View Full Version : Rogean 2.0
Baler
01-16-2020, 10:19 PM
New pvp server when?
FFA? Teams?
:confused:
Tradesonred
01-17-2020, 12:08 AM
Team harder to make successful imo. You could put in some kind of non-classic incentive to roll on a team that is lagging behind (+xp, +drop chance, +plat drop) but theres only a limited influx of new players that is going to come fill that in. Unkillable spy accounts to go check on a zone line, etc... One side is going to get overwhelmingly superior and nothing can be done to shake that up and you end up with another PVE server.
I see 2 real choices:
1) A rallos-style FFA server. Gear drop, but this REQUIRES events that drop no-drop gear to balance it. And id even say it requires non-classic no-drop sets that are not as good as regular gear (a variety of custom items for like every 10 level brackets, basically run through the item list and create a little less good version of actual items), but close-ish. Would be like Eve online. You only put on your top gear when youre running around with your crew but not so harsh as to prevent ghetto crews thriving. A server like this would be fun, better economy, you kill RMT cuz all the best gear can drop, but its more work for the devs.
2) Just a duplicate of red, but with no xp loss starting out, working guards, etc... preventing the nicest elements of the playerbase not able to stop themselves to shit where they eat from emptying the server for cheap lulz. Probably the easiest and best bet.
Kokkusho
01-17-2020, 04:36 AM
Discord is a-comin’
agnostic
01-17-2020, 12:12 PM
Rogean I beg
Heywood
01-17-2020, 01:08 PM
It's gotta be ffa. Only way it's gonna work.
Nirgon
01-17-2020, 03:10 PM
He already said their focus is Green right now.
Fine tuning the timeline is a great benefit to the next Red, if there is one.
Tradesonred
01-17-2020, 03:13 PM
He already said their focus is Green right now.
Fine tuning the timeline is a great benefit to the next Red, if there is one.
Yeah not pushing for an early release or anything, besides the rogean i beg joking around. Doesnt hurt to have a serious discussion with everyone weighting the pros and cons of different server setups.
Stasis01
01-17-2020, 03:22 PM
Teams or nothing people need safe areas to level.
Gustoo
01-17-2020, 03:27 PM
Rogean I beg
Gustoo
01-17-2020, 03:31 PM
We have weighed pros and cons a million lazerbeams worth of times.
1. Custom hardcode teams (2 teams seems novel, and worthwhile), but otherwise Sullon Rules, no level restriction on PVP 1-60 engage. No item loot
2. Actual real rallos zek item loot 4 level pvp FFA no teams
Both of these very opposite rulesets combat griefing in different ways that will make for a different experience versus existing red99 custom 2014 ruleset.
Tradesonred
01-17-2020, 03:32 PM
Teams or nothing people need safe areas to level.
Thing is, when holocaust was crushing people around Guk (in ro i think), i was trying to organize randos to just stick together and fight em. Nobody wanted to, XP loss hurt too much. Same story when i was with Andis guild trying to fight nihilum in fear. Just gave up at same point and joined them. When xp loss was finally removed, damage had been done. Would probably be a different story with people not losing xp and having a fighting chance when the gank train came around, or at least that the option of gettting them back later with guerilla style pvp is there, when the big crew goes back to leveling. Youd have to think about pissing off randos vs wanting some quiet leveling time because now they can mess with you if you piss them off.
If youre fragile enough that you cant take the early pvp, dont find amusment in it, probably aint cut out to play a pvp server anyway. I think some kind of safety should be there (which is why i pushed for xp loss removal). But personally, if you weight the advantages of teams for early safe zones vs hard locked teams at end game, id go for being able to "switch teams" (guilds). Also, typing the paragraph below, i just remembered thats how i quit sullon, killed by a 45 wiz in blackburrow. Nothing much is stopping a high level to come in and grief lowbies. By the time hes called out, if hes a porter hes already elsewhere griefing somebody else.
We have weighed pros and cons a million lazerbeams worth of times.
1. Custom hardcode teams (2 teams seems novel, and worthwhile), but otherwise Sullon Rules, no level restriction on PVP 1-60 engage. No item loot
2. Actual real rallos zek item loot 4 level pvp FFA no teams
Both of these very opposite rulesets combat griefing in different ways that will make for a different experience versus existing red99 custom 2014 ruleset.
