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View Full Version : Miscellaneous: No blue line in the XP bar


bbsmitz
10-21-2019, 12:26 PM
I'm currently not seeing a blue line in the XP meter for a partially filled bubble (picture attached). This was fine until today, so maybe happened with the newest patch?

Wenai
10-21-2019, 04:59 PM
I'm currently not seeing a blue line in the XP meter for a partially filled bubble (picture attached). This was fine until today, so maybe happened with the newest patch?

Blue Exp bar was introduced much later in the timeline and it was removed on green on purpose. Maybe someone can dig up an exact date for the blue bar.

BlackBellamy
10-21-2019, 05:59 PM
YOU DON'T LIKE SQUINTING, BOY?

the_only_jake
10-21-2019, 07:59 PM
Are you sure the blue bar was added much later ? I played in beta and launch for live and I remember telling my friends im like 1 yellow and 3 blue from level all the time. I barely played in Kunark / Velious era back then. I dont even think my main was higher than 35

Telin
10-21-2019, 08:27 PM
Here is a quote from January 2001 referencing blue bubbles.

01-29-2001, 06:03 PM
Working on PLing a friend of my partner, friend has 50s on another server but they want to group on BB.

_Great, ungodly exp can be found in the back corridors of Permafrost. Go to the Archaelogist's area, pull in ice goblins from the surrounding spawns. A pair of 12ths were making 2 blue bubbles a kill off them.


https://thedruidsgrove.org/archive/eq/t-608-p-2.html

Wenai
10-21-2019, 08:34 PM
Here is a quote from January 2001 referencing blue bubbles.


https://thedruidsgrove.org/archive/eq/t-608-p-2.html

I seem to remember it being during Velious, before Luclin. But unfortunately that was like 20 years ago, and I can't find patch notes of an exact date.

Telin
10-21-2019, 08:40 PM
This is dated 2001, but says "recently added". This is also an interesting study on EQ.

A completely transparent experience points system would be a fixed ratio schedule because you have a very
good grasp of how many more solo kills it takes to gain a level. Thus, if EverQuest exposed the underlying numerical
experience points and told you how many points a mob gave you, and how much more experience you need to gain a
level, it would be less effective as a reinforcement schedule. A system that can most effectively hint at progress without
sacrificing this opacity maximizes the random ratio schedule, and this is why the recently implemented blue macroview line in the experience bar enhances the schedule already in place. This is particularly true for mid-level players
who would get frustrated by the normal experience bar that moved too slowly, and thus made them feel that progress
was not being made.


http://www.nickyee.com/report.pdf

zaneosak
10-21-2019, 08:43 PM
I'd just add it in Kunark. I started playing in early Velious and I know it was there for that!

Sunderfury
10-21-2019, 09:13 PM
12/17/00 (https://groups.google.com/forum/m/#!searchin/alt.games.everquest/"Blue$20bar"/alt.games.everquest/Pt2J_BymBlw) mentions a few weeks ago was added. Me thinks we're missing a patch message

joradthepally
10-21-2019, 09:19 PM
This might be an issue with your client because I AM currently seeing the blue xp line

soronil
10-21-2019, 09:24 PM
This might be an issue with your client because I AM currently seeing the blue xp line

You are probably playing blue server. If you are playing green beta please share l33t hacks

joradthepally
10-21-2019, 09:26 PM
I am playing on green server (Titanium install) with all files from P99Files50h.zip placed in directories.

On right now as a matter of fact - Draok / ogre sk of the 8th season

soronil
10-21-2019, 09:28 PM
I am playing on green server (Titanium install) with all files from P99Files50h.zip placed in directories.

On right now as a matter of fact - Draok / ogre sk of the 8th season

Screenshot? Did you modify any UI files? Perhaps post this in UI feedback thread so those guys can look.

joradthepally
10-21-2019, 09:36 PM
Had to crop way down in order to upload---

Did not modify UI files.

