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View Full Version : A guild that doesn't level.... (much)


Ivory
11-21-2019, 07:46 PM
Anyone wana make a guild that doesn't level (much)? And see how far we can go? With an ultimate cap at level 20 (but down the road, no rush :P)

Like the camp of forever level 20 heroes in cauldrons! That fights them goblins.

The thing I've come to realize with EQ is that there isn't much at the end of the game. (and it takes a lot of grinding, which I don't wana do for months :P)

Once you get to max level and raids become more about being semi-afk with large crowds of people to have a chance to get a slightly better item... or to do "just another solo camp for cash" to twink out alts to play.... the game changes to being pretty much trivial. Anything you want you are just getting with your "real character"....and then your "fun character" all you can think to do is grind most efficiently (and everyone knows that path).

BUT!! If you are around level 20 ALWAYS....90% of the game is still a challenge! Sand giants never stop being a threat or an achievement to kill....goblins are always something to be careful about....traveling and watching out for lions is always on your mind....

Basically, the game world stays alive if you stay lower level. Your character is more of a character in the world, instead of just being an unstoppable force at the top. Most my time I run around doing random quests to see what I can do, or visiting different dungeons to see what's happening.

And it isn't like you can't advance at lower levels. You can still get TONS of equipment and become pretty strong....and with different tactics, you can take down some pretty high level targets (my level 7 can take down giants :P and I know how to do it regularly if i want money in a decent amount of time).

The problem is not many other people play this way. And "real" low levels aren't used to pushing outside of the safe blue fights....let alone the idea of taking down things 20+ levels ahead of you (they won't even join to attempt it normally!!!). And just having help from higher levels isn't as epic a battle or achievement.

I'd love to see what a real team of level 16-20's could do when properly equipped and used to facing the big dangers. It would be like most of the game being the planes!!

Except with some extra restrictions....like spells don't land on enemies, and also enemies hurt a bananas amount.

Josa
11-21-2019, 08:39 PM
I think it would better if the cap was a bit higher, or no cap at all but with the EXPERIENCE being the priority and the xp being a byproduct.

Ivory
11-21-2019, 09:16 PM
I think it would better if the cap was a bit higher, or no cap at all but with the EXPERIENCE being the priority and the xp being a byproduct.

Or just a sliding cap as the game progresses. Going up to 20 before kunark...then when kunark comes 22....and then up to 24 when velious comes.

Can even camp stuff by recruiting larger levels as the main tank. A level 30 warrior couldn't camp guk alone....but a level 30 warrior with 5 level 20's who don't care about EXP sure could.

It's not about doing things just with an isolated group. It's more RP and excitement. Playing low level doing higher level stuff is much more thrilling.

Sagus
11-21-2019, 09:19 PM
So if someone gets to 21 are they kicked out?

kaluppo
11-21-2019, 09:20 PM
So if someone gets to 21 are they kicked out?

Then you go on suicide missions until you lose your level :D

Swish
11-22-2019, 03:16 AM
Can I level to 50, get my weapon skills etc capped then delevel to 20?

(the P99 mentality sometimes)

Ivory
11-22-2019, 03:25 AM
Can I level to 50, get my weapon skills etc capped then delevel to 20?

(the P99 mentality sometimes)

Except skills de-level with you....so if you did that you would still fight as a level 20. :D

The entire thing is about becoming a great hero as just a level 20, instead of a twink of a higher level.

Kinda like an Ald Lang Bob guild (who named that guild?!), without a bunch of rules....since everyone is low level...so "do what you can!!!" :D

Swish
11-22-2019, 04:23 AM
Except skills de-level with you....so if you did that you would still fight as a level 20. :D

Are you sure?

Ivory
11-22-2019, 04:24 AM
Are you sure?

72.4% sure......I was 99% sure, but then you askin that makes me less sure....

AgentEpilot
11-22-2019, 04:56 AM
I would be down for this, I killed a sand giant with you and it was a rush!

Modwolf
11-22-2019, 10:11 AM
Guild name has to be "The Carrousel"

solleks
11-22-2019, 10:15 AM
whole game is a carousel.

