guys and gals just want to say i have been crashing none stop while zoning and or trying to log into the game. Like the rest of you it is fustrating and i think i have found the fix for myself not sure if it will help you or not.

I first installed the game and was playing it fine then one of my buddies told me to download and install the Better Updated Graphics or whatever. Once i did that i found that i was crashing all the tiem and i couldnt understand why. i tired everything everyone else said but only made things worse haha so i did a full reinstall and didnt use the better graphics and so far i havent crashed yet. I tested it out by zoning in an out of a town for about 30min without stopping and i never crashed once.

I will keep you updated if i crash or it gets worse!

Pomaikai
12-09-2011, 04:13 AM
Crashing constantly tonight plus lots of LD while zoning. This is new. What's up?

arcanon
12-09-2011, 11:50 PM
just an update for you all i have only crashed once ever since i reinstalled and thats been that for the last 3 days pretty much!

slydexx
12-28-2011, 05:32 PM
For the last few days I've been crashing alot while zoning in DL TT EJ.
At times it's nearly every time I zone, then others days everything seems to be working fine

Kope
03-10-2012, 06:01 PM
:mad:

Getting quite frustrated with the zonecrashing thing. I've been trying to fix this for about a year now :(

Elements
03-16-2012, 07:36 PM
I've also been having this issue for a while now. I absolutely dread zoning. Considered rerolling a FD class just so I would not have to zone bad pulls and trains.

On Wed night this week our solb group was trained, I died. Rather than crashing though my machine completely locks up forcing a reboot. The frequency of reboots has caused major hard drive issues to the point that I couldn't even load my operating system any more.

Really hope this gets fixed. I love the community here but its getting harder and harder to justify spending half my play time just restarting my comp and being IP locked from the server.

Kapha
03-21-2012, 02:32 PM
I currently have the same problem but ive had it since I started playing the emulator which hasn't been long. now it's progressed to when I try to log on it started with me warping across the zone and it would spam, Large warp detected, so I petitioned the problem and was directed to the forums to download the wineq2 only that doesnt work and now when I try to log on I have to pray that it allows me to without crashing

Kope
03-26-2012, 11:14 AM
I atually used the duxa's multi-core fix an dit fixed most of the problem :)

batkiller
03-31-2012, 06:00 AM
This used to happen to me all the time on another emu. I fixed it by completely uninstalling and reinstalling the game, but making sure I had my anti virus turned off when I reinstalled. EQ actually gives a warning about virus checkers but I ignored it and for once it actually backfired on me.

Kope
04-01-2012, 07:17 PM
I atually used the duxa's multi-core fix an dit fixed most of the problem :)

I lied :( it's back and as bad as ever ;(

Litharack_Necro
06-11-2012, 08:30 AM
Any new fixes for this? I'm crashing 50% of the time when zoning, becoming kind of nightmarish.

fouts85
07-02-2012, 05:51 AM
I'm having the same problems , it started getting worse with last patch . but the last 3 to 4 days it's getting to the point of hellish.

Aanaf
07-27-2012, 07:18 AM
I figured I would chime in on this as well since I am also having this issue....Ironically I had this very same (zone freeze/crash) issue when I was playing on EQ live back in 2000 with my dial up connection...after hours of tech support with SONY (back then) and some trials here it basically comes down to the fact that the game itself is very picky/sensitive...that being said...there is not ONE universal fix that will erase this problem...but a series of different options that may solve it...

1. Firewall...the main cause of the problem is internet connection...all your firewall needs to do is indiscriminately block one small piece and the game will seize up...so making sure it complete bypasses your firewall (or just turn it off during play) seems to be a good start.
2. Going along with the internet...if your connection is slow or a lot of people use up bandwidth on your network then you will be more prone to crashes...the game requires an almost uninterrupted wide internet connection...again...going back to it being picky.
3. I have not tried winEQ yet but it might work for some...also, starting at the basics and reinstalling the game with virus software and other major software turned off (the game is even picky during installs and always has been).
4. If you are going to play...devote your computer to just the game...running many different applications in the background increases the risk of crashes since you run the changes of stealing just the right amount of bandwidth and just the right second which will cause a crash.

I hope these suggestions help some of you...also...the less advanced your computer the better....you do not need an Alienware M14x running at top speed to run this game...remember we are playing the 1999-2001 graphics version...I run the game on my Dell 1012 mini 1.6ghz atom core, 1gb ram, SSD HD,an integrated graphics card, on windows XP...win XP is the simplest system and keeps the amount of "effects" in the background down so they will not interrupt EQs dealings....so if you have an old comp laying around in the basement from 6 years ago....maybe use that as your dedicated EQ comp...

The bottom line is...even SOE admits the game can be relatively unstable and you need to just try and mitigate it the best as possible (most of us should know this from days past when the game bugged out at times)...I remember them telling me how much effort went into combating bugs so all I can say is just take these suggestions and give them a whirl...and I hope this helps some of you/including my own issuse (although I am currently in a country whoes bandwidth will NOT get better so I really won't know for sure until I back home on my own high speed network). Good luck!

Aanaf
Dwarf Paladin, 5th Level

runlvlzero
07-27-2012, 11:01 AM
Some more information:

Windows 7 64 bit, Geforce 9500, 8 gigs ram, eqgame.exe executable patched for more then 4gigs although it was hanging before the patch.

I run using the launcher of the startup page here which loads it on a single core.

I never had a zone hang while running in windowed mode. All my zone hangs happen usually around nektulous and in full screen. I can zone around CT, guk, fearrot, ro, fp, ec, wc all day without hanging otherwise in full screen. dbg.txt may not be relavent, i think its actually errors from a server crash later.


2012-07-27 10:47:49 Starting EverQuest (Build Oct 31 2005 10:33:37)
2012-07-27 10:47:49 Timezone: UTC-5h00m
2012-07-27 10:47:49 Loading graphics DLL.
2012-07-27 10:47:49 Parsing INI file .\eqclient.ini
2012-07-27 10:47:49 INI file .\eqclient.ini loaded.
2012-07-27 10:47:50 Initializing timers.
2012-07-27 10:47:53 Checking critical files.
2012-07-27 10:47:53 Initializing WinSock.
2012-07-27 10:47:53 Enumerating 3D devices.
2012-07-27 10:47:53 Found adapter #0 - NVIDIA GeForce 9500 GT (8.17.13.0142)
2012-07-27 10:47:53 Adapter #0 - NVIDIA GeForce 9500 GT :
2012-07-27 10:47:53 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2012-07-27 10:47:53 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2012-07-27 10:47:53 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2012-07-27 10:47:53 Initializing keypress handler.
2012-07-27 10:47:53 Parsing INI file .\defaults.ini
2012-07-27 10:47:53 INI file .\defaults.ini loaded.
2012-07-27 10:47:53 Loading keyboard tables.
2012-07-27 10:47:53 Creating window.
2012-07-27 10:47:53 Checking display driver version.
2012-07-27 10:47:54 Activating window.
2012-07-27 10:47:54 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2012-07-27 10:47:54 Ratio is 1.78
2012-07-27 10:47:54 Resolution was capped at 1280 x 720
2012-07-27 10:47:54 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2012-07-27 10:47:54 Resolution selected 1280 x 720, 32 bits
2012-07-27 10:47:54 CRender::InitDevice: Using 32bit mode.
2012-07-27 10:47:54 CRender::InitDevice: Using vsync 0.
2012-07-27 10:47:54 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2012-07-27 10:47:55 CRender::InitDevice: HardwareTnL Enabled.
2012-07-27 10:47:55 Using hardware vertex shaders.
2012-07-27 10:47:55 Initializing render system.
2012-07-27 10:47:55 Trilinear Mipmapping available.
2012-07-27 10:47:55 Vertex Shader Version: 3.0
2012-07-27 10:47:55 Pixel Shader Version: 3.0
2012-07-27 10:47:55 Initializing engine internals.
2012-07-27 10:47:55 CRender::InitDevice completed successfully.
2012-07-27 10:47:55 Parsing INI file ./eqlsUIConfig.ini
2012-07-27 10:47:55 INI file ./eqlsUIConfig.ini loaded.
2012-07-27 10:48:08 Server selected 67.23.190.75 (8048780).
2012-07-27 10:48:08 Initializing DirectInput.
2012-07-27 10:48:08 Initializing Keyboard.
2012-07-27 10:48:08 Initializing Mouse.
2012-07-27 10:48:08 Creating font list.
2012-07-27 10:48:08 Creating game object.
2012-07-27 10:48:08 Deleting obsolete files.
2012-07-27 10:48:08 Loading string tables.
2012-07-27 10:48:08 Initializing client variables.
2012-07-27 10:48:08 Loading spell effects.
2012-07-27 10:48:08 Initializing display structures.
2012-07-27 10:48:08 Sound Manager loaded 2165 filenames from soundassets.txt.
2012-07-27 10:48:09 Voice Manager loaded 12 macros from VoiceData.txt.
2012-07-27 10:48:09 Networking: using port [49737].
2012-07-27 10:48:09 Networking: Connection Established [1]
2012-07-27 10:49:09 *** WorldAuthenticate. Error connecting to 67.23.190.75:9000 [client:DisconnectReasonConnectFail,server:Disconne ctReasonNone]
2012-07-27 10:49:09
2012-07-27 10:49:09 Networking: Connection Closed [0] with 0 pending bytes.
2012-07-27 10:49:09 *** ERROR: WorldAuthenticate has failed after attempting to connect.
2012-07-27 10:49:09 Cleanup 4
2012-07-27 10:49:09
2012-07-27 10:49:09 Cleanup 5
2012-07-27 10:49:09
2012-07-27 10:49:09 Cleanup 6
2012-07-27 10:49:09
2012-07-27 10:49:09 Cleanup 7
2012-07-27 10:49:09
2012-07-27 10:49:09 Cleanup 8
2012-07-27 10:49:09
2012-07-27 10:49:09 Cleanup 9
2012-07-27 10:49:09
2012-07-27 10:49:09 Cleanup 10
2012-07-27 10:49:09
2012-07-27 10:49:09 Cleanup 11
2012-07-27 10:49:09
2012-07-27 10:49:09 Picking a default resolution, desktop is 1920 x 1080, 32 bits
2012-07-27 10:49:09 Ratio is 1.78
2012-07-27 10:49:09 Resolution was capped at 1280 x 720
2012-07-27 10:49:10 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2012-07-27 10:49:10 Resolution selected 1280 x 720, 32 bits
2012-07-27 10:49:10 CRender::InitDevice: Using 32bit mode.
2012-07-27 10:49:10 CRender::InitDevice: Using vsync 0.
2012-07-27 10:49:10 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2012-07-27 10:49:10 CRender::InitDevice: HardwareTnL Enabled.
2012-07-27 10:49:10 Using hardware vertex shaders.
2012-07-27 10:49:10 Initializing render system.
2012-07-27 10:49:11 Trilinear Mipmapping available.
2012-07-27 10:49:11 Vertex Shader Version: 3.0
2012-07-27 10:49:11 Pixel Shader Version: 3.0
2012-07-27 10:49:11 Initializing engine internals.
2012-07-27 10:49:11 CRender::InitDevice completed successfully.
2012-07-27 10:49:11 Parsing INI file ./eqlsUIConfig.ini
2012-07-27 10:49:11 INI file ./eqlsUIConfig.ini loaded.

