View Full Version : diety based pvp
torr071
05-28-2020, 08:51 PM
I was one of the original players on the diety based pvp server.
Still for the life of me do not know why it was taken down. There was alot goin on with SWG and DAoC at the time, but the server itself was probably the most active of all of EQ servers at that time.
So my question is:
knowing it was that popular, and watching the immense propoganda people have laid against it for years on end saying it wasn't.. have you guys ever done a real re-enactment of the exact server?
In the end they were rolling out a medallion drop that would have been able to be collected and used as currency to buy 'stuff' from merchants in cities. but cities is where we controlled territory and it changed, so we were sure there was different rewards per cities. Never got to find out, server closed shortly after.
This was also around when Legends released, so that might have been a factor too.
Long story short, DAoC released, successful, WAR release, successful. there is a demand for 3 team pvp done right.
EQ's Pvp deity server was 3 team pvp done right.. i can testify to it. It was straight chaos, but fun and the forced aspect of teaming and not knowing at first what team a person is on was fun.
I was a newt wizard, part of the EK, Highpass battles and war for Kithicor. for reference to the time.
I realize the mind set might be different with the gamers today, but haven't found any info of any eq team that has replicated the server. Have you guys?
WARHammer reboot averaging 3-4k daily on server (with Qs).. there is definitely a call for it.
magnetaress
05-31-2020, 05:00 AM
I was one of the original players on the diety based pvp server.
Still for the life of me do not know why it was taken down. There was alot goin on with SWG and DAoC at the time, but the server itself was probably the most active of all of EQ servers at that time.
So my question is:
knowing it was that popular, and watching the immense propoganda people have laid against it for years on end saying it wasn't.. have you guys ever done a real re-enactment of the exact server?
In the end they were rolling out a medallion drop that would have been able to be collected and used as currency to buy 'stuff' from merchants in cities. but cities is where we controlled territory and it changed, so we were sure there was different rewards per cities. Never got to find out, server closed shortly after.
This was also around when Legends released, so that might have been a factor too.
Long story short, DAoC released, successful, WAR release, successful. there is a demand for 3 team pvp done right.
EQ's Pvp deity server was 3 team pvp done right.. i can testify to it. It was straight chaos, but fun and the forced aspect of teaming and not knowing at first what team a person is on was fun.
I was a newt wizard, part of the EK, Highpass battles and war for Kithicor. for reference to the time.
I realize the mind set might be different with the gamers today, but haven't found any info of any eq team that has replicated the server. Have you guys?
WARHammer reboot averaging 3-4k daily on server (with Qs).. there is definitely a call for it.
Yeah it was a great server and rules set.
Wow battlegrounds and pvp honor where a direct attempt to capitalize on Sullens popularity.
Yes it had its plug pulled before its time. Probably by the same people invested in the success of those other projects. Probably under the guise of having a toxic community that made SoE liable and unmarketable.
So yeah, the suits killed one of EQ lives greatest successes.
Baler
05-31-2020, 09:32 AM
We Fight For God, Exile. Who do You Fight For?
I'd still roll Inny and destroy you cazic freaks
torr071
06-02-2020, 08:43 PM
So was there ever a version made for p99 of this server? Would there be an interest? I been asking for this TLP since they created TLPs, but to no avail.
DoodyLich666
06-02-2020, 11:21 PM
That sounds way fun.
El Camacho
06-03-2020, 12:16 PM
Ala Akbar!
Ala Akbar!
Gustoo
06-03-2020, 01:02 PM
Sullon Zek? It didn't have the plug pulled before its time. Every PVP server got merged at the same time when there was low pop on each of them. Sullon was already 90% stagnant by that time with everyone playing evil team and doing life uncontested.
Lets argue about it, we need a good discussion.
LDON augments destroyed rallos item loot cuz twinks were always full augment, so I was done at that point, but then the server merge was pretty sad admission of EQ1 live being donzo.
lowner411
06-03-2020, 01:53 PM
Sullon Zek was great, except one thing. Only the evil team got shadowknights, and necros, which are great in PvP. So the evil team was overpowered against neutral and good teams. If it were redone, I'd think a starting city group could be balanced better so every team had every class.
