View Full Version : Blue -- Custom Content Brainstorm
fallendignity13
10-08-2019, 09:22 AM
Hey guys -- I thought it'd be cool to brainstorm some ideas for custom content. This might give the devs some ideas (I'm sure they already have their own) as to what direction the player base imagines custom content going.
Please focus on IDEAS and not discouraging others. Here's some of mine:
1) The Kerra
I thought a server-wide quest for various levels to help cure the Kerran disease that's been haunting the race for some time (Cat Scratch Fever?) would be fun. This disease has kept them isolated and could infect players if they travel to the island.
This quest could be week long or so, involve multiple players of multiple levels, and eventually unlock the Kerran race on their island as playable (rename Vah Shir and lock the class model of the race). The Beastlord, class, however, could/may need to remain locked.
2) The Beastlords
A special quest is available for monks or shamans from levels 5-10 in which they can diversify their training. With this quest, their class changes to Beastlord. This is the only way to unlock the class.
3) Freeport Invasion
What if there was some server-wide quest for evil vs. good races that could eventually lead to Freeport becoming evil, or overtaken by trolls, ogres, and dark elves? This could be a capture the flag type event that is over a long period of time, in which certain mobs killed (available based on race/faction) could lead closer and closer to a "victory". If the evil races lose, this could affect "freeport" guards maybe extending beyond freeport, patrolling some of Nektulos forest (forcing the dark elves to stay on the other side of the river) or as far south as Southern Ro.
An evil freeport means travel would be largely shut down from the port for the "good" races, which could maybe lead to further raids or war on what lies on the other side of the sea -- the Dwarves.
El-Hefe
10-08-2019, 11:14 AM
All right hear me out: Blow up the Druid/Wizard rings. Now every raid target involves a foot race to be the FTE.
fallendignity13
10-08-2019, 11:23 AM
All right hear me out: Blow up the Druid/Wizard rings. Now every raid target involves a foot race to be the FTE.
That would be awesome! An event where easier travel was limited for a period of time until certain things are fixed by the players. Good stuff!
loramin
10-08-2019, 12:00 PM
3) Freeport Invasion
Fun ideas, but I think the Freeport Invasion is the least likely to happen (or if it does, it would only be as a GM event or something). We know very little about custom content, but we do know it will be "classically inspired" (or "classically themed", or however you want to say it).
Changing the basic functioning of one of the most central zones in the game wouldn't be very classic.
All right hear me out: Blow up the Druid/Wizard rings. Now every raid target involves a foot race to be the FTE.
Heh, IF you're into (mostly unclassic) racing, I do think it'd be fun if all the teleportation spells stopped working for half an hour after an earthquake :) Although of course that'd be even less classic ... but it'd be fun.
fallendignity13
10-08-2019, 12:13 PM
Fun ideas, but I think the Freeport Invasion is the least likely to happen (or if it does, it would only be as a GM event or something). We know very little about custom content, but we do know it will be "classically inspired" (or "classically themed", or however you want to say it).
Changing the basic functioning of one of the most central zones in the game wouldn't be very classic.
I get that. But I'd like the custom content to be STORY driven and start a narrative for the server that makes it interesting. One-and-done "events" aren't what I imagine the custom content to be. If they're adding new zones, that's fine -- but I also think it'd be cool to modify the current zones and have to change up how we function within the game.
But I also like roleplay and immersion, so maybe I'm just a different audience than the rest of the server. I'm curious what others are expecting beyond just "new items" and a "zone unlock".
LordMorbos
10-08-2019, 12:47 PM
Here is a list of a few ideas I jotted down, my apologies if you think they suck:
• New class: Arcane Knight / Battle Mage - a new hybrid class of the warrior and wizard classes. Could either be a tank similar to the SK/Paladin or a damage oriented hybrid like the ranger.
• Tavern buffs: This would be a system sort of similar to how entertainers worked with Star Wars Galaxies. Players could go to taverns and receive a specific line of long lasting, low impact buffs from either players or NPCs via a system that encouraged more players to spend time in these locations.
• Vampire / Werewolf system: Sort of similar to what The Elder Scrolls games have been doing for ages, allow players to do something like a quest, etc. to become infected with an ability to become a vampire or werewolf (ideally this would give players both a benefit of some kind along with the expected repercussions, i.e. takes DOT in daylight).
• New Race/Class combinations: Some ideas I had were Barbarian Paladin / Barbarian Cleric (Mith Marr), Dwarf Shadowknight (Rallos Zek), Dwarf Bard, Dark Elf Bard, Erudite Rogue, Iksar Druid / Iksar Ranger / Iksar Rogue (Agnostic ? Veeshan ?).
• Wandering/Relocating Gypsie camps: unsure of how feasible this is with the game client.
• Name tags for crafted objects (i.e. “Made by Soandso” would be displayed on your Banded Gauntlets).
• More trade skill recipes: More cultural armor that was made along the same lines statistically as what is currently in the game would be pretty awesome.
• Project M: not an original idea, but would love to see it again.
• Add robe graphics for wood elves, I believe Shards of Dalaya experimented with this:
https://i.imgur.com/pMnfli9.jpg
• Added new zones: Stuff like ‘The Loping Plains’ etc. make for great areas that could be custom content but I’d imagine making a compatible zone like this would be an epic endeavour.
El-Hefe
10-08-2019, 01:42 PM
Heh, IF you're into (mostly unclassic) racing, I do think it'd be fun if all the teleportation spells stopped working for half an hour after an earthquake :) Although of course that'd be even less classic ... but it'd be fun.
Helluva idea.
Ligma
10-08-2019, 02:04 PM
Add wizard ports for the first tier PoP zones. The bosses are already in line with timeline in terms of difficulty and loot (minus focus effects). You would probably have to remove or nerf the droppable group gear though because it would mess up the economy.
Deathrydar
10-08-2019, 02:17 PM
First thing they could do is mix up and customize the Luclin Zones and make another continent or two out of them instead of making it be the moon.
Gustoo
10-08-2019, 02:19 PM
The content that makes the most sense is to fill out the existing world with more quests that make the place more alive. There is a butt ton of real estate to use without going into forsaken places like luclin and beyond.
Deathrydar
10-08-2019, 02:21 PM
The content that makes the most sense is to fill out the existing world with more quests that make the place more alive. There is a butt ton of real estate to use without going into forsaken places like luclin and beyond.
Can't disagree with that! The original five continents are boiling with unfinished and potential content!
Chortles Snort|eS
10-08-2019, 02:29 PM
The content that makes the most sense is to fill out the existing world with more quests that make the place more alive. There is a butt ton of real estate to use without going into forsaken places like luclin and beyond.
loramin
10-08-2019, 02:34 PM
The content that makes the most sense is to fill out the existing world with more quests that make the place more alive. There is a butt ton of real estate to use without going into forsaken places like luclin and beyond.
And crucially, such content would be far more likely to be considered "classically inspired" (ie. way more likely to happen than all the crazy off-the-wall ideas ... as fun as those are).
fallendignity13
10-08-2019, 02:37 PM
The content that makes the most sense is to fill out the existing world with more quests that make the place more alive. There is a butt ton of real estate to use without going into forsaken places like luclin and beyond.
Do you think Luclin-era newbie armor quests would be a good example of that?
Jimjam
10-08-2019, 02:39 PM
Secondary races. I'm talking about the kind of 'race' that is somehow inherited.
Werewolves, Vampires, Zombies, that sort of thing.
Could involve quests to earn that secondary race on your character. Maybe faction up with Mayong to join his cult.
Maybe that is too crazy.
Let's just patch in Broken Skull Rock. LoY was great 30-60 content.
Jimjam
10-08-2019, 02:44 PM
I'd also like there to be a monster mission where you play the role of 'The_Guide', and you have to keep the 'A_Player's CC'd, but they send out swarms of 'a_petition' which you need to defeat to avoid getting swamped.
The more 'item reimbursement petitions' (item) you process (trade to monster mission npc) the better the reward at the end of the mission. The fewer 'cheaters you ban' (another disruption aggressive mob you need to kill) the faster the timer for the mission expires as you 'lose your job' and can't process any more petitions.
Deathrydar
10-08-2019, 02:49 PM
Secondary races. I'm talking about the kind of 'race' that is somehow inherited.
Werewolves, Vampires, Zombies, that sort of thing.
Could involve quests to earn that secondary race on your character. Maybe faction up with Mayong to join his cult.
So you want to add World of Warcraft to P99?
Dolalin
10-08-2019, 03:05 PM
I would personally look at LDoN stuff and make it more classic themed, there's good stuff in there, just needs to be retuned.
Pozzey
10-08-2019, 03:06 PM
Playable mobs.