I can take some punishment. Alot. I stuck it out here for a long time with xp loss with no real crew until classic endgame. On rallos, i was about to quit when the halloween event happened which had the no drop loot gear. Without that, im not sure i would have continued playing, its so hard going naked all the time and i wasnt even a melee. To me, 2 is my "dream" server setup. But it requires work, those events have to be patched in or else people are going to quit, server is going to be low pop fast and it defeats the purpose of launching a new server. You need to be able to retain the pop, make them have fun. Like i said, a couple of extra events, or custom mobs dropping no-drop gear to offset the harshness of item loot would be perfect. Im not even sure if those events are accessible to emu devs, or if they would have to be recreated from scratch. Also if i got timeline right, these are early Velious events. Youd need some custom ones for classic, or make these ones happen in classic, imo.
Id certainly try a sullon style server, and im honestly not sure how much it would retain its playerbase. But i rolled on sullon first, back when i started. Got zapped by a 45 wizard in BB and thought fuck this, gonna try the other pvp server. My guess would be this will happen alot, especially now that ive seen the poopsocking method of people taking shifts to level characters at server launch.
loramin
01-17-2020, 03:46 PM
NOTE: I'll be more of a jerk than normal below, because this is a Red forum and ... I'm trying.
All of you are losers and all of your ideas will fail, because you all think only about individuals. EQ PvP is a game, and good games are designed as a system.
If you want a successful PvP system, you've already failed the moment you think:
If youre fragile enough that you cant take the early pvp, dont find amusment in it, probably aint cut out to play a pvp server anyway.
... because you're focusing on individuals, not systems (and also because you're working to empty out your future server before it even exists).
Do you think a lot of people who played Doom, or Quake, or Half-Life (or DaoC/SW:G/WoW) thought "I'm too fragile for this, this game sucks?"
Of course not, morons! Those were good PvP game systems, and they took whatever players played them and made them a part of that system, so it was fun for everyone ... even if they were fragile little non-PvPing babies at the start.
Figure out how to create a system, not just a fantasy in your head where you gank lots of non-existent people, and maybe you'll be able to get Rogean's attention ... losers.
https://i.imgur.com/U6SjzGg.gif
Tradesonred
01-17-2020, 04:12 PM
Do you think a lot of people who played Doom, or Quake, or Half-Life (or DaoC/SW:G/WoW) thought "I'm too fragile for this, this game sucks?"
Of course not, morons! Those were good PvP game systems, and they took whatever players played them and made them a part of that system, so it was fun for everyone ... even if they were fragile little non-PvPing babies at the start.
And thats exactly what im doing. Elaborating on ways to make people enjoy themselves. Gfay as a trading hub and newb pvp central on Rallos was awesome. Its part of the magic that was missing on red when it launched. A rallos style server could work, but i think without the tweaks i suggested, its not going to be as good as it could be. Im guessing you just werent here at launch to witness what the vets of this server did: See a 500+ pop nosedive to 150 pretty quickly, with "grief them off the server" being a running joke and a badge of honor.
Wow pvp imo took off because it made pvp so much smoother and enjoyable than EQ. I still remember when it clicked for me in Wow. I was on my 27 priest and helped 2 other guys take down a 52 hunter. I was like WOW this is wow? Wow me in! XD
EQ pvp is still fun, but clunky and you have to make the best of it. Im not gonna type another wall of text, im not sure what youre complaining about, i did talk about the different systems, their pros and cons.
loramin
01-17-2020, 04:31 PM
im not sure what youre complaining about, i did talk about the different systems, their pros and cons.
My post was 10% responding specifically to your's, and 90% using a specific quote of it to reference a larger issue with the majority of the talk of PvP rulesets. Idiot.
