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View Full Version : Light sources really screw with armor appearances and my immersion is destroyed


douglas1999
05-14-2020, 11:19 PM
If you stand basically anywhere near another player who has a lightsource, or you equip one yourself, it makes rubi appear this weird orange\pink color, and totemic looks either golden yellow or a neon-blue color. Also walls in places like perma are just so blindingly ugly and washed out. I'm assuming nothing can be done about this or they already would have fixed it. Titanium client issue?

jolanar
05-15-2020, 09:11 AM
This happened because it was the only way for them to force darkness/sight problems to make the game more selectively classic.

Bbeta
05-15-2020, 09:13 AM
This happened because it was the only way for them to force darkness/sight problems to make the game more selectively classic.

This is one classic mechanism i freaking love. The human blindness is freaking on point!! I love it

Scoojitsu
05-15-2020, 09:27 AM
Is that also why bronze looks yellow and green silken drape bright bright green?
Or is that another issue?

jolanar
05-15-2020, 09:44 AM
Is that also why bronze looks yellow and green silken drape bright bright green?
Or is that another issue?

Pretty sure its the same. Black stuff looks green to me depending on the lighting. Darker or lighter areas can completely change what color things appear.

douglas1999
05-15-2020, 11:51 PM
I honestly do really love how they managed to force darkness and thus make vision enhancing spells and item effects relevant again. So I can take the sometimes-weird armor looks and white walls in highkeep and perma as an acceptable trade off. I can't code this shit so props, I was just wondering about it.

demokatt
05-16-2020, 04:55 AM
Yeah I noticed too that my bronze armor changes between golden and yellow..