I remember on test server you could log into a random mob in noob zones and start killing noobs.
Imagine this, with Dragons! Would be awesome.
Jibartik
10-08-2019, 03:08 PM
Machine learning NPC's that populate the towns and become real souls trapped in EQ
pink grapefruit
10-08-2019, 03:25 PM
How are vampires a wow thing.
Wish I were a vampire holy paladin tbh
Oldschoolplayer
10-08-2019, 03:45 PM
A one way ship to Luclin. Hop aboard the one way ship at your choice, and become locked in a new adventure
Jimjam
10-08-2019, 03:48 PM
So you want to add World of Warcraft to P99?
I only got to 20 on classic, but if you say so, I guess I do!
loramin
10-08-2019, 03:49 PM
Playable mobs.
I remember on test server you could log into a random mob in noob zones and start killing noobs.
Imagine this, with Dragons! Would be awesome.
You're thinking of Project M, and it wasn't just on the test server, it briefly made it to live (PvP servers): http://wiki.project1999.com/Patch_Notes#project_m
However, the devs commented awhile back that it likely won't happen here (I imagine it would be a HUGE amount of work for them). I'm not sure they used the word "never" ... but I wouldn't hold your breath waiting.
Tobius
10-08-2019, 04:19 PM
Veksar JP and SolC (complete with scale dye quest)
Maybe drops and mob toughness nerfed to 99 levels.
Didn't know they weren't classic.
I always thought a cool way to do luclin would be to do it like the mystery planet from sonic the comic. Deep cut I know.
Make it so you could only go up like once a month real time or something. Can't port in or out. Maybe drops from there only work there. Something about like magic ore and space radiation activating it or some bs.
I think LDON but scaled down would be fun. Maybe level 60 only or something. But without portals between camps and a reason to do more of them in different places. Require full groups.
Generally against augs but maybe only work on epics to make sure epic is BiS for all classes as it should be but isn't ...
Not against more playable races. Maybe Kerrans or old style Frogloks, rumour has it they were originally going to be playable in Kunark and nearly again in LoY, but they didn't want ownership of kunark to be an inhibiting factor so span em off a base game zone.
Fuck Drakkins tho. Dumb AF. Don't think there were any other zones or races or classes worth adapting.
Beastlords I can take or leave. Leaning towards don't want.
Baler
10-08-2019, 04:20 PM
Project M was such a niche thing I wouldn't hold my breath for it. It did make it to live servers for a short period before being shutdown.
I'm still waiting for /Guildwar
Now that legacy items can come to blue via green, at green launch they should add an epic legacy item quest on blue so people only going to green to get those for 2023 won't flood it :p
Jimjam
10-08-2019, 05:07 PM
Now that legacy items can come to blue via green, at green launch they should add an epic legacy item quest on blue so people only going to green to get those for 2023 won't flood it :p
As someone who cares not for legacy items, this isn't a bad idea. Keep green clean!
As someone who cares not for legacy items, this isn't a bad idea. Keep green clean!
I will admit though nothing that I wanted more back in classic then to have a Ranger with a guise
Barantor
10-08-2019, 05:20 PM
Playable mobs.
I remember on test server you could log into a random mob in noob zones and start killing noobs.
Imagine this, with Dragons! Would be awesome.
Lord of the Rings Online sort of had this with their pvp called "monster play" where one side played their normal characters (hobbits, humans, etc) and folks could log into their orcs, spiders and wargs to oppose them, but only in a certain area where it was a 'capture the keep' system.
Jibartik
10-08-2019, 05:20 PM
Cen, is your avatar and sig a video game developer from the 90s? It looks so familiar!
Endonde
10-08-2019, 05:36 PM
I think LDON but scaled down would be fun. Maybe level 60 only or something. But without portals between camps and a reason to do more of them in different places. Require full groups.
Generally against augs but maybe only work on epics to make sure epic is BiS for all classes as it should be but isn't ...
Yea, I mentioned LDoN here before, if you just look at the dungeons themselves without any of the other nonsense it actually could fit really well into the game. Just change the models of some of the NPC's inside the dungeons to reflect a classic environment and then come up with some form of a rewards system. Could just add in preexisting items as rewards, lvl 60 dungeon rewards one item from Sebilis, or Howling stones, or you could make the rewards purely cosmetic but I don't like cosmetic rewards.
It honestly seems perfect for custom content to me, we have plenty of raid content currently, but difficult group content would be a ton of fun.
zodium
10-08-2019, 05:38 PM
this thread's like some kind of performance art piece about how any actually new custom content could only ever be very minor for-fun stuff like "more baking recipes" because otherwise things will instantly devolve into requests for vampire paladins
Muggens
10-08-2019, 06:03 PM
Cen, is your avatar and sig a video game developer from the 90s? It looks so familiar!
I recently asked him the same q :p maybe it's Psygnosis or something, a video game company
Muggens
10-08-2019, 06:06 PM
As for custom content, I would play alot to get a froglok illusion mask(classic froglok)
I recently asked him the same q :p maybe it's Psygnosis or something, a video game company
Indeed! Psygnosis. One of my earliest video games was a game very few people on the planet have played, Brattacus. The logo on the manual was enthralling to me. I loved the mysterious owl logo, and later when I knew the company name I thought the name was a great composite name of Psy and Gnosis. They also did Lemmings.
I recently changed my avatars in places to it because I just love the owl, and the company is now gone so whos gonna complain :p The banner below is unfinished. I don't know how to display things on it well yet, im trying things out.
Muggens
10-08-2019, 06:24 PM
Indeed! Psygnosis. One of my earliest video games was a game very few people on the planet have played, Brattacus. The logo on the manual was enthralling to me. I loved the mysterious owl logo, and later when I knew the company name I thought the name was a great composite name of Psy and Gnosis. They also did Lemmings.
I recently changed my avatars in places to it because I just love the owl, and the company is now gone so whos gonna complain :p The banner below is unfinished. I don't know how to display things on it well yet, im trying things out.
Ah yes, my memory didnt fail me =) That logo is boss! They also made(or published?) Wipeout, Alundra and Destruction Derby for PS1. Good times
Crown of Deceit quest would be cool. You'd need to pick a spot to put the quest giver since he's in PoK, but after that all of it takes place in guk/seb/velious IIRC.
Other than building challenge runs through stripped down versions of expanions like Luclin or PoP with Velious era characters, this is the type of quest that would cool. Long, annoying, cosmetic trinkets that don't really affect gameplay balance.
Chardy
10-08-2019, 07:06 PM
Add more raid content to Sky Shrine. Add named raid encounters that you need to kill before engaging Yeli, or they will assist (like Vulak and Ntov). The zone is so giant and cool, and empty and underutilized.
I know big Gean or nilly has already commented on not wanting to re-do AAs but I would love to see a very limited set of AA (ability to get small stat cap increases beyond 255) that each one would would take a VERY long time to grind. Would give those max geared toons a purpose to xp beyond 60
sacman08
10-08-2019, 08:55 PM
There are literally only two things I would like to see added, shared bank slots and the improved trade skill system.
As for custom content, work on a way to raise the level cap BUT create class spells and skills that keep with the class not that mitigation nerf and all the other junk Sony “tweaked”
Blitzers
10-08-2019, 10:54 PM
Epic quests for epic spells
Like :Virtue KEI and Brells
Make it happen !
honeybee12874
10-09-2019, 12:19 AM
Epic quests for epic spells
Like :Virtue KEI and Brells
Make it happen !
Oooooh I like this idea!
unleashedd
10-09-2019, 12:58 AM
some of these suggestions... sigh
unrealistic - a radio that plays Selos
realistic - more recipes (tradeskills are a pain to skill up and pretty much worthless)
Arcticflava
10-09-2019, 01:00 AM
I don't think many in the thread understood what they meant by custom content, most of these suggestions are horrifically non-classic and have no chance of happening.
Polixa
10-09-2019, 01:12 AM
8th Shawl,
Jaggedpine Forest (or if not, some made-up quest to complete the Investigator Badge)
zodium
10-09-2019, 03:02 AM
i wanna be a half-dragon half-vampir celestial sex assassin on the moon please
zodium
10-09-2019, 03:03 AM
some of these suggestions... sigh
unrealistic - a radio that plays Selos
wow yes, we need the Selo's FM Radio for sure too
loramin
10-09-2019, 10:56 AM
wow yes, we need the Selo's FM Radio for sure too
Honestly, out of all the unclassic stuff being suggested, a "Box of Boom", or something similar for Bards that's a not-so-subtle allusion to an item outside the game, presented as a Gnomish artifact, actually wouldn't be entirely out of line. Don't forget, classic (Velious) had: http://wiki.project1999.com/BFG :)
foxchris509
10-09-2019, 04:43 PM
I really have been hoping for a custom version of luclin and pop for blue. Maybe even ldon stuff as well. Would really be epic I think.