However, changing a classic server to be better is not P1999 thing--so if we had a Sullon Zek rules server, I'd be on it in a minute.
Larken
06-03-2020, 03:38 PM
so if we had a Sullon Zek rules server, I'd be on it in a minute. +1
This topic, and pretty much every other topic regarding Everquest PvP and why we need a new server has been beaten to death, resurrected, beaten again, corpse summoned, and beaten some more.
If you want to talk about Everquest PvP, I suggest you join our discord:
https://discord.gg/z2PAJY
Caleb_Crawdad
06-04-2020, 09:34 AM
Most people prefer team based games. Squads vs FFA. I started on Tunare, then moved to VZ and SZ. The 3 teams were ideal. Not having SKs and Necs on the good team wasn’t a huge deal. We had weapons. The neutral team did great too. PvP intensifies the game with the struggles and wars in the lore. Most were not good at it, me included. But it’s fun teaming up and getting the heart racing.
But everyone is right. Nothing is ever going to happen. Not because it wouldn’t work, but because there is no interest at the top to launch it. I’d pay though!
You could try Rise of Zek if you’re looking to pass time. It’s pretty fun, but I’d love to see a new Red.
Bigsham
06-04-2020, 12:26 PM
You need pvp for everquest its too boring in 2020 to just pve and wait in line for manastones
mobs have no AI
players do
any idiot can wait in line for the disco camp in seb, goodluck holding it on red when other groups want it
Gustoo
06-04-2020, 01:35 PM
Agreed, we should close blue and green servers.
Lets go tell 'em.
torr071
06-05-2020, 11:14 PM
This topic, and pretty much every other topic regarding Everquest PvP and why we need a new server has been beaten to death, resurrected, beaten again, corpse summoned, and beaten some more.
If you want to talk about Everquest PvP, I suggest you join our discord:
https://discord.gg/z2PAJY
This is about deity based pvp, not eq ffa pvp. there is a huge difference. and the deity based pvp server was ended before the zek merger (from another poster).
This post was a simple question asking if p99 had tried to resurect the server, and if it did, what was the outcome?
no one asked for a new server, no one was discussing pvp.
no one asked for your opinion on the matter either, but thanks for the bump.
flippy5
06-05-2020, 11:33 PM
Vallon Zek is still the most fun I had in EQ back in the day
Red should have ben Teams from the begining imo.
+1 for a Teams based Pvp server
This is about deity based pvp, not eq ffa pvp. there is a huge difference. and the deity based pvp server was ended before the zek merger (from another poster).
This post was a simple question asking if p99 had tried to resurect the server, and if it did, what was the outcome?
no one asked for a new server, no one was discussing pvp.
no one asked for your opinion on the matter either, but thanks for the bump.
Bruh.
Click my name. Find all posts by Dulu. Look around.
You look like an idiot right now.
https://www.project1999.com/forums/showthread.php?t=350747
Here is an interview I had with the owner, and lead developer of P99 "Rogean" about a Teams PvP server.
https://www.rockpapershotgun.com/2020/02/28/everquest-players-plan-to-flood-a-server-with-ogres-to-convince-devs-to-bring-back-classic-pvp/
^ Article about a PvP event we hosted trying to get a fresh pvp server.
https://www.project1999.com/forums/showthread.php?t=127361
^ There is a post I made in 2013 advocating for my ideal server, a DIETY BASED TEAMS PVP server.
Bigsham
06-07-2020, 12:02 PM
Your efforts were 100% pointless dulu because you are dumb
Just like peaceful protests dont do anything either
loramin
06-07-2020, 12:13 PM
Vallon Zek is still the most fun I had in EQ back in the day
Red should have ben Teams from the begining imo.
+1 for a Teams based Pvp server
I'm confused: wasn't Vallon Zek another FFA server? I thought Sullon Zek was the teams one?
Also:
+1 for a Teams based Pvp server
Lurgort/Sseri
06-07-2020, 03:05 PM
I'm confused: wasn't Vallon Zek another FFA server? I thought Sullon Zek was the teams one?