Kohedron
01-17-2020, 04:40 PM
4 level pvp range, no exp loss, 3 teams Good vs Neutral vs Evil
most classes can choose between neutral or good based on deity
if its good vs evil i think good will outnumber 2x1 and would only be balanced if you removed barbarian shamans ( ultra gay anyway )
Only thing I've ever read on this forum that I agree with
Nirgon
01-17-2020, 05:14 PM
Cool let's play the pvp server where everyone makes ogres, iksars and dark elves again
omguh
01-17-2020, 05:20 PM
Can someone explain why it is acknowledged that dying sucks and people quit over it, but then there is discussion and proposal for a Rallos-style server where items can be looted? To me this translates to something like 'yeah, we understand dying sucks... HEY LETS MAKE IT EVEN HARSHER!'
My proposal:
- 3 team server
- no exp loss on pvp death
- +/- 4 level limit
- Perhaps limit which zones level <10 can zone into to limit spies
- Upon death: a) you leave a corpse with your coin on it b) you effectively revive at your bind point with all your gear and low hp/mana
- Corpse with coin can hang around for 30min-1hr for the purposes of your group rezzing it, even if it has no coin on it (empty corpse).
- Community encouraged LNS
- Sullon style: no CSR
- Guaranteed server wipe and restart if it has less than 50 players for a period of time (1-2 weeks?)
Nirgon
01-17-2020, 05:22 PM
You had your custom box, it failed
omguh
01-17-2020, 05:22 PM
Cool let's play the pvp server where everyone makes ogres, iksars and dark elves again
Couldn't the teams be red/green/blue? Pick a team upon choosing race/class?
Stasis01
01-17-2020, 05:49 PM
The overall problem is the game is inaccessible to normal people.
No friends/guild potential because the guild crews have basically been formed over the years.
EXP is brutal, normal people don't want to play a hardcore low pop PVP box against only sick fucks and invest an insane amount of time to do it.
Even experienced veterans who were stoked about a new box said ehh fuck it, new players have like 0 chance of making it.
There would be exploits with teams though and mechanic issues no doubt, ffa raid zones maybe? Wahh custom.
Stasis01
01-17-2020, 05:55 PM
There would be times on Tallon Zek that you help a same team guild in PVP just for fun by yourself, and the other guild would appreciate it, so even if you aren't a guild member you become friendly with others. On this box every crew is against every newb.
Different teams had different areas locked down so people would huddle together to stay safe etc, forms community n shit not just running around solo soaking up the classic.
Tradesonred
01-17-2020, 06:58 PM
The overall problem is the game is inaccessible to normal people.
No friends/guild potential because the guild crews have basically been formed over the years.
EXP is brutal, normal people don't want to play a hardcore low pop PVP box against only sick fucks and invest an insane amount of time to do it.
Even experienced veterans who were stoked about a new box said ehh fuck it, new players have like 0 chance of making it.
There would be exploits with teams though and mechanic issues no doubt, ffa raid zones maybe? Wahh custom.
I dunno, just throw the towel and stop launching new servers i guess? Maybe my assesment is wrong but i think its possible we could get an actual pop. Maybe not. But the MMO scene is so bad, theres no competition. I recently played FF14 on ps4 and it was a nice surprise because i got hooked on a mmo again, on a console of all things.
I was trying to get hyped about buying a new PC, looked at games and like lol, theres nothing im excited about! Bought a ps4 to try the exclusives like RDR2, spiderman and god of war. Ended up playing FF14, by far the game ive played the most hours. Its not even that good of a game, just fun to explore the mechanics like crafting and think how some parts could be salvaged for a new MMO.
If there was a new hot classic-y MMO then maybe i would say no chances, but its shit.
Im not gonna bitch either way whatever is chosen. Im just gonna look at the final ruleset and decide if im going to give it a go or not by playing like a week (unless i feel ruleset is totally hopeless) and getting a feel for where i think things are going.
Just giving some feedback, hopefully we can have a non-trolly talk about it, have some good pros and cons unpacking and best case scenario have one last shot at an actual EQ pvp box before we all hang our jerseys.
Gustoo
01-17-2020, 08:13 PM
The teams is worthwhile to have people need to take care of their fellow team mates.
We won't do a sullon zek server with EVIL team. The East vs West or whatever would be a better way that splits the evil races and such.