Bluedarksun
08-09-2012, 10:21 PM
I crashed for what seemed the 1000th time today while zoning into Blackburrow. For those of you who don't know already. Your dbg.txt should be in your logs folder in your Everquest directory. The last lines of mine are as follows....


2012-08-09 22:00:05
2012-08-09 22:01:56 Networking: Connection Closed [0] with 0 pending bytes.
2012-08-09 22:01:56 Stopping world display.
2012-08-09 22:01:56 Attempt to send message 30546 on a void connection.
2012-08-09 22:01:56 Beginning EnterZone block.
2012-08-09 22:01:56
2012-08-09 22:01:56 Calling WorldAuthenticate. Countdown is 4
2012-08-09 22:01:56
2012-08-09 22:01:56 Networking: using port [1539].
2012-08-09 22:01:56 Networking: Connection Established [1]
2012-08-09 22:01:57 WorldAuthenticate: Initiating Login.
2012-08-09 22:01:57 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2012-08-09 22:01:57 WorldRPServer message: server name project1999
2012-08-09 22:01:57
2012-08-09 22:01:57 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2012-08-09 22:01:57 WorldAuthenticate. I got a message of type 0x7cba (31930).
2012-08-09 22:01:57 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2012-08-09 22:01:57 WorldAuthenticate. Access granted.
2012-08-09 22:01:57
2012-08-09 22:01:58 Check 1sa. 0xc3c26e0f
2012-08-09 22:01:58
2012-08-09 22:01:58 Check 1x. 0x9e15bc94
2012-08-09 22:01:58
2012-08-09 22:01:58 Waiting to connect to zone... Character Taliesan
2012-08-09 22:01:58

Karue
08-23-2012, 06:50 PM
I figured I would chime in on this as well since I am also having this issue....Ironically I had this very same (zone freeze/crash) issue when I was playing on EQ live back in 2000 with my dial up connection...after hours of tech support with SONY (back then) and some trials here it basically comes down to the fact that the game itself is very picky/sensitive...that being said...there is not ONE universal fix that will erase this problem...but a series of different options that may solve it...

1. Firewall...the main cause of the problem is internet connection...all your firewall needs to do is indiscriminately block one small piece and the game will seize up...so making sure it complete bypasses your firewall (or just turn it off during play) seems to be a good start.
2. Going along with the internet...if your connection is slow or a lot of people use up bandwidth on your network then you will be more prone to crashes...the game requires an almost uninterrupted wide internet connection...again...going back to it being picky.
3. I have not tried winEQ yet but it might work for some...also, starting at the basics and reinstalling the game with virus software and other major software turned off (the game is even picky during installs and always has been).
4. If you are going to play...devote your computer to just the game...running many different applications in the background increases the risk of crashes since you run the changes of stealing just the right amount of bandwidth and just the right second which will cause a crash.

I hope these suggestions help some of you...also...the less advanced your computer the better....you do not need an Alienware M14x running at top speed to run this game...remember we are playing the 1999-2001 graphics version...I run the game on my Dell 1012 mini 1.6ghz atom core, 1gb ram, SSD HD,an integrated graphics card, on windows XP...win XP is the simplest system and keeps the amount of "effects" in the background down so they will not interrupt EQs dealings....so if you have an old comp laying around in the basement from 6 years ago....maybe use that as your dedicated EQ comp...

The bottom line is...even SOE admits the game can be relatively unstable and you need to just try and mitigate it the best as possible (most of us should know this from days past when the game bugged out at times)...I remember them telling me how much effort went into combating bugs so all I can say is just take these suggestions and give them a whirl...and I hope this helps some of you/including my own issuse (although I am currently in a country whoes bandwidth will NOT get better so I really won't know for sure until I back home on my own high speed network). Good luck!

Aanaf
Dwarf Paladin, 5th Level

Solid info.

When I was using my Motorola Atrix to hotspot and play i would encounter this about 75% of the time. If the Packets being sent and received encounter any interrupter.. pewwww crash.

Now however, on cable internet ( slow cable like 250kb/s ) I can run EQ, Pandora, and Steam with no issues.

Autumnbow
10-10-2012, 02:06 PM
This has been really bad for me. It seems to happen more when zoning into GFay than anywhere else, and now I can't even log in with my rogue camped there. Will try the WinEQ2 thing, I suppose...

Autumnbow
10-10-2012, 02:19 PM
Well I was able to log in on my rogue, and zone into Felwithe, but when zoning back to test it I crashed again :/

EDIT: The issue is vastly improved, and I only seem to crash around 25% of the time. Now when I do crash, though, there is a temporary IP block on and it takes forever to get back in.

EDIT2: Guess I spoke too soon. Now cannot log in with my rogue, again.

Lexical
10-10-2012, 04:16 PM
Well I was able to log in on my rogue, and zone into Felwithe, but when zoning back to test it I crashed again :/

EDIT: The issue is vastly improved, and I only seem to crash around 25% of the time. Now when I do crash, though, there is a temporary IP block on and it takes forever to get back in.

EDIT2: Guess I spoke too soon. Now cannot log in with my rogue, again.

Are you running wineq? A lot of the crashes I used to have were fixed with it.

Autumnbow
10-10-2012, 04:21 PM
Are you running wineq? A lot of the crashes I used to have were fixed with it.

Yes, after doing it I was able to log in with my rogue a few times, but now I'm back to being unable to.

EDIT: I disabled my firewall, and now the list of servers won't load at server select lol.

Aanaf
10-28-2012, 04:49 AM
Ok, I am back again and building off my original post. Ironically I am typing this while waiting to log back in after zone crashing. So, there is a direct link between internet speed/quality and the ability to zone with no problem and the crashing. I am in a place right now where the net verys between fast and and slow. When it is fast (and i can test it with how well videos work on youtube or hulu), EQ zones almost problem free. When it starts to slow down however, EQ crashes about 50% of the time while zoning. It is also more likely to crash loading into a larger zone like BB, Gfay, or what have you, instead of Unrest or something. I just wanted to put that out there. I am not incrdibly up to speed on the inner working of bandwidth and what not (I am sure someone in here can chime in on that better than I) but there IS a direct link. Also, in response to above, the IP thing has to do with when you are booted, the game still recognizes you as in there....sort of like going LD. So it will take roughly 5 minutes for it to clear and you should be able to log back in.

Aanaf
- 21st Level Dwarf Paladin

Ephirith
11-08-2012, 04:59 PM
I don't know if it is a coincidence but I have been crashing while zoning/logging in FAR more since the server reset several days ago, at least once a day.

Before that, I was crashing maybe once every two weeks.

*edit* Today, 3 crashes while logging into EC in under an hour, after months of very few crashes at all.

Tasslehofp99
11-08-2012, 05:21 PM
EC wont load up on any character for me, was booted from world in that zone about 30 minutes ago. Since I've tried logging in on different accounts...so far only one character that I have which is outside of EC logged in without issue.

Norsegryphon
11-09-2012, 08:01 PM
Same for me, seems the only zone i have issues with is EC, loading in from WC, Nro, Nek, and even logging into game. Will freeze and have to be forced shut down. All other zones no issue.

lordbah
11-10-2012, 08:54 PM
I hang around 50% zoning into EC. Happens a lot in many other zones as well, but no other has been as bad as EC.

Tasslehofp99
11-10-2012, 09:29 PM
Same here as the above poster, I also noticed that no internet browser windows load up while in the process of attempting to load up a zone after crashing.

Peacocky
01-15-2013, 10:09 PM
Crashed well over 100 times, took away the fun and leveling, really had given up. Went to another servers and made friends. Don't see or miss anything there anymore.

This is the only server of all EQEmu's servers that zone crashed.

moru
02-16-2013, 04:30 PM
First of all I play on red.
Since about 36 hours I time out almost every time i zone. Its like loading....loading and nothing happens.
The when I try to logg in the same thing happens at login after serverscreen and after char select.
Never had this issue before.
I live in Sweden though. But I've up until now never gone LD much eventhough its oversea.
If i dont zone I can play forever.

bubur
02-28-2013, 11:53 AM
Gotten worse for me. Leveled my char 1-54 on my Indonesian wifi connection then went home for a month. Got back about a week ago, game has been unplayable since due to taking 1 hr+ to log in and inability to zone. Tried changing locations: issue became even more severe.

Good to hear I'm not alone.. but I guess I should find somethin else to do.

Calidore
03-05-2013, 04:16 PM
After playing for about a week I believe I have finally fixed my Zoning issue!!

