View Full Version : Game Mechanics: NPC being one shot should cause pet to poof
Nirgon
10-09-2019, 10:20 PM
http://everquest.allakhazam.com/db/npc.html?id=3396
Mentions if you kill him in one hit, pet goes bye bye
Was def a thing
Nirgon
10-10-2019, 10:43 AM
Proposed solution, when a pet goes to run at a player or other npc - check if master is alive, else pet suicides. Only on initial aggro ofc.
Gotta be harder than I made it sound
Dolalin
01-04-2020, 05:38 AM
Bump, more evidence that this was a thing:
Date : 28/03/2000
Topic : NPC Pets
This came of the official EverQuest message boards.
anyone notice how when you kill the master of the pet, the pet doesn't also die like our pets do ?
It's not a bug, but rather another case where NPCs do not follow the same rules that PCs do, such as not being able to drown, fall for damage, etc.
- Gordon
However if you kill NPCs in one hit (Excessive damage) their pet will die with them.
- Ronaldor Vladimir
http://web.archive.org/web/20020526194807/www.magecompendium.com/News/Week_Ending_2nd_April.htm
Puluin
01-05-2020, 12:44 PM
If I remember correctly, the reason a one shot kill on npc would also kill the pet is due to the pet not having a chance to agro the pc before the npc death check takes place.
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