PERSONALLY I would rather do a server WITHOUT legacy items. No items that are planned on getting implemented at time X and then nerfed at time Y. I don't like the kinda suicidal rush pressure that causes and the awkward currency of "youz guyzes can't even git dis no mo"
Rather just make the server straight up, with no planned nerf time lines. This would also make it more accessible to normals that haven't learned from p99 launch and subsequent relaunches all about the legacy timeline stuff that you need to get before time X.
This all coming from a guised up manabone holding multiple firepots bound on red and blue weirdo.
Gustoo
01-17-2020, 08:22 PM
TBH after like 1000 years to forget why i am not spending any time on red99 anymore, I am starting to feel like I might as well just go play again.
I'm not going to, but most of these schemes aren't going to give us a better time than red99.
My only regret here is that I didn't go ballz to the wall on the Red99 Beta. I played it for a good while and then took a break to wait for balance changes to test. I came to check for any patch updates and the server had launched with almost zero changes after what felt like a 20 year beta. I dunno why they didn't actually beta test all the stuff and give people level 30 characters to play with, fix guards aggro and all the important stuff for PVP. Instead they just launched it.
I just wish I did red 99 beta hardcore, and never played again.
Old_PVP
01-17-2020, 09:21 PM
Unfortunately, you all are kidding yourselves. I've lost faith in the administration...they clearly don't care enough about PVP. It will be at least a couple more years before the Red dog gets a bone. :(
Tradesonred
01-17-2020, 09:54 PM
Unfortunately, you all are kidding yourselves. I've lost faith in the administration...they clearly don't care enough about PVP. It will be at least a couple more years before the Red dog gets a bone. :(
/shrug i must have logged under 5 times here the last 3 years. Only yesterday did i notice new servers, possibility of new red one. The only thing i really hope, that theyve learned from the red launch debacle and it wont be exactly that, just a bone thrown. That they will take time to read suggestions, feedback, debate pros and con and decide after all that.
Swish
01-18-2020, 10:07 AM
Teams to be decided, but lock it to vanilla and level 50 until it shows any surge of interest and only then maybe add Kunark as a final destination.
Also item loot.
Add in some kind of pvp points system and make it seasonal.
Nirgon
01-18-2020, 10:21 AM
Guilds are teams.
Just when a guild falls apart you have other options and aren't stuck on a dead faction.
Phaezed-Reality
01-18-2020, 11:37 AM
Teams to be decided, but lock it to vanilla and level 50 until it shows any surge of interest and only then maybe add Kunark as a final destination.
Also item loot.
Add in some kind of pvp points system and make it seasonal.
yup, exactly. without custom tuned content past kunark the gear/raid gap gets to large. PVP servers shouldnt be able to gear gap. it kills pvp.
Stasis01
01-18-2020, 06:18 PM
Hi my name is Stasis, I play 10 hours a week at random hours, and don't like raiding.
Which guild(team) am I applying to? Oh right none.
Teams I log on, a guild on my team is trying to do fear but people are fighting them, might as well go help them out and have some fun.
FFA always turns out the same, it's like the real world in a way. you want a neckbeard who shows up every week who is reliable, why even bother with a casual newb.
And this applies to all casuals.
Tradesonred
01-18-2020, 07:15 PM
Hi my name is Stasis, I play 10 hours a week at random hours, and don't like raiding.
Which guild(team) am I applying to? Oh right none.
Teams I log on, a guild on my team is trying to do fear but people are fighting them, might as well go help them out and have some fun.
FFA always turns out the same, it's like the real world in a way. you want a neckbeard who shows up every week who is reliable, why even bother with a casual newb.
And this applies to all casuals.
I get that, and i agree it would be fun to try teams for that reason. Ive personally never played on a teams server and id probably enjoy fucking around on one for a bit. But its all about the pros and cons. If nobody can come up with a solution on how to dewreck a server that all the best crews have rolled on the same side (by mistake or intentionally), with other teams starting to depopulate, im not convinced this is the right choice vs a FFA server which is, not perfect, but not as bad as a teams server where other sides arent logging on because whats the point.
