PDA

View Full Version : Solo Self-Found Warrior Guide:


Kich867
05-10-2020, 10:09 AM
Here's the guide so far for a Dwarf Warrior:

Lvl 1-5/6: Random mobs outside Kaladim, prioritize skeletons and aviaks when you can take them safely, hand in bone chips and aviak talons for big XP, you could hand in bone chips and talons until 8 easily.

Lvl 5/6-8: Orc Hill area, look for wanderers, look for single Cent spawns at camps, avoid Oracles. Ideally, get inside and hold the entrance of Crushbone for better XP. Gather belts until the CB ent mobs are green, going any further into CB solo is too dangerous and too camped, so we leave.

Lvl 8-12/13: After handing in belts for XP, start farming the Corflunk and Zarchoomi spawns, kill Giant Scarabs in the meantime for Scarab armor as well. While camping Zarchoomi, there is a Goblin Warrior camp right near her that is entirely solo-pullable (goblin at fire, goblin in left hut, goblin in right small hut, in that order). Try and get Bloodforge Helm and any other Bloodforge items, helm is great though.

Lvl 12/13-16: Go to Qeynos, get Bloodforge Hammer for magical weapon, raise your 2HB. Kill Wisps in North Karana and do Lightstone/GLS quest until Wisps stop giving decent XP themselves at 16.

Lvl 16-18: Chasm Crawlers in East Karana, they're amazing. Tons of them, easy to kill, great time. Beware of Gorge Hounds, not melee-friendly mobs, they hit significantly faster than other mobs and I never found their XP worth the damage and downtime they gave me.

Lvl 18-23: Muddite Minors / Muddite Elders / Gorge Minotaurs in Gorge. Prioritize Gorge Minos with Mino Axe, is a good offhand / good money.

Lvl 23-25/26: Chasm Minotaur near EK zoneline in Gorge, has an accelerated spawn timer of 5 minutes, spawns in the same spot. Beware of Evil Eye that can spawn here, I only ever saw 1 and it was the level 1 version that has like 1hp, shot with bow to kill it from distance to avoid perma-DoT.

Lvl 25/26-28: Crag Spiders all day every day. Be prepared to rest a bit between fights though, they range from 18-22 and you should be prepared for an occasional very close fight. Don't run to HHK, run to Gorge, its faster. Buy a small sewing kit, convert silk to swatches, 7.5pp per stack to vendor. This is one of the sketchier parts of the grind, as even at level 27 the occasional crag spider would wreck me out of nowhere with a string of high hits and procs. You also need to run early against these since you're so far from zone.

Lvl 28-30: Permafrost Ent / Sol A Ent / Runnyeye, I did mostly Runnyeye and outside of one night where things weren't going great and the zone was too crowded...if you can solo pull Dazed Goblin Guards to the zoneline, you will absolutely soar through these 2 levels. Experience slows down to a crawl at 30 because hell level and they go green.

Lvl 30-31: Cazic Thule well room, it's a safe spot, there are 2 mobs that need to be broken which will be a huge pain if one of them is a Page so hope it's just like 2 Warder's or something. They're on 22 minute timers so brute-force kill one if you have to (pull both to zoneline, kill one and zone). The majority of your XP here is going to come from the alligators below the well, ~2 spawn in the tunnel and 1 wanders in, only ever pull one, highly recommend not pulling from the center pool. It's slow, but it's an easy place to sit and get ~2-3 blue mobs every 22 minutes.

A major issue of this room though is mob position and escape paths--if a fleeing mob ever goes towards the well, if you do not kill them, zone. They teleport very far away as soon as they get there and you'll have a train coming your way eventually. I pulled alligators up another ramp just to feel safer about it.


Places I went that didn't feel good:

South Karana KFC at 25/26: Too many people, the mobs I need to be successful have to be within a very narrow level range and the mob variance here was too high.
South Karana Hermit at 24: While I did get a level here, this dude was just a tad too hard for me and I ended up waiting ~8-10 minutes between kills to feel safe.
Permafrost Entrance at 24: Most of the goblins when I went here were too low to give XP, the ones that did were too strong to safely kill, any mistake meant death, and any death meant a massive corpse run. Non-warriors could probably thrive here, or if I were a couple levels higher maybe.
Oasis at 22ish: Just too crowded.


