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Draulius
12-13-2019, 07:58 AM
I have a clean installation of EQ Titanium with WinEQ2. I have FPS limit set to 100 in both the game and WinEQ2. However, the game still seems choppy a lot of the time especially when turning. Feels like I am capped around 30fps or so. Sometimes when I alt-tab out and into the game it is perfectly smooth as it should be for a few seconds before capping itself again.

Please help!

Kavious
12-13-2019, 12:43 PM
FPS is now force locked at 60 FPS.

Though not sure if there is another issue or if just trying to go beyond 60 is causing this

Draulius
12-13-2019, 08:20 PM
FPS is now force locked at 60 FPS.

Though not sure if there is another issue or if just trying to go beyond 60 is causing this

It seems choppier than 60 fps to me but I'll take your word for it.

Kavious
12-13-2019, 08:32 PM
Its in the Sept 8, 2019 Patch Notes (https://www.project1999.com/forums/showthread.php?t=333315)
Rogean: FPS is now hard-set to 60. This was not done to force a classic framerate, but more because various client mechanics depend on this number, such as falling damage, levitate bob, and more.

If you set things to 60 and still have problems, let us know

kgallowaypa
12-14-2019, 02:53 PM
I am also having issues with fps rubbing around 35-45 fps but can run other games just fine at 1920x1080 more than 90fps -- running on an intel UHD 620 i5 processor

Draulius
12-16-2019, 01:50 AM
I just used an FPS counter and as I thought I'm getting less than 60fps. It is hovering around 32-35fps even though I'm on a GTX 1070 and 6700k. Why is this?

douglas1999
12-16-2019, 02:43 AM
Probably partially due to the dynamic lighting hack that looks great somtimes and looks really bad other times.

Also I used to have to look at the floor to raid so low fps *is* sorta classic.

Draulius
12-16-2019, 04:24 AM
Probably partially due to the dynamic lighting hack that looks great somtimes and looks really bad other times.

Also I used to have to look at the floor to raid so low fps *is* sorta classic.

Any way to turn that off yet?

douglas1999
12-16-2019, 04:48 AM
Any way to turn that off yet?

I believe you can edit some config file but good luck seeing anything at night if you do. I think the idea was to eliminate the hard-coded ultravision that every race has by default in the titanium client and restore some value to vision-enhancing spells, and I completely enjoy that aspect of it and it definitely bolsters the overall social interaction. The downside is that multiple lightsources, or honestly even just one light source that is particularly bright, makes all surrounding textures look way way way insanely overly bright.

And again I do not blame the p99 devs one bit for this, they are working with what they have and I very much respect how many hours they put into this for us. We are at the mercy of the sony titanium client and there is only so much they can do with it.

Vormotus
12-16-2019, 05:23 AM
And again I do not blame the p99 devs one bit for this, they are working with what they have and I very much respect how many hours they put into this for us. We are at the mercy of the sony titanium client and there is only so much they can do with it.

Honestly I am surprised they have managed to make this game run as well and stable as it has been running for me for the past 2 years!

So I am with you on that boat man, they have done a superb job to be honest, and quite flabbergasted they game runs so close to what original eq was back in the day.

You can see some differences here and there but overall it is quite an amazing job.

I tried once to try other servers, but wow ... you miss P99 once you go into other servers, badly.

Draulius
12-17-2019, 02:24 AM
The downside is that multiple lightsources, or honestly even just one light source that is particularly bright, makes all surrounding textures look way way way insanely overly bright.
I noticed this inside High Keep. It looks awful and tanks my FPS, saw other players there complaining about it too.

kgallowaypa
12-17-2019, 02:42 PM
FPS for me goes no higher than 50 according to FRAPS, cant even budge it above sadly

Draulius
12-20-2019, 04:34 PM
Game still switches between perfect 60fps and capped at 30 fps... no explanation yet. Will have to try clean reinstall later.

Finlainea
12-21-2019, 10:25 AM
Game still switches between perfect 60fps and capped at 30 fps... no explanation yet. Will have to try clean reinstall later.

Turn V-Sync off, or get an adaptive sync monitor.

Draulius
12-21-2019, 01:52 PM
Turn V-Sync off, or get an adaptive sync monitor.

I have Vsync off in the eqclient.ini and Nvidia control panel. Is there another way to check that it's off? I don't think it's the problem though.

Even if I look down at the floor in an empty area it will not go above 32 FPS. So it's not hardware or graphics related.

Finlainea
12-21-2019, 02:12 PM
I have Vsync off in the eqclient.ini and Nvidia control panel. Is there another way to check that it's off? I don't think it's the problem though.

Even if I look down at the floor in an empty area it will not go above 32 FPS. So it's not hardware or graphics related.

The behaviour you described (running at 60FPS steady and then dropping to max 30) tells me somehow v-sync is still active. Like if you were going to get 55FPS and your refresh rate is 60 with v-sync on a non adaptive sync monitor your next step would be 30.

