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uygi
10-07-2019, 05:19 PM
So apparently the forensic re-creation era of the server is over, and we’re ready for Green, and there’s new talk of custom content for Blue. Green sounds fun and I think I’ll play, but I think some really interesting new content could get put together.

How would new Blue content work? I know it will be in the style/spirit of ‘99-‘01 EQ, but beyond that what are we talking about? New quests in old zones? Creating or recreating the quests that were never fully implemented? Use proper classic mechanics to create a unique raid target?

I’d love to see some new areas. The Titanium client has a gazillion zones, I figure the team could edit the zone lines and zone connections to create new geography. The world graphics wouldn’t be in line with original EQ, but if you count Stonebrunt as classic then there are a bunch of zones with that level of graphics.

Has this ever really come up? I’ve thought about it for most of the last 10 years, when Kunark/Velious were still pipe dreams and there was this vague idea of future custom content. Is the future here?

Baler
10-07-2019, 05:25 PM
Jaggedpine Forest
Veksar

The staff are focusing on Green right now. You can't get blood from a stone.

cd288
10-07-2019, 05:27 PM
As far as new zones go, I'm going to guess that Daybreak would likely have an issue with P99 beginning to create new zones using the EQ IP.

Fammaden
10-07-2019, 05:28 PM
Sounds like they are focused on green for now, and then the future of p99pvp would be next, so I'd say the future is still in the future.

Baler
10-07-2019, 05:30 PM
As far as new zones go, I'm going to guess that Daybreak would likely have an issue with P99 beginning to create new zones using the EQ IP.

Winter's Roar :cool:

cd288
10-07-2019, 05:31 PM
Winter's Roar :cool:

?

loramin
10-07-2019, 05:32 PM
As far as new zones go, I'm going to guess that Daybreak would likely have an issue with P99 beginning to create new zones using the EQ IP.

That's be a silly assumption to make, given that Rogean and Daybreak signed the agreement many years ago, and there has been no announcement in the years since of any cancellation of custom content.

Ultimately, no one knows what "custom (classically-inspired) content" means except R&N, and maybe not even them yet.

For practical reasons we're pretty sure that any new zones will use existing zone files (from non-P99 expansions), because creating completely new zone files would be exceedingly difficult. But (also for practical reasons), we're pretty sure they won't be re-creations of existing zones, but will instead be entirely new creations (a dev posted awhile back that new creations are significantly easier for them to do than re-creations).

Beyond that ... we all just have to wait for the staff to get bored with Green and turn their attention back to Blue ... and then we likely have a long time to wait after that too, because the staff doesn't tend to tell us anything about anything until it is close to being ready.

Daud
10-07-2019, 05:32 PM
Planes of Power with no city books other than PoT, give Wizards a port to PoK and Druids a port to PoT. Remove any classic item tradeskill/spell vendors and leave only the stuff for PoP tskills/quests/spells. No AAs, no level cap increase.

Zeboim
10-07-2019, 05:38 PM
They'd have to redo the loot tables for Veksar. I do agree it would be cool to see, but it is LoY era itemization. Jaggedpine would be cool to see.

I don't expect any of that to happen however.

zodium
10-07-2019, 05:39 PM
go play shards of dalaya if you want new zones, i don't

uygi
10-07-2019, 05:43 PM
I’m pretty sure there will be no PoP as it ever existed on Live, but the zones could be used for sure.

Re: using additional zones for P99, it has happened. I forget exactly how it worked, but there was an event in Mines of Gloomingdeep. IIRC Uthgaard created it? There was no way for players to go there themselves, but GMs could send players. I’m not sure if there were ever any others... in the dark recesses of my mind I feel like I remember a game of capture the flag played in... PoTime or something?

And I know that they can move the zone lines around. There was a time when the DL/KC ZL got moved somehow, and my wizard’s bind point was on it so that when I gated, I loaded DL and instantly zoned into KC, and a later patch fixed it. I would assume they can add a ZL, too, like take a dead-end cave in WL, WW and just connect it to a new zone.

go play shards of dalaya if you want new zones, i don't
Kunark, Velious, Paineel and The Hole, Warrens/Stonebrunt, Hate/Fear/Sky were all new zones during classic. Obviously adding new content is classic, it’s all the silliness of the post-Verant era that we’re avoiding.

loramin
10-07-2019, 05:44 PM
They'd have to redo the loot tables for Veksar. I do agree it would be cool to see, but it is LoY era itemization. Jaggedpine would be cool to see.

