View Full Version : Any "Good" Shaman guides?
keglo
11-27-2019, 02:11 PM
I know that there is a nice guide for evil shaman out there but was wondering if there is one for us good guys?
Bardp1999
11-27-2019, 02:40 PM
Can level 1-50 in Everfrost, Black burrow, and Permafrost, and never be more than 2 zones from Halas
keglo
11-27-2019, 04:50 PM
Can level 1-50 in Everfrost, Black burrow, and Permafrost, and never be more than 2 zones from Halas
Thanks for that. I'm not sure if that is the most efficient or fun way to do it though. Back in 2000 on live servers I leveled a Shaman to the high 30s and did a large part of my leveling in those areas that you mention. I was hoping for maybe a detailed guide. Maybe you are correct though and that's the best way to go. I well still have to figure out what to fight, and when, as all of that has escaped my memory. I have forgotten SO much about this game.
SewingMachine
12-16-2019, 04:06 PM
Can level 1-50 in Everfrost, Black burrow, and Permafrost, and never be more than 2 zones from Halas
i dont believe this at all. I would love to see a more detail layout.
Tecmos Deception
12-16-2019, 04:21 PM
i dont believe this at all. I would love to see a more detail layout.
Don't need many details. Noob stuff, then blackburrow and gnoll fang turnins gets you into the 20s. Mammoths can get you up to 34 probably. Or you can be in permafrost before 20 and level there all the way to 50, starting at entrance and moving deeper in on goblins as you level up until eventually being low 40s from honor guards/king/zahorn area. After that, depending on class and solo/duo/group, you can do the spider/bear/wolf pit in perma or the ice giants outside of perma all the way to 50. Once Kunark hits, you can go the rest of the way to 60 there also.
Specifically as a shaman, this would be hard to do solo imo. Perma isn't very forgiving for a solo without twinking because you don't have the hp and mp to survive breaking 3-5 mob spawns up, and most spawns come in groups like that. And ice giants or permafrost pit would be very tough to deal with with only level 44 spells.
If you throw in a good partner with the sham (like a necro, chanter, mage, druid, even another sham) it gets a lot more realistic and even efficient to do this. No running all around looking for groups or travelling significant distances to bank or buy spells, etc. Perma has a small ZEM bonus and a fair amount of loot a shaman would want. There's lots of vendor junk in the zone to make plat on even before you kill the giants. Etc.
Jimjam
12-16-2019, 05:45 PM
Leopards, polar bears, icy orcs and mammoth calfs are good. There is a bit of a gap before you can do mammoths so easily, that can be slowly done in permafrost though. Expect a lot of resets.
Some groups of goblins can be broken by dragging or pushing a green across a corner. If done right only mobs that see the green will assist it; the new aggro won't call assist themselves.
loramin
12-16-2019, 05:53 PM
Follow the link in my signature for the Per-Level Hunting Guide, then click the Shaman filter. You're welcome ;)
This actually works with any soloing class, but it works best for Shaman because I'm a Shaman player myself, and when I first started compiling the guide I focused most on Shaman-specific spots.
At this point it now has hundreds of spots (271 at last count), for every class ... but it still has more Shaman spots than most/all other classes.
keglo
12-17-2019, 07:09 AM
Follow the link in my signature for the Per-Level Hunting Guide, then click the Shaman filter. You're welcome ;)
This actually works with any soloing class, but it works best for Shaman because I'm a Shaman player myself, and when I first started compiling the guide I focused most on Shaman-specific spots.
At this point it now has hundreds of spots (271 at last count), for every class ... but it still has more Shaman spots than most/all other classes.
I appreciate that guide. I have tried some of these spots and level 16 as a Shaman and man these levels are hard. Everything takes me down to very little health and mana. It is a long recovery between every single fight. I'm beginning to wonder of I'm doing something wrong.
Velerin
12-17-2019, 08:38 AM
It’s called being untwinked:) With no moving dot reduction can take advantage of that as a sowed shammy. Full speed kite. No mana needed for roots.
Tecmos Deception
12-17-2019, 09:23 AM
It’s called being untwinked:) With no moving dot reduction can take advantage of that as a sowed shammy. Full speed kite. No mana needed for roots.
Eh. Unless you're like, kiting one mob towards the next you're going to pull, or you're going high effort and sitting briefly for med ticks while kiting, the mana you "save" on roots is probably a wash at best compared to the mana you "lose" by not sitting and medding as much.
keglo
12-17-2019, 12:22 PM
Eh. Unless you're like, kiting one mob towards the next you're going to pull, or you're going high effort and sitting briefly for med ticks while kiting, the mana you "save" on roots is probably a wash at best compared to the mana you "lose" by not sitting and medding as much.
The problem is that even when I DoT then Root then Med, at this level my DoT's do very little damage. I always end up having to melee them at least half of their health, which gets me way down on my health and mana. I'm in full banded armor too. Of course I am still using mostly rusty weapons except for the low level quest hammer you get in Halas, so that doesn't help either I'm sure.
SewingMachine
12-17-2019, 12:26 PM
The problem is that even when I DoT then Root then Med, at this level my DoT's do very little damage. I always end up having to melee them at least half of their health, which gets me way down on my health and mana. I'm in full banded armor too. Of course I am still using mostly rusty weapons except for the low level quest hammer you get in Halas, so that doesn't help either I'm sure.