Maybe there is a settings that lock it on? You tried EQ in windowed mode?

You would not believe how awesome adaptive sync monitor are tho, for true :)

Draulius
12-22-2019, 11:41 PM
I reformatted my computer and upgraded to Windows 10 64-bit. The game has better FPS but now it's capped at 50! Getting warmer just got to figure out how to fix this one...

Draulius
12-23-2019, 03:28 AM
I found a fix to get 60+ FPS and it's a weird one. If you have certain programs running in the background it will allow the game to go faster. In my case it was Samsung Magician. If I play with that program minimized I went from 40-50FPS to 60+FPS stable. In your case it could be something like an internet browser, such as Brave. I'm guessing this has something to do with power distribution.

I'd also like to note that my FPS seemed obviously more consistent WITHOUT WinEQ2 than with it when I watched my FPS counter. So don't use that program if you don't need it. If I find a better solution to this problem I will update.

Draulius
12-23-2019, 05:37 PM
OK, sorry for the triple post but I just found a better solution. In Nvidia Control Panel under Manage 3D settings, customize your settings for Everquest (eqgame.exe) and set Low Latency Mode to Ultra. This lets me get stable 60+ FPS without any weird tricks. Finally!

If you are on an AMD setup see if they have an equivalent to Low Latency Mode, or stick to the solution in my last post.

Jeston
12-23-2019, 05:43 PM
OK, sorry for the triple post but I just found a better solution. In Nvidia Control Panel under Manage 3D settings, customize your settings for Everquest (eqgame.exe) and set Low Latency Mode to Ultra. This lets me get stable 60+ FPS without any weird tricks. Finally!

Yup this fixed it for me as well, sitting at capped 60fps now anywhere in-game, finally damn.

vossiewulf
12-23-2019, 08:03 PM
I come from a generation where we learned to play flight simulators and racing sims when 15fps was excellent. The real point at which you have zero reason to complain about frame rate affecting gameplay is 30fps. Actually my real opinion is anything faster than 24fps or so is making excuses.

That is after all the traditional fps of every movie shot on film, and I don't recall anyone coming out of a theater complaining about blurriness or choppy motion. The film industry had an obvious need to cut the frame rate to the minimum to save huge costs on film, and they decided that 24fps was the number at which the human eye still does not notice the jump in frames, even in fast action.

With TV, NTSC is 30fps in the US, PAL is 25fps. Back in the pre-integrated circuit days engineers were pretty much limited to using the AC power frequency as the basis of any timing system, and it's 60hz in the US and 50hz most everywhere else.

That's not to say you can't see a minor difference in smoothness if you compare 60fps to 30fps, and if for some reason that really bugs you visually, ok. Still would place it in the "being overly picky" bin though.

But regularly I see people in DCS World complaining about being shot down because they "only" had 50fps and it's absurd. If you can't fly a plane smoothly or track a moving target smoothly at 50fps, that's because you suck, not because you didn't have enough frames.

Same thing when I played MWO. At a time when I was somewhat rarely outside the top 5 in a match, I'd see people complaining that their fps/ping numbers were totally unplayable when they were better than what I usually saw, which was mid 30s fps and a ping of 150-200ms.

Jeston
12-23-2019, 08:09 PM
I come from a generation where we learned to play flight simulators and racing sims when 15fps was excellent. The real point at which you have zero reason to complain about frame rate affecting gameplay is 30fps. Actually my real opinion is anything faster than 24fps or so is making excuses.

That is after all the traditional fps of every movie shot on film, and I don't recall anyone coming out of a theater complaining about blurriness or choppy motion. The film industry had an obvious need to cut the frame rate to the minimum to save huge costs on film, and they decided that 24fps was the number at which the human eye still does not notice the jump in frames, even in fast action.

With TV, NTSC is 30fps in the US, PAL is 25fps. Back in the pre-integrated circuit days engineers were pretty much limited to using the AC power frequency as the basis of any timing system, and it's 60hz in the US and 50hz most everywhere else.

That's not to say you can't see a minor difference in smoothness if you compare 60fps to 30fps, and if for some reason that really bugs you visually, ok. Still would place it in the "being overly picky" bin though.

But regularly I see people in DCS World complaining about being shot down because they "only" had 50fps and it's absurd. If you can't fly a plane smoothly or track a moving target smoothly at 50fps, that's because you suck, not because you didn't have enough frames.

Same thing when I played MWO. At a time when I was somewhat rarely outside the top 5 in a match, I'd see people complaining that their fps/ping numbers were totally unplayable when they were better than what I usually saw, which was mid 30s fps and a ping of 150-200ms.