Quests/Things I did along the way for gear:

Scarab armor (http://wiki.project1999.com/Scarab_Armor_Quests)
Bloodforge armor (http://wiki.project1999.com/Ogre_Heads) (8 handins, 2 duplicates, quest becomes less good the more pieces you have since your chance of dupes goes up, really I just wanted the helmet)
Bloodforge Hammer (http://wiki.project1999.com/Trumpy_Irontoe)
Bull Smasher (http://wiki.project1999.com/Red_V_Clockwork) (6/20 1hb, questable at level ~7 or 8, requires farming rep for Gemcutters in Ak'anon, takes maybe 5 hours total to get on average for the rep and the quest handins)
Raised smithing to ~115 and brute forced Banded Armor (http://wiki.project1999.com/Banded_Armor) (no point in trivial for each piece, you only need one set)
Langseax (http://wiki.project1999.com/Langseax_Quest) quest (get a pair of these, if it's Paglan you can't solo until closer to 30 that dude is a maniac)
Qeynos Aqueducts for +5hp rings (http://wiki.project1999.com/Limestone_Ring) and earrings (http://wiki.project1999.com/Alligator_Tooth_Earring)
Blackburrow for Str shoulders (http://wiki.project1999.com/Rusty_Spiked_Shoulderpads) and neck (http://wiki.project1999.com/Spiked_Collar) and AGI earrings (http://wiki.project1999.com/Onyx_Earring)
Crafted Bracers (http://wiki.project1999.com/Crafted_Bracers) (once you're like 28-29 the Evil Eyes in Gorge are honestly pretty easy to kill they're just annoying, do not kill their pet first, they'll try and charm you)



General tips:

Learn how to setup a bind-wound macro to combat bandage. (I'll post mine below)
Learn when you need to run--if you're killing at zone, understand how hard an enemy could potentially hit you for and only zone below that hp. If you're not killing at a zone, run early.
Play safe and consistent, don't chase huge ZEM all the time, often times just finding a nice spot to kill a consistent flow of mobs beats the hassle of trying to function solo in a dungeon.
Only bandage mid-combat if you're concerned about dying, you'll get a feel for this eventually but basically its better to be in a frenzy and getting crippling blows if you feel comfortable in that health range.
Similarly, you can "pre-bandage" if you suspect you'll take a lot of damage, you'll see me often on stream start bandaging around 55-58% life, many of those bandages go to waste, but the amount of times you eat a huge hit and that pre-bandage is successful warrants it, it gives you a lot more wiggle room during the fight.


BW Macro:

/pause 2, /target <yourself>
/pause 3, /doability #
/pause 2, /target a
/stand
/attack on


Your first /target should target your character name. Your "/doability" should be whatever number you assigned Bind Wound to on your ability page (not your hotkeys, literally on the "ability" page). The second /target uses "a" because the vast majority of mobs names begin with "a" or "an", modify this regularly if you are fighting mobs with different names. In Sol A I'd constantly have to change it to "c" or "y" for "cinder" or "young" goblins.

I'm told the pauses can be reduced, I haven't played with it though. Thanks to SSF guild member Ssfkungfu for the macro, it's the first one I've setup that didn't ever break on me and do weird things like mixup targeting or not trigger the bandage because it still had the enemy targeted.

Enjoy!

Sizar
05-10-2020, 12:38 PM
Here is a much smoother combat bind macro
Line 1 /attack off
Line 2 /target yourself
Line 3 /target yourself
Line 4 /doability X

Target yourself in 2 lines makes it so you dont need a /wait line and saves time overall

Taxijoe
05-10-2020, 03:44 PM
Add line 5 /stand
When you see yourself standing up, tab or use your mouse to reacquire target (either in first person view or third person) and manually hit auto attack. Way less chance of an error on target.

Sizar
05-10-2020, 04:09 PM
You dont need a /stand line with this macro

Baler
05-10-2020, 04:37 PM
@Kich867 - Please make this into a wiki guide. I can help you if need be.

Kich867
05-10-2020, 04:51 PM
@Kich867 - Please make this into a wiki guide. I can help you if need be.