I found it better to debuff the mob and fight them. If you got full banded i would put together like 15p and buy a Fine Great Staff it has like .25 DPS which is great. Remember slow attack speeds spells are the best debuff in the game. I would throw that on them and just fight it out and heal your self I think that would be better then root rotting at 16. As our dmg spells really arnt great at lower lvls.
keglo
12-17-2019, 02:29 PM
I found it better to debuff the mob and fight them. If you got full banded i would put together like 15p and buy a Fine Great Staff it has like .25 DPS which is great. Remember slow attack speeds spells are the best debuff in the game. I would throw that on them and just fight it out and heal your self I think that would be better then root rotting at 16. As our dmg spells really arnt great at lower lvls.
Thanks for the advice. So use Drowsy or Walking Sleep or both? Do they stack?
I will certainly look for A FS Great Staff. I' suppose I'll also need an FS Spear and FS Morning Star also if I want to continue raising all three skills.
SewingMachine
12-17-2019, 02:32 PM
Thanks for the advice. So use Drowsy or Walking Sleep or both? Do they stack?
I will certainly look for A FS Great Staff. I' suppose I'll also need an FS Spear and FS Morning Star also if I want to continue raising all three skills.
Slows dont stack. I like Drowsy as the mana cost doesnt change and you get like 20% out of it. Use your mana for healing and what not. I would just get one FS weapon you can always level other skills up later. But if you have the cash cant hurt to keep them all up.
keglo
12-17-2019, 04:55 PM
Slows dont stack. I like Drowsy as the mana cost doesnt change and you get like 20% out of it. Use your mana for healing and what not. I would just get one FS weapon you can always level other skills up later. But if you have the cash cant hurt to keep them all up.
Okay. Thanks again!
Velerin
12-17-2019, 07:00 PM
I was referring to shammy in the teens killing reds/yellows. If you tried rooting them they’d just break all the time and waste all mana. Full speed kite with low level dots with no dot reduction is nice.
keglo
12-17-2019, 11:59 PM
I was referring to shammy in the teens killing reds/yellows. If you tried rooting them they’d just break all the time and waste all mana. Full speed kite with low level dots with no dot reduction is nice.
I'm confused. I thought there was DoT damage reduction while moving.
Also, I went to EC looking for a FS Great Staff. So far no luck. Anyone know of any vendors that might sell it or a mob I can Kill at level 16 that drops it!
Man0warr
12-18-2019, 12:49 AM
DoT damage movement reduction isn't active on Green/Teal until a later date.
Jimjam
12-18-2019, 04:08 AM
Buy a two handed warhammer from vendor or blacksmith instead?
Berendar
12-18-2019, 04:14 AM
The problem is that even when I DoT then Root then Med, at this level my DoT's do very little damage. I always end up having to melee them at least half of their health, which gets me way down on my health and mana. I'm in full banded armor too. Of course I am still using mostly rusty weapons except for the low level quest hammer you get in Halas, so that doesn't help either I'm sure.
What level are you?
Edit: Ah 16 OK well I've found that the melee miss rates for Shaman on Green, for whatever reason, seem higher than blue (although this could just be the effect of everything feeling harder as we are not twinked). I used to melee on all my Shaman on blue even into the 50's but have found root/rotting to be more efficient, even with the low level DOT's. I even bought a Combine weapon and have hardly used it.
At your level the Karana's are your playground unless you want to group in dungeons. East Karana for the gorge hounds, gnolls, dark stalkers, war hounds, griffawns etc. Then you could move onto Crag Spiders. Also North Karana is good for the beetles such as borer etc.
Hang with it til 24 as your gameplay changes a lot when you get Cannibalise.
greenspectre
12-18-2019, 05:38 AM
As most said, you're best melee'ing with some DoT damage support at your level. Once you hit 19 you get Affliction and Infectious Cloud. Pick up both. You can start Root/Rotting once you have these- Cast IC at a distance so you don't hit yourself with it, then stack the other 2 (TB and Affliction) and you'll finally have decent dps for root/rotting. I did a couple levels in Lavastorm at the Najena zoneline but other places work too.
Things obviously get much better at 24.
keglo
12-18-2019, 12:08 PM
As most said, you're best melee'ing with some DoT damage support at your level. Once you hit 19 you get Affliction and Infectious Cloud. Pick up both. You can start Root/Rotting once you have these- Cast IC at a distance so you don't hit yourself with it, then stack the other 2 (TB and Affliction) and you'll finally have decent dps for root/rotting. I did a couple levels in Lavastorm at the Najena zoneline but other places work too.
Things obviously get much better at 24.
What level are you?
Edit: Ah 16 OK well I've found that the melee miss rates for Shaman on Green, for whatever reason, seem higher than blue (although this could just be the effect of everything feeling harder as we are not twinked). I used to melee on all my Shaman on blue even into the 50's but have found root/rotting to be more efficient, even with the low level DOT's. I even bought a Combine weapon and have hardly used it.
At your level the Karana's are your playground unless you want to group in dungeons. East Karana for the gorge hounds, gnolls, dark stalkers, war hounds, griffawns etc. Then you could move onto Crag Spiders. Also North Karana is good for the beetles such as borer etc.
Hang with it til 24 as your gameplay changes a lot when you get Cannibalise.
Thank you everyone for all the great advice. I'll hang around in EC until I find a weapon and then head out to, probably one of the Karana's, and start following some of this advice.
Bardp1999
12-18-2019, 04:44 PM
From 20-40 bouncing between Unrest and Mistmoore is what I did - great XP camps for literally that entire level range in both zones. If one doesn't have room, run to the other
Unrest basement seemed almost better XP than MM CE in the mid 30s
bub99
12-21-2019, 01:33 PM
Can quad beetles in NK with IC. Not sure it's any faster but it is safer and more relaxing. Round up 4 blues, cast IC, run ahead enough to med for a couple of tics. Pretty much back to full mana by the time IC wears off. Kite around the edge of the zone.
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