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Barlu
03-25-2020, 11:16 PM
I just reinstalled after a long break and wanted to get back to playing my Monk. I’m pretty sure one of the patches after I left nerfed melee push as a means of interrupting NPC casting. Does this mean you can no longer reliably interrupt CHeals from mobs in the Hole for example?

Also, does Bind Wound in battle not work as well as it used to? Seems a bit off even in a good corner but it’s been awhile.

I’ve always been a big fan of The Hole and with the Zem changes in today’s patch I hope it’s srill a decent spot. Thanks for the help!

Senn
03-26-2020, 04:03 PM
As you'll no doubt find, push is pretty useless against CH/gates now.

Barlu
03-26-2020, 04:45 PM
Hey Senn thanks for letting me know and that’s what I was afraid of.

Senn
03-28-2020, 04:13 AM
Sieves are usually the way, although some mobs have infinite mana and / or obscene mana regen.

Tethler
03-28-2020, 06:00 AM
On live, I remember wizards, clerics, and paladins actively casting stuns on a lot of mobs. To interrupt casts and as a kind of mitigation. Mobs stunned are mobs not attacking. Maybe it's a new (old) paradigm to try. I mean, this is against trash mobs, not unstunnable raid mobs.

Snaggles
03-28-2020, 12:17 PM
In the high player levels spell stuns will usually land. Giants, raids, and some unusually resistant camps (velks pits, Seb king, etc) are the exceptions.

The best thing in grind groups to do is have a team cooperating and all trying to stun CH/gaters. Even without a paladin a number of classes have interupts and the more people trying the better the chance of it working. On a raid if people work with leadership and have the dps/heals they can succeed.