Will do! Can you PM where to start? I've updated things on the wiki before but never made my own page.

Grimstrike
05-10-2020, 06:47 PM
Hi Kich, nice guide that can be adapted for more than just little warriors. I just wanted to add in some safe alternate grind (I forget the name of the exact quest) to the early levels if you don't have a lot of time each play session and don't want to be far from Kaladim (sometimes I need to AFK and the mines are a safe area, no rush, no pressure, easy early lvl grind).

I agree that lvl1-5 is great just killing skeles and other trash outside of the city gates, you can combine silks and sell the threads, turn in bone chips, drink alcohol that the goblins drop (or sell it). Maybe a Cracked Staff will drop.

At lvl5, I highly recommend grinding out 5-9 in the Kaladim mines near the bank. You can get quest turn-ins in the form of rat pelts to make the capes to sell off. You are mainly there to gather the no-drop Cards for the quest turn-ins out in the OOT. Kill the Cleaner (mech rat) and take his metal bits for the quest turn-in (same dwarf NPC that has the rat pelt cape quest). Save up at least 10 Cards and then get on the boat to OOT. The rat killing exp and pelt turn-ins along with the occasional Cleaner kill will level you up all while stacking Cards. I like this method to lvl 9, since you get the chance at gear (Black Iron armor, Bronze armor, ringmail, etc) you can either use or sell it or trade it, since you will get all kinds of armor sizes for the Card turn-in quest. That Blackened Iron Crown is so nice early on.

I also agree around lvl 10, the Scarabs are easy to solo and so are the 3 goblin warriors in that camp you mentioned. Sometimes you will find a Necro soloing the female dwarf at the hut near the road and she drops a Bronze 2h axe, so you may get lucky if they give one away (same at the BB docks). Hunting the 2 ogres can be a pain solo without a decent weapon, since Zarchoomi will light you up, interrupt her and hope you get the Bloodforge armor piece you seek on the first turn-ins

Happy hunting. It may also be worth the time around lvl 10 to get in a CB Trainer camp group for a chance to roll on the Shiny Brass Shield (it is a good light source and having a shield is not a bad idea early on).

Blackened Iron Bastard Sword is worth getting for a 2HS in your 20s.
Jambiya and Crysknife might also be worth getting if you want some decent 1h weapons, but at that lvl the quest for Screaming Mace might be worth your time.

As far as combat bind wound macros go, I use this one (I am curious why you might need longer pauses).
/pause 1, /target yourname
/pause 1, /doability #
/pause 1, /stand
/pause 1, /target a
/attack on

loramin
05-10-2020, 06:58 PM
Will do! Can you PM where to start? I've updated things on the wiki before but never made my own page.

To make a new page you just create a link to it on some other page (eg. add "[[My New Guide]]" to the Guides page). Doing that will create a red link, and when you click that link it will take you to where you can create your new page.

From there everything works the same as editing an existing page.

jolanar
05-10-2020, 09:05 PM
You dont need a /stand line with this macro

Why not?

Sizar
05-11-2020, 01:36 AM
Why not?

Do I look like an eq scientist? I dunno but it works. Used it for years

Jimjam
05-11-2020, 01:59 AM
You are relying on the enemy to hit you to make you stand?

unleashedd
05-11-2020, 07:00 AM
/target self
/doa #
/stand

works great for me. if i get "cant bandage npc" error, just hit it again and it works

Dolalin
05-11-2020, 07:29 AM
Self-bandaging in combat isn't classic and don't expect it to stay in game forever.

jolanar
05-11-2020, 08:15 AM
You are relying on the enemy to hit you to make you stand?

That's what I was thinking. Bad idea.

Self-bandaging in combat isn't classic and don't expect it to stay in game forever.

I agree. I have never seen any evidence it was classic. On live when you got hit you stop bandaging. It's plagued this server for too long IMO, just like sneak pulling did.

