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Crom
11-16-2019, 02:29 PM
Griffawn's in NK have a to high run speed from what I can see, even with the Spell: Engulfing Darkness on them they managed to catch up with me. (40% snare)

Telin
11-16-2019, 02:34 PM
Have you done any research?

Crom
11-16-2019, 04:58 PM
yes, and only post that mentions their speed that is near to era is a 2000 post all other mention that snearing them or darkness them you can easy keep them out of melee range, Not one reply about that they should be faster than normal.
it's kinda hard to prove a negative but there should be atleast ONE post complaining about their speed if they where faster than other mobs.
Only thing the posts mention are that they are easy to charm and you can use one to kill multiple red con mobs in a row, indicating that they should have below normal charm resist and above normal dps.
And you get one blue exp at level 16 and half a blue at level 18 for each kill, with that kind of exp from the kills, one would think that you would find at least one post about them being super fast.


http://everquest.allakhazam.com/db/npc.html?id=376&p=2#m9326
As a lvl 18 bard I am practicing on these so I'll be ready for Griffiens in another 5 levels. They are surprisingly slow for a winged creature. Twisting selos without a drum I kept having to wait to keep it in Belo range. Plenty of druids around just pay for SOW you dont have to use Selos. Then you can twist denons and belo for more damage. Alternate between melee and running with belo and heal song to finish it off more quickly.


http://everquest.allakhazam.com/db/npc.html?id=376&p=1#m102088265078951
These things were made for kiting, as long as they don't resist too often. Snare, DD, stay out of their reach. If they resist too much, try to cast panic/terrorize animal. If they resist that, run for your life, these things will tear through a druid like we're a wet paper bag.


It's easier and more mana efficient to snare, DoT, fear. Med while the DoT does it's work. Repeat as needed. It may take longer but the fear usually sticks. Better yet, charm another griff and let it do the killing for you. Just keep gate up in case things get out of control.

For melee classes these things are a major undercon, don't melee one without a partner that can heal you, or snare/fear it.

http://everquest.allakhazam.com/db/npc.html?id=376&p=3#m6485

I have been soloing these at 16 with Fear-Darkness-DoT strategy. I was at full health when done and 1 bubble of mana left. just make sure to re-cast fear and Darkness since they will drop quickly. med in between and let your pet skelly do the work. Since at 16 they are yellow and white for me, they make for great xp solo. Yet another reason why Necros rock.


http://everquest.allakhazam.com/db/npc.html?id=376&p=3#m4985

Starting at level 14, a druid can just snare, Stinging Swarm, and fear them. Then sit down and meditate. When fear wears off (and now it even tells you when SS wears off), just reapply.

Another tactic is to charm them and have them attack other things. Not suggested for the charismatically challenged races though. :) When they are low on hp, break charm by hiding and then finish them off.

Buellen
11-16-2019, 09:46 PM
found this information for another thread, but applies here.

To be clear its obvious the poster is talking about Griffawns since he is level 12 when he start to charm them.

https://web.archive.org/web/20030429023626/http://eq.crgaming.com/playguides/VIEW.ASP?ID=6938


Okay, back to level 12 and EK - first, get a butload of SoW potions CANNOT BE DONE WITHOUT SOW or Jboots/TBoots. bind at bridge, go find a GRIFF. he can be yellow to you, its okay, dont be scared (well, you'll be a little scared heh) but mez, tash and charm. Or, since cast time is low on those charms, just tash, kite and charm as he flys at ya. Griffs are UNDERCONS, and slow. these two attributes make them excellent pets. next, simply destroy everything you see. A griff can wipe out 10-12 snakes, hounds, what have you with np. Root or fear what you are fighting, makes recharm easier.


Strategy Submitted on: Sunday, December 16, 2001


Hope this helps

Telin
11-17-2019, 03:15 AM
So I spent much of this evening reading all comments/threads on Griffawns/Griffennes/Griffons/Griffins on Zam, Everlore, Eq Druids and found nothing that mentioned a faster than normal running speed except for the rabids during the Karana Plague event, Grimfeather, and snow griffins. I also checked live for good measure and found that animals well outrun griffons in North Karana.

So unless there is direct evidence in the future, I'll be adjusting the run speeds for their regular spawns.

I also found max damage descriptions for only the Griffins/Griffons to have a damage bonus similar of that of the giants, and that has been adjusted accordingly.

Fixed, pending update.

Hylebos75
11-24-2019, 12:48 AM
I know this is anecdotal but I played druid from launch til just before Kunark on Mithaniel Marr with druid main, took a couple months to hit 14 (yeah I know bad). That initial death exp loss was BRUTAL. Specifically remember charming griffawns and they definitely didn't have a faster than normal speed, were slower if anything. Of course anyone can say that but thought I'd throw that out there. Thanks for the hard work Telin!!