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View Full Version : Game Mechanics: Bellycasting Non-existant and Jorelleag Unlimited Mana


Erati
12-16-2019, 01:01 PM
Currently there are two major mechanical bugs lingering on P99:

Bellycasting has ceased to exist and Jorelleag has unlimited mana pool regeneration.

Bellycasting was removed to fix the change from a previous patch but it should be in the game. Its a very classic mechanic and without it, you have trivialized many encounters and this affects Green/Teal as well.

Fire Giants a notoriously classic bellycaster mob are now laughably easy as you can snare or root them from max range without worry. You can nuke and debuff Lady Vox or Lord Nagafen at range now as they are former bellycaster mobs now without that ability.

Bellycasting is a crucial classic EQ mechanic that makes things not so darn easy forcing you to stand next to a mob in melee range in order to land spells. This mechanic is currently completely taken out of the game and really should be put back in. It used to work on P99 for a decade, so I feel it can be fixed again someway somehow.

Jorlleag is currently still bugged on P99 servers. She has unlimited Mana regeneration so when its reported to enchanters that she has no more Mana to sieve, its irrelevant bc she regens enough between sieves to cast her spells anyway. She currently requires an insane amount of DPS to burn her down between a CH or she cannot be killed.

Gorenaire will suffer the same fate most likely, its very hard to test mana regen mechanics on her as a 32K dragon is much easier to burn down than Jorelleag.

Thank you for the attention on these crucial mechanical bugs, the fix for these are essential to the gameplay experience on Project1999 Green,Teal and Blue servers.

Solist
12-16-2019, 01:17 PM
She currently requires an insane amount of DPS to burn her down between a CH or she cannot be killed.


To highlight this as it's very understated. There may be some confusion of what 'an insane' amount is, so the following are NOT that.


This does not mean she takes a lot of DPS in ANY contemporary sense.
This does not mean you need to have 5 or 6 rogues prepared like your average raid.
This does not mean your typical raid could do the job even with perfect execution.
This does not mean average geared toons could beat the content.
This does not mean there is an alternate strategy, all options have been exhausted.


This means you need a 110 man+ raid (think 130?), with 25 rogues, all with disc up. And you kill it with 4 seconds to spare on 20sec worth of CH (have jorll CH a trash mob before herself)

It is absolutely broken. Unclassic. Unrealistic. Not within the spirits or even the wildest concepts of EQ in this era.

baakss
12-23-2019, 01:37 AM
You literally have to pull a trash mob to Jorlleag, have her start a cast, then dps her down in the time it takes her to CH that mob and then herself.

Jorlleag is the hardest fight in the game right now by far, and that is not at all classic.

Erati
12-23-2019, 04:45 PM
Here is an example of how broken this 'No Bellycasting' is

https://www.youtube.com/watch?v=vOt7TCDx0a4&feature=youtu.be

makes Fire Giants and any previously bellycaster mobs trivial currently

Brocode
12-26-2019, 08:19 AM
Please devs, you can Fix Mana Regen Bug/Infinite CHs which is simple, double check Mana Before Cast and After Cast.

Actual system:
You click Spell
Check Mana
If Mana
Starts Casting
Else
You have no Mana

Once Spell is finished casting regardless of your Mana the spell just lands, if you add a double cast for the NPC, players can actually stops CHs and Gates with Mana Sieves/Drain, because even tho mobs casts once rechecks that he has no mana it will be interrupted.

Thats actually exploitable from players to rebuff for 0 mana after a ress. Like to stand on the ress spot, start casting and before the end of cast just accept your ress box so your oom with rezz effect and then once the cast timer finish you will end up with C2 Grp in your grp with 0 mana, or Aego on tank/Self using 0 mana.

Although i believe it is classic mechanic, as i remember using it in PoP to do Grp Aegos, and in order to fix mobs is there anyway to make mobs have a second mana spell check before the spell land after the casting timer?

Also on a side note that is what happens with clickies, that fail to land but still count a charge, which was added later a second check to avoid that to happen to not lose reagents or clickies, accordingly to nilbog was pending to fix. (https://www.project1999.com/forums/showthread.php?t=279094)

Ligma
12-26-2019, 09:23 AM
Thats actually exploitable from players to rebuff for 0 mana after a ress. Like to stand on the ress spot, start casting and before the end of cast just accept your ress box so your oom with rezz effect and then once the cast timer finish you will end up with C2 Grp in your grp with 0 mana, or Aego on tank/Self using 0 mana.

Yeah, that's a pretty unknown classic bug and you didn't even have to stand on your corpse. It used to even work with pets through zoning. I would cast a pet and hit accept at the exact time and zone in with a pet up.

Nirgon
12-26-2019, 12:45 PM
Vox dead on green

Who was talkin smack?

Erati
12-26-2019, 01:03 PM
Vox dead on green

Who was talkin smack?

not ab Vox, but FG and other bellycaster mobs are being slaughtered on Teal n Green w no regard for their previous bellycasting ways...its disgusting the Fire Giants have no hope.

pls fix, think of the Fire Giant children.

baakss
12-31-2019, 07:41 PM
Vox dead on green

Who was talkin smack?

Rumor has it this was done with abuse/exploit of belly caster bug though.

There can be no legit Vox kill until this bug is fixed.

Ligma
01-01-2020, 10:06 AM
Not really considering when vox/naggy was killed basically no one was high enough level to even land anything

Kirdan
03-06-2020, 08:04 PM
Bump, it's crazy that belly casting has just been removed from the game for so long. I get that it was a major problem with unresistable spells incorrectly being resisted and causing long range FTE (bind sight, etc), but the answer is not to disable belly casting. This is an important classic raid mechanic.