Videri
11-22-2019, 10:28 AM
Can I level to 50, get my weapon skills etc capped then delevel to 20?

(the P99 mentality sometimes)

I believe if you deleveled to 20, you'd have the skills of a level 21. Perhaps some griefer from Red can attest to this.

zodium
11-22-2019, 10:39 AM
this is a great idea, mayhap combined with self-loot only rule?

feel 30 would be a better maximum level though, as is when classes begin to but haven't yet come into their own more fully. most targets could be killed given enough grit and level 30 characters. 20 requires a great deal of cheesing.

Erati
11-22-2019, 12:29 PM
keep me posted about this

bigjeff100
11-22-2019, 12:32 PM
What if you kept like a 3 tier guild alliance.. levels 1-20 in guild a.) levels 21-40 in guild b.) and 41-50 in guild c.) And you just slowly progress up to that end game guild C. :)

Smashed
11-22-2019, 01:47 PM
I think you might be into something. I agree that the game seems a lot more fun at the lower levels. A lot of classes don’t really hit their stride until 30 though.

But it’s an interesting idea because your raid targets would be nearly limitless. And no need for suicide missions if you surpass the cap, just try harder mobs.

Spock2020
11-22-2019, 03:03 PM
Isn't there a guild already on green doing that call lost of ages or something like that.

Yoite
11-22-2019, 04:02 PM
i love this idea but i think 20 is a bit low. i think 30 is a better target level. good mid range of the game. you can do a lot, but a lot is still a threat. also most classes get all or most of their skills and spells by level 30.

Ivory
11-22-2019, 06:30 PM
this is a great idea, mayhap combined with self-loot only rule?

feel 30 would be a better maximum level though, as is when classes begin to but haven't yet come into their own more fully. most targets could be killed given enough grit and level 30 characters. 20 requires a great deal of cheesing.

No no, self-loot goes against the spirit of it. It isn't about isolationist playing and making rules to shut out playing with other players....it's about the opposite, being weaker so working with other people becomes even more rewarding.

I dunno about the 30 thing, it seems way less epic.

Hearing "I saw a group of level 30's raid solb and kill the kobold priest" is like "oh, yea, so?"

Hearing "I saw a group of level 20's raid solb and kill the kobold priest" is like "NANI?! THATS UNPOSSIBLU!"

The entire idea is to be a guild of great heroes, doing great feats of heroic heroism that when people hear about it....sounds just impossible. We want the tales of our deeds to be legendary!! SO legendary that people just can't believe it.

Like I was soloin giants on Pockete last night for some moneys (was still level 7)....and people passing by were like "uhhh.....WHAHHAHHATTT?!!?!?!"

So the level has to be low enough to be ridiculous, and then we gotta figure out how to achieve epic achievements of epicness (cheese is welcome haha, like some mages chain casting pets while melees sit back and shoot arrows, or try to joust in and out letting the pets tank....or someone takes primary agro and kites while the others run behind it and smackum).

Part of the fun is figuring out those edge strategies :3 Not because we want to, but because we have to. Because we are trying to do stupid stuff at stupid low levels. Like when Sneaksy soloed the snare sword quest in kunark, taking down a huge group of those drolvargs and the target drolvarg to loot the quest item.

"The dragon was almost dead....but the battle had been hard and only a couple of the mega guilds people were left, facing certain doom....then out of the shadows came the <XXXX>, a guild of level 20's!!! Who ran in and kept the last warrior alive!!! While finishing the fight with the dragon!!!!"

....

We know all the zones like the back of our hand....we know agro ranges (and management) and dangers in raid situations and where to stand and when it's safe or not.... we know all the quests, all the items.....so we may have super low level characters, but we know as much or more than the highest level raiders.

That makes us a lot stronger than people give it credit for! But a lot of the stuff would require a lot of theory crafting to do things like raid cazic thule....and even just some good testing of what can bypass the limits of levels... along with a fair amount of work to get really good equipment (like dain rings for damage shield :D).