Torik
01-18-2020, 07:17 PM
Teams: Gnomes vs. Norrath
Tradesonred
01-18-2020, 07:21 PM
The only way i see a teams server working, is numbers. By having 1000+ log on, and it really isnt clear even for months who is going to come out on top. Also, just came out of the shower thinking about this. I could just picture someone like Cast parking his 50 mage in EC and decimating the orc groups like lol. Xp loss is easier on the lowbies than this. Devs gotta think of it this way: If theres a way to abuse it, someone will do it.
Tassador
01-19-2020, 12:41 AM
Wow swish and ecoli can skip a whole lot of rubbish and not read. Losers :)
Tradesonred
01-19-2020, 01:00 AM
.
Kesulos
01-19-2020, 02:16 AM
exp loss at 49 and 50 only, then 59 and 60 only
Tradesonred
01-19-2020, 03:48 AM
exp loss at 49 and 50 only, then 59 and 60 only
Xp loss discourages PVP. Weve already been there. With all due respect, as much as it seems to be hard for Rogean to comprehend, people do enjoy pvp. "This isnt CoD" well it was CoD and everyone was enjoying it. I was enjoying so much i think when i quit the game when Luclin came out, a year and a half later, i was only 44. Youd spent the day pvping in crushbone and Gfay, log off, sleep, come back and there was still pvp nonstop everywhere around you.
The only thing i regret was not making it to the top to get a feel of how end game played out on Rallos with gear drop. Im guessing everyone had their gear on? Because it would make endgame content undoable if not? I remember having at least 7 pieces from the halloween event that were no drop, so i would guess when another crew zoned in, youd bag your shit, take out the no drop and patch out the rest with some crappier gear you didnt care to lose? Im extrapolating, i wish there was at least one person who could tell us.
Baler
01-19-2020, 04:11 PM
I'm likely in the minority but I'd like to see exp received doubled on a new pvp server.
This way new players could jump in and level up quick for 'instant' action.
I really don't think we need a huge grind on a server that will arguably have a lower pop than the pvm counter part.
It's the only way I see longevity working tbh.
Old_PVP
01-19-2020, 04:36 PM
I'm likely in the minority but I'd like to see exp received doubled on a new pvp server.
This way new players could jump in and level up quick for 'instant' action.
I really don't think we need a huge grind on a server that will arguably have a lower pop than the pvm counter part.
It's the only way I see longevity working tbh.
I'd like to see this as well. People want to PVP, not endure mind-numbing exp grinds. I still play on Red because of the exp bonus. PVP servers need QoL changes in order to attract people and offset the "scariness" of PVP. Exp loss in the early days of Red severely hurt the population. Global OOC, Yellow text on kills and exp bonus were all good additions, but the server needs even more. Soulbinders would be a good addition on Red since the population is so low.
Tassador
01-19-2020, 07:18 PM
Guys please don’t cry there is a viable option with RoZ.
Oh man I just pee’ed my pants lol. Fucking crapola of a server and mockery of eq.
Tradesonred
01-19-2020, 07:49 PM
I'd like to see this as well. People want to PVP, not endure mind-numbing exp grinds. I still play on Red because of the exp bonus. PVP servers need QoL changes in order to attract people and offset the "scariness" of PVP. Exp loss in the early days of Red severely hurt the population. Global OOC, Yellow text on kills and exp bonus were all good additions, but the server needs even more. Soulbinders would be a good addition on Red since the population is so low.
I think thats partly where red failed, it had a blue mindset. People roll on a pvp server to pvp, its fun.
I disliked Yellow text because it disclosed location of the person killed. Im all for yellow text if you remove that from the text.
Im for a perma xp bonus now that you mention it and MAYBE soulbinders. You dont need soulbinders if the pop is high enough.
I get that its supposed to be a classic server but you need to attract a pop somehow. You could just skeleton crew a new dead server but whats the point. I think its stasis who was saying this, probably right. This is 2020, the classic xp grind is brutal even for vets, and some new people (like i was new to DAOC when i tried out an emu a couple of years ago) who might stick it out because the game itself is cool might not because whoa, the grind. Even more so if there is xp loss, because they cant even enjoy getting better at pvp through doing without losing a quit-inducing insane amount of xp. The xp bonus can be justified in that it will take quite a while longer to level up on red vs blue because of the pvp, and corpse runs will disproportionately affect the new players. Xp loss would be one of the server setups that will make me not even bother to roll on the server because its doomed from the start.