Nirgon
10-09-2019, 05:34 PM
Great idea to put every crazy custom idea on the overfarmed ezmode box
Keep green pure
Balimon
10-09-2019, 09:47 PM
Let's keep suggestions realistic, we're not going to see Luclin or PoP content re tuned or anything like that. Highly unlikely we'd get new races as well, and c'mon if you really want them go play live or another shard, they are out there.
I'd like to see some minor class tuning like buffing wizards (spell criticals, clarity spell). Some new raid targets in existing zones, improved tradeskills. These are the changes we should be fleshing out and encouraging the staff to make.
3d_glasses
10-09-2019, 09:58 PM
Here is a list of a few ideas I jotted down, my apologies if you think they suck:
• New class: Arcane Knight / Battle Mage - a new hybrid class of the warrior and wizard classes. Could either be a tank similar to the SK/Paladin or a damage oriented hybrid like the ranger.
• Tavern buffs: This would be a system sort of similar to how entertainers worked with Star Wars Galaxies. Players could go to taverns and receive a specific line of long lasting, low impact buffs from either players or NPCs via a system that encouraged more players to spend time in these locations.
• Vampire / Werewolf system: Sort of similar to what The Elder Scrolls games have been doing for ages, allow players to do something like a quest, etc. to become infected with an ability to become a vampire or werewolf (ideally this would give players both a benefit of some kind along with the expected repercussions, i.e. takes DOT in daylight).
• New Race/Class combinations: Some ideas I had were Barbarian Paladin / Barbarian Cleric (Mith Marr), Dwarf Shadowknight (Rallos Zek), Dwarf Bard, Dark Elf Bard, Erudite Rogue, Iksar Druid / Iksar Ranger / Iksar Rogue (Agnostic ? Veeshan ?).
• Wandering/Relocating Gypsie camps: unsure of how feasible this is with the game client.
• Name tags for crafted objects (i.e. “Made by Soandso” would be displayed on your Banded Gauntlets).
• More trade skill recipes: More cultural armor that was made along the same lines statistically as what is currently in the game would be pretty awesome.
• Project M: not an original idea, but would love to see it again.
• Add robe graphics for wood elves, I believe Shards of Dalaya experimented with this:
https://i.imgur.com/pMnfli9.jpg
• Added new zones: Stuff like ‘The Loping Plains’ etc. make for great areas that could be custom content but I’d imagine making a compatible zone like this would be an epic endeavour.
I love the Tavern buffs idea. Anything that makes city dwelling more integral to the game, someone mentioned before more NPCs talking about unknown quest information in familiar places too
3d_glasses
10-09-2019, 09:59 PM
The content that makes the most sense is to fill out the existing world with more quests that make the place more alive. There is a butt ton of real estate to use without going into forsaken places like luclin and beyond.
Also like this
foxchris509
10-09-2019, 10:23 PM
Let's keep suggestions realistic, we're not going to see Luclin or PoP content re tuned or anything like that. Highly unlikely we'd get new races as well, and c'mon if you really want them go play live or another shard, they are out there.
I'd like to see some minor class tuning like buffing wizards (spell criticals, clarity spell). Some new raid targets in existing zones, improved tradeskills. These are the changes we should be fleshing out and encouraging the staff to make.
The problem with live is there is way too many qol improvements made to the game like maps no corpse runs etc. Luclin and pop with p99s ruleset and population would be amazing. The other servers like p2002 and takp are really low pop so its not as fun.
zodium
10-10-2019, 03:51 AM
thread doesn't have a single good idea in six pages, move to resolved
Dolalin
10-10-2019, 04:37 AM
All of LDoN is classic inspired dungeons. Retuning them a bit isn't exactly crazy. It's turnkey ready-made content. It doesn't even *need* to be instanced.
I would seriously start here.
http://everquest.allakhazam.com/wiki/EQ:Lost_Dungeons_of_Norrath
Quinas
10-10-2019, 05:50 AM
I agree that adding some or all of the LDoN and retuning them for classic might be a decent idea. Or really looking at any of the zones that expanded Antonica, Faydwer or Odus in the expansions immediately after Scars of Velious.
The trick is ensuring the art style (static) and mob style (changeable) retains the classic feel, as well as keeping itemisation in check with classic era. It'd also be a must that the lore of the zone isn't too silly, which quite a few of the expansions after SoV ended up being.
I don't really think changing or adding mechanics falls under the banner of 'custom content', but that's just me.
Ligma
10-10-2019, 08:10 AM
Luclin wouldn't have to be retuned at all, it's already trivial. LDoN difficulty already scales based on group level. And Terris, grummus, MB, VZ, Saryn are essentially already tuned to NToV difficulty. Agnarr should be doable too.
LDoN would be a good addition but their reward was augs mostly iirc so you'd want to itemize. Obviously dont add the moon or PoK but you could maybe add burrower parasite event to WW since it fits with all the burrowers.
Jimjam
10-10-2019, 08:28 AM
Something I've always hoped for with the LDoN expansion is putting a 'Bounce' aug into a weapon and use it to reflect a Death / Cazic touch back onto a god tier npc.
Jimjam
10-10-2019, 08:30 AM
Let's keep suggestions realistic, we're not going to see Luclin or PoP content re tuned or anything like that. Highly unlikely we'd get new races as well, and c'mon if you really want them go play live or another shard, they are out there.
I'd like to see some minor class tuning like buffing wizards (spell criticals, clarity spell). Some new raid targets in existing zones, improved tradeskills. These are the changes we should be fleshing out and encouraging the staff to make.
Clockwork dragon from PoI but in Steamfont please.
On the subject of dragons, Rathe looks like it should have a black/rock type dragon (maybe that is what the sphinxes were for?) and Butcherblook seems it had a green dragon (lots of emerald drakes; maybe the dwarf king killed that dragon?)
NegaStoat
10-10-2019, 02:52 PM
Non classic custom content? In addition to the previously mentioned final Qeynos badge quest, The final item quests for the Iksar Cudgel, Skullcap, etc quests would be great. Although it has its own post thread, finally allowing the shorty races access to their Hybrid class choices would be a lot of fun since Blue has reached its classic development end.
I'll also chime in with my 2 cents in agreeing with the above suggestions of LDoN non instanced / custom dungeons being added, a custom Vksar being tossed in with Jagged Pine, the tavern buff idea and the Epic Quests for Epic Spells idea. The rest of the suggestions were great but the above were what really stuck out for me.
Molitoth
10-10-2019, 02:58 PM
Put the ST warders back on Respawn (without the sleeper event).
A one way ship to Luclin. Hop aboard the one way ship at your choice, and become locked in a new adventure
Love it, it’s a /movelog to PEQ or something. Take your ball and go home!
The tavern buff idea would be classic-ish if the buffs came from NPCs as minor quest rewards. Depending on what the quest item was, could even have a regulating effect on the economy. The buff could even be a reward for maxing an otherwise difficult/useless faction?
I think LDoN zone geometry could be used to make all kinds of cool stuff dungeon-wise. The LoY zones could be repurposed to do some cool stuff too.
It would be a huge undertaking, but a Kunark-caliber 4th continent wouldn’t be out of classic character. Endgame itemization would need to be in the Kunark/Velious spectrum. In keeping with classic expansion feeling, most spell/ability/recipe additions should be of low to moderate practical utility. I really like the OT/FV/IC style outpost-towns.
On Live they revamped VP in an interesting way, bringing the raid encounters up to PoP raid difficulty and adding a quest given by each of the dragons. Having the dragons give quests to ally-level faction would be fun and totally in keeping with classic Velious content style.
Could also steal a page from Velious (and WoW as well) and make city leaders into raid targets I guess.
Jibartik
10-10-2019, 03:41 PM
People were talking about tradeskills
I always wanted rare drops that could be used in trade-skills to make high quality armor. Something that felt as unique as high quality NPC drops and required the same type of camping and such, like FBSS's, but was made by players.
Those pelts in NK that are useless would be a perfect example. Would be neat to make different type of armor with cool stats with it. Maybe the Superb Lion hide makes a pair of legs, and the bear hide makes a tunic, and the Superb Wolf Hide makes a pair of boots. (https://wiki.project1999.com/Superb_Bear_Hide)
I don't like how crafting armor makes "full sets" of armor. Id like to see the like, "bear hide crown" that people seek the same way they do a tranix crown, only in the process they require a high level tailor as well as a rare spawn NPC :)
toddfx
10-10-2019, 04:36 PM
People were talking about tradeskills
I always wanted rare drops that could be used in trade-skills to make high quality armor. Something that felt as unique as high quality NPC drops and required the same type of camping and such, like FBSS's, but was made by players.