Talonfury9
10-21-2019, 09:37 PM
i remember when the blue bar was non-existant. I played pre-kunark. and got my own eq account right after kunark released. still remember seeing iksar monks with knuckle dusters thinking whoa that looks cool lol

Madbad
10-21-2019, 09:51 PM
blue bar be gone

Indicas
10-21-2019, 09:52 PM
the blue line was introduced during a velious patch if my memory serves me

Sunderfury
10-21-2019, 10:54 PM
Found it, blue exp bar was patched in 12/03/00 (https://groups.google.com/forum/m/#!searchin/alt.games.everquest/"Blue$20line"/alt.games.everquest/Mv6dJ3AB2mA). Apparently the message just said to read the supplemental file for details. Someone should add this to patch notes wiki:

December 3rd, 7:00pm
------------------------------

*Velious Preparation*

The files just pushed to your client are in preparation for the launch of
EverQuest: The Scars of Velious. *Please read EQManual_Supplement.doc (or
.txt) in your EverQuest directory for information on new features, some of
them Velious-specific, which will be included in tomorrow's patch.

- The EverQuest Team


Here is the supplemental text:

Experience Bar Enhancement

Players will notice a blue line in their experience bar in
addition to the bars. *The blue line is a "macroview" of each
bubble of experience. *The blue line will fill the entire experience
bar for each for each bubble of experience earned.

Same Resolution Looting, Trading, Inspection, and Inventory (Velious Only)

Previously, when looting, trading, or viewing inventory, the screen
would switch to a lower resolution mode (that small UI in the
center if you are at resolutions above 640x480). *Now, if you
are in resolutions above 640x480, nearly all functions take place
in the higher resolution mode. *Functions that currently do not take
place in the higher resolution mode will do so in the near future.

Sense and Disarm Traps

In addition to rogues, bards, who always had the ability to
disarm traps, have gained the ability to sense them as well.
Since we are aware that some may have not bothered
training sense or disarm traps due to them formerly being
unimplemented, bards and rogues will have the ability to
gain skill without training once they have reached the
appropriate level and have crossed a zone boundary.

These skills now have use within Velious. *There are traps,
and they range from annoying to deadly throughout Velious.
They are invisible and can only be detected and disarmed by
rogues and bard.

Use "Sense Traps" to see if there are any traps in the vicinity.
If so, you can then use "Disarm traps" to try and disarm the
trap. *Once disarmed, the trap will remain inactive for a short
period of time (about a minute) while your group passes
through the area.

If there are multiple traps within range, your attempt to disarm
will be directed towards the closest one.


Corpse Dragging in Velious

Due to the importance of faction within Velious, we wanted to
avoid a situation where a group could die in an area, and then
easily bring in someone with good faction to drag all of the
corpses out without consequence or risk. *As such, there are
some zones in Velious where dragging a corpse is considered
"assisting the enemy" by the inhabitants of the area. *They will
react accordingly.

LoadArmor17 through LoadArmor22 = TRUE or FALSE (Velious Only)

Defines whether or not you want to load the new armor implemented with
Velious into your video card's texture memory. *Players with older video
cards may choose to set one or more of these options to FALSE if you
experiencing slow framerate or excess swapping when viewing these armors
in areas with many textures.

By default, these are all set to "FALSE", as it is possible that those with
lower end systems will have problems when attempting to load all of the
new armor files. *At your option, you can switch all or part of them to
"TRUE" to see the new armor. *If you have problems with framerate or
disk swapping, turn all or part of them back to "FALSE".

As a note, though you may be able to obtain the files and make these
entries if you are not Velious-enabled, the new armor will not be displayed
unless you are.

New Disciplines

RESISTANT (Level 30 - Velious Only): +3 to all resistances. *This
discipline lasts for 1 minute, and has a base reuse time of 1 hour.
The reuse time for this discipline will decrease as you level.

FEARLESS (Level 40 - Velious Only): Immunity to "Fear" and all spells
*that cause "fear". *This discipline lasts for 11 seconds, and has a base
reuse time of 1 hour. *The reuse time for this discipline will decrease as
you level.

