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View Full Version : Game Mechanics: Stuns not working correctly.


Rais
04-23-2011, 11:01 AM
When fighting a mob, typically when my weapon procs (Tstaff or Adamantite Club) and the NPC is stunned. I go to the back side of the NPC so they can't dodge/Ripo/Parry.

Yet this is what is happening. This is 1vs1 npc. So it wasn't some other Avenger hitting on me.

[Sat Apr 23 10:48:05 2011] a sarnak avenger was hit by non-melee for 120 points of damage.
[Sat Apr 23 10:48:05 2011] A sarnak avenger begins to spin from one hundred blows.
[Sat Apr 23 10:48:05 2011] You try to crush a sarnak avenger, but miss!
[Sat Apr 23 10:48:07 2011] You crush a sarnak avenger for 34 points of damage.
[Sat Apr 23 10:48:07 2011] A sarnak avenger hits YOU for 58 points of damage.
[Sat Apr 23 10:48:07 2011] A sarnak avenger kicks YOU for 12 points of damage.
[Sat Apr 23 10:48:10 2011] You crush a sarnak avenger for 82 points of damage.
[Sat Apr 23 10:48:10 2011] You crush a sarnak avenger for 113 points of damage.
[Sat Apr 23 10:48:11 2011] A sarnak avenger hits YOU for 97 points of damage.
[Sat Apr 23 10:48:12 2011] You crush a sarnak avenger for 144 points of damage.
[Sat Apr 23 10:48:13 2011] Your One Hundred Blows spell has worn off.

I can post logs from hours last night and it'll be the same thing. The stuns range from 1 second up to 5 seconds with my club/tstaff. It's just easier to show the stun effect+wearing off message from the Tstaff.

Loly Taa
04-25-2011, 07:04 PM
I've noticed something strange with stuns while I was soloing the other day. The NPC would be running away, I'd be following behind beating on it with a Burnt Wood Staff with a 53 Air pet- randomly, assumably when the npc is stunned he would turn around and smack me for a round before continuing to run again. So I think it's "stunning" them, but giving them a root-like debuff instead of a stun like debuff for that time.

Rais
05-02-2011, 11:46 PM
Still having this issue as of 1 May