Those pelts in NK that are useless would be a perfect example. Would be neat to make different type of armor with cool stats with it. Maybe the Superb Lion hide makes a pair of legs, and the bear hide makes a tunic, and the Superb Wolf Hide makes a pair of boots. (https://wiki.project1999.com/Superb_Bear_Hide)
I don't like how crafting armor makes "full sets" of armor. Id like to see the like, "bear hide crown" that people seek the same way they do a tranix crown, only in the process they require a high level tailor as well as a rare spawn NPC :)
Yeah this touches on what's basically my biggest wish for custom content as well. New creative uses for the massive library of items and ingredients already in game that go largely unused. Be it tradeskills or quests, just having more variety with more worthwhile rewards for your time and effort as an alternative to camping a contested drop or grinding for plat.
Expanded food, drink, and potion recipes is also of course at the top of my list. I'd love to see all kinds of other expendable items being sold as a hot commodity in the same way people sell Invisibility and SoW potions.
More beer recipes too please! :D
Jibartik
10-10-2019, 04:45 PM
Yea! No need for new continents when we have great spots for new zones: ORC HIGHWAY the very treacherous path that kills many mortal men, but is the fastest rout to the karanas....
https://i.imgur.com/drLlS1G.jpg
https://i.imgur.com/NdMEqd2.png
:o
Whirled
10-10-2019, 04:52 PM
Add quest where u need Alcohol Tolerance & Begging maxed to even start the NPC text. Maybe use that beggar dude that should be outside BbM dock
rezzie
10-10-2019, 05:01 PM
We should introduce custom raid mechanics. Some thoughts that come to mind:
Root the dragons in place to prevent guilds from making use of zone geometry.
Link dragon aggro to their guards to prevent guilds from splitting out guards solo.
Make dragons summon at 100% HP to force CRs if you attempt to kill the guards separately from the dragon.
Barantor
10-10-2019, 05:16 PM
I've always thought that a way to the barbarian areas that isn't through blackburrow is needed, it always amazed me that there wasn't a way, yet there were Barbarian towns down in the Karanas.
Jimjam
10-10-2019, 05:54 PM
I thought it would be cool for a zone (or just zoneline hidden in the peaks) connecting everfrost and lavastorm mountains to be added. It almost happened with Dragons of Norrath.
Uldarre
10-10-2019, 10:21 PM
Yea! No need for new continents when we have great spots for new zones: ORC HIGHWAY the very treacherous path that kills many mortal men, but is the fastest rout to the karanas....
https://i.imgur.com/drLlS1G.jpg
https://i.imgur.com/NdMEqd2.png
:o
Love this idea.
loramin
10-10-2019, 10:30 PM
Add quest where u need Alcohol Tolerance & Begging maxed to even start the NPC text. Maybe use that beggar dude that should be outside BbM dock
I love the idea of a level 70 mob who you have to beg to start a quest (or get a quest item). But because he's so high, it doesn't matter what your level/gear is, if you fail your check ... Loading, please wait ...
gundumbwing
10-10-2019, 10:59 PM
I think we need a real teams PvP server as custom Content. Vallon Zek had a nice darkies vs light vs midgets concept. But I think it should be more....pronounced? I'm thinking of a PvP server that is pure DEITY based. It opens up a plethora of options and RP opportunities when actively engaging in PvP.
Let the war of religions blossom once more in an elf simulator.
I think we need a real teams PvP server as custom Content. Vallon Zek had a nice darkies vs light vs midgets concept. But I think it should be more....pronounced? I'm thinking of a PvP server that is pure DEITY based. It opens up a plethora of options and RP opportunities when actively engaging in PvP.
Let the war of religions blossom once more in an elf simulator.
That's Sullon Zek. And it was awesome.
zodium
10-11-2019, 03:01 AM
We should introduce custom raid mechanics. Some thoughts that come to mind:
Root the dragons in place to prevent guilds from making use of zone geometry.
Link dragon aggro to their guards to prevent guilds from splitting out guards solo.
Make dragons summon at 100% HP to force CRs if you attempt to kill the guards separately from the dragon.
can't believe it took 7 pages for someone to post a good idea
Whirled
10-11-2019, 07:26 AM
I love the idea of a level 70 mob who you have to beg to start a quest (or get a quest item). But because he's so high, it doesn't matter what your level/gear is, if you fail your check ... Loading, please wait ...
Hey, I like that better. Even make it lvl 100; to stop a zerg of craziness from even forming to try. Side quest option - u can raise some off faction by handing him different drinks but must be fully intoxicated to work properly. Example: Hand in 4 Cabilis Pale Ales to get random Iksar faction bump and so on...
Mblake81
10-11-2019, 07:45 AM
Yea! No need for new continents when we have great spots for new zones: ORC HIGHWAY the very treacherous path that kills many mortal men, but is the fastest rout to the karanas....
https://i.imgur.com/QHOPZY3.jpg
loramin
10-11-2019, 10:55 AM
https://i.imgur.com/QHOPZY3.jpg
https://i.imgur.com/A0l5PGl.gif
sixteenmiles
10-11-2019, 11:11 AM
Vampires? Custom classes?
Fuck me...
Jibartik
10-11-2019, 01:34 PM
Man he needs to make a homebrew Everquest RTS game out of that haha!
..and what is that castle??
Jimjam
10-11-2019, 01:49 PM
https://i.imgur.com/QHOPZY3.jpg
Man he needs to make a homebrew Everquest RTS game out of that haha!
..and what is that castle??
It's Hype Ass!
Palemoon
10-11-2019, 01:50 PM
Umm , is this a 2nd thread for the same thing?
Anyways to repeat: all the religion holy symbol quests should be fleshed out and brought up to at least tier three to match Inny/Tunare/Quelious. Some dieties don't even get a tier one holy symbol.
In the same vein as the symbols, some interesting and moderately worthwhile deity quests for each god would be fun, comparable to Tunare followers’ PoG quests. It’s nowhere near NToV quality, but they’re at least solid options. CT/Inny/Bristlebane followers already have planes connected, Veeshan followers could have a Sky connection I guess, etc. etc.
Didn’t they actually add a zone line to orc highway on live? I feel like I heard/saw that somewhere.
And my new idea just typing this: take Abysmal Sea, the huge boat-city-zone from GoD, and make it a fucking dungeon. That could be a really fun zone. Could tie it into Velious gnome pirates or whatever... could possibly put it somewhere between Iceclad and TD maybe?
zodium
10-11-2019, 02:38 PM
as someone who quit around when they launched Luclin, every single post-velious zone i've ever seen have so dramatically different art styles from the original it's hard to imagine they could ever feel classic
as someone who quit around when they launched Luclin, every single post-velious zone i've ever seen have so dramatically different art styles from the original it's hard to imagine they could ever feel classic
Yeah, the thread I made about this didn’t gain any traction, but that was one of my first thoughts. Luclin re-textured the old world, but we have the old textures back. But from then on it was all the new graphics style. I honestly think that Stonebrunt is graphically way out of line for P99 as well. I remember the first time I went there, my first thought was “WHOA! This looks like the Luclin graphics teasers!”. I don’t know if it would be possible to substitute some world textures... maybe we could just dumb down their resolution? Maybe we could force the client to not draw some things? Maybe if the old textures have a suitable replacement (how many different textures do we really need for “gray rock wall”?) it can be substituted to back-classic it? I just don’t know.
Of course there are zones that are way worse. I don’t think a lot of the the Luclin and PoP visuals are TOO far off from Velious. Come to think of it, did the system requirements (or recommended) for the game change at all with Kunark or Velious? (RoK:no (https://web.archive.org/web/20000302173803/http://www.station.sony.com/everquest/kunark/index1.jhtml), but it looks like Velious upped the required processor to P6 and recommended to PII 450 with 16MB VRAM)
Mblake81
10-11-2019, 06:16 PM
Man he needs to make a homebrew Everquest RTS game out of that haha!
..and what is that castle??
looking over the Oasis of Marr and Northern Ro with EC and WC to the right, and SK Aviak village and NK bridge to the left, with HHK atop the mountain and Kithicor Forest just below.
-Toddfx
Chortles Snort|eS
10-11-2019, 06:30 PM
https://i.imgur.com/QHOPZY3.jpg
anyone remember the guy that did these
I’d like to see the rest of them again pls
he did a bunch iirc
lowner411
10-12-2019, 05:48 PM
Invade the starting areas! Occasionally send loads of giants (or other appropriate monsters) invading the starter towns and killing off everything until they are defeated. High level orcs could overwhelm Kelethin, giant skeletons charging into Neriak, an alligator infestation of the Qeynos sewers, giant mage pets set loose in Ak-Anon.