I use Windows 7 Pro 64-bit. I have taken the advice of many on these posts to run things in Windows XP Service Pack 2 Compatibility Mode as well as Run as Administrator. But at first I had only applied it to WinEQ2.exe (or EQEmu.exe depending on if I was checking for patches). Then yesterday I decided to try that on a couple other files as well. I knew that WinEQ2 had to start EverQuest using it's executable, so I went to the EverQuest directory and found eqgame.exe and applied the same Compatibility Mode changes to that. I also saw an EverQuest.exe, which I also made the Mode changes to.

Now I can zone multiple times and it loads every time! I tested it a bunch yesterday, and I have had NO problems today either.

I don't think that this will help everyone with their crashing, I wish it could, but maybe a couple people out there will have some luck.

By the way, this is all on my work computer, which is a Dell Precision T3500 tower. It has an Intel Xenon single core (dual with hyperthreading) processor and an nVidia Quadro 295. Not really a gaming machine, but can handle EQ.

Pend
03-05-2013, 04:56 PM
Adding a data point: Fresh install of EQ Titanium from the CDs on my 2011 Mac Pro (not Macbook) upgraded to 16GB RAM and 4x 1TB harddrives (only one of which is used for Win OS). It's on bootcamp running Win 8 (which was an upgrade from Win 7 Pro; a decision I regret). Used EQEmuLauncher v1.24 to launch eqgame.exe (with no other modifications), and that's how I've been playing. I have yet to crash during zone, but I see it happening to group mates all the time. Using latest available ATI drivers as of this post. I'm also running i-net through WiFi from an AirPort Extreme router.

As I see it, it's either graphics resources being loaded for the new zone (or unloading from old zone) that crashes clients in which there's nothing P99 team can do about it since it's purely a client problem, or it's a protocol thing (something wonky/unexpected being sent or not being sent to client during zone) in which case it's an EQemu compatibility problem that P99 team might be able to address if it can be figured out.

My random suspicion is that it's the former--graphics resources issue.

Buellen
04-16-2013, 02:30 AM
Greetings

Like everyone here i crash when zoning 95 % of the time.

Tried all the quad /dual core solutions to no avail
used wineq2 no luck
set compatability no luck

so came to this thread and read all 19 pages looked at my dbg log file. Sure enough i was loosing connection like many of you.

I tried the follow things and finally finally zone freely without crashing.

1. made sure all my program for eq (wineq2, eqplaynice, eqgame.exe ) had full access on my firewall within mcafee.

2. mcafee firewall has netguard setting you can have turned of/on when you setup the access for a program through the firewall. I had left this on not understanding what it did. turned netguard off for all the program that are needed for EQ <see 1 >.

3. Deleted all my character ui files.


Buskier 33 Human cleric Follower of Rodcet Nife. 199skill blacksmith

Ps I highly suspect Netguard being on was my reason for the zone crashes

PPS win 7 64 bit on a HP pavilion dv6 AMD A8 chipset lap top

odiecat99
04-19-2013, 11:41 PM
I find the linkdeath to be more common using a Wi-Fi connection. When I plug directly into my Computer, the problem goes away instantly. I think I've heard of people having LD problems, fixing it by buying a new router and then the problem disappears.. This is just my experience. Perhaps there's packet loss or port problems or some shit, maybe router firewall... ect..

edit: using windows 7 64bit on a Acer Aspire 5733-z

t0lkien
06-13-2013, 01:38 AM
This has just started happening to me too. I don't crash, I hang. It began only after timing out during a boat zoning in OOT (I was downloading and had a 1k+ ping as a result). I restarted and had to swim for 30 minutes to get back onto the boat. Since then, I've been hanging on every second zone. Maybe it has something to do with that?

DOPE
06-13-2013, 02:35 AM
http://www.project1999.org/forums/showthread.php?t=111339

Try this fix, post results in thread!

dali_lb
07-02-2013, 09:33 AM
The dev's need to begin work on SoD and SoF Client support.

many of the problems we have are because Titanium Client is the shit.
If you follow some of the other EMU servers tech forums it's very clear that bothe SoD, SoF and UF client is much more stable. One thing you notice is the zone loading time is much faster on the later client versions. Only problem with later clients as far as i have noticed is to find the right D3DX9_30.dll version for each client, wich is not always included, especially if you find it as *orrents.

I don't know if they have a specific reason to only support Titanium, like its maybe not so easy to get the old school spell effects and stuff to run on the later clients, but if its more stable, why not just use it instead of using a client with so many bugs in it.

it seems like Titanium is a transition client between the old dx7 and newer dx9 clients with loads of bugs and many functions from the old system left in limbo without being converted 100%

bertbarian
07-05-2013, 01:30 AM
After playing for about a week I believe I have finally fixed my Zoning issue!!

I use Windows 7 Pro 64-bit. I have taken the advice of many on these posts to run things in Windows XP Service Pack 2 Compatibility Mode as well as Run as Administrator. But at first I had only applied it to WinEQ2.exe (or EQEmu.exe depending on if I was checking for patches). Then yesterday I decided to try that on a couple other files as well. I knew that WinEQ2 had to start EverQuest using it's executable, so I went to the EverQuest directory and found eqgame.exe and applied the same Compatibility Mode changes to that. I also saw an EverQuest.exe, which I also made the Mode changes to.

Now I can zone multiple times and it loads every time! I tested it a bunch yesterday, and I have had NO problems today either.

I don't think that this will help everyone with their crashing, I wish it could, but maybe a couple people out there will have some luck.

By the way, this is all on my work computer, which is a Dell Precision T3500 tower. It has an Intel Xenon single core (dual with hyperthreading) processor and an nVidia Quadro 295. Not really a gaming machine, but can handle EQ.



Don't forget to run the actual EqEmu shortcut under admin mode as well, by right clicking everytime you run the short cut and selecting "run as administrator" as well as doing everything quoted above, or else it doesn't work.

If you do everything, it does seem to fix the issue.

Getsmurfed
07-06-2013, 05:49 PM
I don't know what the deal is but the crashing is just getting worse and worse. I'm getting a whole combination of problems between crashing on zone lines, inability to login unless I repeatedly attempt to connect, and then sometimes even when I do log in I don't see servers OR when I do try to connect to a server "An unkown error occurs". I've tried fresh installing, playing with and without DuxaUI, messing with video drivers, turning off load art, and a whole slew of other things. I've pretty much convinced myself it's something on the server's end. This problem can't be client side, simply because you remove files from the picture and then take a fresh set and the problem continues. Unless recently there is a common 3rd party update that everyone shares here...Which I find pretty hard to believe. It just sucks that this only seems to be afflicting a small (er) group of people so it isn't really being addressed it seems.

Edit: At this point I'm lucky to make one zone in five. And it takes 20+ attempts just to log in. So with crashing continually and constant load screens it's literally unplayable when I spend 4-5x trying to log in / connect more than I do actually in-game.

cassaruby
07-09-2013, 11:45 PM
I'm having the exact same issues as getsmurfed. It's hard too port anyone while I'm busy crashing. Game goes not responding & I have to ctrl+alt+del.

Somekid123
07-11-2013, 09:34 PM
If I spend at least an hour+ on EQ im gaurenteed to eventually zone crash, it gets stuck at loading screen or stuck at LOADING, PLEASE WAIT... being said as my last chat and UI screen. I did realize running in alt+tab window mode that im likely to crash more often, so I usually alt+enter prior to zoning then do again afterwards. I installed eqnice or whatever program it was a friend recommended to me, the 1 that's been around awhile but I couldn't findout how to run it as administrator. Uninstalled it since if I don't run as administrator my UI / hotkeys / spells / everything gets erased [Issue since pro99 released].

-Andain

Kushie
10-13-2013, 04:09 PM
One thing I notice is when i crash on zoning (60% of the time), my mouse doesn't lock up like it should. I can still use my mouse even though everything else is zoning.

Aeronos
10-20-2013, 05:52 PM
Maybe try ctrl+alt+delete bring up task manager go to Processes tab and find eqgame.exe right click it and set affinity; a box will pop up untick all the checks and select CPU 0 only or CPU 1 only. It will not hurt anything to try selecting diff CPU cores. This has worked so far for me and I believe it is b/c I have an i7 processor with 8 threads and the game only supports 1 thread. Also I did not use to do this fix I played fine for a month then after a recent patch it started to cause me to crash.

Morlaeth
10-20-2013, 06:47 PM
Maybe try ctrl+alt+delete bring up task manager go to Processes tab and find eqgame.exe right click it and set affinity; a box will pop up untick all the checks and select CPU 0 only or CPU 1 only. It will not hurt anything to try selecting diff CPU cores. This has worked so far for me and I believe it is b/c I have an i7 processor with 8 threads and the game only supports 1 thread. Also I did not use to do this fix I played fine for a month then after a recent patch it started to cause me to crash.

Trying this.

Cyph
10-30-2013, 10:45 PM
Hasn't happened to me for a while now but I've noticed that it seems to occur rather frequently when I port people (they drop).

Aeronos
11-06-2013, 08:21 PM
Bah my fix I mentioned kinda works, but you have to enable it everytime you launch the game which is a pain in the butt. Also not 100% sure it works it may just help.

Abner
11-07-2013, 10:07 PM
I've only been playing a few weeks but all of the sudden I am locking up zoning. Miuse moves like the other guy said.

AmadaliaNytefrost
11-09-2013, 02:43 PM
I had that same problem too for quite some time. When I'm gong to play EQ, I go into my command prompt and disable all but core 1 to play and it's not happened since.

Just FYI :)

Aeronos
11-10-2013, 01:53 PM
I figured out how to fix this finally, for me at least! So what I did was right clicked my custom shortcut to launch p1999 and went to properties, Compatibility tab, then Check box run this program in compatibility mode for Windows XP (service pack 2), I also check the box Run this program as Administrator. I hope this works for you. If you do not have a custom short cut browse to your game directory and find eqgame.exe and right click and find send to -> desktp create shortcut. Make sure to right click the new shortcut and add the word patchme to the target line under the shortcut tab at the end of the quotes for me it looks like this
"D:\Program Files (x86)\Sony\EverQuest\eqgame.exe" patchme
Then do the above to that shortcut and no more crashes! Also it loads a lot faster now. Hope this finally helps everyone. I also believe running in XP compatibility mode makes the game run on 1 core and thus solves the crashing issues, also you only have to apply this once and your good to go unless you reformat your PC or re install the game.

