Solrias
04-18-2011, 06:49 PM
Not sure if this counts as a game mechanic or a spell issue:
When a mob is mezd, it shouldn't have the ability to aggro on someone.
IE mez a low level skeleton, then blur it. It immediately will spit out its
aggro message when you walk close to it (or when the blur lands, if you're too close).
On live I was able to mez a mob, blur it a few times, then invis and continue about my
day (with a /consider to make sure the blur stuck). Not sure if I can find proof of this
behavior, but I played an enchanter for 5-6 years if that helps :)
When a mob is mezd, it shouldn't have the ability to aggro on someone.
IE mez a low level skeleton, then blur it. It immediately will spit out its
aggro message when you walk close to it (or when the blur lands, if you're too close).
On live I was able to mez a mob, blur it a few times, then invis and continue about my
day (with a /consider to make sure the blur stuck). Not sure if I can find proof of this
behavior, but I played an enchanter for 5-6 years if that helps :)