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View Full Version : Better Looking Mobs and Merchants (Beta)


modestlaw
01-10-2020, 01:54 AM
This texture Pack applies a new higher resolution texture to nearly every Mob in the Original Zones. Every updated texture is at least a 2x increase with some mobs being 4 improvement. My goal was to keep as close as possible to the original look of the characters and make it so the older Mobs don't look out of place next to the Kunark and Velious textures (which tend to be much higher quality)

This mod is compatible with Green/Teal Servers

https://i.imgur.com/vZvTKV6.png

Process:
-Original textures were dumped and loaded into photoshop and tiled. Some textures also recieved light touching up so the AI could have an easier time identifying various elements

-Textures were taken to Topaz AI Giga Pixel and were upscaled to 6x, sometimes under different settings.

-Some textures were also ran through Waiufu 2X to be upscaled as well, depending on the texture.

-The texture is then brought back into Photoshop, denoised, as well as cleaning up or hand make any elements that didn't scale well.

-The textures were then scaled down and cropped to their final size.

Screenshots:
https://imgur.com/a/i9q7KIP

Download Link:
https://drive.google.com/drive/folders/1yNOKnhmeP5p4I-NzlnLnCenWPD2cZPLt?usp=sharing

Install Instructions
-Back Up your original Files
-Dump all the s3d files into your Everquest Folder
(for users that want to use a different Player texture pack, do not install the Global_Chr, Global4_Chr, or Gequip files)
-Included are the source files (the stuff I made) feel free to make use of them however you like.

This is a Beta,
Please post any weirdness you might encounter by telling me what mob has an issue and in what zone.
Screenshots are helpful but not required.
The Named Dragons and all post launch content has not been touched yet.
I cant fix misaligned textures without redoing the UVW maps of the 3D models, which is way out of the scope of this project.

Feel free to leave any feedback or suggestions as well. Fippy Darkpaw has never looked better

loramin
01-10-2020, 12:38 PM
Awesome stuff! Might I suggest creating a wiki entry for it on the page:

http://wiki.project1999.com/Players:Technical#Third-Party_Tools

That way, regardless of what happens with this or future posts, people will always be able to find out about it.

Mblake81
01-10-2020, 02:45 PM
This texture Pack applies a new higher resolution texture to nearly every Mob in the Original Zones.

Screenshots:
https://imgur.com/a/i9q7KIP

REPPED

Made things look better without changing the artstyle or low polygon angles.

suptoofs
01-10-2020, 04:27 PM
This is pretty sweet!

Naxy
01-10-2020, 06:17 PM
Impressive.

Hazek
01-11-2020, 12:46 AM
https://www.youtube.com/watch?v=sXrOoODYPNE

modestlaw
01-25-2020, 02:36 AM
Still chuggin along, Started working on Cities. Its probably going to take a bit longer just because every sign needs to be remade (or else many of them become unreadable)

https://imgsli.com/MTEzNDc

https://imgsli.com/MTEzNDg

Mblake81
01-25-2020, 11:03 AM
Still chuggin along, Started working on Cities. Its probably going to take a bit longer just because every sign needs to be remade (or else many of them become unreadable)

https://imgsli.com/MTEzNDc

https://imgsli.com/MTEzNDg

https://i.imgur.com/w4MroXq.gif

Quylein
01-26-2020, 12:42 AM
I like the work! I sent you a PM. I was about to do exactly this to the gypsys and other eyes that seem to not scale well.

arksz
12-11-2021, 05:13 PM
Just wondering if this was still a thing and if it works on blue?

Swish
12-11-2021, 06:52 PM
Just wondering if this was still a thing