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View Full Version : Miscellaneous: Erud's Crossing Kerrans aggro too often


dussle27
10-20-2019, 05:44 PM
As far as I'm aware and can confirm by looking at legacy materials, the Kerrans should only aggro when they see you attacking the Kerra Beetles on their island. They should be indifferent when attacking snakes, bats, or anything else.

Telin
10-21-2019, 08:52 PM
Please post evidence in here, thanks.

dussle27
10-22-2019, 01:54 AM
Please post evidence in here, thanks.

Tough to prove a negative, but taking a look at Alla's:

Kerra Isle Beetle:
http://everquest.allakhazam.com/db/npc.html?id=611
Several comments on how attacking them will aggro the cat people

Kerra snake:
http://everquest.allakhazam.com/db/npc.html?id=613
No comments about aggro from the cat people

Kerra spider:
http://everquest.allakhazam.com/db/npc.html?id=617
No comments about aggro from cat people despite a lot of entries

A vampire bat:
http://everquest.allakhazam.com/db/npc.html?id=615
Again no comments about aggro from the Kerrans


Everlore archives show the same thing:

Kerra beetles:
http://web.archive.org/web/20011122123410/http://www.everlore.com/bestiary/beastdetails.asp?BID=234157&mode=show

Kerra snake:
http://web.archive.org/web/20011122071804/http://www.everlore.com/bestiary/beastdetails.asp?BID=201147&mode=show

Kerra spider:
http://web.archive.org/web/20010708034659/http://everlore.com/bestiary/beastdetails.asp?mode=show&BID=1870

Bats:
http://web.archive.org/web/20010820183543/http://www.everlore.com/bestiary/beastdetails.asp?mode=show&BID=1423

Telin
10-22-2019, 11:11 PM
Fixed, pending update. The Kerran’s will only assist the beetles.
And while I was there:
Added the highest level versions of the snakes and spiders and randomized all spawns. Added 2 additional spawns as it seemed a bit sparse.
Also added several missing paths around the island. There were way too many mobs just standing still.

Nirgon
10-23-2019, 12:18 AM
well done brother