Also:
Vallon Zek, Tallon Zek were teams servers. Rallos Zek was FFA, and Sullon Zek was deity.
Bigsham
06-07-2020, 04:30 PM
Rallos was item loot up through ldon
Muggens
06-08-2020, 10:28 PM
Teams based on your favorite food, like hamburgers vs tacos?
Beldan4
06-09-2020, 09:16 PM
It was called sullon Zek, and it was taken down becuase good was overrun. When the forced merge happen Sullon Zek has the biggest issues trying to understand that they no longer had the right to cause exp death, train people, engage in no mercy tactics to win. It was a slime server build for people who wanted to act like slime.
BlackBellamy
06-10-2020, 11:43 AM
Every time you divide up the population along some lines in order to force PvP what happens in the end is you get an uber-cross-teaming guild which exploits the PvP team rules to keep everybody out of their zone or plane or peak or whatever by bringing in your-team players who help them out and who you can't touch unless you're also cross-teaming. It's a fucking mess of a complicated solution every time, whether race or deity or class or whatever-based.
This solution is super simple and the best:
Welcome to Everquest. You must select either Team1 or Team2 when you reach level 10 or be unable to level further. Have fun in Norrath!
loramin
06-10-2020, 12:33 PM
I think geographic teams (West Antonica vs. East Antonica vs. Faydwer vs. Kunark ... with Odus on West Antonica's team) would be fun, but you're right that any sort of "fixed teams" will inevitably result in unbalanced teams over time.
I still like the idea of "fixed teams" ... just with some sort of mechanism to balance things (eg. the losing team gets an XP bonus) ... but just letting people pick teams at level 10 actually is a really good idea also. People might pick the winning team and make the problem worse though ...
Gustoo
06-10-2020, 03:44 PM
People do pick the winning team and the problem does get worse. Thats why teams are bad.
Still people want to try teams because, why not. Its just a game. Why not play another ruleset.
We all love the golden age of whatever server we played on. Sullon Zek had some cool features and some terrible ones and in the end it was mega broken evil team only server. But it was still fun.
The custom 2 team set proposed by whoever from p99 is at least worth trying.
Best bet for this pop is real discord server with seasons like real discord had (tho it was only 1 season) because the toxic comes to an end.
Zuranthium
06-10-2020, 06:27 PM
Every time you divide up the population along some lines in order to force PvP what happens in the end is you get an uber-cross-teaming guild which exploits the PvP team rules to keep everybody out of their zone or plane or peak or whatever by bringing in your-team players who help them out and who you can't touch unless you're also cross-teaming. It's a fucking mess of a complicated solution every time, whether race or deity or class or whatever-based. This solution is super simple and the best: [have only 2 teams]
This is all wrong. Having only 2 teams doesn't fix cross-teaming issues. Those issues can be fixed by implementing these things:
1.) People can only buff/heal/resurrect those on their same team
2.) All damage done to an NPC is added up based on the faction someone is on (so a "good team" group can't just bring in a "evil team" friend to add extra out-of-party DPS against an opposing "evil" group)
3.) Allow people to /report players of their same faction if they feeling cheating is happening (aka someone logging on an "evil team" alt and pulling trains on evil team players to help their own group/faction out)
Tassador
06-10-2020, 07:18 PM
Any spicy boards drama or is it more wish list for plebs that got wrecked during the time red was great.
MantharTheCruel
06-11-2020, 01:13 PM
This is all wrong. Having only 2 teams doesn't fix cross-teaming issues. Those issues can be fixed by implementing these things:
1.) People can only buff/heal/resurrect those on their same team
2.) All damage done to an NPC is added up based on the faction someone is on (so a "good team" group can't just bring in a "evil team" friend to add extra out-of-party DPS against an opposing "evil" group)
3.) Allow people to /report players of their same faction if they feeling cheating is happening (aka someone logging on an "evil team" alt and pulling trains on evil team players to help their own group/faction out)
Help me understand #2. Are you saying, basically, that if Team A does 51% of the damage, they get the exp/loot? Or are you saying that there are, effectively, separate health pools on the same mob for Team A and Team B?