Kich867
05-11-2020, 09:19 AM
I also agree around lvl 10, the Scarabs are easy to solo and so are the 3 goblin warriors in that camp you mentioned. Sometimes you will find a Necro soloing the female dwarf at the hut near the road and she drops a Bronze 2h axe, so you may get lucky if they give one away (same at the BB docks). Hunting the 2 ogres can be a pain solo without a decent weapon, since Zarchoomi will light you up, interrupt her and hope you get the Bloodforge armor piece you seek on the first turn-ins

Happy hunting. It may also be worth the time around lvl 10 to get in a CB Trainer camp group for a chance to roll on the Shiny Brass Shield (it is a good light source and having a shield is not a bad idea early on).

Heya Grim, I should have been a little more descriptive at the top of the guide--"Solo Self-Found" means that you are not grouping or trading with other people. So the guide is made in the perspective that you do not intend to group or make choices around what you could trade with other people for progress. That's why things like your suggestion were omitted.

Sizar
05-11-2020, 10:57 AM
You are relying on the enemy to hit you to make you stand?

No, It just makes me stand automatically. Just try it

Jimjam
05-11-2020, 12:02 PM
Doesn't work for me. My character won't stand until it is hit or finished bandaging. That stops it from being able to attack.

Obviously you want to stand as soon as you start bandaging so you can keep meleeing as soon as possible, whilst still bandaging.

If you don't have to bother with a /stand, that is interesting and I guess lucky you. Must be a slight client difference.

Self-bandaging in combat isn't classic and don't expect it to stay in game forever.

Many of these skills aren't quite classic.

On live, for a long time, you had to stand to fish. There was a choice that had to be made between increased regen med or catching fish. I do remember you could fish while strafing and while rowing though.

Lartanin63
05-11-2020, 04:18 PM
A+ post

loramin
05-11-2020, 04:45 PM
Heya Grim, I should have been a little more descriptive at the top of the guide--"Solo Self-Found" means that you are not grouping or trading with other people. So the guide is made in the perspective that you do not intend to group or make choices around what you could trade with other people for progress. That's why things like your suggestion were omitted.

I like that you're pioneering a new term here, but I wonder if "Solo Self-Found" describes it best.

What about "True Solo"? "Complete Solo"? "100% Solo"? "Alone Solo"? "No Other Player Solo"? Or does anyone else want to chime in with a suggestion?

"Solo Self-Found" makes it sound like you found Jesus while soloing or something ;)

Kich867
05-11-2020, 05:03 PM
I like that you're pioneering a new term here, but I wonder if "Solo Self-Found" describes it best.

What about "True Solo"? "Complete Solo"? "100% Solo"? "Alone Solo"? "No Other Player Solo"? Or does anyone else want to chime in with a suggestion?

"Solo Self-Found" makes it sound like you found Jesus while soloing or something ;)

It comes from the game Path of Exile (think of it as a spiritual successor to Diablo 2). There are several "leagues", one of which being "Solo Self-Found" (SSF), or "Solo Self-Found Hardcore" (SSFHC).

I'm also not super dogmatic about the principles behind it, just in general to not group for XP and only use gear you found / quested for / crafted.

So things like "100% Solo" or "No Other Player Solo" is slightly misleading to how I play it in EQ--I accept things like Binds and buffs besides thorns so long as it's just someone being nice. If I get the sense they're sort of trying to powerlevel me I ask them to stop, but I think the occasional random buff / assistance from other players is an organic part of EverQuest.

It would simply be too much of a hassle to constantly stop asking people to not buff me or to not intervene in my kills if they think I need help, I just never ask for these things.

Grimstrike
05-11-2020, 06:29 PM
It comes from the game Path of Exile (think of it as a spiritual successor to Diablo 2). There are several "leagues", one of which being "Solo Self-Found" (SSF), or "Solo Self-Found Hardcore" (SSFHC).

I'm also not super dogmatic about the principles behind it, just in general to not group for XP and only use gear you found / quested for / crafted.

So things like "100% Solo" or "No Other Player Solo" is slightly misleading to how I play it in EQ--I accept things like Binds and buffs besides thorns so long as it's just someone being nice. If I get the sense they're sort of trying to powerlevel me I ask them to stop, but I think the occasional random buff / assistance from other players is an organic part of EverQuest.

It would simply be too much of a hassle to constantly stop asking people to not buff me or to not intervene in my kills if they think I need help, I just never ask for these things.

Thanks for sharing, I like it. "The more you know..."

demokatt
05-12-2020, 01:27 PM
I like that you're pioneering a new term here, but I wonder if "Solo Self-Found" describes it best.