I don't expect any of that to happen however.

Personally I'm hoping against hope to see the LoY zones (almost as is, but maybe tweaked a little) brought in here. IMHO that expansion was a failure to Live players for the exact reasons that I think it would be a great expansion here (it was all for "low level" characters ... ie. 1-60 without AA).

However, as I mentioned, one of the devs (I forget which one, sorry, you'll have to dig) came out and said that custom content won't be any new re-creations. Re-creations take extra effort: the devs have to do a ton of research and such that they don't need to do with their own creations.

I get the sense that the custom content is in some way a reward to the devs themselves: after ten years of re-creating classic, they now get to have some fun and "invent some classic". Re-creating live Veksar or LoY zones, as much as we all might like to play in them, probably wouldn't be as fun for them.

Chortles Snort|eS
10-07-2019, 05:54 PM
Future custom content would likely be a harder version of EverQuest
Imagine blue with extra mob placement and camps made (or implemented in empty areas)
more difficult

Perhaps a remastering of NPCs/mob placement a la:

The Legend of Zelda: Second Quest

EverQuest: Second Quest

https://en.m.wikipedia.org/wiki/The_Legend_of_Zelda

The game features a "Second Quest," accessible either upon completing the game, or by registering one's name as "ZELDA" when starting a new quest. The Second Quest features different dungeons and item placement, and more difficult enemies.[58]

uygi
10-07-2019, 05:57 PM
Re-creations take extra effort: the devs have to do a ton of research and such that they don't need to do with their own creations.
I agree, I think they’ve built tools and found ways to implement what they want. Now instead of working to get the new client to do what the old one did, they can just make it fresh and not have to worry about whether it’s “correct” or not.

Bardp1999
10-07-2019, 06:14 PM
THE MOTHER F#$%ING LOOKING FOR GROUP TOOL

DEAR GOD ENABLE IT

zodium
10-07-2019, 06:24 PM
Kunark, Velious, Paineel and The Hole, Warrens/Stonebrunt, Hate/Fear/Sky were all new zones during classic. Obviously adding new content is classic, it’s all the silliness of the post-Verant era that we’re avoiding.

lmao

honeybee12874
10-07-2019, 07:19 PM
Would love to see more tradeskill recipes. A couple people have mentioned Jaggedpine Forest... I know that Cheese became available to purchase in Jaggedpine along with new recipes that used Cheese!

Or if staff wanna come up with their own creations for new recipes that would be awesome too. Make my favorite tradeskill (Baking) less useless! Get some amazing Stat food that's hard to make but super rewarding when you do! .... a girl can dream!!

zodium
10-07-2019, 07:21 PM
yeah if we're doing custom content, expanded baking and tradeskills with more fun/utility items would be great. baking rocks, i make raid snacks to hand out most cycles.

Baler
10-07-2019, 07:24 PM
?

Winter's Roar was one of the early custom server for private everquest emulators. It's focus was on creating a new game/world with the EQ engine. It got shut down by sony.
If I'm not mistaken Shards of Dalaya what it became. I use to play on SoD back in 2008.

The more you know :cool:

Endonde
10-07-2019, 07:47 PM
Add in dungeons using the LDoN instances, don't have to add in everything from LDoN but some of the dungeons were pretty cool and had a classic environment.

Could turn them into a greater rift system like in Diablo 3, where you see progressively harder difficulties as you clear more.

loramin
10-07-2019, 07:56 PM
yeah if we're doing custom content, expanded baking and tradeskills with more fun/utility items would be great. baking rocks, i make raid snacks to hand out most cycles.

Zodium and I agree on something :eek:!

I think the good news for all of us tradeskillers is that adding new recipes must be pretty easy for the devs: just add the recipe itself, plus its reward, and you're done.

Compare that to a new quest. You need new NPC(s), new paths for where they move, scripts for what they say, plus any quest turn-in items, any mobs which drop said items, any factions on anyone involved, and of course the reward item itself.

