View Full Version : Tradeskill discombobulation.
magnetaress
03-16-2020, 11:20 AM
only one tradeskill can go over 200, aka blacksmithing or tailoring
stuff like poison making doesn't count towards going over 200, so I can have
250 poison making and 250 blacksmithing
tinkering can go over 200? is that bad?
is it even possible to make haze panther goodies with 200 skill?
if backing goes over 200 I am crazy
?
Izmael
03-16-2020, 01:07 PM
Maybe try english next time.
magnetaress
03-16-2020, 01:29 PM
Maybe try english next time.
https://i.imgur.com/M3BG3Ck.gif
Videri
03-16-2020, 02:08 PM
You're supposed to be able to have Tinkering and a normal all/all tradeskill over 200. I cannot confirm this is yet the case. It was previously not working, it was bug reported, devs said "fixed, pending update," and no one has since confirmed it is working as intended.
https://www.project1999.com/forums/showthread.php?t=275177&highlight=tinkering&page=3
magnetaress
03-16-2020, 02:31 PM
Awesome so, a gnome should technically be able to be 250 tinker, 250 pottery, and 250 poison crafting? That is if they are a rogue?
Cuz that would just be neato :D
magnetaress
03-18-2020, 11:57 AM
Real serious question here folks, gals, elves, trolls, universal beings. Uhmm.
So *if I want to make cultural armor* is 200 smithing going to cut it? will I have like a 50/50 failure rate or will it be like 25/75 success/failure. Or am I going to want to learn to be a real smith instead of a smith in name only?
Naethyn
03-18-2020, 12:27 PM
You can calculate your success chance using this table. https://wiki.project1999.com/TradeskillTable
magnetaress
03-18-2020, 02:32 PM
You can calculate your success chance using this table. https://wiki.project1999.com/TradeskillTable
Awesome perfect!
most are triv <240 according to the wiki but supposed to be >245, so at player skill 200
Teir`Dal Adamantite Breastplate (Imbued)
p99 240 > some number 245
guessing around 71.50% for the hardest piece at 200, 95% at 250
PROBABLY best to put smithing over then!
you are a savior saved me hours of zooming in and clicking the wiki
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I am leaning toward pushing tailoring over 200, as I only feel like maybe making 1 or two sets of tier'dal armor at most, and the caster stuff is all sub 200 but if things change in the future I could be in trouble
the tailoring stuff I want to make, I do want to buy it, but there's no guarantee by the time I have the mats/plat I will be able to is all 300+
to do this on one character or multiple I don't know i'm looking at a year out :P its probably not hard to skill any tradeskills between 3 characters.
(ps this is red99 so I am mostly on my own for all the things)
magnetaress
04-09-2020, 11:48 AM
upon further research in the game mechanics forum (i am not going to link the post)
it's possible to have a gnome rogue with 250 tailoring, 250 tinkering, and 250 poison making
the only tradeskills that count towards the cap are the fundamental basic tradeskills
class n race tradeskills like alchemy, tinkering and make poison dont count towards the cap
ravinz
04-10-2020, 05:11 AM
The highest tinkering trivial I can find here is 175. So unless there are other recipes, tinkering is effectively limited to 175.
Kavious
04-10-2020, 09:07 AM
The highest tinkering trivial I can find here is 175. So unless there are other recipes, tinkering is effectively limited to 175.
You can get to 250
https://wiki.project1999.com/Cultural_Tradeskills:_Gnome
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