What about "True Solo"? "Complete Solo"? "100% Solo"? "Alone Solo"? "No Other Player Solo"? Or does anyone else want to chime in with a suggestion?

"Solo Self-Found" makes it sound like you found Jesus while soloing or something ;)

You should write a guide how to find Jesus while playing eq

Baler
05-12-2020, 01:39 PM
You should write a guide how to find Jesus while playing eq

https://i.imgur.com/52e878H.jpg
Pras Smedy

Grimstrike
05-15-2020, 08:28 AM
Kich, can we expect an SSF Cleric guide soon and how about the 32-35 journey of the Warrior?

Darkyle
05-15-2020, 08:44 AM
in other games the term Ironman is used for a self sufficient player

DMN
05-15-2020, 09:25 AM
in other games the term Ironman is used for a self sufficient player

Hrmm. Must be a more recent phenomenon. For the longest time that usually means someone who either deletes their character if they ever died or simply never saves/loads.

Kich867
05-16-2020, 08:44 AM
Kich, can we expect an SSF Cleric guide soon and how about the 32-35 journey of the Warrior?

Cleric guide -- Probably in a couple weeks, I'm taking a break this weekend from the Warrior.

Warrior 32-35 will very likely be at KFC hunting Harriers and then Avocets once we're ~34-35 and can more consistently kill them.

Don't have a lot of spare time, was trying to set the wiki page up but it has different formatting than the forums.

Kich867
05-31-2020, 03:48 PM
Ding 42!

I can't update the original post and I don't yet have the time to set this up as a wiki, but to recap what we've done since level 31:

Lvl 31-40: South Karana / Splitpaw. The strategy early on is to hunt Rooks / Harriers. Harriers are strong though, so be careful. Once you're 33-34, continue killing rooks and harriers while on a wait-list for the southern Gnoll Spire camp. The southern gnoll spire camp is consistently level 25-26 gnolls, while the northern gnoll spire camp is consistently level 27-28+ gnolls, so take the south one until they green out at 36-37. Kill aviaks while you wait, occasionally check Splitpaw entrance area.

If you can take it, camping even the two spawns right in front of the "Safe-room" in splitpaw is better than holding a spire. The longer spawn times gives you more time to rest between fights and the double-xp from the ZEM ensures that 2 kills at 22 minute spawn timers is similar to getting 4 kills in 22 minutes, which amounts to killing something every 5 1/2 minutes in SK where the spawn timer is 6m 40s. If you can work a third gnoll inside here into your rotation it's even better. At level 36 we held splitpaw entrance solo and got through 80% of the level in like 2 1/2 hours. Not common to get that setup though, its a busy place.

At 37, you should be able to take the north spire camp more easily, or maybe even the mid-camp and hold both kills down, but I'm going to start with the north camp first. Meanwhile, we'll hunt Avocets in KFC for supplementary XP while we wait for a camp.

It's not worth the time to hand in the scrolls and lose the camp, so just hold onto them (I gave my duplicates to people in chat / anyone who wanted one for free). When you decide to turn in for the night, take a brisk walk to Qeynos to hand in and then walk back to SK when you hop back on later.

Lvl 40-42: Guard tower at North Karana - South Karana, killing Westyn and Oysten. If you aren't solo-self found and have real gear, you could also potentially work Frederick into this mix if no one has him. This is one of the fastest xp camps I've ever done, if I were a class that could hold all 3 enemies down I think the hell level is doable in ~7 hours. Level 41 took us 4 hours and 23 minutes.

Split Westyn/Oysten by dragging them to the SK zoneline, learn where it is, then zone just before they get to you. As soon as you finish zoning, immediately run to the NK zoneline. If you have SoW, wait a second or so, then go in. If you don't have SoW, just run straight to zoneline and hop over. It's not guaranteed, but one often moves back slower than the other and you can split them, I successfully did this 3-4 times. If you zone slowly, it may not be feasible, and you may require assistance. Or just get full life, kill one, zone, bandage up, kill second.

Do not fight them on the bridge. I just alternated between the two spawns under the bridge, used a bow to pull them down (they jump right off), drag them a little ways away, and killed them to the sides of the tower.

