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dablackgoku1234
05-05-2020, 10:12 AM
Is there a weapon DPS calculator somewhere that compares 1H+DW vs 2H depending on level?

I'm currently a lvl 40 ranger and was wondering between a Frostbringer 12/22 + proc vs the Guard Captain's Mallet 11/20 or 2H (not woodsman)

Snaggles
05-05-2020, 03:06 PM
I expect with the 2h changes a Nature's Wrath or Springwood Stave will be very close to the Frostbringer or Guard Capt Mallet with something decent in the offhand (.5 ratio, pick one). A woodsman will be better until you get an epic or until likely mid 50's when DW skill caps help close the gap.

2h's are less consistent though so sometimes you will whiff a lot and other times crush down the mob pretty quickly. In theory better for solo as you can easily swap between a Swarmcaller and something else, or root-joust. In a group I'd just go with what you like the most and try for questing the Swiftwind asap.

Guard Capt is much better for aggro control and likely close to the same dmg, especially around 60.

Stonewallx39
05-05-2020, 03:34 PM
I've never found one but it's not too hard to approximate based off of the best info we know from the wiki. These might be way off but I use:

Dual wield chance= skill/400
Double attack chance= skill/600
Double attack doesn't work in offhand until 150 skill (this is why 2h weapons can really shine between lvl 20 and 29)

If I'm just comparing weapons I don't over complicate with str/skill modifiers since these should be similar for all weapons.

At lvl 40 with max skill
Primary 12/22 (+5 dmg bonus)
Offhand 9/19

((12*2)+5)/2.2)*(1+(205/600))=17.67
(((22/2)*(205/400))*((1+(205/600))=7.57
Dps=25.24

For 2h follow the same as main hand. There are some different dmg bonus rules but I'll let you look those up

((29*2)+5)/4.1)*(1+(205/600))=20.62

Kich867
05-05-2020, 04:17 PM
I've never found one but it's not too hard to approximate based off of the best info we know from the wiki. These might be way off but I use:

Dual wield chance= skill/400
Double attack chance= skill/600
Double attack doesn't work in offhand until 150 skill (this is why 2h weapons can really shine between lvl 20 and 29)

If I'm just comparing weapons I don't over complicate with str/skill modifiers since these should be similar for all weapons.

At lvl 40 with max skill
Primary 12/22 (+5 dmg bonus)
Offhand 9/19

((12*2)+5)/2.2)*(1+(205/600))=17.67
(((22/2)*(205/400))*((1+(205/600))=7.57
Dps=25.24

For 2h follow the same as main hand. There are some different dmg bonus rules but I'll let you look those up

((29*2)+5)/4.1)*(1+(205/600))=20.62

Do those 2H damage bonus rules currently apply to Green or is that not until later?

Keebz
05-05-2020, 10:49 PM
... These might be way off but I use:

Dual wield chance= skill/400
...


To be clear it's current skill / "max skill", which is a magic constant value per class. The theory I've heard is it is 400 for Monks and 500 (or even 600) for other classes.

Do those 2H damage bonus rules currently apply to Green or is that not until later?

There may be a specific 2h damage bonus on Green. I'm not sure if anyone has specifically tested. We do know, however, the 2h bonus gets improved along with the Chardok 2.0 patch, which is years away on green.

jolanar
05-06-2020, 08:34 AM
I'd try to get a Swarmcaller and switch to that when you get high enough for it to start proccing. You can find them for as low as 600p. I have one on my high 40s ranger and it is surprisingly clutch. I usually equip it till it procs then switch to my Woodsman Staff, but switching it to dual wield weapons probably isn't worth the hassle.

Bbeta
05-06-2020, 09:10 AM
These equations are so cute

Stonewallx39
05-06-2020, 10:13 AM
These equations are so cute

Are they way off Bbeta? There’s a lot of complexity left out to reach true dps, but they seem to give a reasonable “theoretical” comparison for weapons.

Let me know if there’s something fundamental missing, I’ve always been surprised by people’s weapons choice (for instance monks using dual wield in there 20s) but definitely might be missing a lot of how damage is calculated.

Kich867
05-06-2020, 11:35 AM
Are they way off Bbeta? There’s a lot of complexity left out to reach true dps, but they seem to give a reasonable “theoretical” comparison for weapons.

Let me know if there’s something fundamental missing, I’ve always been surprised by people’s weapons choice (for instance monks using dual wield in there 20s) but definitely might be missing a lot of how damage is calculated.

In my testing the equations seem pretty accurate.

As a general statement a lot of people operate EQ almost entirely on feel with no real justification for why they do things.

That being said, EQ is hardly a game where you really need to optimize things unless you're pushing very specific content or trying to accomplish very specific things. Personally I just like knowing these sorts of things so it's not about "feelings" and its just factual whether weapon A outperforms weapon B.

Man0warr
05-06-2020, 08:05 PM
2H don't get any extra damage bonus than main hand 1H do until the 2H Balance patch which is likely the last patch in any Project1999 Timeline. This means for DPS specifically there are very few 2H weapons that will compete with the best pair of 1H weapons until the end of Velious. This doesn't apply to SK/Paladin obviously.

Obviously a 2H is useful to have for tanking/soloing, or DPSing mobs with damage shields if you don't have a cleric to Mark of Karn or caster to dispel.