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View Full Version : Red needs a purple "green" server


Amyas
10-27-2019, 12:27 PM
This would make my day!

Foon
10-27-2019, 12:33 PM
this is the only way i'd be able to get my friend who got me into it back in the day to play again. He doesn't have the attention span for PVE

gangsta
10-27-2019, 05:06 PM
this is the only way i'd be able to get my friend who got me into it back in the day to play again. He doesn't have the attention span for PVE

exactly

Dulu
10-27-2019, 10:17 PM
Please..

Gustoo
10-27-2019, 10:21 PM
Red 2.0 is the highest forum quest goal of this decade. Stand strong men and your endurance will be rewarded. We quested hard for red 1.0 and have been questing hard for 2.0 since before velious launched. It will happen.

bubur
10-27-2019, 10:54 PM
straight red or teams? whats the consensus on this after all these boxes

good: Erollisi Marr, Mithaniel Marr, Rodcet Nife, Quellious, Tunare
evil: Bertoxxulous, Cazic Thule, Innoruuk, Rallos Zek
neutral: Brell Serilis, Bristlebane, Karana, Prexus, Solusek Ro, The Tribunal, Veeshan.

means:
no corpse summon (and no necro/sk obviously) anywhere but evil
no neut monks
no good shamans
no evil pallies

you could open up deities for neutral monks and good shamans. maybe you could do necros neut, why not...

wonderin if teams could work or if you always just end up with 1 team dominating

Amyas
10-27-2019, 11:13 PM
if team id say only good vs evil

Ragnaros
10-27-2019, 11:19 PM
PRAYING

Danger
10-27-2019, 11:39 PM
Vallon/tallon zek style race based teams but hardcoded to prevent cross teaming.

Remove common tongue and prevent players from learning opposing team languags.

+/- 4 level range.

Gustoo
10-28-2019, 12:03 AM
The only thing staff talked about a long long time ago was a custom 2 teams solution that sounded fun but not classic. Might have been. Like Freeport vs neriak or something like that.

I don't think any of the classic teams servers work well because of significant racial imbalance in favor of ogres. Maybe give Barb fsi too.

Who knows. I'd go classic rallos if it was up to me. Custom shit if they follow through sounds fun but we don't have a good track record of that here. Red launched like "that's the rules we decided in a vacuum they're never gonna change go fuck yourself" and we watched the pop plummet.

Gustoo
10-28-2019, 12:05 AM
And you always end up with 1 team dominating but there's a thousand ways they can try to prevent that. Who knows. It would have to be custom based on current knowledge of meta everything

Danger
10-28-2019, 08:00 AM
The only thing staff talked about a long long time ago was a custom 2 teams solution that sounded fun but not classic. Might have been. Like Freeport vs neriak or something like that.

this is nilbogs "east vs west" concept map

https://i.imgur.com/wz7wpjZ.png

coolget
10-28-2019, 09:32 AM
the ogre vs troll wars would be a fuckin HOOT on a fresh server with that ruleset

Danger
10-28-2019, 10:14 AM
seems balanced tbh

https://www.project1999.com/forums/showthread.php?t=338385

Gustoo
10-28-2019, 11:10 AM
Its balanced. I just threw it off a little bit right now.

I think one side is better than the other but the side with those features will always be better than the other.

A lot of pro pvpers really like iksars and trolls but I think you are basically

best sk, warrior, shaman, rogue (blue) vs best monk, necro, enchanter (red)

Gnomes and trolls and iksars have traditionally been pvp winning racial choices because of tendancies of aggressive players so it would probably balance out.

Would play.

Danger
10-28-2019, 01:12 PM
the ogre vs troll wars would be a fuckin HOOT on a fresh server with that ruleset

when a group of ogres try to cross innothule to go to uguk
fortunate_son.mp3
trolls ambush from the rice paddies

Gustoo
10-28-2019, 01:36 PM
Lol

I think without iksars the red team is a lot weaker.

With iksars they maybe stronger because of good pvp player preference for the lizardman.

I would want to see this on a NON timeline NO legacy items server from day one so people aren't thinking about broken shit like locket of escape and trying to farm manabones and guises.

Except kunark launching like 1 year down the line and closing it up. Allow iksars to start in Akkanon at day 1 and add shaman vendors there so red team gets 2 shaman vendor spots too.

Make Cabalis contested like freeport. hehhhhh

Danger
10-28-2019, 01:39 PM
Lol

I think without iksars the red team is a lot weaker.

With iksars they maybe stronger because of good pvp player preference for the lizardman.

I would want to see this on a NON timeline NO legacy items server from day one so people aren't thinking about broken shit like locket of escape and trying to farm manabones and guises.

Except kunark launching like 1 year down the line and closing it up. Allow iksars to start in Akkanon at day 1 and add shaman vendors there so red team gets 2 shaman vendor spots too.

Make Cabalis contested like freeport. hehhhhh

nah

Gustoo
10-28-2019, 01:44 PM
I guess its worth trying.

I personally hate hard coded teams.

But would be fun for 1 or 2 years for sure.

If there are teams each team needs a GM or guide to be our king.

Gnec
10-28-2019, 02:28 PM
Trolls and ogres should always be on the same team, that map was written by an idiot

Good vs evil hardcoded teams is the only thing that will work, without teams all the losers who want raid gear will lump into 1 guild, see nihilum, empire, etc

bubur
10-28-2019, 02:47 PM
make each race its own team tbh, no cross-team buffing or healing

wipe it after a year fuggit dude

Gustoo
10-28-2019, 02:48 PM
The map was made by someome who knows good vs evil sux because it stacks racial superiority against good too strongly.

