View Full Version : camping mobs and "lists" (not /list)
zaneosak
12-01-2019, 01:35 PM
If someone is camping a single spawn in a dungeon and I am sitting behind him, waiting for his rare pop so I can take the camp next. Does somebody that this guy knows that was "on the list" allowed to come in and swoop my spot in line? Even if I've been here hours waiting my turn? This is not a /list mob.
Polixa
12-01-2019, 01:54 PM
If someone is camping a single spawn in a dungeon and I am sitting behind him, waiting for his rare pop so I can take the camp next. Does somebody that this guy knows that was "on the list" allowed to come in and swoop my spot in line? Even if I've been here hours waiting my turn? This is not a /list mob.
As I found out from another thread this weekend, yes, if you are camping a mob you get to hand the camp to a friend in preference to someone waiting patiently right next to you.
If you want the camp, you must tell the person camping you want it, and unless they can name someone who is getting the camp next, then it will be yours.
What's to stop them naming their own Alt as next? I dunno.
Are they just gambling that you won't be around to verify this wasn't BS when they are done? I dunno.
zaneosak
12-01-2019, 01:56 PM
As I found out from another thread this weekend, yes, if you are camping a mob you get to hand the camp to a friend in preference to someone waiting patiently right next to you.
If you want the camp, you must tell the person camping you want it, and unless they can name someone who is getting the camp next, then it will be yours.
What's to stop them naming their own Alt as next? I dunno.
Are they just gambling that you won't be around to verify this wasn't BS when they are done? I dunno.
Even if their "friend" isnt in the zone? May not be online? Just could be anybody?
Polixa
12-01-2019, 01:59 PM
As daft as it sounds....yes.
Ekl_Mortain
12-01-2019, 02:01 PM
1) The player being handed the camp must be present around the time the first placeholder spawns after the last holder of the camp has gotten his or her item in hand. The person handing off the camp must stay at the spawn until the next person in line arrives, if that person is on their way to take the camp. There is a little leeway here, and we refuse to set an exact timer on how long the placeholder can be up before the camp is forfeited, but in general it should never be for more than a couple minutes or so. We tend to give the benefit of the doubt to the person coming in to take the camp in these situations as CSR staff, so waiting a bit longer will never hurt.
2) The person holding the camp cannot mislead you, or change his mind after telling you who is next. Something that no one ever does (and I will never understand why) is to specifically address the camp holder, asking who is next or if you can be next. The camp holder does need to reveal to you who the next intended camp holder is - if he doesn't, you may ask to be next and your claim will be valid unless he reveals the next person immediately. This person cannot change after the camp holder has "revealed" the next person to take the camp to you. It is an automatic forfeit if this occurs. If you ask to be the next camp holder and are told yes, the camp holder may not later retract or change this agreement and attempt to hand the camp off to someone else - it's yours once he has gotten his item or moved on from the camp.
Something else important to note about handing off camps - in particular, popular ones, but this applies to any camp that becomes contested. If you are solo camping, once you attain the item you were waiting for (an AC ring, for example) you are done camping that mob. The person coming to take the camp had better be prepared at this point in order to come eliminate the very next placeholder spawn in order to "stake his claim" on the mob. You cannot work wacky corpse lines on lore items in order to grab multiple items in the same "camp session" if there are others waiting to take the camp. Please be aware that we reserve the right to apply this same ruling to any camp if we deem it necessary, including camps with multiple players.
Edit* http://wiki.project1999.com/Camp_Rules
Videri
12-01-2019, 02:06 PM
If you are solo camping, once you attain the item you were waiting for (an AC ring, for example) you are done camping that mob.
This may be the key to cooperation on camps that become contested. I’m thinking of the root net camp in Perma, of course.
Beware of people trying to monopolize it with a “revolving door duo.”
zaneosak
12-01-2019, 02:08 PM
1) The player being handed the camp must be present around the time the first placeholder spawns after the last holder of the camp has gotten his or her item in hand. The person handing off the camp must stay at the spawn until the next person in line arrives, if that person is on their way to take the camp. There is a little leeway here, and we refuse to set an exact timer on how long the placeholder can be up before the camp is forfeited, but in general it should never be for more than a couple minutes or so. We tend to give the benefit of the doubt to the person coming in to take the camp in these situations as CSR staff, so waiting a bit longer will never hurt.