Jibartik
10-12-2019, 05:53 PM
anyone remember the guy that did these
I’d like to see the rest of them again pls
he did a bunch iirc
Loramin probubly made this page lol https://wiki.project999.com/Fan_Art_and_Creative_Works :o I bet he's on there.
yeah here he is, todfx https://www.toddkumpf.com/index.php?id=slate
Edit: wellllll... not everyone can pitch a NO NO hahahah
https://i.imgur.com/oLl5V5D.jpg
His blog is awesome though, so many cool starwars renders if you're into that sort of thing which I am: https://toddkumpf.tumblr.com/page/2
Baler
10-12-2019, 06:17 PM
anyone remember the guy that did these
I’d like to see the rest of them again pls
he did a bunch iirc
https://wiki.project1999.com/Fan_Art_and_Creative_Works#toddfx_3d_worldmap
Wallicker
10-12-2019, 06:22 PM
Eh I’ll compromise and say they should just give us Veksar in LoiO, it’s in Kunark, and the maps already there
Secrets
10-12-2019, 07:01 PM
Veeshan raid boss in the Karanas at the centerpoint of West, South, and North Karana.
1 health bar synced across all 3 zones at max uint32. Hits as hard as the sleeper.
Drops nothing.
unleashedd
10-13-2019, 12:18 AM
Man he needs to make a homebrew Everquest RTS game out of that haha!
something like Lords of Everquest?
https://www.youtube.com/watch?v=tYvdy3B1Mn4
whitebandit
10-13-2019, 12:35 AM
Id like to see Splitpaw refurbed.. maybe Gorge? .... Kerra Island could use some draw... probably a few other zones that could use either some better exp mods, loot, or a mix of the 2?
The planes of Power minus POK.
Maybe some Luclin stuff, but no Bazaar and nexus, paladul caverns (im not fond of cats but dont care) i do like beastlords though, maybe some other stuff
Maybe a bunch of cool fun clicky items for the other classes that never really got any, (maybe some more illusions for bards/rogues also) spread out throughout zones that never really get used
zodium
10-13-2019, 02:25 AM
initially i thought these threads were very stupid, but i see now they are experimental proof that no one can actually design remotely classic custom content. it's entirely "add this post-classic zone/entire expansion" or "add epic 2.0s" through "i wanna be a half dragon half celestial sex assassin"
Jimjam
10-13-2019, 02:37 AM
initially i thought these threads were very stupid, but i see now they are experimental proof that no one can actually design remotely classic custom content. it's entirely "add this post-classic zone/entire expansion" or "add epic 2.0s" through "i wanna be a half dragon half celestial sex assassin"
I thought the idea was to post the most rediculous sounding ideas. Gibberish sprouted by someone suffering a fit of epilepsy? Thats what brainstorm means, right? You then refine and make it fit the low fantasy hopeful/horror setting of Norrath without being a bunch of munchkin 'give my character +200hp items and awesome clickies'.
If i were to make serious suggestions, i'd say keep things in line with vanilla; world building not pixel collecting.
zodium
10-13-2019, 02:40 AM
If i were to make serious suggestions, i'd say keep things in line with vanilla; world building not pixel collecting.
turns out this is real hard and apparently we don't have anyone who's capable of doing it posting on the p99 forums
3d_glasses
10-13-2019, 06:29 PM
turns out this is real hard and apparently we don't have anyone who's capable of doing it posting on the p99 forums
I think simple lowbie quests with an NPC buff as a reward in taverns is not that crazy or unclassic.
Nexii
10-13-2019, 06:38 PM
Zones for places that were drawn on the original EQ, Kunark, and Velious maps that never made it into the game.
Baler
10-13-2019, 06:52 PM
rooted tov raid mobs
Izmael
10-13-2019, 07:10 PM
I foresee only one reasonable way to add custom content to Blue without altering its core essence and raison d'ętre, which is EQ Classic-Velious at museum quality.
That only way is PvP. But make it optional - and rewarding. Here's how:
- Create a level 65 warrior mob with 32k HP.
- Give him a very large loot table of maybe 200 items, including AoN, CoF, FBSS, Yak...Basically some nice stuff and some obsolete but still fun stuff (why: because it will add to the fun. Getting double AoN would mean 1 in 200x200 = 1 in a 40,000 chance).
- Make him drop 4 items from this loot table at each kill
- Make him spawn every 30 hours or so, in the center of the Arena and root him there
- Make it clear that PvP is allowed in Arena as a means of competition for the loot dropping mob.
Watch people suddenly starting to get interest in EQ PvP, guilds form, fun dynamics take shape at the Arena.
PvP adds an extra dimension to EQ. And there will never be need for any other custom content on Blue, as this will be enough to keep a lot of people busy and competing. But those who don't want to - don't have to, just stay out of the Arena.
kaizersoze
10-13-2019, 07:29 PM
instanced raids in the planes, VP, ST, NToV etc so people don't need to sock for hours / days of their lives and if they just cant hack the fight they need to farm up ;)
Quinas
10-14-2019, 01:57 AM
it's entirely "add this post-classic zone/entire expansion" or "add epic 2.0s" through "i wanna be a half dragon half celestial sex assassin"
Or pointless snark. :p
For me it's more "use this non-classic zone as a basis, then add in classic mobs and potentially drops to flesh out the Old World based on original maps or lore".
3d_glasses
10-14-2019, 10:05 AM
I foresee only one reasonable way to add custom content to Blue without altering its core essence and raison d'ętre, which is EQ Classic-Velious at museum quality.
That only way is PvP. But make it optional - and rewarding. Here's how:
- Create a level 65 warrior mob with 32k HP.
- Give him a very large loot table of maybe 200 items, including AoN, CoF, FBSS, Yak...Basically some nice stuff and some obsolete but still fun stuff (why: because it will add to the fun. Getting double AoN would mean 1 in 200x200 = 1 in a 40,000 chance).
- Make him drop 4 items from this loot table at each kill
- Make him spawn every 30 hours or so, in the center of the Arena and root him there
- Make it clear that PvP is allowed in Arena as a means of competition for the loot dropping mob.
Watch people suddenly starting to get interest in EQ PvP, guilds form, fun dynamics take shape at the Arena.
PvP adds an extra dimension to EQ. And there will never be need for any other custom content on Blue, as this will be enough to keep a lot of people busy and competing. But those who don't want to - don't have to, just stay out of the Arena.
I like /guildwar
heazels
10-14-2019, 10:44 PM
Plane of Power without cats on the moon
zodium
10-15-2019, 01:52 AM
Or pointless snark. :p
For me it's more "use this non-classic zone as a basis, then add in classic mobs and potentially drops to flesh out the Old World based on original maps or lore".
how are you going to make the zone or mob art style classic when they completely revamped the game's graphics with luclin?
Quinas
10-15-2019, 02:25 AM
how are you going to make the zone or mob art style classic when they completely revamped the game's graphics with luclin?
It's a fair point and why I said in a post above that doing this while maintaining art style, lore feel, drop balance etc will be the complex part, and why it will take months to do this. It's not "ready made content" by any stretch.
Some of the LDoN zones would just look odd so are non-starters, but the graphics overhaul was not a big quantum leap so some zones could fit within the classic feel.
Realistically any custom content will erode the purity of 'classic' - but with the Green cycle that becomes pretty irrelevant. The question will just be how far from classic do you want to go? Zones with slightly better graphics, but classic mobs and itemisation? Or as you say do we want to go to vampire romance paladins who can fly? I know which I'd choose.
There were always incremental changes to zone design/appearance. Kunark and Velious were both more graphically impressive. And like I said earlier, I suspect that textures could be edited/substituted or even just have their resolution lowered might do it.
zodium
10-15-2019, 03:49 AM
Realistically any custom content will erode the purity of 'classic' - but with the Green cycle that becomes pretty irrelevant.
agreed on the former, not on the latter
imo there are a lot of Pantheon Green1.0 hypemans who are invested in that narrative because they've lost the passion for everquest and think green will reinvigorate it, and they want everyone on Blue to join them on Green by hook or by crook. but it won't. anyone who's played UO classic emus knows how this goes, those people will be gone again shortly as they hype themselves up for the next thing to project their childhoods onto when Green1.0 fails to do the trick.
green is the seasons server that soaks up people who play everquest competitively and who want a particular nostalgia fix. blue is the infinite timeline classic server for people who think everquest is a neat game in its totality, not just the competitive or character progression aspects. acting like either server is irrelevant or disposable will only make both servers worse.