Also good pvp'ers have long preferred evil races and also gnomes.

= evil wins.

Gustoo
10-28-2019, 02:49 PM
make each race its own team tbh, no cross-team buffing or healing

wipe it after a year fuggit dude

This would be fun even if unbalanced. gotta disable human which is obviously op due to too many classes.

Danger
10-28-2019, 03:04 PM
The map was made by someome who knows good vs evil sux because it stacks racial superiority against good too strongly.

Also good pvp'ers have long preferred evil races and also gnomes.

= evil wins.

you over estimate how many "good pvp'ers" would play compared to randos rolling halfling druids and dark elves. shit man, nirgon is running an all erudite crew on green. on nilbog's map he intended characters who start in freeport to go either blue or red imho give freeport to one team or the other and let iksars choose their team for balance.

bubur
10-28-2019, 03:04 PM
could also just reboot red

i wouldnt want team ideas to be the reason the server never happens

Raclen
10-28-2019, 03:15 PM
Trolls and ogres should always be on the same team, that map was written by an idiot


I guess you missed the whole hip hop era back in early 90s? East vs West side, Bloods vs Crips, race has nothing to do with it. Turf wars.

Gustoo
10-28-2019, 03:27 PM
Plus trolls are significantly more maligned than ogres who are just kinda dumb but not so bad. Trolls are the true PK race.

Danger
10-28-2019, 03:27 PM
Two races with different religions living side by side always get along DUH

Real elf talk tho: trolls and ogres hating each other is lore friendly. Troll SKs and Shamans of innoruuk are KOS in parts of oggok like the warrior and shaman guilds.

Gustoo
10-28-2019, 04:33 PM
Youz guyzes are getting me psyched up to disown my childhood and accept sullon rules for this red v blue battle.

Old_PVP
10-28-2019, 05:43 PM
this is nilbogs "east vs west" concept map

https://i.imgur.com/wz7wpjZ.png

A server with this map would be fucking epic. Imagine the zone control...

To make it even better, disable cross-team communication / trade and enable no level restrictions though. It would be perfect. Basically WoW but an EQWoW.

Gustoo
10-28-2019, 05:46 PM
Red would need a better foot hold in the main continent, antonica. Theyd have to be able to use grobb for all red activities like no faction issues in any red cities and no faction issues in any blue cities.

And can start at city of their choice. with relevant spell merchants and random guild leaders added?

Otherwise too much of red team population too far away from the meat and bones of the vanilla world which is lguk CT and entrance to planes and stuff.

I can't remember if everyone got to start at freeport? the scheme for the nilbog map was pretty robust.

Old_PVP
10-28-2019, 05:58 PM
Red would need a better foot hold in the main continent, antonica. Theyd have to be able to use grobb for all red activities like no faction issues in any red cities and no faction issues in any blue cities.

And can start at city of their choice. with relevant spell merchants and random guild leaders added?

Otherwise too much of red team population too far away from the meat and bones of the vanilla world which is lguk CT and entrance to planes and stuff.

I can't remember if everyone got to start at freeport? the scheme for the nilbog map was pretty robust.

All team cities would have to be friendly toward their own team and perma kos to opposing teams with no way of gaining faction. Faction could still be gained with other random groups to help facilitate pvp and give players somewhat of a sanctuary behind enemy lines. Such as Runnyeye faction (banker, merchant in there?) Mistmoore faction, Solusek A, Highkeep etc. "Safe havens" could be made if the player puts forth the necessary faction work... but it may be hard to do if that faction work means leveling in the wrong territory.

Gustoo
10-28-2019, 06:51 PM
Agreedna banknin castle.MM sounds epic 10x

bubur
10-28-2019, 07:39 PM
yall gettin into never gonna happen territory real quick

dont get me wrong i think itd be cool but simpler is better if we're holding our breath on this

Danger
10-28-2019, 07:58 PM
Gustoo my dude I love your enthusiasm but you make a TON of posts mostly about overly convuluted concepts and ideas that will literally never happen.

Gustoo
10-28-2019, 08:14 PM
Thanks for keeping me in check bro, I will try to keep it a little more tight laced to keep mine and bristlebanes rep in top condition.

I'm just trying to keep people posting about pvp concepts.

Nilbog had a pretty elaborate ruleset associated with the map everyone is looking at right now and the custom changes people are talking about here are things that I know that staff have actually theoryquested about.

I'm confident that something will happen and that if the better ideas come to the surface whatever comes up these discussions will have a positive influence on it.

Today I feel that the community discovered that if there is no item loot, there should be no pvp level range, and hard coded teams. Since pre max level is trash can anyways without item loot, that mechanic should be embraced and integrated to the design of the pvp system.

I still think an actual classic emulator rallos zek item loot server would be ideal but even my enthusiasm for it is waning because of the fear of hyper low population.

bubur
10-28-2019, 08:15 PM
classic red, +/- 4 level range, only raid LNS, no personal LNS because its too hard to enforce in every zone at launch. just be a caster or monk at first tbh. protect your warr friends

if its teams just do one of the turnkey models from sullon or tallon/vallon. or something simple like removing deity restrictions all around on sz rules

itll work. probably

Nirgon
10-29-2019, 01:26 PM
Guildwar working on green would be classic

Ez one

Raclen
10-29-2019, 01:32 PM
well if there was a guild war men of odus would be the first wiped off the face of norrath with 0 bards or sow

Gnec
10-29-2019, 01:49 PM
yall gettin into never gonna happen territory real quick

dont get me wrong i think itd be cool but simpler is better if we're holding our breath on this

Lold