New recipes will be so easy the devs have to add some ...


... right?

https://i.imgur.com/SqkBniR.gif

Chortles Snort|eS
10-07-2019, 09:03 PM
yeah guys lets add tons of 1000+ combines recipies like dragon muffins to satiate the player bases desire for new content on year 8 of velious

:rolleyes:

https://i.imgur.com/sqQlid7.jpg

El-Hefe
10-07-2019, 09:15 PM
I say the developers make the EQ2 timeline play out, have Luclin explode and rain hellfire down on Norrath.

Also playable Rat men.

Vexenu
10-07-2019, 09:49 PM
Future custom content would likely be a harder version of EverQuest
Imagine blue with extra mob placement and camps made (or implemented in empty areas)
more difficult


I wrote up an idea a few years ago to make the game harder while still retaining basically the same content: https://www.project1999.com/forums/showthread.php?t=260801

I think something like this would be a lot more fun than just tacking on some additional custom content. It would also be a hell of a lot easier for the staff to implement.

Jibartik
10-07-2019, 09:52 PM
One day im going to make a quest for myself on some personal server where an NPC will give me a clicky that will open a small tablet of 8 or so slots, so I can pull out my little spell tablet of out of class spells, to use in sticky situations idk I broke the spellbook doing some UI stuff and thought it looked cool as a spelltablet so this is a great thread to share that thought in haha

https://i.imgur.com/iY1mb8d.png

Misek84
10-07-2019, 10:53 PM
Don’t think they will go to far with custom content, like whole zones or new loot because no point spending 10 years recreating the classic experience to just add a bunch of non classic content that changes the game. It will probably be small stuff like quests or change some of the encounters. If I had to guess they might add a quest to revert sleepers, add two versions of naggy/vox one for 52s one for 60s, fix/finish unfinished quests from classic, create recyclable “gm” events that dont need much gm involvement but rather run off script every few months. I think stuff like is what they mean by custom content.

uygi
10-07-2019, 11:03 PM
If I had to guess they might add a quest to revert sleepers, add two versions of naggy/vox one for 52s one for 60s, fix/finish unfinished quests from classic, create recyclable “gm” events that dont need much gm involvement but rather run off script every few months. I think stuff like is what they mean by custom content.

It's anybody's guess! I'm sure Nilbog has ideas, but he probably won't tell us because there'd be too much whining. They certainly could add new zones, mobs and quests without destroying the classic-ness. I hope they do.

Does anybody remember when epics were first implemented? And FA as well, they were originally introduced as "FA-type quests for every class". It took a while before they were all solved, and it was big news when a new one was finished for the first time- wasn't the first FA finished by a paladin named Monk? It would be really fun to have that kind of mystery again.

Daud
10-07-2019, 11:30 PM
wasn't the first FA finished by a paladin named Monk?

Musk on the Tunare server.

zodium
10-08-2019, 02:32 AM
Winter's Roar was one of the early custom server for private everquest emulators. It's focus was on creating a new game/world with the EQ engine. It got shut down by sony.
If I'm not mistaken Shards of Dalaya what it became. I use to play on SoD back in 2008.

The more you know :cool:

we shut down winter's roar for like a week after the C&D while we rebranded the website and put it right back up as Shards of Dalaya lmao

I say the developers make the EQ2 timeline play out, have Luclin explode and rain hellfire down on Norrath.

wow hang the hell on here, EQ2 stole SoD's storyline?!

pink grapefruit
10-08-2019, 03:46 AM
it's nice 2 dream :)

release luclin. no horses, no bazaar, no vah shir (unless "classic" models exist for them??), no 15 miin ports from gfay, yes beastlords, yes aa.

release pop. no port books, no pok, no pot. entrances to the various planes can be added to existing areas around norrath, and/or druid and wiz ports. no instances, yes more aas, still no horses.

had sony done this from the start and never added the newer player models, i feel fairly certain that these classic emu servers would go up to pop as a standard, instead of velious.

Sonark
10-08-2019, 03:58 AM
no vah shir (unless "classic" models exist for them??)They do.

