PDA

View Full Version : Eye of Zomm


Natewest1987
02-13-2020, 01:21 AM
Does anyone remember using Eye of Zomm in classic ? Hoping atleast one other person can recall that the eye was actually used to scout things out and was mostly invisible, unless you literally zoomed over top of a mobs spawn point. I think you could even open doors with it. Definitely used to use it to see how many mobs were in a room, target specific mobs for people to /assist and pacify, find corpses, etc.

I learned tonight that it doesn’t function that way on this server and apparently doesn’t function that way on blue either ?

So there’s always the chance that I’m nuts, or aliens implanted false memories in my brain. Which is it ? How do you remember eye of zomm functioning from 20 years ago ?

DMN
02-13-2020, 02:35 AM
There is an upgraded version of the eye that has invisibility. Perhaps that's where your memories are coming from.

the_only_jake
02-14-2020, 04:07 AM
I think you can cast invis on it yourself as well if you don't have the higher level one. get someone in the group to the IVU on it as well and it should act like the original version did.

DMN
02-14-2020, 04:21 AM
Wouldn't surprise me if he's actually talking about:

https://wow.gamepedia.com/Eye_of_Kilrogg_(warlock_ability))

Rathnir
02-14-2020, 05:38 AM
I distinctly remember using my magician to summon Food and Water and send it to other camps by putting it on the eye and letting them kill it, from Lord in Lower Guk to Arch Mage, Frenzy etc.

I want to say in kunark era, but I have no idea if that true, might've been Luclin. If the eye is currently out of era, would be pretty big to go back to a non-KoS eye.

Look for patch notes regarding it, or how it was used from 1999 era posts =)

Videri
02-14-2020, 02:57 PM
At some point post-Velious, Eye of Zomm was changed to be non-aggro. This is considered by some to be a nerf because it breaks Holgresh Elder Beads for pulling. It is in this state on The Al'Kabor Project, so I suppose that change took place around Luclin.

Natewest1987
02-15-2020, 02:41 PM
Wouldn't surprise me if he's actually talking about:

https://wow.gamepedia.com/Eye_of_Kilrogg_(warlock_ability))

Lol no

Natewest1987
02-15-2020, 02:44 PM
I think this was pre-luclin. I didn’t play heavily after luclin.
It also wasn’t necessarily that the eye was invisible at that point either. It would still get attacked but you literally had to stand right on top of the mob to get its attention. The whole point of the spell is scouting. Pretty sure that’s even in its description. Attracting aggro as a lvl 1 entity completely negates any actual use for the spell

Natewest1987
02-15-2020, 02:47 PM
For instance I was in najena the other day. I was far enough away that I did not attract a nearby goblin camp, even sitting down to med. I pop my little eye out to see what is around the corner and as soon as my eye is summoned, the entire camp of mostly green con goblins is on top of me. That is not how I remember the eye working.

Endorra
02-17-2020, 12:07 AM
I spy with my little eye, every mob in the dungeon coming at me.

Videri
02-17-2020, 12:35 AM
I spy with my little eye, every mob in the dungeon coming at me.

One time, on Red, my necro friend summoned an Eye of Zomm with his Holgresh beads so he could click his Soul Well stick on it to regain HP. The level 1 Eye pet aggroed everything in a large radius around us...while we were on Poop Mountain in Seb. :) The raid was wiped and a lesson was learned.

Picked
03-10-2020, 10:30 AM
It was definitely in by the time PoP was around. I can't remember exactly when but I used it all the time and it wasn't KoS. As a matter of fact I sat in PoTactics one time and watched a raid kill Rallos Zek with it. That and bind sight gave me front row seats.

It seemed to last longer too. There was an upgrade I think called Eye of Talon too. Think it was a Kunark spell. Not sure if this was the difference or not or if the Eye of Zomm was changed somewhere down the line. Can't be for certain which spells I used and when, it was soo soo long ago.

ravinz
03-18-2020, 07:37 AM
On Green the eye is treated as a pet, so its useless as a scouting tool. Monks and others use eyes sometimes for pulling via Stalking Probes.

Jimjam
03-18-2020, 07:57 AM
You can pull while meditating! Also can be used to project a target for your AoEs.

ErlickBachman
04-22-2020, 12:52 PM
Is this what you're looking for? If so, its post-Luclin release.

FEBRUARY 13, 2002
- Eye of Zomm and Eye of Tallon are now non-KoS in a fashion similar to familiars.

Izmael
04-22-2020, 04:35 PM
Looks like we historic evidence the eye shall remain KoS on P99's timeline:
http://www.tski.co.jp/baldio/patch/20020213.html

Move to resolved!

Natewest1987
04-23-2020, 02:08 AM
Not exactly. That patch does not address how the eye functioned before they made it non-kos. I never said that it wasn’t kos to targets, what I meant to describe was that mobs definitely reacted to it at a far reduced aggro radius than the mob would to a player. Similar to how you might sneak past a mob after casting lull on it. That is 100% how the eye functioned initially. If you took the eye and moved it too close to a mob, it would then get 1 shotted. Initially, the aggro didn’t even transfer. I’m certain of it. I was like 12 years old and all I did was replay the same class over and over, deleting each toon when I got go lvl 16-20 and starting over with the same name and a corpse I looted with that name to transfer no drop items. Lol. Literally all I did was play low level mages and enchanters ����*♂️����*♂️����*♂️

ErlickBachman
04-23-2020, 02:26 AM
Not exactly. That patch does not address how the eye functioned before they made it non-kos. I never said that it wasn’t kos to targets, what I meant to describe was that mobs definitely reacted to it at a far reduced aggro radius than the mob would to a player. Similar to how you might sneak past a mob after casting lull on it. That is 100% how the eye functioned initially. If you took the eye and moved it too close to a mob, it would then get 1 shotted. Initially, the aggro didn’t even transfer. I’m certain of it. I was like 12 years old and all I did was replay the same class over and over, deleting each toon when I got go lvl 16-20 and starting over with the same name and a corpse I looted with that name to transfer no drop items. Lol. Literally all I did was play low level mages and enchanters ����*♂️����*♂️����*♂️

I dunno if I'm correct about this, but isn't a factor aggro radius for KOS based on level difference. For example, shouldn't a level 70 mob have a larger radius to a level 1 than it would a level 60, if both the level 1 and level 60 were KOS to the level 70 mob?

Natewest1987
04-25-2020, 06:29 AM
I’ve heard that before, but I don’t know. Either way the eye did not attract aggro like it does. It’s a scouting tool, but somehow drags mobs into combat range that my toon doesn’t ( from the same distance )

Izmael
04-25-2020, 08:08 AM
Eye is level 1. Its aggro range will be a lot larger than the aggro range of a higher level entity.

Level and aggro range has always been there in EQ. A good example that many people remember are the city guards. A level 5 iksar will aggro the (say) Felwithe guards from far away, while a high level iksar will need to get substantially closer to the guards to get into trouble.