(other classes get these at various levels as well I didn't bother pasting them)

Sunderfury
10-21-2019, 10:59 PM
Interesting that bards could not sense traps prior to this patch. Had that always been the case on p99?

Not sure if fearless / resistance disc is timeline coded to this.

Wenai
10-22-2019, 07:39 AM
Great find!

So looks like we will add it back in Velious.

Maelfyn
10-22-2019, 08:56 PM
Are you sure the blue bar was added much later ? I played in beta and launch for live and I remember telling my friends im like 1 yellow and 3 blue from level all the time. I barely played in Kunark / Velious era back then. I dont even think my main was higher than 35

It definitely came way later in the timeline. I played for a long time with no blue bar inside of the exp bar.

Sunderfury
10-22-2019, 08:59 PM
Great find!

So looks like we will add it back in Velious.

Wenai, can I consider this resolved? Unsure if you require dev support to get the timeline rule implemented.

Wenai
10-22-2019, 09:22 PM
Wenai, can I consider this resolved? Unsure if you require dev support to get the timeline rule implemented.

It is an XML change so I don’t think we can do a timeline rule for it. But for now I would move to resolved. No reason in keeping it open for ~2 years.

Hoppkins_Wytchfinder
10-23-2019, 07:52 AM
100% in velious. I was in a hell level in velketors lab and was blown away i could see individual kills xp

Sillyturtle
10-23-2019, 07:29 PM
I can’t believe you even removed how we can view our damn progress. You people are going overboard.

We have MAJOR adjustments like Necro and Shaman charm being completely skipped over but we’re still getting stupid shit like this that serves absolutely no purpose aside from frustrating people’s ability to play the game and enjoy it.

At least make it a god damn toggle for people so that those who want to play with both hands tied behind their back can and leave the rest of us in peace.

Every fun thing that classic should be is quickly being removed and all you do is go”It’s classic!” Except you don’t even play by your own justification when it suits you, you just do what you want and damn the people who like things or want things that are PROVEN to be classic but don’t put them in because YOU don’t like them.

I am so angry with you all right now.

Wenai
10-23-2019, 07:50 PM
I can’t believe you even removed how we can view our damn progress. You people are going overboard.

We have MAJOR adjustments like Necro and Shaman charm being completely skipped over but we’re still getting stupid shit like this that serves absolutely no purpose aside from frustrating people’s ability to play the game and enjoy it.

At least make it a god damn toggle for people so that those who want to play with both hands tied behind their back can and leave the rest of us in peace.

Every fun thing that classic should be is quickly being removed and all you do is go”It’s classic!” Except you don’t even play by your own justification when it suits you, you just do what you want and damn the people who like things or want things that are PROVEN to be classic but don’t put them in because YOU don’t like them.

I am so angry with you all right now.
u mad bro? y u heff to be mad?

In all seriousness people like you are the people who are here for all the wrong reasons. You want every broken, stupid, or little known mechanic put in the game as long as it is broken and you can benefit from it. You want to keep every modern quality of life feature to remain for your convenience. You have no interest in actually experiencing a classic EQ server as it was meant to be played.

If how things are do not appeal to you, you are free to put the server behind you and move on. No one will question you and no one will beg for you to come back. Just enjoy the ride man. You missed the real race 20 years ago. Just enjoy the server for what it is.

Sillyturtle
10-24-2019, 02:33 AM
u mad bro? y u heff to be mad?

In all seriousness people like you are the people who are here for all the wrong reasons. You want every broken, stupid, or little known mechanic put in the game as long as it is broken and you can benefit from it. You want to keep every modern quality of life feature to remain for your convenience. You have no interest in actually experiencing a classic EQ server as it was meant to be played.

If how things are do not appeal to you, you are free to put the server behind you and move on. No one will question you and no one will beg for you to come back. Just enjoy the ride man. You missed the real race 20 years ago. Just enjoy the server for what it is.