They spawn every 6 minutes and they are blue until 42.

Some fun facts:
We have used 9701 bandages.

128467 - total hits and misses since 12
97789 - Total hits since 12
3674 - Total critical hits

Assuming crits can only roll on successful hits: 3.75% chance to crit

sacman08
06-01-2020, 02:39 AM
in other games the term Ironman is used for a self sufficient player

Everquest is nothing like Runescape.

Baler
06-02-2020, 12:39 PM
Congrats on the levels!

Azeam
06-02-2020, 12:55 PM
I've watched your twitch a couple times Kich. And great guide. Thanks for your contribution to the community.

Kich867
06-02-2020, 05:28 PM
I've watched your twitch a couple times Kich. And great guide. Thanks for your contribution to the community.

Thanks Azeam!

Big shout outs to Baler for setting up the wiki page for me:
https://wiki.project1999.com/EchoLocation8%27s_Solo_Warrior_Guide

From here on out I'll be updating that page and reddit with my progression.

Videri
06-06-2020, 10:05 PM
https://i.imgur.com/6pP2ZST.png

Grimstrike
06-07-2020, 12:22 AM
I ran into him in Rivervale earlier today while playing my little druid alt (I didn't think to take a screenshot). That 2h axe he has sure is made for warrior solo play. He has a nice run going so far. Keep it up Echo!

Robersonroger38
06-07-2020, 09:04 AM
What’s your gear look like meanstache ?

Kich867
06-07-2020, 10:08 AM
Thanks everyone, I'll try to list my gear currently...

Ear x2: Obsidian Bead Hoops (http://wiki.project1999.com/Obsidian_Bead_Hoop)
Neck: Spiked Collar (http://wiki.project1999.com/Spiked_Collar)
Face: Dented Brass Mask (http://wiki.project1999.com/Dented_Brass_Mask)
Head: Crafted Helm (http://wiki.project1999.com/Crafted_Helm)
Ring x2: Limestone Rings (http://wiki.project1999.com/Limestone_Ring)
Wrist x2: Crafted Bracers (http://wiki.project1999.com/Crafted_Bracers)
Arms: Small Banded Sleeves (http://wiki.project1999.com/Banded_Sleeves)
Gloves: Crafted Gauntlets (http://wiki.project1999.com/Crafted_Gauntlets)
Shoulders: Crested Spaulders (http://wiki.project1999.com/Crested_Spaulders)
Chest: Charred Guardian Breastplate (http://wiki.project1999.com/Charred_Guardian_Breastplate)
Cloak: Werewolf Skin Cloak (http://wiki.project1999.com/Werewolf_Skin_Cloak)
Belt: Small Banded Belt (http://wiki.project1999.com/Banded_Belt)
Legs: Crafted Greaves (http://wiki.project1999.com/Crafted_Greaves)
Boots: Kobold-hide Boots (http://wiki.project1999.com/Kobold-Hide_Boots)
Weapon: Axe of the Slayers (http://wiki.project1999.com/Axe_of_the_Slayers)

And a normal hunting bow for ranged.

Actually small update, just killed a Griffon and finally got the stupid eye.

Pro-tip, griffons are crazy strong, I _barely_ could solo one straight up, so we resorted to new tactics: pull griffon to the tower near gypsy camp. Guards hate me, so chug a Cloudy Potion en route. Get guards on griffon -> guards get mauled, but deal about 80% of griffons life (make sure he doesn't get too low, so kill the guards if you need to).

Then its you vs a griffon at like 20% and its easy. Repeat every 6 minutes until you get your eye. The eye will get us our Crafted Vambraces. Way easier to do before you start farming guards, but be careful, even a griffon at 30-35% might steam roll you if you're not high enough level. They hit _insanely_ hard.

loramin
06-07-2020, 11:20 AM
Thanks everyone, I'll try to list my gear currently...

Just FYI the wiki has a Magelo feature if you wanted to do that in a more formal way: https://wiki.project1999.com/Magelo_Green

Kich867
06-07-2020, 02:45 PM
Just FYI the wiki has a Magelo feature if you wanted to do that in a more formal way: https://wiki.project1999.com/Magelo_Green

Oh neato, thanks