As for this thread, in the last few years on Live, they've went back and fixed a boatload of old Kunark era quests that were broken since 2000. You know all those items that seemed like quest items (because they were) that drop on Kunark but don't actually do anything? They do now, and the gear itself isn't crazy OP or anything, though I do think better than most of the standard stuff at the time.

And in that vein, I want to see all the Iksar epics implemented, not just Greenmist, since they were all supposed to be, but it took until like 2005 before the final one was added in (I think the Warrior pike)

pink grapefruit
10-08-2019, 04:05 AM
They do.

pics?

don't think i've ever seen these :O

agree on the iksar epics tho

Sonark
10-08-2019, 04:13 AM
I wouldn't have any, but I 100% guarantee they exist.

They still look better than other "Classic" models, but nothing like the Luclin upgrades.

Videri
10-08-2019, 04:21 AM
I want to see all the Iksar epics implemented, not just Greenmist, since they were all supposed to be, but it took until like 2005 before the final one was added in (I think the Warrior pike)

The shaman one is Skyiron Cudgel of the Ancients (https://www.takproject.net/allaclone/item.php?id=5149), which has clicky Carnage (https://www.takproject.net/allaclone/spell.php?id=2158), a 40 atk 40 str 40 dex 40 agi buff that lasts for 6 minutes. Basically 40% of Avatar. And you can click it on others, of course, that's the point. :) That would be very cool. Especially on a server with an awoken sleeper.

Supreme
10-08-2019, 06:53 AM
There will be custom content.

Anything in the Titanium client can be used.

zodium
10-08-2019, 08:50 AM
There will be custom content.

Anything in the Titanium client can be used.

The Grow spell would be a great addition!

DromalPhrenia
10-08-2019, 09:11 AM
Customs Content: Ogre Illusion Mask

I will never stop requesting this :mad:

Barantor
10-08-2019, 11:28 AM
I'd be down with the areas in the map that have names, but no areas having areas.

http://www.imaginaryatlas.com/wp-content/uploads/2013/04/norrath.jpg

zodium
10-08-2019, 01:36 PM
Customs Content: Ogre Illusion Mask

I will never stop requesting this :mad:

old world froglok illusion!

zodias
10-08-2019, 02:00 PM
I really love the Shards of Dalaya Adept and gear leveling.

Adepts are raid style mobs that populate a ton of zones covering level ranges from 1 to max. They are only engage able by the max level or lower they are designed for. so a level 4 Adept is only able to be killed by a group or raid of level 1, 2, 3 or 4. Players can't engage if buffed by a player outside that level range. The reward for downing these beasts usually resulting in a decent piece of equipment and that items could get exp and level up.

Leveling Gear - Certain rare items could get levels. so a rare 20/50 sword might be able to level up 30 times and become a 50/50 sword or a helm that is 10ac has 2 levels and gets +10% ac per level to become 12ac eventually.

I think gears that levels is most likely to far from the spirit of p99.

But Adept Raids for all levels that spawn with some variance like every 2 weeks give or take a few days could help bring community together at all levels. They don't have to drop custom loot maybe loot that is a few levels higher than the tier of the mob. say a level 5 adept that drops PGT or Najena level loot. I'd be a good way to introduce back some classic removed items like guises, Mistwalker, FSS, Rubicite.

Gustoo
10-08-2019, 02:20 PM
Shards of Dalaya is pretty cool. I was playing there but came to blue 99 when discussions of red server started.

They manage that project really well or at least they did 6 years ago.

Deathrydar
10-08-2019, 02:22 PM
Shards of Dalaya is pretty cool. I was playing there but came to blue 99 when discussions of red server started.

They manage that project really well or at least they did 6 years ago.

I loved how some shops/taverns/inns closed at night time and how the undead did more damage at night time and healing was stronger during the day!

Nirgon
10-08-2019, 02:36 PM
I think a server for these people to summon themselves Vulak loot and raid mobs with automated CH chains etc is what they really want.

Let them have that and we can have green which is real everquest. They can keep their nose outta that given a dedicated ezmode box.