Abner
11-10-2013, 08:21 PM
What is the command prompt command to tell my quad core to use one?

Grendahl
11-13-2013, 06:40 PM
Abner,
http://www.eqemulator.org/forums/showthread.php?t=25327

Mistle
11-23-2013, 01:20 PM
This is happening to me almost constantly when zoning into Butcherblock since the patch. I zone crashed before the patch, but it is way worse with that zone now.

Vekonis
03-23-2014, 05:32 PM
Windows 7 home premium 64bit
AMD Phenom II x4 3.4Ghz
1 x ASUS M4A87TD EVO AM3 AMD 870 SATA 6Gb/s USB 3.0 ATX AMD Motherboard
On board Sound Card
1 x ASUS M4A87TD EVO AM3 AMD 870 SATA 6Gb/s USB 3.0 ATX AMD Motherboard
On Board Network Adapter
Time Warner Cable (fastest internet package)
N 300 NetGear WNR 2000
No Anti Virus - No Firewall

2014-03-23 17:00:21 Item done, MSG_WEATHER_EVENT received.
2014-03-23 17:00:21
2014-03-23 17:00:24 Item done, MSG_WEATHER_EVENT received.
2014-03-23 17:00:24
2014-03-23 17:08:15 Item done, MSG_WEATHER_EVENT received.
2014-03-23 17:08:15
2014-03-23 17:10:31 D3DXCreateTextureFromFileEx() failed to create texture spelja.png for particle system.
2014-03-23 17:10:31 D3DXCreateTextureFromFileEx() failed to create texture spelja.png for particle system.
2014-03-23 17:10:34 D3DXCreateTextureFromFileEx() failed to create texture spelja.png for particle system.
2014-03-23 17:17:55 Networking: Connection Closed [0] with 0 pending bytes.
2014-03-23 17:17:55 Stopping world display.
2014-03-23 17:17:55 Attempt to send message 30546 on a void connection.
2014-03-23 17:17:55 Beginning EnterZone block.
2014-03-23 17:17:55
2014-03-23 17:17:55 Calling WorldAuthenticate. Countdown is 4
2014-03-23 17:17:55
2014-03-23 17:17:55 Networking: using port [57977].
2014-03-23 17:17:55 Networking: Connection Established [1]
2014-03-23 17:17:55 WorldAuthenticate: Initiating Login.
2014-03-23 17:17:56 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2014-03-23 17:17:56 WorldRPServer message: server name project1999
2014-03-23 17:17:56
2014-03-23 17:17:56 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2014-03-23 17:17:56 WorldAuthenticate. I got a message of type 0x7cba (31930).
2014-03-23 17:17:56 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2014-03-23 17:17:56 WorldAuthenticate. Access granted.
2014-03-23 17:17:56
2014-03-23 17:17:56 Check 1sa. 0xa3b46c81
2014-03-23 17:17:56
2014-03-23 17:17:56 Check 1x. 0x9e15bc94
2014-03-23 17:17:56
2014-03-23 17:17:56 Waiting to connect to zone... Character Khavok
2014-03-23 17:17:56

Vekonis
03-24-2014, 04:18 PM
hey rogean, it has done it since i started playing about 2-3 months ago or so. not sure what is causing the issue it seems totally random, some days i will be on for 4 + hrs and not a single crash then other times its like almost every time i zone, doesn't seem to matter if there are 300 people or 1300 on the server. i will try to mess around with the program mentioned and let you know what happens.

Caston
03-27-2014, 10:18 AM
After the last patch, I crash about 50% of the time upon zoning. Was closer to 10% before last patch.

Tasslehofp99
03-29-2014, 12:42 AM
After the patch that introduced sit aggro (two patches ago as of this moment, I believe) I crash a lot more often. I didn't change any settings, install new programs, or anything like that. All I did was update p99 patch files as I normally would.


The really weird thing for me is that its a bit less common (considering it rarely ever happened at all before, its still a notiiceable difference since downloading that patch) for me to crash while zoning, but I crash about 90% of the time I use the /camp command. If I do, about 9/10 attempts will result in a client crash.

I can't even use /q either, it just causes a client crash message to pop up and I have to open everquest again. As of right now, and for the last month or two, the only way I can exit game without a client crash followed by a 1018 is to first /camp as usual and wait for my character to camp then alt-F4 to close EQ before the client crash message shows up.


Ill post that log file immediately after I experience this again, as I'm stuck at work right.now.

tanknspank
08-09-2014, 01:44 PM
I regularly get zoning crashes. The most reliable way for me to reproduce them is:

- Run under WinEQ2
- Begin zoning process
- Click outside the EQ window (I have 3 tiled screens as my desktop, regular multi-monitor not a 3x spanned one using Eyefinity or the like)
- Click back into the EQ window before zoning has completed, EQ crashes
- If I wait until zoning has completed everything is OK

This is not a "windows thinks EQ has crashed because it doesn't respond as it is busy loading stuff" kind of thing, but rather the process immediately terminating.

This is running on Win 7 Ultimate SP1, 64x on Intel i5 2500K @ 3.60 GHz, 32GB ram, GeForce GTX 780.

Choice of storage for EQ-P1999 doesn't seem to affect it (tried both SSD and classic disks).

Connection-wise I get about 45ms with no packet loss on Teksavvy cable (ON) on Rogers cable infrastructure.

Mistle
08-30-2014, 03:43 PM
I don't know what the deal is but the crashing is just getting worse and worse. I'm getting a whole combination of problems between crashing on zone lines, inability to login unless I repeatedly attempt to connect, and then sometimes even when I do log in I don't see servers OR when I do try to connect to a server "An unkown error occurs". I've tried fresh installing, playing with and without DuxaUI, messing with video drivers, turning off load art, and a whole slew of other things. I've pretty much convinced myself it's something on the server's end. This problem can't be client side, simply because you remove files from the picture and then take a fresh set and the problem continues. Unless recently there is a common 3rd party update that everyone shares here...Which I find pretty hard to believe. It just sucks that this only seems to be afflicting a small (er) group of people so it isn't really being addressed it seems.

Edit: At this point I'm lucky to make one zone in five. And it takes 20+ attempts just to log in. So with crashing continually and constant load screens it's literally unplayable when I spend 4-5x trying to log in / connect more than I do actually in-game.

I don't know if anyone actually pays attention to this thread any more, but this is almost exactly what I get as well. Zoning is almost certain crash for me still.

This happens with no router or firewall active at all. But I do have a very poor connection, with a typical 800 ping (one of the reasons I play EQ in the first place, its very forgiving to this). So add that little data point to the others who say connection quality is a part of this crash bug.

Aveenia
09-01-2014, 12:40 AM
Crashing while zoning happens about 20% of the time, no pattern to it except some zones are worse than others. Zoning into Felwithe from G'fay I crash more often than not.

tactix
09-01-2014, 10:28 AM
I was having an issue on my laptop (running windows 8), I had slow zone times and would crash during some of them. This was not happening on my desktop computer that was running windows vista 64 bit so I figured it had something to do with windows 8. Also anytime I would camp on one toon to switch to another I would crash. This is what fixed the problem for me and hopefully fix it for anyone else experiencing this problem.

1st be using latest version of wineq
2nd make the wineq default eq1 shortcut and have the icon on your desktop
3rd right click on that icon then click "troubleshoot"
4th accept the option they provide of running it in windows xp service pack 3 mode.

This corrected all the issues I was having and I haven't crashed once since I did this 3 days ago. Also, my zone times are much faster.

Mistle
09-01-2014, 09:58 PM
That 'solution' has been posted many many times in this thread, and does not solve the problem for a lot of people.

tactix
09-02-2014, 01:59 AM
That's awful

Mistle
09-04-2014, 06:56 PM
Six crashes at character select (so far, I haven't stopped yet) and one crash attempting to port into Overthere in the last half hour. Yeah, there's still a problem.

I wish there was some kind of indication that the guys still look at this issue at all.

Aveenia
09-06-2014, 10:18 AM
This is mostly anecdotal but before the bounce Friday this was getting worse and worse, after the bounce I have only crashed once while zoning and I have been playing quite a lot & zoning quite a lot doing ports.

Tenloar
09-06-2014, 07:57 PM
I regularly get zoning crashes. The most reliable way for me to reproduce them is:

- Run under WinEQ2
- Begin zoning process
- Click outside the EQ window (I have 3 tiled screens as my desktop, regular multi-monitor not a 3x spanned one using Eyefinity or the like)
- Click back into the EQ window before zoning has completed, EQ crashes
- If I wait until zoning has completed everything is OK


I guess I can relate to this.

I tab out when I'm zoning to check wiki or forums or something. Clicking outside the EQ window 9/10 times makes the client crash.

Derubael
09-07-2014, 04:14 AM
Six crashes at character select (so far, I haven't stopped yet) and one crash attempting to port into Overthere in the last half hour. Yeah, there's still a problem.

I wish there was some kind of indication that the guys still look at this issue at all.

Solutions are constantly being attempted and implemented. The development team is aware of the problem, and have already resolved the crash issues for many people.

The problem is that there is no obvious common denominator between all of your computers/connections, which makes it exceedingly difficult to nail down the exact problem. Troubleshooting an error like this is usually a process involving hundreds of people - or potentially thousands after the game is released, if the bug slips through Q&A because it only appears in <1% of users, as it does here.

I would try running the game on different systems if available. If crashes continue to happen, it would point to a network or software problem (if both PC's have similar software). If crashes are reduced, it would point to a mix of hardware/software/networking. If they cease completely, its likely hardware/software.

I know some of you have done extensive testing, and I know that a few of you have even posted the results of your test in this thread. I would highly recommend anyone experiencing this issue to submit ALL your test parameters, giving as much detail as possible as to the tests themselves. This will help us understand what's working and whats not.