I view a sullon-like server the same way, people will quit if they dont have a fighting chance and thats what you get with no level restriction or fighting zergs/vets with xp loss. The vets know how to play well, and the lure of the lulz of griefing a bunch of level 15s with a level 40 for hours will be too hard to pass on for some. Id try it out of novelty, but i would not bet much on its life expectancy. For people who would like a teams server, why not post ideas to offset all the cons? Again not classic but one way to prevent this off the top of my head would be to add more patrolling guards in the newb areas.
casino777
01-19-2020, 07:54 PM
Yes, please to a new pvp server. Too many veterans with millions of gil and varrying numbers of accounts on blue and red to be competitive for new players. Give the people who dont want to poopsock 5-30 hours a weekend, with 300-400 other people on green, somewhere else new to play.
Baler
01-19-2020, 08:02 PM
FFA
fast exp
increased item drop
accelerated timeline
no csr
no corpse loot
official pvp Leaderboard
daily automated pvp events 1v1, 2v2, 3v3 at the arena(s)
resets and dumps into red.
With P99 code, this would be a banger for sure.
Tradesonred
01-19-2020, 08:28 PM
A teams server with 6-8 levels restriction, maybe i could see that work. Didnt think through all the ramifications, just posting it before i forget about it. The fast levelers would probably try to gatekeep and shit on the 42s-44s, could make for some giant fun battles when word gets out or more grief, i dunno.
Tradesonred
01-19-2020, 08:37 PM
Also, duel pvp is boring. Its ok to have it as a side option, but my most memorable MMO memories are almost all giant battles fighting for something. The EQ halloween event where event mobs were popping in different zones (though a truce was mainly in effect). People fighting over world bosses in WoW. Alliance raiding the throne room in undead city and defending it 50 horde vs 100 alli before BGs were patched in and ruined all that beautiful stuff.
If you cant make it happen because its too resource intensive, ok. But custom mobs popping near teams zone line (or anywhere on a FFA server) and having players fight over it organically would beat duels any day of the week. We had a message warning us that a mob was about to pop during halloween event, so mob isnt killed before factions can get there.
Old_PVP
01-20-2020, 11:56 AM
I've become a believer in nilbog's idea:
East (Red) VS West (Blue) hardcoded teams
https://i.imgur.com/wz7wpjZ.png
+/- 4 level restriction beginning at level 2 that perhaps widens the higher level you get, raid zones are FFA.
I have a FEVER...and the only prescription...is teams PVP!
Scrap the 'play nice policy', scrap 'loot and scoot bullshit'...anything goes, except hacking. Teams give even the bluebies a real reason to fight...ZONE CONTROL. Teams are forced to use whatever resources & dungeons they have access to, unless of course if they decide to go behind enemy lines. This enables many of these obscure, unappreciated dungeons to be utilized.
Heywood
01-20-2020, 01:02 PM
East vs West sounds interesting.
FFA doe.
Rushmore
01-20-2020, 08:44 PM
What happens when I lead the biggest guild on the EAST side and Stasis play's on EAST and I blackball his ass and he doesn't ever get any RAID loot. He's screwed unless he wants to remake on another team?
What about people playing on both teams?! No way to stop this.
FFA is the only way bro's.
Christina.
01-21-2020, 02:08 AM
PVP servers shouldnt be able to gear gap. it kills pvp.
Danger
01-21-2020, 07:42 AM
As an ACTUAL DAD, I just want a server worthy of ignoring my children over.
Baler
01-21-2020, 07:47 AM
As an ACTUAL DAD, I just want a server worthy of ignoring my children over.
This is what I'm talking about.
Send the wife to bed while you stay up late and pk some nerds in norrath! :cool:
Nirgon
01-21-2020, 09:17 AM
Go ahead and do a teams server. See you on team evil.
Christina.
01-23-2020, 04:56 AM
Teams to be decided, but lock it to vanilla and level 50 until it shows any surge of interest and only then maybe add Kunark as a final destination.
Also item loot.
Add in some kind of pvp points system and make it seasonal.