I have to say I think the purists are hypocrites. There are tremendous similarities between RoK/SoV and later expansions. Adding new level/skill caps, expanding the types of items (Kunark really got the +hp/mana items started, and it grew a lot in Velious), adding new raid content.
Velious changed the way raid content operates more than any other expansion in the first several years- went from 32k mobs to bazillion hp mobs. Kunark's early, cheap, common, low-cost items were often as good or better than anything that didn't drop from a god/dragon before. M2HS? Not much point once you have Kunark content.
I always believed that Nilbog was talking about the scifi cats on the moon, instancing and the mudlfation/hamster-wheel of AAs and bazaar being what the server was NOT about. I never thought it was a totally pure, cultlike adherence to everything being exactly up to day before Luclin. And the last updates before Luclin were handled by SOE as well and I think it shows in Greenmist, Stonebrunt etc.
zodium
10-15-2019, 04:02 AM
not all changes are equal
I don't think I'm a hypocrite, I also quit shortly after they released Luclin in actual classic because I thought they changed the game in a fundamental and bad way.
tbh I think it's far more hypocritical to play on a server that's about recreating a specific and well-defined era of everquest while secretly pining and openly lobbying for something else.
Quinas
10-15-2019, 04:22 AM
green is the seasons server that soaks up people who play everquest competitively and who want a particular nostalgia fix. blue is the infinite timeline classic server for people who think everquest is a neat game in its totality, not just the competitive or character progression aspects. acting like either server is irrelevant or disposable will only make both servers worse.
I sort of agree re the wave of certain people playing on Green who'll stay for a few months to "beat the game" for the fifteenth time. "Rogue servers" as they are obnoxiously called are the flavour of the year with WoW Classic. But I don't think either server is irrelevant. I just think that forcing Blue as a purist classic server is redundant when you have a more pure version of it in Green.
The main reasons to stay on Blue are:
attachment to characters (which is fine I get that)
no interest in the cyclical nature of Green
an innate hatred of hyped things
fear of overcrowding and a preference for lower pop servers; and/or
preference for Kunark/Velious in the classic era
If you actually prefer classic EQ in as pure a form as exists right now, then you'd play on Green unless one of the above reasons applies to you. This isn't the hype train and I am not someone who floods into progression servers to no-life for meaningless achievements. The age of Blue and its progressive development have made its economy and feel very much un-classic.
So the question is - do you cater solely to people who have one or more of those reasons drawing them to stay on Blue, or do you have two distinct servers - one with a cyclical purist EQ Classic timeline, and another that allows the devs to experiment which "what ifs?" that don't ruin the feel of the game, a la SoL/PoP. You run the risk of losing people who feel one of the above bullet points but also want a purist experience.
But without this experimentation Blue becomes a museum of the development of P99, warts and all.
not all changes are equal
I don't think I'm a hypocrite, I also quit shortly after they released Luclin in actual classic because I thought they changed the game in a fundamental and bad way.
tbh I think it's far more hypocritical to play on a server that's about recreating a specific and well-defined era of everquest while secretly pining and openly lobbying for something else.
I'm just saying, there isn't some black-and-white difference between everything that happened pre-Luclin and everything Luclin and later. Much of what changed later on were trends that started in Kunark and especially in Velious. I think there are big pieces of Luclin for sure that if they were re-tuned to not have AAs and maybe re-themed away from the scifi-cats-on-moon, weren't much of a departure from classic. How about Sanctus Seru? Mostly boils down to a big, pretty empty zone with some key shenanigans and a raid mob. Ssra temple wasn't a crazy departure from classic either, it had some similarity to Howling Stones and Sebilis IMO (forgive me if I'm way off, I'm remembering it from a long time ago).
The hypocrisy to me is rejecting anything post-Luclin launch for it's un-classicness, instead of evaluating it qualitatively. I think that, in another world, EQ could have had another expansion that would have fallen within the scope of P99 because it fit. Just like if Velious had gone in that bad direction, P99 might be only about going up through end of Kunark. This dogmatic insistence that one month, one day even, of EQ development was good, and every thing that comes after it is bad seems really shortsighted to me. Even if it was bad, it didn't have to be. Let's see if we can get that not-bad post-Velious thing?
zodium
10-15-2019, 05:06 AM
you have the causality backwards though. people aren't rejecting post-Velious because "classicness" is an intrinsic good. there's no cult at work. people are rejecting post-Velious because it's a worse game with worse graphics, which is what gave rise to the concept of "classicness" as a good thing and thus provided the motivation for P99 in the first place! a server for "experimenting with could/should haves" would be truly pointless. blue as a living, perpetual but still as-classic-as-possible server is essential for the green cycle to avoid the trap UO classic emulators fell into.
and while it may be theoretically possible to create content that adheres to this spirit, there hasn't been any posted despite countless attempts. nor do I expect any will be. not even if Rogean bribed Brad with enough coke to come on board as a content designer, because even he doesn't have ~the Vision~ in mind anymore.
edit: velious is not luclin
zodium
10-15-2019, 05:20 AM
i will say i'm a big fan of Rogean's plans to implement a quest to snooze the Sleeper, and I think otherwise plans to add ways to re-experience legacy content on Blue would be good. that's smart. blue would also be a fantastic server for experimenting with organizing classic GM events to make sure those go off smoothly and without giving the staff brain aids during Green cycles. but i'm sure that doesn't count as "custom content" to people pining for AAs and artisanally designed custom new zones.
Quinas
10-15-2019, 05:53 AM
I wouldn't say I'm pining for anything but Green. This thread is just a thought experiment.
And while I think we could all agree that Luclin character models sucked, Nexus sucked, Cats on the Moon as lore sucked, I think you find differing schools of thought on SoL/PoP zone design and graphics, AAs, post-SoV raid mobs etc.
The trick is you'll never get people to agree on what aspect of SoL/PoP killed the classic game. For you, it seems like you hated everything about SoL and afterwards. I've read some people who think RoK killed the classic game too, and everything in between.
Donkey Hotay
10-15-2019, 11:28 AM
https://groups.google.com/d/msg/alt.games.everquest/gOPBt7m_dqM/LYgYe-jEnS4J
I picked up a quest from Priestess Caulria (I
believe) in Queynos to bring rabid animal parts to her. Basically she
casts a free cure disease if I bring her a wolf pelt, I get a free level
1 cleric spell for a diseased bear pelt, and if I bring her a fleshy orb
(that is occasionally found on the rabid animals) she says that's really
interesting and could explain why the rabies is around and tells me to
bring the fleshy orb to Lorme Trethadore in Freeport. I have searched
every (!) building I could see in freeport without finding Lorme
Trethadore (there is a Lorme Tredore in the academy of arcane science,
but I tried giving the orb to him and it doesn't work). Has anyone seen
this guy or is this another broken quest?
I would start with quests just like this one that litter this game and finish them.
people aren't rejecting post-Velious because "classicness" is an intrinsic good. there's no cult at work. people are rejecting post-Velious because it's a worse game with worse graphics, which is what gave rise to the concept of "classicness" as a good thing
I agree, but I feel like there are purists that just reject any new content. There has to be a way to make more. There wasn’t some cosmic balance of classic goodness that was exhausted in the year 2000, dooming future generations to a mudflated wasteland...
Champion_Standing
10-15-2019, 12:09 PM
Monks for all races
Monks for all races
There was an early guide, I think it might have even been in the original launch prima guide (I have that useless paperweight in a box somewhere), that talked about the sleeper benefits of uncommon race/class combos- the example given was how even though ogres usually don’t make good rogues, their super high STR gives incredible backstab damage.
Donkey Hotay
10-15-2019, 02:14 PM
Yea! No need for new continents when we have great spots for new zones: ORC HIGHWAY the very treacherous path that kills many mortal men, but is the fastest rout to the karanas....
https://i2.wp.com/takemytrip.com/wp-content/uploads/2018/06/18b_iceboxcanyon.jpg?resize=1000%2C600&ssl=1
I am taken with this concept. I envision a box canyon that begins at the northeast corner of South Karana so that the river can flow into it. As you swim into the canyon, the river quickly tapers and a sandy beach lines alternating sides. Encampments of Dervishes block your progress, forcing you to choose between the crocodiles in the now-shallow river or clearing the camps to proceed. Eventually you reach the head of the canyon, where the river, now reduced to a stream, flows into a shallow cavern that it has worn under a capstone--the very same stone you see as the wadi of Orc Highway. To the side, a narrow path has been worn into the stone to allow access to the Oasis, which is fed by the underground river. Spelunkers beware! The cavern is a dungeon housing a sept of Dervishes, led by a desert madman . . .