YeOldeLordJiggz
04-20-2015, 12:30 PM
So I recently started having this crashing alot problem, and I dont know if I have any solid ideas as to why but hopefully this info helps.
The problem didn't really start for me until recently in the past few months, and has been alot worse lately.
I will be trying to log in to the character select and constantly getting booted back to the account log in, or I'll get into the character select and crash while trying to get online on my toons, or the crashes will occur after i've logged in and attempt to zone load.
While sometimes the problems can persist alot, often retrying numerous times I will eventually be successful trying to get in, or other times it will constantly crash and seem like I wont be able to play at all or eventually it will go away and start working normally again.
The problem didnt really become apparent for me until I created different accounts to hold mules to bank extra inventory I couldnt hold on my main toons, and I found while attempting to do xfers with a players help I would have trouble after trying to log into a different account then the one I normally play on, but I did find completely exiting the login and relaunching before entering a different account name and password to try and log in helped resolve crashing I found related to trying to log onto a different toon on another account then the one I just logged out of while trying to do an xfer.
there is also another thing, I play p99 from different locations sometimes, normally, and when I usually dont see this problem at all is when I am at home, playing on my older desktop using crappy wifi internet, and usually I account any crashes I experience to the fact that someone else int he house might be using a device on the internet causing me to time out and crash as a result.
Then on other occasions, when I am at a friends house playing on their newer laptop, using better hardline high speed cable, I found the problem happens alot, sometimes constantly, and only successfully being able to log in after many attempts, and then usually end up crashing at another point later when I try loading into another zone, but then on the same pc sometimes the problem goes away all together and I wont see the problem of crashing alot again for hours or days.
I thought it might have had problems to do with background programs running on the computer like antivirus and internet security programs, torrent downloading programs, steam or chrome, etc, related programs that could have an affect on internet connectivity, but often found shutting these programs down had little affect to releive the troubles.
I also thought that maybe it happens alot more during busier times when alot more players are on the server.
I also had a theory maybe it was related to some change in the game to do with the latest updates after they came out, or possible changes related to preperations for the upcoming velious release.
I don't know if any of this information helps, but if any of the staff want to message me sometime, I'll try and check in every few days and give some personal contact info if we want to test some things out and see what the problem might be.
My computer at home i usually play on and dont experience these problems doesnt have internet security, torrent downloading programs, or steam on it, so their might be a link between background programs, but disabling them on the laptop i play on at different times didnt seem to help releive the problem either.

sabersyii
08-02-2015, 07:07 AM
I really enjoyed playing P99. However I moved and now P99 is very unforgiving with the kind of internet I have now. So every time I zone there is a really high chance the game will just freeze up. Then when I try and log back in it will freeze up most of the time. I’m at the point where enough is enough. There for I have found another really well done EQ server Chronicles of Norrath (http://www.chroniclesofnorrath.com/Joomla/) and I will be playing there from now on. I really wish you all (P99 admin) would have fixed this problem.

Take Care all

Pufferfish
12-31-2015, 08:11 AM
If you have Windows 7 or Windows 8.0, update KB2670838 has been known to cause all sorts of issue's with older games. You can try uninstalling it to see if it fixes any problems for you. (Google KB2670838 to get an idea of what I am talking about)


How to check if you have update KB2670838
Open the command prompt. Type...
wmic qfe | find "KB2670838"

If nothing comes up, you're golden.

If it lists the update + Computer Name\User Name + date installed, then you have update KB2670838 installed.


How to uninstall update KB2670838
Open the command prompt. Type...
wusa /uninstall /kb:2670838
When it finishes, reboot your computer

Feathers
01-01-2016, 05:36 AM
WinEQ2 seems to make a difference. I'm able to zone a lot more without getting kicked, but I just got booted to login zoning out of KC.


2016-01-01 01:31:13 Cleanup 10
2016-01-01 01:31:13
2016-01-01 01:31:14 Resetting UI.
2016-01-01 01:31:14 Resetting character select UI.
2016-01-01 01:31:14 Resetting game UI.
2016-01-01 01:31:14 UI Reset.
2016-01-01 01:31:14 Cleanup 11
2016-01-01 01:31:14
2016-01-01 01:31:14 CRender::InitDevice: Using 32bit mode.
2016-01-01 01:31:14 CRender::InitDevice: Using vsync 0.
2016-01-01 01:31:14 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2016-01-01 01:31:14 CRender::InitDevice: HardwareTnL Enabled.
2016-01-01 01:31:14 Using hardware vertex shaders.
2016-01-01 01:31:14 Initializing render system.
2016-01-01 01:31:15 Trilinear Mipmapping available.
2016-01-01 01:31:15 Vertex Shader Version: 3.0
2016-01-01 01:31:15 Pixel Shader Version: 3.0
2016-01-01 01:31:15 Initializing engine internals.
2016-01-01 01:31:15 CRender::InitDevice completed successfully.
2016-01-01 01:31:15 Parsing INI file ./eqlsUIConfig.ini
2016-01-01 01:31:15 INI file ./eqlsUIConfig.ini loaded.


Happy New Year!!!

Sebastionleo
01-22-2016, 11:57 PM
Was having issues during high pop times with bad ping causing crashes. Switching to WinEQ2 seems to have fixed my issues. Instead of 900 ping, crashes, desyncs and stuff, I topped out at 280 ping, usually more around 130 (i'm in San Diego, so higher base ping)

vincenthg
02-03-2016, 10:19 AM
After the patch, it does work fine. I thought it finally solved,thanks God and the p99 staffs. From the crash (screen freeze,etc) ratio 1/2 to prolly 1/6. This "fine" situation works for a few days. But now...the crash came back....

so many crash, so many freeze. Made me hard to continue playing.
Hope the problem could be solved soon...

Yrzep
02-24-2017, 05:24 PM
Any work being done on this? I'd say it's a good 50/50 if I'm going to crash while zoning.

I do notice that when the game crashes, the forum "goes down" for me... not sure, but I'm thinking its something network related.

Running a Dell Optiplex 390 with an SSD, 8GB RAM, Radeon HD 7800 series GFX.

Illuvator
02-27-2017, 11:42 AM
... having this problem as well. I've been struggling with it for a couple days trying to get things stable, but I'm about at the end of my rope. I've read through pages and pages of people having similar problems and finding solutions, but nothing so far has worked reliably. The zoning crashes happen alongside others:


-About half the time when I move past server select I get kicked back to login, with a 1017 to follow. Interestingly, even after the 1017 window, it often lets me log in to character select.
-Often (over half) when trying to enter world I get kicked back to login as well. When this happens, the character appears to login, since I get a 1018 for a few minutes afterwards.
-In the event that I actually am able to make it into the game, I crash when zoning about 50% of the time, maybe a bit more.
-I have yet to have a disconnect from the world that wasn't related to zoning, however.

I'm currently running: MSI z170A Gaming M5 with a Intel Skylake 6700k and an MSI 1070 Gaming X.

Things I've tried:
-I'm running with WinEQ2, running as admin.
-I've tried various compatibility modes with no notable difference. I've tried reinstalling a few times with no luck, both with Duxa's all-in-one and without.
-I've tried various resolution tweaks.
-I've gone with antivirus turned on and off both.
-I've tried at my normal overclocked settings, without any overclocked settings, and currently underclocked under 4.0ghz (since I found a post saying this helped).

No luck at any of the marks.

I've also tried installing and connecting from my laptop, but the above symptoms seem to persist there as well in nearly the same flavor.

As such, I was thinking maybe it's a connection issue? I initially had my PC wired via my router, but cutting the router out for a direct line didn't seem to help either.

When I'm able to connect, my ping hovers around 25ms, and using the command prompt to ping eqemulator.net returns under 15ms. The problems do seem to be worse during peak times, though, so maybe it's still something weird connection wise?

Any thoughts or advice?

chadtwoke
03-05-2017, 11:01 PM
... having this problem as well. I've been struggling with it for a couple days trying to get things stable, but I'm about at the end of my rope. I've read through pages and pages of people having similar problems and finding solutions, but nothing so far has worked reliably. The zoning crashes happen alongside others:


-About half the time when I move past server select I get kicked back to login, with a 1017 to follow. Interestingly, even after the 1017 window, it often lets me log in to character select.
-Often (over half) when trying to enter world I get kicked back to login as well. When this happens, the character appears to login, since I get a 1018 for a few minutes afterwards.
-In the event that I actually am able to make it into the game, I crash when zoning about 50% of the time, maybe a bit more.
-I have yet to have a disconnect from the world that wasn't related to zoning, however.

I'm currently running: MSI z170A Gaming M5 with a Intel Skylake 6700k and an MSI 1070 Gaming X.

Things I've tried:
-I'm running with WinEQ2, running as admin.
-I've tried various compatibility modes with no notable difference. I've tried reinstalling a few times with no luck, both with Duxa's all-in-one and without.
-I've tried various resolution tweaks.
-I've gone with antivirus turned on and off both.
-I've tried at my normal overclocked settings, without any overclocked settings, and currently underclocked under 4.0ghz (since I found a post saying this helped).

No luck at any of the marks.

I've also tried installing and connecting from my laptop, but the above symptoms seem to persist there as well in nearly the same flavor.

As such, I was thinking maybe it's a connection issue? I initially had my PC wired via my router, but cutting the router out for a direct line didn't seem to help either.

When I'm able to connect, my ping hovers around 25ms, and using the command prompt to ping eqemulator.net returns under 15ms. The problems do seem to be worse during peak times, though, so maybe it's still something weird connection wise?

Any thoughts or advice?

Currently experiencing exactly the same issues as this guy. Fresh install of the one Casey put on pirate bay. I used to play like a year ago and didn't have these problems. Running Win 7 64 bit on a toaster.