Gustoo
01-24-2020, 03:19 PM
Teams to be decided, but lock it to vanilla and level 50 until it shows any surge of interest and only then maybe add Kunark as a final destination.
Also item loot.
Add in some kind of pvp points system and make it seasonal.
Pretty legit.
Raclen
01-27-2020, 04:41 PM
Rogean can't stop talking about it.
Rushmore
01-27-2020, 08:02 PM
Rogean can't stop talking about it.
Danger
01-27-2020, 11:45 PM
https://i.imgur.com/QIvs6Cd.png
Tradesonred
01-30-2020, 06:03 PM
While we wait for red, i just realised 3 days ago the City of heroes emulator is up for about 9 months now. Homecoming forums, Indomitable being the unofficial pvp server. 400+ players yesterday
Tassador
01-30-2020, 06:27 PM
Who fucking cares. And why even draw players from this cess pool anyways? Do you need help again?
Bigsham
01-30-2020, 07:21 PM
people said that emu was real bad
Rick Sanchez
01-31-2020, 11:10 AM
Team harder to make successful imo. You could put in some kind of non-classic incentive to roll on a team that is lagging behind (+xp, +drop chance, +plat drop) but theres only a limited influx of new players that is going to come fill that in. Unkillable spy accounts to go check on a zone line, etc... One side is going to get overwhelmingly superior and nothing can be done to shake that up and you end up with another PVE server.
I see 2 real choices:
1) A rallos-style FFA server. Gear drop, but this REQUIRES events that drop no-drop gear to balance it. And id even say it requires non-classic no-drop sets that are not as good as regular gear (a variety of custom items for like every 10 level brackets, basically run through the item list and create a little less good version of actual items), but close-ish. Would be like Eve online. You only put on your top gear when youre running around with your crew but not so harsh as to prevent ghetto crews thriving. A server like this would be fun, better economy, you kill RMT cuz all the best gear can drop, but its more work for the devs.
2) Just a duplicate of red, but with no xp loss starting out, working guards, etc... preventing the nicest elements of the playerbase not able to stop themselves to shit where they eat from emptying the server for cheap lulz. Probably the easiest and best bet.
Like it or not #2 is probably your greatest chance at a healthy populated server, would also take the least amount of effort from the staff as well.
Gustoo
01-31-2020, 09:04 PM
Everyone been asking for a str8 up wipe since 3 years+
I'd rather have something different, some gimmick to get some people to try something new, with new dynamics to try to break.
Would require actual desire to make it work well from staff to sift thru the ungrateful neckbeard feedback and determine what is real feedback.
derpcake2
02-01-2020, 06:23 AM
All we need is a wipe.
But there are like 10 sickos still playing, so that isn't happening.
If you want to help red, make those 10 people quit. Any way possible.
The two teams idea is kind of interesting in how NON classic it is. EQ never had 2 teams before ;D That would be interesting.
Christina.
02-01-2020, 02:01 PM
It would really suck to get a whipe being a turn in away from epic as a magician, I'm not going to lie would cry tears lol. I'd still suck it up and start all over for the sake of the server being populated and all the fun fresh PVP resets brings.
They should leave classic 1 yr
Kunark 2 years ,(no velious) then refresh. I think a 3 year cycle like this will keep it active and populated.
Bigsham
02-01-2020, 04:37 PM
do you have earth staff + crown?
derpcake2
02-02-2020, 04:56 AM
It would really suck to get a whipe being a turn in away from epic as a magician, I'm not going to lie would cry tears lol.
ah yes the fabled "very important turnin that i'm too lazy to do"
gtfo
Christina.
02-02-2020, 09:20 AM
ah yes the fabled "very important turnin that i'm too lazy to do"
gtfo
Can we whipe whoever this stupid mf is too? GotDamn I hate toxic people.
Old_PVP
02-02-2020, 09:48 AM
Forget a wipe, not happening... stfu and get over it. They honestly shouldn't wipe anyways, because it would hurt their image and integrity. They just need to start a new server...it can even be an exact copy of Red, then after a set amount of time, merge it into current Red99. Rinse & Repeat.
Bigsham
02-02-2020, 03:41 PM
wipe will still be a velious server and velious ruins everquest, should be kunark forever
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