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View Full Version : Why does Highkeep look like this?


douglas1999
12-15-2019, 11:26 PM
I know it's related to the dynamic lighting system, and I do mostly enjoy that system for what it does, but this is just wretched looking. Also EC tunnel looks like a washed out mess and runs at about 13fps for me on a perfectly competent machine.

https://i.imgur.com/o4nX7wj.png

Man0warr
12-16-2019, 12:10 AM
Every torch in the zone is creating a lighting element.

douglas1999
12-16-2019, 12:42 AM
Good lord. I don't blame the p99 devs, they are doing god's work. But I do blame the original sony devs who coded the titanium client. This is an abortion of graphic design.

Mandex larr
12-18-2019, 01:54 PM
Idk if this helps but when my hdmi to screen becomes loose it looks very similar i just give it a wiggle

mischief419
01-01-2020, 01:02 PM
This is retina burning. How to workaround this?

Videri
01-01-2020, 02:00 PM
Wow. So light from each light source is going through walls, right?

Fragged
01-01-2020, 02:40 PM
In reality it's much much worse than on that picture.

BlackBellamy
01-01-2020, 02:47 PM
This is retina burning. How to workaround this?

/viewport 0 0 0 0

Instrument Fight Rules only. Are you qualified?

mischief419
01-05-2020, 11:08 PM
/viewport 0 0 0 0
This sounds like it'll shrink the window to 0 so you can't see it -__-

Anyone have a real solution? Sucks to turn down gamma every time I'm in highkeep.

mischief419
01-05-2020, 11:11 PM
Cross-posted this to bugs since everyone seems to be experiencing this ( https://www.project1999.com/forums/showthread.php?p=3062457#post3062457 )

DMN
01-05-2020, 11:31 PM
https://www.youtube.com/watch?v=8qrriKcwvlY

Tethler
01-06-2020, 03:04 AM
They adjusting lighting levels to compensate for human vision.