This is exactly what I’m talking about. You just barraged me for wanting things that are classic in, yet your justification for removing the blue xo bar is because it was that way in classic. That’s extremely hypocritical.

Now I get that there are people who want things in to benefit or profit from it but before you go and accuse me of that (which you just did by the way) you should look at my post history. The only things I have wanted was the freedom to use a User interface, the blue experience bar, rubicite bp added to the list andNecros and shamans getting charm. Why did I want these? So I can view the game interface how I like it, see he exp I gain more easily, get a rubi bp because they’re pretty and because Charm on Necro and shaman would be very fun and a whole new experience.

So no, I reject that you just lumped me in with people who want to abuse Things, I just will not accept that you guys are allowed to reject things because you don’t like them when they’re proven to be classic and then make changes to others “because classic”.

It hurts NOBODY to see their experience bar more easily but you made the change and it bothers me because there’s no positive reason for doing that. At least nilbog replied to my Necro Nd dhaman charm thread and cited that it was a balance issue and one they don’t have time to test the ramifications of in time. This serves no purpose like that.

I say again, at least make t a toggle so that people who do like it can turn it on and let those who don’t have it off.

Falconz
10-24-2019, 11:53 AM
Don't know about you guys, but not having the blue bar sucked. Even though it was all mental, I do recall the times going through hell levels and almost never seeing the yellow bar move for a while.

Having the blue bar and seeing it move gave me some motivation to keep playing...

Jibartik
10-24-2019, 01:17 PM
Hey sillytutrle, when you get those features working locally, send them to Rogean and they will get implemented.

YendorLootmonkey
10-24-2019, 03:51 PM
Don't know about you guys, but not having the blue bar sucked. Even though it was all mental, I do recall the times going through hell levels and almost never seeing the yellow bar move for a while.

Having the blue bar and seeing it move gave me some motivation to keep playing...

I had to remove the XP bar from the UI altogether after I hit 51 to stop obsessing over it.

Sillyturtle
10-24-2019, 08:59 PM
Hey sillytutrle, when you get those features working locally, send them to Rogean and they will get implemented.

I don't understand why you need to be sarcastic and passive aggressive (that's how this reads to me. If it's not, I'm sorry.) when I've been nothing but honest. Yes I was angry, but I told you guys to your face. I didn't berate you. I called your actions into question.

I am very appreciative of the work you specifically have done on getting the stone textures working. They look brilliant and I am excited to use them.

But I don't like how something as innocent as the experience bar was altered when it serves no other purpose than "It's classic so we did it!" and it only effects people negatively, when a lot of other things that were also classic are being left out because they are by nature negative - either to the economy, to player enjoyment or to the spirit of the game.

Please put the blue bar back in so we can actually see our progress.

It's going to feel slow enough as it is. Not being able to see progress reasonably clearly is going to make people feel like they're not progressing at all, especially during hell levels.

Ironically, this is the entire reason I wanted to be able to keep Duxa Ui - because you can see experience and health/mana percentages.

Jibartik
10-24-2019, 10:28 PM
Well some people are glad it's gone, and because its classic there's not much we can do about it.

Think about it like this, what you'd pick and chose, isnt what someone else would pick and chose etc. So it's usually best to just go by whomever who helped achieve a classic goal is the person that got to chose what goal got fixed. Its not like a matter of assigning tasks or anything, it's like, a if you see a hole that need's a digging and you dig it, it will get in.

When it feels slow, just remember, we're here to do this again, and again and againadnagainandagain.

So don't pay attention, listen for random dings and feel your way around classic ever quest :o it's more immersive you'll be dreaming in polygons in no time.

Also dont worry we will make a version of this UI that has a blue line for Velious timeline, and you will get a Blue version that has some blue only additions in a matter of months, like a pet window made of marble and a blue exp bar etc also I think I want to do a version that has all the benefits of dexua, but looks like this, so players on blue can have that edge, but also have the classic look. If they want it.