I see this canyon as an alternate progression route from the orcs and caimans of the Oasis to the aviaks and centaurs of South Karana. I would therefore spawn the Dervish camps as 18-20 and the crocodiles as perhaps 22, to encourage a slower clearing progression through the canyon. High levels may of course Levitate down the river to keep from training any intrepid adventuring parties. At least one of each Dervish camp should be a rooting Wizard, who account for the desert madmen of the wastes to the east.
I agree with Gatmanno that the classic feel must be kept, so I would reuse textures wherever possible. The Ros and Oasis wall textures should suit the walls of the box canyon well enough. I chose Dervishes for the same reason. The dungeon I haven't fleshed out as well yet. I enjoy Maraudon and Wailing Caverns quite a lot so I would probably aim for Guk's seeping wall textures with moss although I'm not sure how I would make the walls imitate smoothed waterbores rather than Guk's crude shafts. I could see the main stream body wending through and under the dungeon's overlap of tunnels bored by high water, where the Dervishes and their blue-eyed master lurk.
I love your river-cavern system connecting Karanas with Orc Highway idea. Sounds great! But I think engineering that with only existing zone files and geometry would make it near-impossible. I guess the short answer is we know little about the mechanisms and abilities the devs might (not) be able to use to make this stuff.
Jibartik
10-15-2019, 02:37 PM
https://i2.wp.com/takemytrip.com/wp-content/uploads/2018/06/18b_iceboxcanyon.jpg?resize=1000%2C600&ssl=1
I am taken with this concept. I envision a box canyon that begins at the northeast corner of South Karana so that the river can flow into it. As you swim into the canyon, the river quickly tapers and a sandy beach lines alternating sides. Encampments of Dervishes block your progress, forcing you to choose between the crocodiles in the now-shallow river or clearing the camps to proceed. Eventually you reach the head of the canyon, where the river, now reduced to a stream, flows into a shallow cavern that it has worn under a capstone--the very same stone you see as the wadi of Orc Highway. To the side, a narrow path has been worn into the stone to allow access to the Oasis, which is fed by the underground river. Spelunkers beware! The cavern is a dungeon housing a sept of Dervishes, led by a desert madman . . .
I see this canyon as an alternate progression route from the orcs and caimans of the Oasis to the aviaks and centaurs of South Karana. I would therefore spawn the Dervish camps as 18-20 and the crocodiles as perhaps 22, to encourage a slower clearing progression through the canyon. High levels may of course Levitate down the river to keep from training any intrepid adventuring parties. At least one of each Dervish camp should be a rooting Wizard, who account for the desert madmen of the wastes to the east.
I agree with Gatmanno that the classic feel must be kept, so I would reuse textures wherever possible. The Ros and Oasis wall textures should suit the walls of the box canyon well enough. I chose Dervishes for the same reason. The dungeon I haven't fleshed out as well yet. I enjoy Maraudon and Wailing Caverns quite a lot so I would probably aim for Guk's seeping wall textures with moss although I'm not sure how I would make the walls imitate smoothed waterbores rather than Guk's crude shafts. I could see the main stream body wending through and under the dungeon's overlap of tunnels bored by high water, where the Dervishes and their blue-eyed master lurk.
DID WE JUST BECOME BEST FRIENDS?
https://i.imgur.com/DALvzd8.gif
Sonark
10-15-2019, 04:48 PM
you have the causality backwards though. people aren't rejecting post-Velious because "classicness" is an intrinsic good. there's no cult at work. people are rejecting post-Velious because it's a worse game with worse graphics,It is both objectively harder to play and be good at current EverQuest compared to anything on p99, Blue or Green, and the graphics are also objectively better.
It's when people like you say things like this, that it undermines all the things you like to think are true about this game you really like.
Not liking what came after is fine, but don't put your opinion as fact.
Donkey Hotay
10-15-2019, 05:03 PM
But I think engineering that with only existing zone files and geometry would make it near-impossible. I guess the short answer is we know little about the mechanisms and abilities the devs might (not) be able to use to make this stuff.
Thank you. I poked around this afternoon to see how EQEmu does it and did some scouting around SK and the Ro deserts; the zone itself seems feasible but I wouldn't know how zone interconnects work. Graphically, the existing zones wouldn't need modification other than zone lines. In any event, I imagine the agreement with Daybreak Games is the controlling authority on the subject.
DID WE JUST BECOME BEST FRIENDS?
http://i.imgur.com/r8XNZ.gif
http://www.youtube.com/watch?v=J58HHHWjkjY
Came across this mockup of early Splitpaw, in case you haven't seen it. In Part 2, Zixx strolls down and wipes him, which is getting off lightly for anyone who thinks boxing is interesting.
loramin
10-15-2019, 05:12 PM
In any event, I imagine the agreement with Daybreak Games is the controlling authority on the subject.
While no one (except R&N and Daybreak) knows the details of that agreement, the staff has talked about custom content on Blue both before and after said agreement.
That at least strongly implies that it won't in any way interfere.
Donkey Hotay
10-15-2019, 07:03 PM
That at least strongly implies that it won't in any way interfere.
True! However that may come with caveats, such as the custom content cannot use original art (textures) or models, which would render this particular idea moot.
loramin
10-15-2019, 07:17 PM
True! However that may come with caveats, such as the custom content cannot use original art (textures) or models, which would render this particular idea moot.
Good point ... but again, the kind of custom content discussed in the past definitely included re-using stuff from other expansions. I actually was confused by this, because one of the devs said something about how they didn't want to recreate existing zones ... but they meant re-creating them the way they were on live.
Later on another dev clarified that making entirely new textures and such was way beyond what anyone here wanted to do. So while I'm not sure any of those conversations happened after the Daybreak agreement (in fact, IIRC they all happened before) ... the staff has never said anything to give even the slightest indication that custom content (using existing files) was impacted after the agreement.
Ultimately we just have to wait and see, and since the focus is on Green right now we'll likely be waiting awhile.
NateGod
10-16-2019, 12:31 AM
Revamp and add style to the visuals of many of the classes. For example, every shaman race gets a unique bear form. However, all races of necromancer get the same boring lich forms.
Perhaps keep the lower level lich forms of a skeletal variety - but there are so many size and race accurate skeleton models already in the game that could be more accurately applied here:
Gnome (small) skeleton for gnome necromancers.
Male and female specific iksar skeleton models for iksar necromancers.
Human & Erudites have your standard sized skeleton lich form.
Dark Elf would have a slightly smaller skeleton form.
As a necromancer levels up and unlocks higher level lich spells, the visuals could evolve:
Male erudite: http://wiki.project1999.com/A_fading_erudite_apparition
Female erudite: http://wiki.project1999.com/A_spirit_of_the_old_city
Dark Elf Male: https://wiki.project1999.com/An_enraged_vampire (or spirit type similar to erudite)
Dark Elf Female: https://wiki.project1999.com/A_soul_temptress (or spirit type similar to erudite)
Iksar Male: https://wiki.project1999.com/Lord_Rak%60Ashiir
Iksar Female: I'm sure there is a female version somewhere in the game.
Gnome Male: https://wiki.project1999.com/CWG_Model_XC
Gnome Female: https://wiki.project1999.com/CWG_Model_XB
Human male / female: a spirit form similar to that of the erudites.
Also, there are SO many badass undead NPCs in the game that it makes no sense for necromancers to not acquire different pet types as they level up:
festering hag, mummy, zombie, ghoul, jack o lantern, iksar skeletons, undead frogloks, sarnak skeletons, etc...
All have such unique animations, sound effects, and best of all are already in the game (classic).
Jimjam
10-16-2019, 02:37 AM
The shaman illusion spells all use the same model, just different skins, so that might be indicative of a limitation in customisability of illusions. Still, skeleton has a few different skins in the global file that could be used.
Remember models and skins to be used will need to be in the global load.
3d_glasses
10-16-2019, 09:04 AM
Revamp and add style to the visuals of many of the classes. For example, every shaman race gets a unique bear form. However, all races of necromancer get the same boring lich forms.
Perhaps keep the lower level lich forms of a skeletal variety - but there are so many size and race accurate skeleton models already in the game that could be more accurately applied here:
Gnome (small) skeleton for gnome necromancers.
Male and female specific iksar skeleton models for iksar necromancers.
Human & Erudites have your standard sized skeleton lich form.
Dark Elf would have a slightly smaller skeleton form.