If it's the former, that doesn't really solve the problem of bringing outside DPS to help you on a raid. If it's the latter... interesting -- just don't know if I've ever seen anything like that on an EQ server.
Zuranthium
06-13-2020, 04:08 AM
Help me understand #2. Are you saying, basically, that if Team A does 51% of the damage, they get the exp/loot? Or are you saying that there are, effectively, separate health pools on the same mob for Team A and Team B?
If it's the former, that doesn't really solve the problem of bringing outside DPS to help you on a raid.
I was saying the former, and it does largely solve the problem. Again, if a "good team" tries to bring in some "evil team" characters to do DPS (for the purpose of those characters not being attackable by enemy "evil team" competitors), then that damage dealt would simply count towards the enemy faction. Therefore, virtually nobody would do it. Why use a character whose damage counts towards the enemy team? You would just lose the DPS race for a target like that, or at the very least, the enemy team could target your healers and focus on killing them to cause a team wipe, and the "evil team playing for the good team" characters you brought in for DPS wouldn't be able to do anything to stop them, since they can't attack them.
Regardless of whatever someone is doing to try and cheat the system, this where the /report function comes it. By having an in-game function that allows the players to easily flag cross-team cheating, it would put a halt to almost all of it. People don't want their accounts suspended (misusing the /report feature to falsely report someone would also be grounds for suspension, if anyone was going to bring up that "what if?" scenario).
That's an interesting idea.. but I think we could solve the problem with even LESS work:
Have teams PvP in most zones, except for contested/raid zones. Those zones should be FFA PvP to prevent people exploiting team mechanics.
Zuranthium
06-13-2020, 12:42 PM
That wouldn't solve the problem though? There's more to the game than raiding. Normal group content scenarios shouldn't be negatively impacted because of people using cross-teaming mechanics to gain advantages.
That wouldn't solve the problem though? There's more to the game than raiding. Normal group content scenarios shouldn't be negatively impacted because of people using cross-teaming mechanics to gain advantages.
I mean... is there?
I'm not trying to be argumentative, but I feel like 80%+ of the nerds still playing 21 year old elf-simulator are here for raid pixels? Maybe I'm wrong.
torr071
06-17-2020, 09:35 PM
I mean... is there?
I'm not trying to be argumentative, but I feel like 80%+ of the nerds still playing 21 year old elf-simulator are here for raid pixels? Maybe I'm wrong.
I honestly haunt games looking for the:
Sullon Zek experience of East Karana, HighKeep and Kithicor Wars, they were epic times.
Same reason I haunt the EQ boards lookin for a sullon zek tlp, or even a sullon zek regular server.
currently playin amazon alpha, as its the closest thing to sullon zek i can find.
magnetaress
06-18-2020, 09:51 AM
I was never here for pixels.
Jimjam
06-18-2020, 01:06 PM
I mean... is there?
I'm not trying to be argumentative, but I feel like 80%+ of the nerds still playing 21 year old elf-simulator are here for raid pixels? Maybe I'm wrong.
A mix, I suspect, of survivor bias, ten years to complete two years worth of content and vast xp bonuses diminishing pre-end game content.
Fighting over Orc Hill, Trainer Hill, the Kith/Highpass zone line, Unrest/Dagnor’s Caldron... these are my most enjoyable pvp memories.
magnetaress
06-18-2020, 01:42 PM
There's no change and the system is bleeding slowly. Likely just haven't hit the half life yet.
Sabin76
06-19-2020, 11:23 PM
Did they open up the worshipping options on this server? If not, I think that would be an interesting thing to implement. Deity-based PvP, but every character has a much larger pool to choose from (if not completely open). Currently, only "good/neutral races" can be KoS in their own cities by worshipping an evil deity... I think it would be fun and immersive if "evil races" could be KoS by worshipping a good deity as well.
Then again... I guess it would be hard to convince the spawn of the God of Hate to, well, not hate everyone.
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