Seiter02
01-20-2020, 12:18 AM
Siren's Grotto mob placement and pathing is very, very wrong after v53. Here are just a few examples I've discovered in only a couple hours of testing. Please restore the order to this beautiful zone, lest it be abandoned by those that love it!
Entrance Molkor: This guy shouldn't even be here, lord knows what he's doing. At or around -560 +15
https://www.project1999.com/forums/attachment.php?attachmentid=12269&stc=1&d=1579493505
Sercema PH: When pulled, she hops up onto the top of the temple (it's really quite amazing her agility) and she runs along the roof down the right side. At or around -635 -660
https://www.project1999.com/forums/attachment.php?attachmentid=12270&stc=1&d=1579493591
Tunnel Neriad: When pulled, she paths back, then forward, then back again, seemingly lost in her own thoughts. Sometimes she'll even disappear entirely! At or around -188 -190
https://www.project1999.com/forums/attachment.php?attachmentid=12271&stc=1&d=1579493730
Pathing Neriad: The neriad that paths under the temple warps no less than two times on her normal route and can be magically pulled through the wall just by sitting against the wall to the south of the temple! She paths at or around -600 -500
https://www.project1999.com/forums/attachment.php?attachmentid=12272&stc=1&d=1579493831
Entrance Molkor: This guy shouldn't even be here, lord knows what he's doing. At or around -560 +15
https://www.project1999.com/forums/attachment.php?attachmentid=12269&stc=1&d=1579493505
Sercema PH: When pulled, she hops up onto the top of the temple (it's really quite amazing her agility) and she runs along the roof down the right side. At or around -635 -660
https://www.project1999.com/forums/attachment.php?attachmentid=12270&stc=1&d=1579493591
Tunnel Neriad: When pulled, she paths back, then forward, then back again, seemingly lost in her own thoughts. Sometimes she'll even disappear entirely! At or around -188 -190
https://www.project1999.com/forums/attachment.php?attachmentid=12271&stc=1&d=1579493730
Pathing Neriad: The neriad that paths under the temple warps no less than two times on her normal route and can be magically pulled through the wall just by sitting against the wall to the south of the temple! She paths at or around -600 -500
https://www.project1999.com/forums/attachment.php?attachmentid=12272&stc=1&d=1579493831