Rathiel72
08-21-2018, 08:23 PM
... having this problem as well. I've been struggling with it for a couple days trying to get things stable, but I'm about at the end of my rope. I've read through pages and pages of people having similar problems and finding solutions, but nothing so far has worked reliably. The zoning crashes happen alongside others:


-About half the time when I move past server select I get kicked back to login, with a 1017 to follow. Interestingly, even after the 1017 window, it often lets me log in to character select.
-Often (over half) when trying to enter world I get kicked back to login as well. When this happens, the character appears to login, since I get a 1018 for a few minutes afterwards.
-In the event that I actually am able to make it into the game, I crash when zoning about 50% of the time, maybe a bit more.
-I have yet to have a disconnect from the world that wasn't related to zoning, however.

I'm currently running: MSI z170A Gaming M5 with a Intel Skylake 6700k and an MSI 1070 Gaming X.

Things I've tried:
-I'm running with WinEQ2, running as admin.
-I've tried various compatibility modes with no notable difference. I've tried reinstalling a few times with no luck, both with Duxa's all-in-one and without.
-I've tried various resolution tweaks.
-I've gone with antivirus turned on and off both.
-I've tried at my normal overclocked settings, without any overclocked settings, and currently underclocked under 4.0ghz (since I found a post saying this helped).

No luck at any of the marks.

I've also tried installing and connecting from my laptop, but the above symptoms seem to persist there as well in nearly the same flavor.

As such, I was thinking maybe it's a connection issue? I initially had my PC wired via my router, but cutting the router out for a direct line didn't seem to help either.

When I'm able to connect, my ping hovers around 25ms, and using the command prompt to ping eqemulator.net returns under 15ms. The problems do seem to be worse during peak times, though, so maybe it's still something weird connection wise?

Any thoughts or advice?

Same problems....been playing fine for a couple of mouths and nothing on my computer has been changed but yet today 60% or more of the time that I zone even if that zone is a log in I crash back to the log in. PLEASE HELP!!!!!!!!!!!!!!!!!!!!

Djaz
06-30-2019, 05:17 PM
I also crash 50-70 % of the time when I zone. And its random, not the same spells or same zone. I am druid and zone alot and its really not good for me. I heard that when I have people with me and crash, they crash too.

Anyone know any sollution ?

Mattica
01-09-2020, 04:36 PM
Anyone still watching this thread? I know this has been a problem for quite some time, just wondering if anyone had any new suggestions to try. Thanks.

Mending
01-10-2020, 03:20 AM
... having this problem as well. I've been struggling with it for a couple days trying to get things stable, but I'm about at the end of my rope. I've read through pages and pages of people having similar problems and finding solutions, but nothing so far has worked reliably. The zoning crashes happen alongside others:


-About half the time when I move past server select I get kicked back to login, with a 1017 to follow. Interestingly, even after the 1017 window, it often lets me log in to character select.
-Often (over half) when trying to enter world I get kicked back to login as well. When this happens, the character appears to login, since I get a 1018 for a few minutes afterwards.
-In the event that I actually am able to make it into the game, I crash when zoning about 50% of the time, maybe a bit more.
-I have yet to have a disconnect from the world that wasn't related to zoning, however.

I'm currently running: MSI z170A Gaming M5 with a Intel Skylake 6700k and an MSI 1070 Gaming X.

Things I've tried:
-I'm running with WinEQ2, running as admin.
-I've tried various compatibility modes with no notable difference. I've tried reinstalling a few times with no luck, both with Duxa's all-in-one and without.
-I've tried various resolution tweaks.
-I've gone with antivirus turned on and off both.
-I've tried at my normal overclocked settings, without any overclocked settings, and currently underclocked under 4.0ghz (since I found a post saying this helped).

No luck at any of the marks.

I've also tried installing and connecting from my laptop, but the above symptoms seem to persist there as well in nearly the same flavor.

As such, I was thinking maybe it's a connection issue? I initially had my PC wired via my router, but cutting the router out for a direct line didn't seem to help either.

When I'm able to connect, my ping hovers around 25ms, and using the command prompt to ping eqemulator.net returns under 15ms. The problems do seem to be worse during peak times, though, so maybe it's still something weird connection wise?

Any thoughts or advice?

I have done the same. What fixes the zone crash issue?

Rhambuk
01-28-2020, 07:16 PM
I've been playing a few weeks and crash a lot. I did compatability mode sp2 i don't know if there's a difference in 2 or 3 from anything I've read. It helped a lot but almost every time i log out to switch eq crashes, also maybe 1/5 zones I'll crash. I'm not really sure what to try at this point.

Artaenc
03-16-2020, 12:37 PM
2020-03-16 00:28:51 D3DXCreateTextureFromFileEx() failed to create texture spelab.tga for particle system.
2020-03-16 00:28:51 D3DXCreateTextureFromFileEx() failed to create texture gena20.bmp for particle system.
2020-03-16 00:28:51 D3DXCreateTextureFromFileEx() failed to create texture gena20.bmp for particle system.
2020-03-16 00:28:51 D3DXCreateTextureFromFileEx() failed to create texture spelab.tga for particle system.
2020-03-16 00:28:54 D3DXCreateTextureFromFileEx() failed to create texture gena20.bmp for particle system.
2020-03-16 00:28:54 D3DXCreateTextureFromFileEx() failed to create texture gena30.bmp for particle system.
2020-03-16 00:28:54 D3DXCreateTextureFromFileEx() failed to create texture spelab.tga for particle system.
2020-03-16 00:41:18 Item done, MSG_WEATHER_EVENT received.
2020-03-16 00:41:18
2020-03-16 00:55:23 Item done, MSG_WEATHER_EVENT received.
2020-03-16 00:55:23
2020-03-16 01:05:15 Item done, MSG_WEATHER_EVENT received.
2020-03-16 01:05:15
2020-03-16 01:14:42 Item done, MSG_WEATHER_EVENT received.
2020-03-16 01:14:42
2020-03-16 01:15:45 Item done, MSG_WEATHER_EVENT received.
2020-03-16 01:15:45
2020-03-16 01:35:21 *** DISCONNECTING: Quit command received.
2020-03-16 01:35:21
2020-03-16 01:35:21 Attempt to send message 31794 on a void connection.
2020-03-16 01:35:21 Stopping world display.
2020-03-16 01:35:21 Attempt to send message 30546 on a void connection.
2020-03-16 01:35:21 *** WARNING: ProcessGame. Dropped out of game loop.
2020-03-16 01:35:21
2020-03-16 01:35:21 Cleanup 1
2020-03-16 01:35:21
2020-03-16 01:35:21 Cleanup 4
2020-03-16 01:35:21
2020-03-16 01:35:21 Cleanup 5
2020-03-16 01:35:21
2020-03-16 01:35:21 Cleanup 6
2020-03-16 01:35:21
2020-03-16 01:35:21 Cleanup 7
2020-03-16 01:35:21
2020-03-16 01:35:21 Cleanup 8
2020-03-16 01:35:21
2020-03-16 01:35:21 Cleanup 9
2020-03-16 01:35:21
2020-03-16 01:35:21 Cleanup 10
2020-03-16 01:35:21
2020-03-16 01:35:21 Resetting UI.
2020-03-16 01:35:21 Resetting character select UI.
2020-03-16 01:35:21 Resetting game UI.
2020-03-16 01:35:21 UI Reset.
2020-03-16 01:35:22 Cleanup 11
2020-03-16 01:35:22
2020-03-16 01:35:22 CRender::InitDevice: Using 32bit mode.
2020-03-16 01:35:22 CRender::InitDevice: Using vsync 0.
2020-03-16 01:35:22 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2020-03-16 01:35:22 CRender::InitDevice: HardwareTnL Enabled.
2020-03-16 01:35:22 Using hardware vertex shaders.
2020-03-16 01:35:22 Initializing render system.
2020-03-16 01:35:22 Trilinear Mipmapping available.
2020-03-16 01:35:22 Vertex Shader Version: 3.0
2020-03-16 01:35:22 Pixel Shader Version: 3.0
2020-03-16 01:35:22 Initializing engine internals.
2020-03-16 01:35:22 CRender::InitDevice completed successfully.
2020-03-16 01:35:22 Parsing INI file ./eqlsUIConfig.ini
2020-03-16 01:35:22 INI file ./eqlsUIConfig.ini loaded.

Kazrina
04-02-2020, 05:35 PM
I just started playing P99. I love this community so far, but I crash every time I zone. It is getting annoying. I want to continue to play, but how can I if I can't even zone properly. I hope GM's will see this and fix the issue soon.

tokso
04-20-2020, 07:50 PM
After playing for a while, I crash after zoning, maybe 10-20 seconds after. I'm able to run around and cast spells but then EQ just freezes and I have to close it with the task manager.

Only happens after I zone and when I've been logged in for maybe over an hour, since when I just log in I am able to zone back and forth fine. It just started today.

Whitness
04-21-2020, 04:43 PM
Hmm, I've been online for about 12 hours now without problems...
And all of a sudden, like 20 mins ago, client just stops responding after zoning, it doesn't say so, but it doesn't load anymore either. (normally 7 seconds zone)...
When closing and relaunching client, servers are gone, there's nothing, have to actually click chat, close client, relaunch, and then it works again...

Very wierd, kinda annoying as well to not know when it's reliable :(

Greetz, Whit

Convict
07-20-2020, 12:01 AM
didnt have any issues with this until about 2 days ago now its like 50/50 to crash on zoning, some zones are 100% like nfp, butcherblock, unrest (on green)

Ninefinger
07-20-2020, 07:57 AM
[QUOTE=Illuvator;2476793]... having this problem as well. I've been struggling with it for a couple days trying to get things stable, but I'm about at the end of my rope. I've read through pages and pages of people having similar problems and finding solutions, but nothing so far has worked reliably. The zoning crashes happen alongside others:


-About half the time when I move past server select I get kicked back to login, with a 1017 to follow. Interestingly, even after the 1017 window, it often lets me log in to character select.
-Often (over half) when trying to enter world I get kicked back to login as well. When this happens, the character appears to login, since I get a 1018 for a few minutes afterwards.
-In the event that I actually am able to make it into the game, I crash when zoning about 50% of the time, maybe a bit more.
-I have yet to have a disconnect from the world that wasn't related to zoning, however.