2) The person holding the camp cannot mislead you, or change his mind after telling you who is next. Something that no one ever does (and I will never understand why) is to specifically address the camp holder, asking who is next or if you can be next. The camp holder does need to reveal to you who the next intended camp holder is - if he doesn't, you may ask to be next and your claim will be valid unless he reveals the next person immediately. This person cannot change after the camp holder has "revealed" the next person to take the camp to you. It is an automatic forfeit if this occurs. If you ask to be the next camp holder and are told yes, the camp holder may not later retract or change this agreement and attempt to hand the camp off to someone else - it's yours once he has gotten his item or moved on from the camp.
Something else important to note about handing off camps - in particular, popular ones, but this applies to any camp that becomes contested. If you are solo camping, once you attain the item you were waiting for (an AC ring, for example) you are done camping that mob. The person coming to take the camp had better be prepared at this point in order to come eliminate the very next placeholder spawn in order to "stake his claim" on the mob. You cannot work wacky corpse lines on lore items in order to grab multiple items in the same "camp session" if there are others waiting to take the camp. Please be aware that we reserve the right to apply this same ruling to any camp if we deem it necessary, including camps with multiple players.
Edit* http://wiki.project1999.com/Camp_Rules
I just spoke to a GM -- he told me that you can hand off to anybody as long as they are there by the next PH. He also confirmed to me that he can camp multiple toons here and hand it off to himself because "We don't interfere with player made lists" so all you have to do is camp 3-4 toons in your lore item spot and farm multiple. Just wanted to give that information in case anybody cares. He made it sound like it was common knowledge, so I was just misinformed. At least I know now to not waste my time.
zaneosak
12-01-2019, 02:09 PM
This may be the key to cooperation on camps that become contested. I’m thinking of the root net camp in Perma, of course.
Beware of people trying to monopolize it with a “revolving door duo.”
Revolving door duo is legal according to GM I just talked to -- well unless of course, you put yourself on the list, but they could always pass it off to themselves according to him.
Ekl_Mortain
12-01-2019, 02:16 PM
I just spoke to a GM -- he told me that you can hand off to anybody as long as they are there by the next PH. He also confirmed to me that he can camp multiple toons here and hand it off to himself because "We don't interfere with player made lists" so all you have to do is camp 3-4 toons in your lore item spot and farm multiple. Just wanted to give that information in case anybody cares. He made it sound like it was common knowledge, so I was just misinformed. At least I know now to not waste my time.
So i know i'm picking parts here, but that sounds like the GM Knows there is multiboxing and letting it happen :/ Specially when it states in that rule that they have to wait for the next person to arrive for the next hand off. If they are handing off to their own toons thats a clear violation of the boxing rule :/
Edit* Spelling.
zaneosak
12-01-2019, 02:18 PM
So i know i'm picking parts here, but that sounds like the GM Knows there is multiboxing and letting it happen :/ Specially when it states in that rule that they have to wait for the next person to arrive for the next hand off. If they are handing off to their own toons thats a clear violation of the boxing rule :/
Edit* Spelling.
I don't think he's pro-boxing. You can have 4 toons on the same account parked and just log the next one in.
Videri
12-01-2019, 02:18 PM
Nah, you just camp your main, log on the alt, and loot the corpse. No boxing.
zaneosak
12-01-2019, 02:21 PM
Nah, you just camp your main, log on the alt, and loot the corpse. No boxing.
That's fair enough -- he also said that the person can leave the zone, sell the item and come back before the next PH and the camp is still his. Which I think is confirmed by the Wiki attached above, I suppose.
Ekl_Mortain
12-01-2019, 02:25 PM
I don't think he's pro-boxing. You can have 4 toons on the same account parked and just log the next one in.