Ok Boomer

Draulius
12-23-2019, 08:17 PM
I come from a generation where we learned to play flight simulators and racing sims when 15fps was excellent. The real point at which you have zero reason to complain about frame rate affecting gameplay is 30fps. Actually my real opinion is anything faster than 24fps or so is making excuses.

That is after all the traditional fps of every movie shot on film, and I don't recall anyone coming out of a theater complaining about blurriness or choppy motion. The film industry had an obvious need to cut the frame rate to the minimum to save huge costs on film, and they decided that 24fps was the number at which the human eye still does not notice the jump in frames, even in fast action.

With TV, NTSC is 30fps in the US, PAL is 25fps. Back in the pre-integrated circuit days engineers were pretty much limited to using the AC power frequency as the basis of any timing system, and it's 60hz in the US and 50hz most everywhere else.

That's not to say you can't see a minor difference in smoothness if you compare 60fps to 30fps, and if for some reason that really bugs you visually, ok. Still would place it in the "being overly picky" bin though.

But regularly I see people in DCS World complaining about being shot down because they "only" had 50fps and it's absurd. If you can't fly a plane smoothly or track a moving target smoothly at 50fps, that's because you suck, not because you didn't have enough frames.

Same thing when I played MWO. At a time when I was somewhat rarely outside the top 5 in a match, I'd see people complaining that their fps/ping numbers were totally unplayable when they were better than what I usually saw, which was mid 30s fps and a ping of 150-200ms.

https://i.imgur.com/Vf7ygVu.jpg

vossiewulf
12-23-2019, 08:39 PM
Ok Boomer

If you can't fly a plane, or a car, or a mech, or an elf smoothly or track a moving target smoothly at 50fps, that's because you suck, not because you didn't have enough frames. Science on my side.

And it shows you're someone who looks for excuses when you fail.

vossiewulf
12-23-2019, 08:41 PM
---

Oh yeah good one! Hang on, will go wave at the FBI van outside again.

Veeshan31
12-23-2019, 10:27 PM
If you can't fly a plane, or a car, or a mech, or an elf smoothly or track a moving target smoothly at 50fps, that's because you suck, not because you didn't have enough frames. Science on my side.

And it shows you're someone who looks for excuses when you fail.

Ok boomer

aaezil
12-23-2019, 10:36 PM
Run windowed, full screen can be ultra laggy with certain resolutions

Draulius
12-23-2019, 10:39 PM
Run windowed, full screen can be ultra laggy with certain resolutions

I tried both with no luck. I fixed the problem back on Page 2 though.

modestlaw
12-26-2019, 12:38 AM
I come from a generation where we learned to play flight simulators and racing sims when 15fps was excellent. The real point at which you have zero reason to complain about frame rate affecting gameplay is 30fps. Actually my real opinion is anything faster than 24fps or so is making excuses.

That is after all the traditional fps of every movie shot on film, and I don't recall anyone coming out of a theater complaining about blurriness or choppy motion. The film industry had an obvious need to cut the frame rate to the minimum to save huge costs on film, and they decided that 24fps was the number at which the human eye still does not notice the jump in frames, even in fast action.

With TV, NTSC is 30fps in the US, PAL is 25fps. Back in the pre-integrated circuit days engineers were pretty much limited to using the AC power frequency as the basis of any timing system, and it's 60hz in the US and 50hz most everywhere else.

That's not to say you can't see a minor difference in smoothness if you compare 60fps to 30fps, and if for some reason that really bugs you visually, ok. Still would place it in the "being overly picky" bin though.

But regularly I see people in DCS World complaining about being shot down because they "only" had 50fps and it's absurd. If you can't fly a plane smoothly or track a moving target smoothly at 50fps, that's because you suck, not because you didn't have enough frames.

Same thing when I played MWO. At a time when I was somewhat rarely outside the top 5 in a match, I'd see people complaining that their fps/ping numbers were totally unplayable when they were better than what I usually saw, which was mid 30s fps and a ping of 150-200ms.

CRT monitors handle unusual frame rates and resolutions far better than Flat panels. It's just the nature of modern displays. I have no problem playing something like Star Fox at 15 fps on a CRT, but on a flat panel, it's darn near unplayable

Modern displays can stutter, tear and have delayed inputs when a game's frame rate fall between 31 and 40-ish FPS (unless you are driving a high end gsync display).

I'd take a unbuffered, locked 30 FPS over a game that is wavering in the 40s and 50s FPS any day.

kgallowaypa
01-03-2020, 12:14 PM
Best fix for me was to follow an Intel UHD graphics video..it seems this is all related to undervolting / power being sent to eqgame.exe

https://www.youtube.com/watch?v=nOtHis2T9f8

Draulius
02-16-2020, 12:02 PM
Best fix for me was to follow an Intel UHD graphics video..it seems this is all related to undervolting / power being sent to eqgame.exe

https://www.youtube.com/watch?v=nOtHis2T9f8

I thought it might have something to do with that too. Good video.