As a necromancer levels up and unlocks higher level lich spells, the visuals could evolve:
Male erudite: http://wiki.project1999.com/A_fading_erudite_apparition
Female erudite: http://wiki.project1999.com/A_spirit_of_the_old_city
Dark Elf Male: https://wiki.project1999.com/An_enraged_vampire (or spirit type similar to erudite)
Dark Elf Female: https://wiki.project1999.com/A_soul_temptress (or spirit type similar to erudite)
Iksar Male: https://wiki.project1999.com/Lord_Rak%60Ashiir
Iksar Female: I'm sure there is a female version somewhere in the game.
Gnome Male: https://wiki.project1999.com/CWG_Model_XC
Gnome Female: https://wiki.project1999.com/CWG_Model_XB
Human male / female: a spirit form similar to that of the erudites.
Also, there are SO many badass undead NPCs in the game that it makes no sense for necromancers to not acquire different pet types as they level up:
festering hag, mummy, zombie, ghoul, jack o lantern, iksar skeletons, undead frogloks, sarnak skeletons, etc...
All have such unique animations, sound effects, and best of all are already in the game (classic).
I think stuff like this is exactly what they would not do, as its completely unclassic. If there are new spells alternative to the existing ones perhaps but changing the models of player forms and pets is someone else's version of Luclin.
brokenpromise
10-16-2019, 03:29 PM
Revamp and add style to the visuals of many of the classes. For example, every shaman race gets a unique bear form. However, all races of necromancer get the same boring lich forms.
Perhaps keep the lower level lich forms of a skeletal variety - but there are so many size and race accurate skeleton models already in the game that could be more accurately applied here:
Gnome (small) skeleton for gnome necromancers.
Male and female specific iksar skeleton models for iksar necromancers.
Human & Erudites have your standard sized skeleton lich form.
Dark Elf would have a slightly smaller skeleton form.
As a necromancer levels up and unlocks higher level lich spells, the visuals could evolve:
Male erudite: http://wiki.project1999.com/A_fading_erudite_apparition
Female erudite: http://wiki.project1999.com/A_spirit_of_the_old_city
Dark Elf Male: https://wiki.project1999.com/An_enraged_vampire (or spirit type similar to erudite)
Dark Elf Female: https://wiki.project1999.com/A_soul_temptress (or spirit type similar to erudite)
Iksar Male: https://wiki.project1999.com/Lord_Rak%60Ashiir
Iksar Female: I'm sure there is a female version somewhere in the game.
Gnome Male: https://wiki.project1999.com/CWG_Model_XC
Gnome Female: https://wiki.project1999.com/CWG_Model_XB
Human male / female: a spirit form similar to that of the erudites.
Also, there are SO many badass undead NPCs in the game that it makes no sense for necromancers to not acquire different pet types as they level up:
festering hag, mummy, zombie, ghoul, jack o lantern, iksar skeletons, undead frogloks, sarnak skeletons, etc...
All have such unique animations, sound effects, and best of all are already in the game (classic).
This is an incredible idea. I'm biased because I main necro but still an amazing idea
Donkey Hotay
10-16-2019, 03:47 PM
This is an incredible idea. I'm biased because I main necro but still an amazing idea
Imagine how ticked you'd be once you outleveled the jack o' lantern pet.
Remember models and skins to be used will need to be in the global load.
https://www.youtube.com/watch?v=Bs4OB3le-28
That's the trilogy client but apparently the global loadout can be augmented.
Sonark
10-16-2019, 04:26 PM
Iksar Male: https://wiki.project1999.com/Lord_Rak%60Ashiir
Iksar Female: I'm sure there is a female version somewhere in the game.Drusella Sathir is the only female iksar ghost ish type thing I can think of, and it would be so much better that everyone would probably roll female iksar just to use it.
Even the Lady of the City of Mist uses a male ghost model.
Also fun and weird fact that Venril Sathir's remains is a female iksar skeleton. Always found that odd. At least in the case of ghosts, there are no female ghost models. There's definitely male iksar skeletons.
brokenpromise
10-16-2019, 05:41 PM
Imagine how ticked you'd be once you outleveled the jack o' lantern pet.
https://www.youtube.com/watch?v=Bs4OB3le-28
That's the trilogy client but apparently the global loadout can be augmented.
I'm kinda curious why there is not more undead pets. It's an incredible idea. Same with lich form illusions. It changes no gameplay mechanics. You've got to be crapping on my butt if you dont agree
Ennewi
10-17-2019, 03:23 AM
Erudite / Monk
65 STR / 75 STA / 80 AGI / 80 DEX / 83 WIS / 107 INT / 70 CHA / 20 Bonus Points
...enjoys a less severe weight penalty even while being physically weaker than Human and Iksar counterparts. It is believed that this feat has been achieved through transcendence, sheer mind over matter. However, having abandoned physical combat for so long, progress is hard-earned for new generations (combat skills are received at later levels). In addition to the sash and headband quests that originate in Freeport and Qeynos, a third identifier of skill awaits those seeking to further develop their mind-body connection in Erudin. Being worn not over the skin but under it, this final addition is as weightless as it is bright (lightsource)--a tattoo that increases in power and complexity (additional slots) after each session (completed part of the quest) with the artist (quest-giver), eventually resulting in an arm/shoulder/back slot item. Meant to be a lasting indication of achievement, players receive a small amount of damage from Pain and Suffering upon each turn-in, success or fail. Quest pieces would be imbued needles, rare inks and aloes gathered from the more remote corners of Norrath, and the original drawing of the tattoo design in question, without which the proportions would be off and its worn effect would not hold. The tattoo would be no drop and bound to one's character, just like certain keys, indicating that it might open an equally unconventional door. Guild Masters would be located in the teleporter hall by Erudin's docks and practicing down along the coast.
Dark Elf / Paladin
70 STR / 70 STA / 90 AGI / 75 DEX / 88 WIS / 99 INT / 75 CHA / 20 Bonus Points
Lay on Hands functions normally on oneself, but transfers HP when used on another player, meaning the character dies in order to save another player. The race/class relies on the Necromancy to heal rather than the traditional Cleric spells, making it more dangerous to emergency heal party members while tanking. Adding more risk...Beguile Undead which, even when used defensively to crowd control, could lead to a quick death. Other differences... Quivering Veil of Xarn replaces Divine Aura. Sacrifice/Convergence replace Revive/Resurrection, except Sacrifice becomes self-only (self-sacrifice = the Paladin class). Poison Bolt replaces Flash of Light. Shock of Poison replaces Flame of Light. The class retains its dispels, cures, and roots (because Necromancers also have those spells), but the lull line becomes undead-only. Guild Masters would be located in Neriak Third Gate at both private mansions. The proc of their corrupted epic / epic alternative: Mark of Karn.
The devs aren't allowed to do this nor is it very possible but ill say it anway: make the expansion we should have had after velious. Take good elements of luclin but without luclin . make a seperate fan story. You can even keep in vah short but start them on the island. Make them a large tribe who took it over. Build a goofy village there. Have a seperate story about the moon getting blown up so we dont have to go there and keep breastlords in place of beastlords.
3d_glasses
10-17-2019, 03:24 PM
I dunno want to be a bummer but a DE Paladin is completely ludicrous; why not completely break apart any semblance of the world as it is and have it so any class and race can start out with an option to "defect" to any other race's culture thus starting in any city and starting as any class they want? This would completely change the look and feel and race/class balance and teamwork of the entire game. But hey, the people who have spent years developing a near copy of a 20 year old game will now be down with drastically altering core elements of it.
Erudite / Monk...
[Long story...]
Dark Elf / Paladin...
[Long story...]
Interesting idea, but especially the tattoo sounds a LOT like the stuff EQ did later that P99 is specifically not about.
But while we’re talking new class ideas, from the very beginning (early ‘99) I thought an enchanter/rogue hybrid would be awesome and fit well thematically. Both are deceptive. Appropriately water down the abilities, like take away double attack, and either take away charm or allow it but much less level-effective or level-relevant than ENC gets. Clarity as a late 50s spell (or some other appropriate powerdown like a weakened version) would be fun. Should backstab but maybe not as well; take away evade and make them manage aggro with spells. Could ironically end up seeming a fair bit like a beastlord (crack, haste and slow, plus melee). Always thought it would be super fun.
whitebandit
10-17-2019, 04:12 PM
I really like both the Erudite monk and the Rogue Enchanter hybrids. I second these ideas. Id also be interested in seeing maybe a mage/monk hybrid of some sort, almost also like the beastlord but more martial/dps focused, maybe a pet.
Jimjam
10-17-2019, 04:16 PM
Well done on reinventing bard.
Jibartik
10-17-2019, 04:45 PM
This game needs an archer, and that archer class should be like ranged attack wizard DPS!
Ranger is a jack of all trades outdoor hunter.
Archer is pure dps ranged attacks, no track, none of that fun utility stuff. A rogue/wizard that uses ranged attack would be so cool to me! :)
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