Sonark
10-08-2019, 05:43 PM
The shaman one is Skyiron Cudgel of the Ancients (https://www.takproject.net/allaclone/item.php?id=5149), which has clicky Carnage (https://www.takproject.net/allaclone/spell.php?id=2158), a 40 atk 40 str 40 dex 40 agi buff that lasts for 6 minutes. Basically 40% of Avatar. And you can click it on others, of course, that's the point. :) That would be very cool. Especially on a server with an awoken sleeper.For Necromancers:
Demi Lich Skullcap (http://everquest.allakhazam.com/db/item.html?item=30021)
For Warriors:
Pride of the Legion (http://everquest.allakhazam.com/db/item.html?item=29722)
For Monks:
Whistling Fists (http://everquest.allakhazam.com/db/item.html?item=10340)

Beastlords got one as well, and is the only one I've never done because I don't care about Beastlords. And I think it was implemented years before they ever fixed the Warrior one.

I think the release of them went like, Greenmist, Skyiron Cudgel, Whistling Fists, Demi-Lich, Beastlord Claws and then finally after a couple years, Pride of the Legion. Pride is also the only one that is only usable by Iksar. The others got the other races added to them. I'd imagine because by the time Pride came out (earliest Allah posts seem to suggest 2004, not 05 like I thought) no one gave a single godamn because it's basically just equivalent to the Warrior 1.0

EDIT BUT: They were all intended to be released around the same time, so before Luclin.

Jibartik
10-08-2019, 09:00 PM
Custom content I want for blue is -cha affecting charm/fear duration for necro :o

Buellen
10-08-2019, 09:45 PM
God I would love to see/try a Working Jagged pine War Event as alt content.

The guild i was with tried it on Eqmac but it was bugged and never worked.

This is what they have over allkazam.

http://everquest.allakhazam.com/db/quest.html?quest=3480

Gozuk
10-11-2019, 01:34 PM
Turn the Shady area in the back of the EC tunnel into an Arena

Jibartik
10-11-2019, 01:35 PM
Turn the Shady area in the back of the EC tunnel into an Arena

Wow great idea heh

Palemoon
10-11-2019, 01:48 PM
Dunno if its been brought up in this thread yet, but one thing in the spirit of the game that should be fleshed out and completed are the religions, especially the holy symbol quests for them. Many (Prexus, Karana, etc) don't even have the starting holy symbol. I think the highest one in game is the Innoruk, Tunare, and Quellious ones that go up to tier three? All religions need to match that and then maybe lead beyond that into a epic quest style holy symbol.

Then work on the various crafted items to make sure all religions are represented. Will make those that go the lame Agnostic route jealous.

zodium
10-11-2019, 02:39 PM
Turn the Shady area in the back of the EC tunnel into an Arena

ok, even i'm in for this one

foxchris509
10-12-2019, 02:22 PM
it's nice 2 dream :)

release luclin. no horses, no bazaar, no vah shir (unless "classic" models exist for them??), no 15 miin ports from gfay, yes beastlords, yes aa.

release pop. no port books, no pok, no pot. entrances to the various planes can be added to existing areas around norrath, and/or druid and wiz ports. no instances, yes more aas, still no horses.

had sony done this from the start and never added the newer player models, i feel fairly certain that these classic emu servers would go up to pop as a standard, instead of velious.

Totally agree with you, this is what I really want to see happen on blue. I think it would be epic. Or maybe even a new server? I would play there for sure.

Deathrydar
10-12-2019, 03:45 PM
it's nice 2 dream :)

release luclin. no horses, no bazaar, no vah shir (unless "classic" models exist for them??), no 15 miin ports from gfay, yes beastlords, yes aa.

release pop. no port books, no pok, no pot. entrances to the various planes can be added to existing areas around norrath, and/or druid and wiz ports. no instances, yes more aas, still no horses.

had sony done this from the start and never added the newer player models, i feel fairly certain that these classic emu servers would go up to pop as a standard, instead of velious.

Completely agree! Wow, I rarely agree with you, but if you could please learn how to code and make this a reality, that would be great!