Ok so technicallity. 1) The player being handed the camp must be present around the time the first placeholder spawns after the last holder of the camp has gotten his or her item in hand. The person handing off the camp must stay at the spawn until the next person in line arrives, if that person is on their way to take the camp. There is a little leeway here, and we refuse to set an exact timer on how long the placeholder can be up before the camp is forfeited, but in general it should never be for more than a couple minutes or so. We tend to give the benefit of the doubt to the person coming in to take the camp in these situations as CSR staff, so waiting a bit longer will never hurt.
He cannot do that as he is no longer at the camp. Even if the switch is 30 seconds. He still is not there to hand over the camp. A further point is that "Arriving to a camp" and "logging Into a camp" are two very different things. I would even go as far to say that due to leaving the game he has forfeited his right to the camp.
Edit* And yes i know i'm nitpicking words.
zaneosak
12-01-2019, 02:39 PM
Ok so technicallity. 1) The player being handed the camp must be present around the time the first placeholder spawns after the last holder of the camp has gotten his or her item in hand. The person handing off the camp must stay at the spawn until the next person in line arrives, if that person is on their way to take the camp. There is a little leeway here, and we refuse to set an exact timer on how long the placeholder can be up before the camp is forfeited, but in general it should never be for more than a couple minutes or so. We tend to give the benefit of the doubt to the person coming in to take the camp in these situations as CSR staff, so waiting a bit longer will never hurt.
He cannot do that as he is no longer at the camp. Even if the switch is 30 seconds. He still is not there to hand over the camp. A further point is that "Arriving to a camp" and "logging Into a camp" are two very different things. I would even go as far to say that due to leaving the game he has forfeited his right to the camp.
Edit* And yes i know i'm nitpicking words.
Thanks. Either way - I've learned that it sucks and there's no reason to ever sit at a camp physically as it does nothing for your claim. Lesson learned.
tinklepee
12-01-2019, 02:58 PM
Lol imagine being the guy logging in at the last second to steal the camp from someone who patiently waited nearby
Ekl_Mortain
12-01-2019, 04:09 PM
It does suck and i do wish you the best of luck when getting your camped mobs. I for one am probably just going to get to lvl 30 on my troll then go full Trades RP.
Edit* Spelling.
BlackBellamy
12-01-2019, 07:19 PM
In this game you need to talk to people. You need to make agreements.
Tethler
12-02-2019, 02:00 AM
That's fair enough -- he also said that the person can leave the zone, sell the item and come back before the next PH and the camp is still his. Which I think is confirmed by the Wiki attached above, I suppose.
You have screenshots of your interaction with this GM? Because a lot of what you just said directly conflicts with the posted PNP.
A1rh3ad
12-02-2019, 02:42 AM
This game is so much fun.
Read about an area that might be nice to fight in. Spend hours travelling to that area. Finally get there. Shit's just constantly camped the entire day and there's nothing else decent available to fight for my level nearby.
Fun game.
Life doesnt always work out the way you want it to. This is a big part of why we are here and not playing world of warcrap.
TripSin
12-03-2019, 07:31 PM
Life doesnt always work out the way you want it to. This is a big part of why we are here and not playing world of warcrap.
I'm here because it's free and for nostalgia. World of Warcraft is objectively a better game for anyone who isn't a masochist.
gkmarino
12-03-2019, 09:29 PM
Wait what who is this GM that said you can zone out and maintain a camp? Totally against the Project 1999 Guidebook on the Getting Started page. I don't see how it would be okay to leave the zone for any reason. I know the guidebook isn't absolute but then why list incorrect information?
From Section 2: 2. Help understanding what constitutes a 'camp'.
...
That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders (or the room if there are no placeholders) cleared, within the same zone, do not die or log off.
Tilien
12-03-2019, 09:55 PM
Wait what who is this GM that said you can zone out and maintain a camp? Totally against the Project 1999 Guidebook on the Getting Started page. I don't see how it would be okay to leave the zone for any reason. I know the guidebook isn't absolute but then why list incorrect information?
From Section 2: 2. Help understanding what constitutes a 'camp'.
...
That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders (or the room if there are no placeholders) cleared, within the same zone, do not die or log off.
Sounds like /list is starting to set bad precedence for other camps.
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