This is more or less my exact experience too, nothing i have tried has worked so far

mcoy
07-20-2020, 09:22 AM
Have you tried using a hotspot or VPN?

-Mcoy

Convict
07-20-2020, 02:01 PM
another piece of possibly useful info. This seems to only happen during prime time when theres 800+ people online. When i play in the morning when theres <500 people on i do not crash zoning ever

Convict
07-21-2020, 09:46 PM
updated info : when i crash zoning i cannot seem to log that character back in until i log into a new char in a different zone, camp, then log back into the first char that crashed. Seems like it might possibly be some sort of zone caching issue?

Convict
07-27-2020, 02:45 PM
wtb fix this is really bad now, crash 50% of the time when i zone, and can spend up to 30+mins trying to get back on that char repeatedly crashing at char select after entering world

damn near unplayable unless i stay in 1 zone for hours

mcoy
07-27-2020, 03:07 PM
Have you tried using a hotspot or VPN?

-Mcoy

Animous
08-09-2020, 06:52 PM
I never had issues zoning or logging in until the last few days now I am crashing about half the time.

Animous
08-11-2020, 01:01 AM
crashed twice once zoning into EC and then after reloading game crashed again zoning into north freeport. here's logs



2020-08-10 21:56:15 Activating Load Screen.
2020-08-10 21:56:16 Display initialized.
2020-08-10 21:56:16 Initializing global data.
2020-08-10 21:56:16 Loading GlobalFroglok_chr
2020-08-10 21:56:16 Loading GlobalPCFroglok_chr
2020-08-10 21:56:16 Failed to open C:\EverQuest-Project1999\GlobalPCFroglok_chr.s3d.
2020-08-10 21:56:16
2020-08-10 21:56:16 Loading frogequip
2020-08-10 21:56:16 Failed to open C:\EverQuest-Project1999\frogequip.s3d.
2020-08-10 21:56:16
2020-08-10 21:56:16 Loading GlobalSKE_chr2
2020-08-10 21:56:16 Loading GlobalDRK_chr
2020-08-10 21:56:16 Failed to open C:\EverQuest-Project1999\GlobalDRK_chr.s3d.
2020-08-10 21:56:16
2020-08-10 21:56:16 Loading Global_obj
2020-08-10 21:56:16 Loading GEquip
2020-08-10 21:56:16 Loading GEquip8
2020-08-10 21:56:16 Loading GEquip2
2020-08-10 21:56:17 Loading grass
2020-08-10 21:56:17 Loading GEquip4
2020-08-10 21:56:17 Loading GEquip3
2020-08-10 21:56:17 Loading loyequip
2020-08-10 21:56:17 Failed to open C:\EverQuest-Project1999\loyequip.s3d.
2020-08-10 21:56:17
2020-08-10 21:56:17 Loading ldonequip
2020-08-10 21:56:17 Failed to open C:\EverQuest-Project1999\ldonequip.s3d.
2020-08-10 21:56:17
2020-08-10 21:56:17 Loading gatesequip
2020-08-10 21:56:17 Failed to open C:\EverQuest-Project1999\gatesequip.s3d.
2020-08-10 21:56:17
2020-08-10 21:56:17 Loading GEquip6
2020-08-10 21:56:17 Loading Global7_chr
2020-08-10 21:56:17 Loading rap_chr
2020-08-10 21:56:17 Loading skt_chr
2020-08-10 21:56:17 Loading Global4_chr
2020-08-10 21:56:18 Loading Global_chr
2020-08-10 21:56:20 Loading Global17_amr
2020-08-10 21:56:20 Loading Global18_amr
2020-08-10 21:56:21 Loading Global19_amr
2020-08-10 21:56:21 Loading Global20_amr
2020-08-10 21:56:21 Loading Global21_amr
2020-08-10 21:56:22 Loading Global22_amr
2020-08-10 21:56:22 Loading Global23_amr
2020-08-10 21:56:22 Loading Global2_chr
2020-08-10 21:56:22 Loading Global3_chr
2020-08-10 21:56:23 Loading GEquip5
2020-08-10 21:56:23 Loading growthplane_chr
2020-08-10 21:56:23 Loading karnor_chr
2020-08-10 21:56:23 Initializing sky system.
2020-08-10 21:56:23 Global data initialized.
2020-08-10 21:56:23 Starting process game.
2020-08-10 21:56:23 Starting network game.
2020-08-10 21:56:23
2020-08-10 21:56:23 Check 1sa. 0x6ac9b0e5
2020-08-10 21:56:23
2020-08-10 21:56:23 Check 1x. 0x9e15bc94
2020-08-10 21:56:23
2020-08-10 21:56:23 Starting load.
2020-08-10 21:56:23
2020-08-10 21:56:23 Attempting to load load.EQG.
2020-08-10 21:56:23 Verifying world files.
2020-08-10 21:56:23 Loading zone specific files.
2020-08-10 21:56:23 Loading load_obj2
2020-08-10 21:56:23 Loading load_obj
2020-08-10 21:56:23 Loading load_chr2
2020-08-10 21:56:23 Loading load_chr
2020-08-10 21:56:23 Loading load
2020-08-10 21:56:23 Loading objects
2020-08-10 21:56:23 Loading lights
2020-08-10 21:56:23 Initializing cameras.
2020-08-10 21:56:23 Initializing lights.
2020-08-10 21:56:23 Initializing visual effects.
2020-08-10 21:56:23 Initializing target indicator.
2020-08-10 21:56:23 Initializing player path.
2020-08-10 21:56:23 Performing post-load operations.
2020-08-10 21:56:23 Initializing precipitation system.
2020-08-10 21:56:23 World initialized: load
2020-08-10 21:56:23 load done.
2020-08-10 21:56:23
2020-08-10 21:56:23 Starting char select.
2020-08-10 21:56:23
2020-08-10 21:56:23 Clearing display buffers.
2020-08-10 21:56:23
2020-08-10 21:56:23 Display buffers cleared.
2020-08-10 21:56:23
2020-08-10 21:56:23 Initializing character select UI.
2020-08-10 21:56:23 Resetting game UI.
2020-08-10 21:56:48 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2020-08-10 21:56:48 Zone addr [144.121.19.168:30747] received...
2020-08-10 21:56:49 ZONING
2020-08-10 21:56:49 Networking: Connection Closed [0] with 0 pending bytes.
2020-08-10 21:56:49 Networking: using port [56785].
2020-08-10 21:56:49 Networking: Connection Established [1]
2020-08-10 21:56:49 Connected to 144.121.19.168:30747...
2020-08-10 21:56:49
2020-08-10 21:56:49 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2020-08-10 21:56:50 Zone Connect -- 3 -- Received MSG_SEND_PC
2020-08-10 21:56:50 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2020-08-10 21:56:50 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2020-08-10 21:56:50 Player = Hoff, zone = North Freeport
2020-08-10 21:56:51 MSG_EQ_NETPLAYERBUFF received started.
2020-08-10 21:56:51 MSG_EQ_NETPLAYERBUFF finished.
2020-08-10 21:56:51 MSG_EQ_NETPLAYERBUFF received started.
2020-08-10 21:56:51 MSG_EQ_NETPLAYERBUFF finished.
2020-08-10 21:56:51 MSG_EQ_NETPLAYERBUFF received started.
2020-08-10 21:56:51 MSG_EQ_NETPLAYERBUFF finished.
2020-08-10 21:56:51 MSG_TIME_STAMP received.
2020-08-10 21:56:51
2020-08-10 21:56:51 MSG_TIME_STAMP received. (Items inc).
2020-08-10 21:56:51
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 1
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 2
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 3
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 4
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 5
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 6
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 7
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 8
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 9
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 10
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 11
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 12
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 14
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 15
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 16
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 17
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 18
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 19
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 20
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 22
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 23
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 24
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 25
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 26
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 27
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 28
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 29
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 2000
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 2001
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 2002
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 2003
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 2004
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 2005
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 2006
2020-08-10 21:56:54 Received an item via EQI_STARTING_ITEM at loc 2007
2020-08-10 21:56:54 Item done, MSG_WEATHER_EVENT received.
2020-08-10 21:56:54
2020-08-10 21:56:54 Initializing zone.
2020-08-10 21:56:54 Initializing world.
2020-08-10 21:56:54 Attempting to load freportn.EQG.
2020-08-10 21:56:54 Verifying world files.
2020-08-10 21:56:54 Loading zone specific files.
2020-08-10 21:56:54 Loading freportn_obj2
2020-08-10 21:56:54 Loading freportn_obj
2020-08-10 21:56:54 Loading freportn_chr2
2020-08-10 21:56:54 Loading freportn_chr
2020-08-10 21:56:55 Loading freportn
2020-08-10 21:56:55 Loading objects
2020-08-10 21:56:56 Loading lights
2020-08-10 21:56:56 Initializing cameras.
2020-08-10 21:56:56 Initializing lights.
2020-08-10 21:56:56 Initializing visual effects.
2020-08-10 21:56:56 Initializing target indicator.
2020-08-10 21:56:56 Initializing player path.
2020-08-10 21:56:56 Performing post-load operations.
2020-08-10 21:56:56 Initializing precipitation system.
2020-08-10 21:56:56 World initialized: freportn
2020-08-10 21:56:56 Requesting zone data.
2020-08-10 21:56:56 Resetting cameras.
2020-08-10 21:56:56 Resetting vision.
2020-08-10 21:56:56 Resetting overlays.
2020-08-10 21:56:56 Zone initialized.
2020-08-10 21:56:56 Creating INI files.
2020-08-10 21:56:56 Requesting AA data.
2020-08-10 21:56:56 Requesting Skill rank data.
2020-08-10 21:56:56 Loading UI.
2020-08-10 21:56:56 Deactivating previous UI.
2020-08-10 21:56:56 Unloading previous textures.
2020-08-10 21:56:56 Resetting UI.
2020-08-10 21:56:56 Resetting character select UI.
2020-08-10 21:56:56 Resetting game UI.
2020-08-10 21:56:56 UI Reset.
2020-08-10 21:56:56 Initializing UI.
2020-08-10 21:56:56 Initializing UI manager.
2020-08-10 21:56:56 Initializing fonts.
2020-08-10 21:56:56 Parsing UI XML.
2020-08-10 21:56:56 Parsing INI file .\UI_Hoff_P1999Green.ini
2020-08-10 21:56:56 INI file .\UI_Hoff_P1999Green.ini loaded.
2020-08-10 21:56:56 Loading default UI resources.
2020-08-10 21:56:56 Initializing game UI.
2020-08-10 21:56:56 Parsing INI file .\Hoff_P1999Green.ini
2020-08-10 21:56:56 INI file .\Hoff_P1999Green.ini loaded.
2020-08-10 21:56:56 Loading Icons.
2020-08-10 21:56:57 Resetting viewport.
2020-08-10 21:56:57 Game UI Initialized.
2020-08-10 21:56:57 Entering main loop.
2020-08-10 21:56:57 Loading game sounds.
2020-08-10 21:56:57 Requesting initialization data.
2020-08-10 21:56:57 DoMainLoop: just before first while(!ReadyEnterWorld).
2020-08-10 21:56:57 Zone Connect -- Received MSG_READY_ENTER_WORLD
2020-08-10 21:56:57 DoMainLoop: complete after first while(!ReadyEnterWorld).
2020-08-10 21:56:57 DoMainLoop: just before second while(!ReadyEnterWorld).
2020-08-10 21:56:57 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
2020-08-10 21:56:57 Zone Connect -- Received MSG_READY_ENTER_WORLD
2020-08-10 21:56:57 DoMainLoop: completed second while(!ReadyEnterWorld).
2020-08-10 21:56:57 Setting up models.
2020-08-10 21:56:57 Setting up character.
2020-08-10 21:56:57 Activating music.
2020-08-10 21:56:57 Initialization complete.
2020-08-10 21:56:57 Entering main loop.
2020-08-10 21:56:58 Item done, MSG_WEATHER_EVENT received.
2020-08-10 21:56:58
2020-08-10 21:57:13 Item done, MSG_WEATHER_EVENT received.
2020-08-10 21:57:13