Vexenu
10-12-2019, 04:34 PM
If they're going to go custom I'd love to see them create some completely new zones from the ground up (meaning not recycled zones from SoL/PoP/LDoN). There's so much creative potential there for designing new zones and items that would fit into both the lore and geography of classic EQ. I would also love to see additional quest lines and more rare, high-end crafting options. Some ideas off the top of my head:


An undead dungeon in the Spectre tower in Oasis ("The Flooded Crypt"?) where parts of the dungeon are underwater and other parts dry.
"Epic non-weapons": Epic-scale quest lines for each class that result in the reward of a powerful item, either a very useful clickie or an extremely good piece of slot gear. (ex: Monk item summons 250 range Javelins, Wizard item casts self-only Clarity, Cleric a ManaConversion shield, etc...)
Extremely rare drops off common mobs (i.e. Sarnak Earring of Station) used in crafting recipes to make powerful new items/armors.
A high level Orc dungeon in Highpass Hold.
A Seb/HS style key quest dungeon for each other continent.
A new Plane to explore: The Plane of Anti-Magic, where no magical items or weapons are able to be equipped, and all spells are 50% less effective.
New race/class combos: shorty hybrids, Barbarian Paladins, Dwarf Shaman, Dark Elf and Wood Elf Monks (<--- that last one alone would have massive potential for some really cool custom lore and quest lines)
Modified leveling system that requires the completion of a quest to progress every ten levels, starting at level 20. Example: in order to level past 20 (then 30, then 40, then 50) you would have to finish a decently-involved quest that would require you to visit many of those level-range specific zones/dungeons across Norrath. The idea here being to encourage (read: force) people to utilize more of the game's content rather than speed-level in the same handful of easy XP zones.

Baler
10-12-2019, 04:48 PM
instanced dungeons
lel

brokenpromise
10-12-2019, 04:51 PM
Why are wood elves and dark elves not allowed to be shamans? I kinda feel like it almost doesnt make sense.

Trolls, ogres and iksar can be shaman. Why not dark elves? Wood elves should also be allowed to be shamans

Baler
10-12-2019, 04:52 PM
Why are wood elves and dark elves not allowed to be shamans? I kinda feel like it almost doesnt make sense.

Trolls, ogres and iksar can be shaman. Why not dark elves? Wood elves should also be allowed to be shamans

Shaman is a tribal class, elves are not tribal.
That's why

Similar to a Cleric, but closer to a tribal witch doctor, the Shaman can be found amongst the more primitive races.
Her primary focus is healing, but she can employ many augmentation and offensive spells as well.
- EverQuest manual

brokenpromise
10-12-2019, 04:56 PM
Shaman is a tribal class, elves are not tribal.
That's why

Shaman is like a relative to druid. I hear what you're saying, though. I think wood elves seem kinda tribal. I guess the dark elf was a stretch. Wood elves seem tribal compared to high elves though

Edit: I guess you got me with that edit. I always saw shaman closely related to druid

Baler
10-12-2019, 04:58 PM
Shaman is like a relative to druid. I hear what you're saying, though. I think wood elves seem kinda tribal. I guess the dark elf was a stretch. Wood elves seem tribal compared to high elves though

They're pretentious elves just like all elves.

Yet another variation on the Elven-Human theme, Wood Elves are slightly weaker than Humans, but highly dextrous and agile.
Their innate ability to act in the interest of fairness and justice often leads them to dedicate their lives to the good of society.
- EverQuest manual

Buellen
10-12-2019, 05:19 PM
Dunno if its been brought up in this thread yet, but one thing in the spirit of the game that should be fleshed out and completed are the religions, especially the holy symbol quests for them. Many (Prexus, Karana, etc) don't even have the starting holy symbol. I think the highest one in game is the Innoruk, Tunare, and Quellious ones that go up to tier three? All religions need to match that and then maybe lead beyond that into a epic quest style holy symbol.


Although not really holy symbol. The bone thunder staff (karana temple) and Healing ring from Temple of life and maybe the shining star of life sorta fit as symbol for those religions. Always thought Qeynos had way better religious quest than rest of religions you mention.

Balance of holy symbols/ items is not even close as some are way more useful then others.

Jimjam
10-13-2019, 02:27 AM
Shaman is like a relative to druid. I hear what you're saying, though. I think wood elves seem kinda tribal. I guess the dark elf was a stretch. Wood elves seem tribal compared to high elves though

Edit: I guess you got me with that edit. I always saw shaman closely related to druid

Wood elves have celtic tones, dark elves are city bankers and financiers running the east india trading company from a small room in a basement of Neriak.