Animous
08-11-2020, 07:50 PM
More crashes today while zoning.

020-08-11 16:48:37 Item done, MSG_WEATHER_EVENT received.
2020-08-11 16:48:37
2020-08-11 16:48:37 Initializing zone.
2020-08-11 16:48:37 Initializing world.
2020-08-11 16:48:37 Attempting to load ecommons.EQG.
2020-08-11 16:48:37 Verifying world files.
2020-08-11 16:48:37 Loading zone specific files.
2020-08-11 16:48:37 Loading ecommons_obj2
2020-08-11 16:48:37 Loading ecommons_obj
2020-08-11 16:48:37 Loading ecommons_chr2
2020-08-11 16:48:37 Loading ecommons_chr
2020-08-11 16:48:37 Loading tar
2020-08-11 16:48:37 Failed to open C:\EverQuest-Project1999\tar.s3d.
2020-08-11 16:48:37
2020-08-11 16:48:37 Loaded NPC with code tar from tar.s3d
2020-08-11 16:48:37
2020-08-11 16:48:37 Loading dre
2020-08-11 16:48:37 Failed to open C:\EverQuest-Project1999\dre.s3d.
2020-08-11 16:48:37
2020-08-11 16:48:37 Loaded NPC with code dre from dre.s3d
2020-08-11 16:48:37
2020-08-11 16:48:37 Loading ecommons
2020-08-11 16:48:38 Loading objects
2020-08-11 16:48:38 Loading lights
2020-08-11 16:48:38 Initializing cameras.
2020-08-11 16:48:38 Initializing lights.
2020-08-11 16:48:38 Initializing visual effects.
2020-08-11 16:48:38 Initializing target indicator.
2020-08-11 16:48:38 Initializing player path.
2020-08-11 16:48:38 Performing post-load operations.
2020-08-11 16:48:38 Initializing precipitation system.
2020-08-11 16:48:38 World initialized: ecommons
2020-08-11 16:48:38 Requesting zone data.
2020-08-11 16:48:38 Resetting cameras.
2020-08-11 16:48:38 Resetting vision.
2020-08-11 16:48:38 Resetting overlays.
2020-08-11 16:48:38 Zone initialized.
2020-08-11 16:48:38 Creating INI files.
2020-08-11 16:48:38 Requesting AA data.
2020-08-11 16:48:38 Requesting Skill rank data.
2020-08-11 16:48:38 Loading UI.
2020-08-11 16:48:38 Deactivating previous UI.
2020-08-11 16:48:38 Unloading previous textures.
2020-08-11 16:48:38 Resetting UI.
2020-08-11 16:48:38 Resetting character select UI.
2020-08-11 16:48:38 Resetting game UI.
2020-08-11 16:48:38 UI Reset.
2020-08-11 16:48:38 Initializing UI.
2020-08-11 16:48:38 Initializing UI manager.
2020-08-11 16:48:38 Initializing fonts.
2020-08-11 16:48:38 Parsing UI XML.
2020-08-11 16:48:38 Parsing INI file .\UI_Animous_P1999Green.ini
2020-08-11 16:48:38 INI file .\UI_Animous_P1999Green.ini loaded.
2020-08-11 16:48:38 Loading default UI resources.
2020-08-11 16:48:38 Initializing game UI.
2020-08-11 16:48:38 Parsing INI file .\Animous_P1999Green.ini
2020-08-11 16:48:38 INI file .\Animous_P1999Green.ini loaded.
2020-08-11 16:48:39 Loading Icons.
2020-08-11 16:48:39 Resetting viewport.
2020-08-11 16:48:39 Game UI Initialized.
2020-08-11 16:48:39 Entering main loop.
2020-08-11 16:48:39 Loading game sounds.
2020-08-11 16:48:39 Requesting initialization data.
2020-08-11 16:48:39 DoMainLoop: just before first while(!ReadyEnterWorld).
2020-08-11 16:48:39 Zone Connect -- Received MSG_READY_ENTER_WORLD
2020-08-11 16:48:39 DoMainLoop: complete after first while(!ReadyEnterWorld).
2020-08-11 16:48:39 DoMainLoop: just before second while(!ReadyEnterWorld).
2020-08-11 16:48:40 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
2020-08-11 16:48:40 Zone Connect -- Received MSG_READY_ENTER_WORLD
2020-08-11 16:48:40 DoMainLoop: completed second while(!ReadyEnterWorld).
2020-08-11 16:48:40 Setting up models.
2020-08-11 16:48:40 Setting up character.
2020-08-11 16:48:40 Activating music.
2020-08-11 16:48:40 Initialization complete.
2020-08-11 16:48:40 Entering main loop.
2020-08-11 16:48:40 Item done, MSG_WEATHER_EVENT received.
2020-08-11 16:48:40
2020-08-11 16:48:44 Item done, MSG_WEATHER_EVENT received.
2020-08-11 16:48:44
2020-08-11 16:48:44 Item done, MSG_WEATHER_EVENT received.
2020-08-11 16:48:44
2020-08-11 16:48:44 Item done, MSG_WEATHER_EVENT received.
2020-08-11 16:48:44
2020-08-11 16:48:52 Item done, MSG_WEATHER_EVENT received.
2020-08-11 16:48:52

Animous
08-11-2020, 08:00 PM
And another crash trying to log on. I had no issues since before green launched now last couple weeks constant crashing while zoning.

DMN
08-11-2020, 08:08 PM
Hmm. you crashed when logging on? Not zoning/camping? Was this a freshly opened client?If not, a little tip, a freshly opened client will always work -- or its never failed me but ive had tons of crashes logging in with an old client I previously logged in with.

Animous
08-12-2020, 12:57 AM
Hmm. you crashed when logging on? Not zoning/camping? Was this a freshly opened client?If not, a little tip, a freshly opened client will always work -- or its never failed me but ive had tons of crashes logging in with an old client I previously logged in with.

crashed when zoning. had to close and open a new client. crashed again. I am going to just reinstall the whole game and see if that works.

Animous
08-16-2020, 07:37 PM
nope still crashing while zoning. even brand new clients. Again this just started recently. The game was virtually flawless while zoning since green launched. I've seen many people posting similar crash occurrences. Something has changed in the last month or so.

Coriander
10-14-2020, 04:49 AM
Hi, I might be having some problem too. I noticed it earlier, in March, and I just started up again. I can zone a few times, fast clean load with no problem, then it'll just crash during a zone (usually it doesn't give a bar, but rarely the bar will load and then crash). I try WinEQ32 or whatever but it doesn't seem to do anything.

The problem is that this is a hard crash. The laptop seizes up so bad I can't Tab into anything else, close the EQ client, or do anything without a cold boot (holding Power until the device shuts off, then starting it again). It's a royal pain. I do know that I'm running it through the .bat file, if that means anything.

Coriander
10-14-2020, 03:17 PM
UPDATE: Something's wrong now. I thought I ran WinEQ32 yesterday before playing again, was on the Character screen a while trying to come up with a name, and went to bed. When I got on today the batch file asked for Command Prompt permissions instead of the Unknown (or whatever) it usually gives. I tried running through the normal app as well, and it worked somehow once, but when I tried to log in to server it said it did not respond, leaving me at a black screen with white text that I had to cold boot also.

Upon restart, there were updates to run so they went, and now I'm having the same problem. Nothing I do will get the launcher to run, and I don't know what's wrong now. Did WinEQ32 change the path it takes? The prompt is trying to run eqgame.exe through the Windows/System32 folder, but of course the files are not in there. I copied the EQ folder into there, but still no (because they're now in the subfolder EverQuest) so I deleted the copy. Am I supposed to copy every loose file from the EQ folder into the System32 folder? And what if there are already some normal files in there with the same name? Should I restart once again and skip WinEQ? Because I'll still get that Can't Zone crash every time.

The only game I want to play is classic EQ, but all I could do before was hang out in newbie zones killing skeletons and bats (since no gear/spells means you can kill nothing else) but now I can't even do that, let alone the original constant zone crashing problem. >_<